Commit Graph

140 Commits

Author SHA1 Message Date
Z. Cliffe Schreuders
b3f36efe13 Compile m03_opening_briefing.ink to JSON - fix EXTERNAL syntax 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
a69ddd9dfa Add comprehensive test cases for Stage 9 validation (24 test scenarios) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
f8ad0776ce Add Quick Start Guide for Stage 9 implementation (condensed 8-step checklist) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
874cd06084 Stage 9 Preparation COMPLETE - comprehensive summary of all deliverables and readiness status 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b2a2fd4aef Update progress tracker - add implementation roadmap to completed work 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
34ed757fcc Add Stage 9 Implementation Roadmap - comprehensive assembly guide (437 lines) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
839f02bde5 Review dialogue pacing - current structure acceptable for climactic moments (Medium Priority Recommendation #6) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
24951648d1 Update validation progress tracker - VM infrastructure completed 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b40934fb57 Add VM infrastructure setup documentation (High Priority - Stage 9 Prep) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
9a0926184b Add validation recommendations progress tracker 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5f19fd0f24 Add learning objectives dialogue to Mission 3 opening briefing (Medium Priority Recommendation) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4d684d902f Add Mission 3 Asset Manifest (Stage 9 Prep - High Priority Recommendation) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
bd6f8af8cb Complete Mission 3 Stage 8 - Add Completion Summary 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b91348b492 Complete Mission 3 Stage 8 - Validation Report (Parts 7-8 + Final Summary) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
90c994edf4 Add Mission 3 Stage 8 - Player Experience Review (Part 6) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
85217a34e7 Add Mission 3 Stage 8 - Narrative Quality Review (Part 5) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b6b7faa647 Add Mission 3 Stage 8 - Educational Validation (Part 4) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
3cbf125cb0 Add Mission 3 Stage 8 - Technical Validation (Part 3) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
33042ee7de Add Mission 3 Stage 8 - Validation Report (Part 2: Consistency Check)
Step 2 Complete: Consistency Validation -  PASS WITH MINOR NOTES

Narrative Consistency -  PASS:
- All 5 characters (Agent 0x99, Victoria, Guard, Receptionist, James) voice consistent Stage 2 → Stage 7
- Story logic sound, no contradictions in event sequence or timeline
- Tone appropriate (professional, grounded, no Hollywood hacking)
- Minor note: Victoria's emotional vulnerability in confrontation (acceptable character arc)

Technical Consistency -  PASS:
- All Stage 0 challenges align with Stage 4 objectives
- Spatial design coherent (Stage 2 descriptions → Stage 5 room layouts)
- All NPC positions match dialogue locations
- Item placement supports challenge requirements
- All LORE fragments logically placed
- Stage 3 moral choices fully implemented in Stage 7 with consequences
- Variables track state correctly (victoria_fate, james_fate)

Universe Canon Consistency -  PASS:
- ENTROPY cell (Zero Day) portrayed accurately per universe bible
- SAFETYNET protocols respected (field ops rules, handler behavior)
- Technology realistic and appropriate for world
- Timeline fits with M2 (May 2024) and sets up Phase 2 (Q4 2024-Q1 2025)
- Cross-scenario references accurate (St. Catherine's Hospital, GHOST buyers)

Issues Found: NONE (blocking)
Minor Notes: 1 (Victoria tonal shift - acceptable)

Verdict: Excellent consistency across all stages

Next: Step 3 (Technical Validation)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
c7ddf9ff4b Add Mission 3 Stage 8 - Validation Report (Part 1: Completeness Check)
Step 1 Complete: Completeness Check -  PASS

Verified all Stage 0-7 deliverables:
- Stage 0: 4 documents, ~2,900 lines (initialization, challenges, themes, architecture)
- Stage 1: 1 document, 1,546 lines (3-act structure, 22 story beats)
- Stage 2: 2 documents, ~2,000 lines (4 NPCs + Agent 0x99, atmosphere)
- Stage 3: 1 document, ~630 lines (2 major moral choices, consequences)
- Stage 4: 2 documents, ~770 lines (objectives hierarchy, 11 primary + 6 optional tasks)
- Stage 5: 1 document, ~940 lines (7 rooms, all 4×4 to 15×15 GU compliant)
- Stage 6: 1 document, ~515 lines (3 LORE fragments, 2 PRIMARY EVIDENCE)
- Stage 7: 9 Ink scripts, ~4,010 lines (all narrative beats covered)

Total: 22 documents, ~14,300 lines

Critical Missing Elements: NONE
Recommended Additions: Ink compilation validation, standalone objectives.json
Optional Enhancements: Additional LORE fragments, alternative dialogue paths

Verdict: ALL REQUIRED DELIVERABLES COMPLETE

Next: Step 2 (Consistency Validation)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7f52021631 Complete Mission 3 Stage 7 - Ink Scripting
Add comprehensive completion summary for Stage 7:

- 9 complete Ink scripts (~4,010 lines total)
- Act 1: Opening briefing (255 lines)
- Act 2: 7 NPCs/terminals/support (3,185 lines)
- Act 3: Closing debrief (570 lines)

