Add Mission 3 Stage 0 completion document

Stage 0 COMPLETE 

All 4 documents created (~2,900+ lines total):
 Scenario initialization (820 lines)
 Technical challenges (812 lines)
 Narrative themes (600+ lines)
 Hybrid architecture plan (700+ lines)

Key Achievements:
- RFID cloning mechanic fully specified
- M2 connection revelation designed
- The Architect introduction planned
- Moral choices defined (Victoria, James)
- Educational objectives mapped (6 CyBOK areas)
- Campaign arc connections documented

Ready for Stage 1: Narrative Structure Development

Status: Stage 0 COMPLETE | Next: Stage 1
This commit is contained in:
Z. Cliffe Schreuders
2026-01-14 09:46:32 +00:00
parent e70e4cf9dd
commit 27f04d601d

View File

@@ -0,0 +1,320 @@
# Mission 3: Stage 0 - Scenario Initialization ✅ COMPLETE
**Mission:** Ghost in the Machine
**Date Completed:** 2025-12-24
**Status:** ✅ STAGE 0 COMPLETE - Ready for Stage 1
---
## Completion Summary
**All 4 Stage 0 documents created:** ~2,900+ total lines
### Document 1: Scenario Initialization (820 lines)
**File:** `stages/stage_0/00_scenario_initialization.md`
**Contents:**
- Mission overview (Intermediate tier, 60-75 min, Zero Day Syndicate, "Information Gathering: Scanning")
- CyBOK knowledge areas (NSS, SS, ACS, SOC, HF, AB)
- Complete 3-act structure preview
- Key NPCs (Victoria Sterling, James Park, Cipher, Agent 0x99)
- 4 LORE fragments with campaign significance
- Victory conditions (100%, 80%, 60% completion)
- Educational objectives (network recon, multi-encoding, intelligence correlation)
- Campaign arc connections (M1, M2, M4, M6, M7-9)
- Post-mission debrief script
- Critical decisions documented
**Key Achievements:**
- ✅ New mechanic designed: RFID keycard cloning (proximity-based, 10s window, tutorial)
- ✅ Campaign revelation: M2 connection (ProFTPD exploit sold to Ghost)
- ✅ Architect introduction: First direct communication discovered
- ✅ Moral complexity: Victoria (arrest vs double agent), James (protect vs ignore)
---
### Document 2: Technical Challenges (812 lines)
**File:** `stages/stage_0/technical_challenges.md`
**Break Escape In-Game Challenges (5):**
1. **RFID Keycard Cloning (NEW)** - Proximity-based (2 GU, 10s), progress bar, audio/visual feedback, tutorial, social engineering alternative
2. **Lockpicking (Reinforced)** - 4 locks (IT cabinet easy, executive office medium, security room medium, safe PIN 2010)
3. **Guard Patrol Stealth (Reinforced)** - 60s loop, 4 waypoints, LOS detection (150px, 120°), timing strategies
4. **Social Engineering (Advanced)** - Victoria trust system (0-100), James intel extraction, guard cover stories
5. **Multi-Encoding Puzzle** - ROT13 whiteboard, Hex client list, Base64 email, double-encoded USB (ROT13+Base64)
**VM/SecGen Challenges (4):**
1. **Network Port Scanning** - nmap fundamentals → `flag{network_scan_complete}`
2. **Banner Grabbing** - netcat FTP service, reveals "GHOST" codename → `flag{ftp_intel_gathered}`
3. **HTTP Service Analysis** - Base64 in HTML comment → `flag{pricing_intel_decoded}`
4. **distcc Exploitation** - CVE-2004-2687 RCE, operational logs → `flag{distcc_legacy_compromised}`
**Integration Matrix:** 9 total challenges, difficulty scaling (Easy/Normal/Hard), educational assessment rubric, implementation priority (3 phases)
---
### Document 3: Narrative Themes (600+ lines)
**File:** `stages/stage_0/narrative_themes.md`
**Theme:** Corporate Espionage / Intelligence Gathering
**Setting:** WhiteHat Security Services (Zero Day Syndicate front company)
- **Daytime:** Professional corporate environment (Victoria as sales lead, employees working, conference rooms)
- **Nighttime:** Espionage thriller (darkened offices, single guard patrol, infiltration tension)
- **Contrast:** Same location, two faces (legitimate business vs criminal operations)
**NPCs Fully Characterized:**
**Victoria "Vick" Sterling:