Key Achievements:
- M2 hospital attack integration (evidence chain, emotional impact)
- Phase 2 threat setup (Architect's directive, specific projections)
- Moral complexity (Victoria ideology, James unknowing participation)
- Character voice consistency (Agent 0x99, Victoria, Guard, James)
- 60+ player choice points across all scripts
- Variable tracking system (player choices, NPC states, external gameplay)
- Objectives integration (all task IDs match Stage 4)
- Room layout integration (all NPCs placed from Stage 5)
- LORE fragment integration (all 3 fragments with discovery acknowledgment)

Technical Specifications:
- Dialogue pacing: max 3 lines before choice
- Hub pattern: all NPCs use -> hub returns
- Exit conversations: all paths properly tagged
- Speaker tags: all dialogue attributed
- Event triggers: 12 event-triggered knots
- Compilation ready for Stage 8 review

Total Mission 3 progress: ~14,300 lines across 22 documents
Stage 7 Status:  COMPLETE
Next: Stage 8 (Review) → Stage 9 (Assembly)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
bf0f281ad1 Add Mission 3 Stage 7 Ink Scripts (Part 2 - Final Scripts)
- Add m03_phone_agent0x99.ink (Agent 0x99 phone support)
  - Hint system (RFID, lockpicking, passwords, encoding, network recon)
  - Event-triggered calls (item pickups, detections, achievements)
  - M2 revelation call after distcc flag (emotional impact)
  - Progress tracking and adaptive guidance
  - ~480 lines

- Add m03_npc_guard.ink (Night security guard)
  - Patrol encounter and excuse system
  - Multiple excuse paths (work here, Victoria sent me, maintenance)
  - Bribe mechanic ($500 for access)
  - SAFETYNET reveal option for cooperation
  - Hostile paths and combat triggers
  - ~440 lines

- Add m03_npc_receptionist.ink (Daytime receptionist)
  - Badge check-in process
  - Company history (2010 founding = safe PIN hint)
  - Topics about Victoria, James, building layout
  - Friendly, helpful NPC for world-building
  - ~250 lines

- Add m03_james_choice.ink (James Park moral choice)
  - Evidence discovery (hospital reconnaissance files)
  - Diary reveals James's unknowing participation
  - Moral complexity: deceived initially, conflicted now
  - 3 choice paths: protect/expose/ignore James's fate
  - Direct confrontation variant if James appears
  - ~530 lines

- Add m03_closing_debrief.ink (Act 3 mission debrief)
  - Performance acknowledgment (objectives, stealth, time)
  - Act 1 choice callbacks (approach, trust, priorities)
  - M2 hospital attack discussion and impact
  - Victoria fate discussion (recruited/arrested/escaped)
  - Phase 2 and Architect revelation analysis
  - James fate outcomes and consequences
  - LORE fragment analysis
  - Campaign setup for future missions
  - ~570 lines

Total Part 2: ~2,270 lines across 5 scripts
Total Stage 7: ~4,010 lines across 9 complete Ink scripts

Stage 7 Status:  COMPLETE
All narrative scripts ready for Mission 3 implementation
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
6bc839f3fd Add Mission 3 Stage 7 Ink Scripts (Part 2)
- Add m03_terminal_dropsite.ink (VM flag submission)
  - 4 VM challenge flag submissions (scan, ftp, http, distcc)
  - Progressive intelligence unlocking
  - M2 hospital attack evidence reveal
  - Triggers m2_revelation_call event after distcc flag
  - Smoking gun evidence: $12,500 ProFTPD exploit → St. Catherine's

- Add m03_terminal_cyberchef.ink (Encoding/decoding workstation)
  - Whiteboard ROT13 decoding (Architect reference, Phase 1/2)
  - Client roster Hex decoding (ENTROPY cell list, Q3 revenue)
  - USB drive double-encoding (Base64 + ROT13)
  - Architect's Directive full decode (Phase 2 attack plans)
  - 50K+ patients, 1.2M customers impact projections
  - Multi-layer decoding tutorial/reference guide

Total Part 2: ~880 lines
Combined total: ~1,740 lines (4 scripts complete)
Remaining: 5 scripts (Agent 0x99, Guard, Receptionist, James, Debrief)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5cd6fae7fd Add Mission 3 Stage 7 Ink Scripts (Part 1)
- Add m03_opening_briefing.ink (Act 1 opening cutscene)
  - Agent 0x99 briefs player on Zero Day Syndicate
  - Establishes M2 hospital attack connection
  - Victoria Sterling character introduction
  - Mission approach choice (cautious/aggressive/diplomatic)
  - Sets up RFID cloning objective

- Add m03_npc_victoria.ink (Victoria Sterling NPC)
  - Daytime meeting in conference room
  - Victoria's free market philosophy dialogue
  - RFID cloning sequence (proximity-based, 10-second timer)
  - Influence/trust system (0-100 scale)
  - Nighttime confrontation (moral choice)
  - Recruitment vs arrest options

Total: ~860 lines of Ink dialogue
Status: Part 1 of Stage 7 (6 more scripts to write)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
2a6a005f8c Complete Mission 3 Stage 6 - LORE Fragments
- Add Fragment 3: The Architect's Directive (PRIMARY EVIDENCE)
- First direct communication from The Architect
- Phase 2 attack plans: healthcare SCADA, energy grid ICS
- Specific harm projections: 50K+ patients, 1.2M customers
- Multi-cell coordination revealed (4 cells synchronized)
- Double-encoded challenge (Base64 + ROT13)
- Add Fragment Summary, Discovery Progression, Integration sections
- Add Variable Tracking and Debrief Integration specifications
- Add Campaign Continuity (M2 connection, M4+ setup)
- Add STAGE_6_COMPLETE.md completion summary

Stage 6 Status:  COMPLETE
Total LORE Content: 562 words across 3 fragments
Evidence Documents: 2 of 3 (PRIMARY EVIDENCE level)
Total Documentation: ~650 lines
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
6f57e37a4d Add Mission 3 Stage 6 LORE fragments (Part 2: Fragment 2 - EVIDENCE)
- LORE Fragment 2: Q3 2024 Exploit Catalog (195 words)
- PRIMARY EVIDENCE document with specific harm calculations
- ProFTPD exploit: $12,500 (base $9,615 + 30% healthcare premium)
- M2 hospital connection explicitly documented
- Sector premium system (+30% healthcare, +40% energy)
- Architect directive: "Healthcare infrastructure Phase 1"
- Q3 revenue: $847,000 (23 exploits sold)
- Variable tracking: found_exploit_catalog

Next: Fragment 3 (Architect's Directive - future attack plans)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
3095191544 Add Mission 3 Stage 6 LORE fragments (Part 1: Fragment 1)
- Created lore_fragments.md with overview
- LORE Fragment 1: Zero Day - A Brief History (178 words)
- Historical document establishing founding philosophy
- Victoria Sterling's economic rationalization
- Revenue model showing criminal vs. legitimate split
- Variable tracking: found_zero_day_history

Next: Fragment 2 (Exploit Catalog - EVIDENCE) and Fragment 3 (Architect Directive)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
688f023328 Complete Mission 3 Stage 5 - Room Layout Design
Stage 5 completion summary:
- STAGE_5_COMPLETE.md: Comprehensive summary and metrics
- 7 rooms designed with complete specifications
- Hub-and-spoke layout with central hallway
- Progressive unlocking (5 stages)
- Lock variety (5 types, 7 locks)
- All technical validation passed

Achievement highlights:
- 7 rooms (940 lines of design documentation)
- 7 containers, 10 interactive objects, 4 NPCs
- Hybrid architecture fully integrated
- All Stage 0-4 content mapped to rooms
- Dual-phase design (daytime/nighttime transformation)

Ready for Stage 6: LORE Fragments
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
14225f6a17 Complete Mission 3 Stage 5 room design (Part 6: Final summaries)
- Container and lock summary tables (7 containers, 7 locks)
- NPC placement summary (4 NPCs with positions/routes)
- Hybrid architecture integration (VM, drop-site, CyberChef)
- Technical validation (all 7 rooms compliant)
- Design notes (pacing, difficulty, atmosphere, guidance)

Room design documentation complete: ~940 lines
Ready for Stage 6 (LORE), Stage 7 (Ink), Stage 9 (Assembly)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7d9bd0873c Add Mission 3 Stage 5 progressive unlocking and lock analysis
- Progressive unlocking flow mapped across Acts 1-3
- 5 stages: Initial → RFID clone → Nighttime → Executive access → Midpoint twist
- Lock variety analysis: 5 different types (RFID, lockpicking, PIN, password, hidden)
- 7 locks total with progression (easy → medium → hard)
- Validation checklist passed
- Backtracking moments identified

Next: Container summary, NPC placement, hybrid architecture tables
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
59e3ec893c Add Mission 3 Stage 5 room design (Part 4: Final room and map)
- Room 7: James's Office (8×6 GU) - Optional moral complexity
- Innocence evidence: Performance review, family photo, certifications
- ASCII map diagram showing all 7 rooms and connections
- Hub-and-spoke layout with central hallway
- Lock types marked: RFID, lockpick, guard patrol

Next: Progressive unlocking flow, lock variety analysis, summary sections
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
429f639228 Add Mission 3 Stage 5 room design (Part 3: Executive wing)
- Room 5: Executive Wing Hallway (8×4 GU) - Connector corridor
- Room 6: Executive Office (10×8 GU) - Victoria's workspace
- 3 containers: Filing cabinet (LORE 1), desk drawer (USB), wall safe
- Victoria's computer with hex-encoded files
- LORE Fragments 1 and 3 placement
- Physical evidence and computer access tasks

Next: James's office, then summary sections (map, progressive unlocking, etc.)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
becbc9dcdd Add Mission 3 Stage 5 room design (Part 2: Server room)
- Room 4: Server Room (10×10 GU) - PRIMARY INVESTIGATION HUB
- 3 workstations: VM terminal, CyberChef, drop-site terminal
- 2 containers: Filing cabinet (lockpick), wall safe (PIN 2010)
- 5 interactive objects including ROT13 whiteboard
- All VM flag tasks + evidence correlation tasks mapped
- LORE Fragment 2 placement
- Event-triggered Agent 0x99 conversations

Next: Executive office, James's office, executive wing hallway
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
330a325d9a Add Mission 3 Stage 5 room design (Part 1: First 3 rooms)
- Created room_design.md with location overview
- Room 1: Reception Lobby (8×6 GU) - Entry, guard patrol start
- Room 2: Conference Room (10×8 GU) - Victoria meeting, RFID cloning
- Room 3: Main Hallway (12×4 GU) - Central corridor, guard patrol
- Specified dimensions, usable space, containers, NPCs, objectives

Next: Server room, executive office, James's office, executive wing
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
aa01f0d6e6 Complete Mission 3 Stage 4 - Player Objectives Design
Stage 4 completion summary:
- STAGE_4_COMPLETE.md: Comprehensive summary and metrics
- All objectives, aims, and tasks designed (17 total tasks)
- Hybrid architecture fully integrated (VM + in-game)
- Objective-to-world mapping complete
- Ready for Stage 5: Room Layout Design

Achievement highlights:
- 1 primary objective (3 aims, 11 tasks)
- 3 optional objectives (3 aims, 6 tasks)
- 4 VM flag tasks properly mapped
- 8 Ink scripts specified
- All quality criteria met (28/28)

Total documentation: ~900 lines across 2 files
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
2090ce9cb7 Add Mission 3 Stage 4 objectives JSON structure
- Created objectives.json with complete JSON hierarchy
- 1 primary objective with 3 aims (11 tasks)
- 3 optional objectives (8 total tasks)
- Proper status/locked states for progression
- Ready for scenario.json.erb integration
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
be5f9577ca Add Mission 3 Stage 4 player objectives (Part 3: World mapping)
- Added objective-to-world mapping for all tasks
- Mapped each task to specific rooms, NPCs, and interactables
- Specified Ink scripts and completion triggers
- Defined event mappings for dynamic unlocks
- Included all 11 primary tasks + 8 optional tasks

Next: Generate objectives JSON structure
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
dcc974d0e7 Add Mission 3 Stage 4 player objectives (Part 2: Optional objectives)
- Added 3 optional objectives (LORE collection, perfect stealth, moral engagement)
- Optional Objective 1: Collect LORE Fragments (3 tasks)
- Optional Objective 2: Perfect Stealth (behavioral challenge)
- Optional Objective 3: Moral Engagement (2 moral choice tasks)

Next: Objective-to-world mapping and JSON structure
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
e4557846b3 Add Mission 3 Stage 4 player objectives (Part 1: Primary objectives)
- Created player_goals.md with objectives structure
- Defined 1 primary objective with 3 aims (11 tasks total)
- Aim 1.1: Establish Undercover Access (2 tasks)
- Aim 1.2: Network Reconnaissance (4 VM flag tasks)
- Aim 1.3: Physical Evidence Collection (4 in-game tasks)
- Mapped progression flow and success states
- Hybrid architecture integration (VM + in-game)

Next: Optional objectives and world mapping
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
dfd30b17e2 Complete Mission 3 Stage 3 - Moral Choices Design
Stage 3 deliverables:
- moral_choices.md (~630 lines): Complete moral choice system
  - Mid-mission choice: James Park's protection (3 options)
  - End-of-mission choice: Victoria Sterling's fate (3 options)
  - Full consequence mapping (immediate, debrief, campaign)
  - Implementation framework (events, Ink, variables)

- STAGE_3_COMPLETE.md: Comprehensive completion summary

Design achievements:
- 2 major moral choices with 6 total options
- Discovery → Personal Stakes → Intervention pattern
- 3-level consequence system (immediate, debrief, campaign)
- 13 tracking variables specified
- 9 unique dialogue paths with debrief variations
- All Break Escape design principles applied
- Core technical challenges preserved

Ready for Stage 4: Technical Integration
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7e73f05627 Add Mission 3 Stage 2 completion summary
- Created STAGE_2_COMPLETE.md (350 lines)
- Complete summary of Stage 2 deliverables:
  * characters.md (948 lines) - Victoria, James, Agent 0x99, Cipher
  * atmosphere.md (1,085 lines) - 7 locations, day/night design
- Total Stage 2: ~2,000 lines of storytelling documentation
- Victoria Sterling: True believer villain (calculated harm, no remorse, articulate philosophy)
- James Park: Innocent bystander (moral complexity, collateral damage)
- Atmospheric design: Day/night transformation, sensory integration
- 7 key atmospheric moments identified
- Ready for Stage 3: Moral Choices Design
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
0c90e1298c Complete Mission 3 Stage 2 Atmosphere & Locations
- Created comprehensive atmosphere.md (1,085 lines)
- 7 detailed location descriptions with day/night contrasts
- Reception lobby: Corporate facade, company founding plaque (safe PIN clue: 2010)
- Conference room: Victoria meeting location, LORE Fragment 4 (philosophy whiteboard)
- Office hallway: Guard patrol route, server room access
- Server room (PRIMARY): VM terminal, physical evidence, technical challenges
- Victoria's office: LORE Fragment 3 (Architect's email), confrontation location
- James's office: Innocence evidence, moral complexity, warning note option
- Break room: Guard patrol waypoint
- Comprehensive atmospheric design:
  * Day/night transformation philosophy
  * Lighting design (bright professional vs. dark tense)
  * Sound design (corporate ambiance vs. stealth tension)
  * Environmental storytelling (dual nature revelation)
- 7 key atmospheric moments identified
- Complete sensory design for immersion
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
8ddeac37cb Complete Mission 3 Stage 2 Character Profiles
- Created comprehensive characters.md (948 lines)
- Victoria Sterling: True believer villain with economic philosophy
  * Calculated harm (hospital deaths), feels no remorse
  * Articulate evil monologue explaining worldview
  * Strategic double agent offer (not remorseful)
- James Park: Innocent bystander for moral complexity
  * Genuine ethical hacker, family man
  * Unaware of Zero Day criminal operations
  * Player choice: warn or let face consequences
- Agent 0x99: Mission handler with established voice
  * Provides briefing, tutorials, revelation reactions
  * Acknowledges player choices in debrief
  * Advances campaign arc (The Architect)
- Cipher: Referenced Zero Day leader (future antagonist)
- Character relationships matrix
- Discoverable evidence specifications
- Complete dialogue samples for key scenes
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7fe580aeb6 Complete Mission 3 Stage 1 - Narrative Structure Development
- Created comprehensive story_arc.md (1,546 lines)
- 14 scenes across 3 acts with complete breakdown
- Key story beats identified (opening hook, midpoint twist, climax choice)
- Emotional arc progression mapped with tension curve
- Pacing chart with timeline breakdown (60-75 min playtime)
- Variable tracking specification (tracks actual actions, not vague labels)
- Opening/closing cutscene implementation details
- Mission highlights:
  * Concrete stakes: Zero Day sold hospital ransomware exploit (4-6 deaths)
  * Midpoint twist: M2 connection revelation (Scene 10)
  * Climax: Victoria double agent choice
  * Campaign arc: The Architect introduction
- Educational focus: Network recon (nmap, netcat, distcc), RFID security, multi-encoding
- Ready for Stage 2: Storytelling Elements Development
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
27f04d601d Add Mission 3 Stage 0 completion document
Stage 0 COMPLETE 

All 4 documents created (~2,900+ lines total):
 Scenario initialization (820 lines)
 Technical challenges (812 lines)
 Narrative themes (600+ lines)
 Hybrid architecture plan (700+ lines)

Key Achievements:
- RFID cloning mechanic fully specified
- M2 connection revelation designed
- The Architect introduction planned
- Moral choices defined (Victoria, James)
- Educational objectives mapped (6 CyBOK areas)
- Campaign arc connections documented

Ready for Stage 1: Narrative Structure Development

Status: Stage 0 COMPLETE | Next: Stage 1
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
e70e4cf9dd Complete Mission 3 Stage 0 - Scenario Initialization (4/4 documents, ~2,900 lines)
Stage 0 COMPLETE! All foundation documents created:

Document 1: Scenario Initialization (820 lines) 
- Mission overview (tier, playtime, ENTROPY cell, SecGen scenario)
- CyBOK knowledge areas (NSS, SS, ACS, SOC, HF, AB)
- 3-act structure with scene preview
- Key NPCs (Victoria Sterling, James Park, Cipher, Agent 0x99)
- 4 LORE fragments with campaign significance
- Victory conditions (100%, 80%, 60%)
- Educational objectives
- Campaign arc connections (M1-M2-M4-M6-M7-9)
- Post-mission debrief script
- Critical decisions: RFID (proximity + social eng), scanning (auto + tutorial), double agent (long-term vs immediate), Architect (name only)

Document 2: Technical Challenges (812 lines) 
Break Escape In-Game:
- RFID Cloning (NEW): Proximity (2 GU, 10s), visual feedback, tutorial, alt paths
- Lockpicking: 4 locks (cabinet, office, security, safe PIN 2010)
- Guard Patrol: 60s loop, LOS detection, timing strategies
- Social Engineering: Victoria trust (0-100), James intel, guard cover stories
- Multi-Encoding: ROT13, Hex, Base64, double-encoded (ROT13+Base64)

VM/SecGen Challenges:
- Network Scanning: nmap, flag{network_scan_complete}
- Banner Grabbing: netcat FTP, flag{ftp_intel_gathered}, GHOST codename
- HTTP Analysis: Base64 HTML, flag{pricing_intel_decoded}
- distcc Exploit: CVE-2004-2687, flag{distcc_legacy_compromised}, M2 connection!

Integration: 9 challenges (5 in-game, 4 VM), difficulty scaling, educational rubric

Document 3: Narrative Themes (600+ lines) 
Theme: Corporate Espionage / Intelligence Gathering
Setting: WhiteHat Security Services (Zero Day front company)
- Daytime: Professional corporate facade
- Nighttime: Espionage thriller tension
- Contrast: Same location, two faces

NPCs Detailed:
- Victoria Sterling: Free-market ideologue, true believer, double agent candidate
- James Park: Innocent employee, moral complexity, protection choice
- "Cipher": Cell leader (referenced), future villain setup
- Agent 0x99: Handler, tutorials, debrief narrator

Tone: Espionage thriller (Michael Clayton, Tinker Tailor Soldier Spy)
Stakes: Personal (James), Organizational (SAFETYNET vs Zero Day), Societal (exploit marketplace)
Central Conflict: Player vs Victoria ideology, vs Zero Day operations, vs Architect (background)

Document 4: Hybrid Architecture Plan (700+ lines) 
VM Component (SecGen "Information Gathering: Scanning"):
- Validates network reconnaissance (nmap, netcat, distcc)
- 4 flags represent ENTROPY intercepts
- Stable (pre-built, unchanged for assessment consistency)

ERB Component (Narrative Content):
- Encoded messages (ROT13, Hex, Base64, double-encoded)
- LORE fragments (client list, exploit catalog, Architect directives)
- NPC dialogues (Ink scripts)
- Environmental storytelling

Dead Drop Integration:
- VM flag → submit at drop-site terminal → unlock in-game resource
- flag{network_scan_complete} → workstation access
- flag{ftp_intel_gathered} → client codename list
- flag{pricing_intel_decoded} → pricing spreadsheet, LORE 2 access
- flag{distcc_legacy_compromised} → M2 connection reveal, Agent 0x99 "aha moment"

Correlation Matrix:
- FTP banner (VM) "GHOST" ↔ Hex client list "Ransomware Inc" ↔ distcc log "ProFTPD sale"
- ROT13 whiteboard "THE ARCHITECT" ↔ Double-encoded USB "Architect directives"
- Base64 email "$12,500 ProFTPD" ↔ distcc log "ProFTPD sale $12,500" (exact match!)

Educational Integration:
- Agent 0x99 tutorials (RFID, nmap, netcat, encoding)
- Drop-site terminal annotations (port explanations)
- CyberChef workstation hints (after failed attempts)

Key Mission Features:
🆕 RFID Keycard Cloning (2 GU proximity, 10s clone, progress bar, tutorial)
🎯 M2 Revelation (ProFTPD sold to Ghost for $12,500, hospital ransomware connection)
🎯 Architect Introduction (First direct communication, Q4 priorities, cell coordination)
⚖️ Moral Choices (Victoria: arrest vs double agent | James: protect vs ignore)
📚 Educational (NSS: nmap/netcat, SS: distcc CVE, ACS: multi-encoding, SOC: correlation)

Victory Conditions:
- 100%: All 4 VM flags + 4 encoded messages + 3 LORE + choices + stealth
- 80%: 3 VM flags + 3 messages + 2 LORE + choices
- 60%: 2 VM flags + 2 messages + choices

Campaign Impact:
- Confirms ENTROPY coordination (not independent cells)
- Reveals The Architect as real coordinator (not myth)
- Proves Zero Day is central exploit supplier
- Sets up M4 (Critical Mass SCADA), M6 (Crypto Anarchists), M7-9 (Architect hunt)

Stage 0 Status:  COMPLETE (4/4 documents, ~2,900 lines)
Next: Stage 1 - Narrative Structure Development (scene-by-scene breakdown)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
e93aa1e876 Add Mission 3 Stage 0 progress summary
Created comprehensive Stage 0 development summary document:

Progress: 50% Complete (2/4 documents)

 Completed Documents:
1. Scenario Initialization (820 lines)
   - Mission overview, CyBOK areas, 3-act structure
   - NPCs, LORE fragments, victory conditions
   - Educational objectives, campaign connections
   - Critical decisions made (RFID, scanning, choices)

2. Technical Challenges (812 lines)
   - 5 in-game challenges (RFID cloning NEW, lockpicking, guards, social eng, encoding)
   - 4 VM challenges (nmap scan, FTP banner, HTTP/Base64, distcc CVE-2004-2687)
   - Integration matrix, difficulty scaling, assessment rubric
   - Implementation priority (3 phases)

🔄 In Progress:
3. Narrative Themes - NEXT
4. Hybrid Architecture Plan - PENDING

Key Achievements:
 RFID cloning mechanic fully specified (proximity, tutorial, alternatives)
 Campaign arc advanced (Architect first communication, M2 connection)
 Educational value defined (9 challenges → 6 CyBOK areas)
 Moral complexity created (Victoria double agent, James protection)
 LORE framework set (4 fragments connecting Season 1 cells)
 NPC voices established (Victoria ideologue, James innocent, Cipher mystery)

Mission Features Defined:
- New Mechanic: RFID cloning (2 GU, 10s, visual feedback, tutorial)
- M2 Revelation: ProFTPD sold to Ghost for $12,500 (hospital ransomware)
- Architect Reveal: First direct communication (Q4 priorities, coordination)
- Moral Choices: Victoria (arrest vs double agent), James (protect vs ignore)
- 3 Acts: Daytime recon (20-30%) → Nighttime infiltration (50-55%) → Choice (20-25%)

Educational Objectives:
- Network reconnaissance (nmap, netcat, service enumeration)
- Service exploitation (distcc CVE-2004-2687, Metasploit)
- Multi-encoding (ROT13, Hex, Base64, nested ROT13+Base64)
- Intelligence correlation (physical + digital evidence)
- RFID security vulnerabilities, social engineering

Victory Conditions:
- 100%: All flags, all LORE, both choices, stealth
- 80%: 3/4 flags, 2/3 LORE, choices made
- 60%: 2/4 flags, server accessed, choice made

Next Steps:
- Complete narrative_themes.md (setting details, NPC voices, tone)
- Complete hybrid_architecture_plan.md (VM + ERB integration spec)
- Proceed to Stage 1 (Narrative Structure Development)

Status: Stage 0 - 50% COMPLETE
Target: Ready for Stage 1 by end of session
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7c9d471eaf Complete Mission 3 Stage 0 technical challenges specification
Added comprehensive technical challenges breakdown (600+ lines):

Break Escape In-Game Challenges:

1. RFID Keycard Cloning (NEW MECHANIC)
   - Proximity-based (2 GU range, 10-second window)
   - Visual feedback: Progress bar, particle effects, audio cues
   - Success: Cloned keycard added to inventory
   - Alternative: Social engineering (victoria_trust >= 40)
   - Tutorial: Agent 0x99 pre-mission briefing
   - Educational: RFID vulnerabilities, proximity attacks
   - Implementation: Proximity detection, progress tracking, inventory integration

2. Lockpicking (Reinforced from M1-M2)
   - 4 locks: IT cabinet (easy), executive office (medium), security room (medium), safe (PIN)
   - Safe combo: 2010 (WhiteHat founding year)
   - Clues: Reception plaque, computer file
   - Skill reinforcement, no tutorial needed
   - Contains: LORE Fragment 2 (Exploit Catalog)

3. Guard Patrol Stealth (Reinforced from M2)
   - Night security guard, 4-waypoint patrol (60s loop)
   - LOS: 150px range, 120° cone
   - Detection states: Unaware → Alert → Suspicious → Hostile
   - Strategies: Timing-based stealth, social engineering, distraction
   - Educational: Operational security, pattern recognition

4. Social Engineering (Advanced)
   - Victoria Sterling: Influence system (50 start, 40+ for bypasses)
   - Trust unlocks: Office info (30+), server access (40+), double agent (80+)
   - James Park: Information extraction (office layout, schedules, security)
   - Night Guard: Cover story validation
   - Educational: Trust exploitation, corporate infiltration

5. Multi-Encoding Puzzle
   - Message 1: ROT13 whiteboard ("MEET WITH THE ARCHITECT...")
   - Message 2: Hex client list (Ransomware Inc, Critical Mass, Social Fabric)
   - Message 3: Base64 email (ProFTPD exploit pricing)
   - Message 4: Double-encoded USB (ROT13 + Base64 nested - Architect's directives)
   - Discovery: Conference room, Victoria's computer, email, desk drawer
   - Educational: Pattern recognition, multi-stage decoding, persistence
   - CAMPAIGN REVEAL: First direct Architect communication!

VM/SecGen Challenges (Information Gathering: Scanning):

1. Network Port Scanning
   - Tool: nmap
   - Target: 192.168.100.50
   - Output: Ports 21 (FTP), 22 (SSH), 80 (HTTP), 3632 (distcc)
   - Flag: flag{network_scan_complete}
   - Educational: Port scanning, service enumeration
   - Difficulty: Easy

2. Banner Grabbing (FTP)
   - Tool: netcat, ftp
   - Banner reveals: Client codename "GHOST" (M2 connection!)
   - Flag: flag{ftp_intel_gathered}
   - Educational: Intelligence from banners, netcat fundamentals
   - Difficulty: Easy

3. HTTP Service Analysis
   - HTML contains Base64 in comment
   - Encoded: ZmxhZ3twcmljaW5nX2ludGVsX2RlY29kZWR9
   - Decoded: flag{pricing_intel_decoded}
   - Educational: Web reconnaissance, Base64 (reinforced)
   - Connects: Victoria's pricing email
   - Difficulty: Medium

4. distcc Exploitation (CVE-2004-2687)
   - Vulnerability: distcc daemon RCE
   - Tools: Metasploit or manual exploitation
   - Shell access → operational logs
   - CRITICAL REVEAL: ProFTPD sold to Ghost for $12,500 (M2 hospital!)
   - Flag: flag{distcc_legacy_compromised}
   - Educational: Legacy exploitation, CVE research, RCE
   - Difficulty: Advanced

Challenge Integration Matrix:
- 9 challenges total (5 in-game, 4 VM)
- Difficulty: Easy → Advanced scaling
- Educational: NSS, SS, ACS, SOC, HF, AB knowledge areas
- Unlocks: Server access, intel, LORE, M2 connection, Architect reveal

Difficulty Scaling:
- Easy: 5s RFID, slower guard, tutorial VM
- Normal: 10s RFID, standard guard, all encoding types
- Hard: 15s RFID, fast guard, additional obfuscation

Educational Assessment Rubric:
 Network reconnaissance (port scanning, service enumeration)
 Service exploitation (distcc CVE-2004-2687, Metasploit)
 Encoding analysis (ROT13, Hex, Base64, nested decoding)
 Intelligence correlation (physical + digital evidence)
 Physical security (RFID, lockpicking, stealth, social engineering)

Implementation Priority:
- Phase 1: RFID, guard, VM challenges, drop-site integration
- Phase 2: Social engineering, encoding puzzle, LORE, safe
- Phase 3: Tutorials, scaling, alternative paths, feedback

Status: Stage 0 technical challenges COMPLETE 
Next: narrative_themes.md, hybrid_architecture_plan.md
2026-01-14 09:46:31 +00:00
Z. Cliffe Schreuders
88e00f4a8d Begin Mission 3 'Ghost in the Machine' - Stage 0 Initialization
Created comprehensive Stage 0 scenario initialization for Mission 3:

Mission Overview:
- Title: "Ghost in the Machine"
- Tier: Intermediate (Mission 3 of Season 1)
- ENTROPY Cell: Zero Day Syndicate
- SecGen Scenario: "Information Gathering: Scanning"
- Playtime: 60-75 minutes
- New Mechanic: RFID keycard cloning

Key Features:
 Undercover operation at WhiteHat Security Services (Zero Day front company)
 RFID cloning mechanics (proximity-based, 10-second window)
 Network reconnaissance integration (nmap, netcat, distcc exploitation)
 Multi-encoding puzzle (ROT13, Hex, Base64, double-encoded)
 Major revelation: Zero Day sold M2 hospital ransomware exploit
 First direct mention of "The Architect" (campaign arc progression)
 Double agent vs. arrest moral choice

Technical Challenges:
- VM: Network scanning (nmap), banner grabbing (netcat), distcc CVE-2004-2687
- In-Game: RFID cloning, lockpicking, guard patrol, social engineering, multi-encoding
- Hybrid: Dead drop system integrates VM flags with ERB narrative content

CyBOK Areas:
- NSS: Port scanning, service enumeration, banner grabbing
- SS: distcc exploitation, legacy service targeting
- ACS: ROT13, Hex, Base64 encoding, multi-stage decoding
- SOC: Intelligence correlation, systematic investigation
- HF: Undercover operations, social engineering
- AB: Exploit marketplace economics, threat actor coordination

3-Act Structure:
- Act 1 (20-30%): Undercover infiltration, daytime recon, clone RFID card
- Act 2 (50-55%): Nighttime infiltration, network scan, evidence collection
- Act 3 (20-25%): M2 connection reveal, Architect discovery, moral choice

Key NPCs:
- Victoria Sterling (Zero Day sales lead) - Professional, ideological, arrest/double agent target
- James Park (Innocent pen tester) - Moral complexity, optional protection choice
- "Cipher" (Cell leader) - Referenced but not seen, future villain setup
- Agent 0x99 (Handler) - Briefing, tutorials, debrief

LORE Fragments:
1. Zero Day Client List (Hex-encoded) - Shows all ENTROPY cells coordinating
2. Exploit Catalog (Safe, PIN 2010) - ProFTPD sale to Ghost for $12,500
3. The Architect's Requirements (Double-encoded) - First direct communication
4. Victoria's Manifesto (Whiteboard) - Free market ideology

Campaign Connections:
- M1: Social Fabric appears in client list
- M2: ProFTPD exploit sold to Ghost revealed (MAJOR "aha moment")
- M4: Critical Mass client, SCADA exploits referenced
- M6: Crypto Anarchists mentioned in Architect's requirements
- M7-9: The Architect introduction, coordination revealed

Educational Objectives:
- Network reconnaissance (port scanning, service enumeration)
- Banner grabbing for intelligence gathering
- Multi-stage encoding/decoding
- Intelligence correlation (physical + digital evidence)
- RFID security vulnerabilities

Victory Conditions:
- Full (100%): 4 VM flags, 4 encoded messages, 3 LORE, moral choices, stealth
- Standard (80%): 3 VM flags, 3 encoded messages, 2 LORE, moral choices
- Minimal (60%): 2 VM flags, 2 encoded messages, moral choice

Moral Choices:
1. Victoria Sterling: Arrest (disrupt cell) vs. Double Agent (long-term intel)
2. James Park: Protect innocent vs. Focus on mission
3. Consequences tracked in global variables, reflected in debrief

Critical Decisions Made:
 RFID cloning: Proximity (10s) + social engineering alternative
 Network scanning: Automated flags + educational tutorial
 Double agent: Long-term intelligence vs. immediate disruption
 Architect reveal: Name only (identity reserved for M7-9)
 Setting: WhiteHat Security corporate office
 Structure: Daytime recon → nighttime infiltration

Next Steps:
Stage 1 - Narrative Structure Development (scene-by-scene breakdown)

Status: Stage 0 COMPLETE 
2026-01-14 09:46:31 +00:00
Z. Cliffe Schreuders
3b367f75a2 Add Mission 3 'Ghost in the Machine' preparation document
Mission 3: Intelligence Gathering & Network Reconnaissance
- ENTROPY Cell: Zero Day Syndicate
- SecGen Scenario: Information Gathering: Scanning
- New Mechanics: RFID keycard cloning, network reconnaissance
- Difficulty: Intermediate (Mission 3 of Season 1)
- Playtime: 60-75 minutes

Key Features:
- Undercover operation at WhiteHat Security Services (Zero Day front)
- RFID cloning mechanics introduction
- Network scanning integration (nmap, netcat, distcc exploitation)
- Multi-encoding puzzle (ROT13, Hex, Base64)
- Major revelation: Zero Day sold M2 hospital ransomware exploit
- First direct mention of "The Architect" (campaign arc progression)
- Double agent vs. arrest moral choice

Campaign Connections:
- Reveals cross-cell coordination (M2 hospital attack traced to Zero Day)
- Sets up Zero Day as recurring antagonist
- Introduces The Architect as mysterious coordinator
- Client list connects M1 (Social Fabric), M2 (Ransomware Inc), M4 (Critical Mass)

CyBOK Areas:
- Network Security (port scanning, service enumeration, banner grabbing)
- Systems Security (distcc exploitation CVE-2004-2687)
- Applied Cryptography (multiple encoding types, pattern recognition)
- Security Operations (intelligence correlation, systematic investigation)

README includes:
- Executive summary and mission overview
- 9-stage development workflow (same as M1, M2)
- Technical challenges breakdown (RFID, network recon, encoding)
- Narrative arc (3 acts: undercover → infiltration → revelation)
- Key NPCs (Victoria Sterling, James Park, Cipher references)
- LORE opportunities (client lists, exploit catalog, Architect requirements)
- Good practices from M1 & M2
- Critical decisions needed before Stage 0
- Risk assessment
- Development timeline estimate (70-97 hours design)

Status: Ready for Stage 0 initialization
2026-01-14 09:46:31 +00:00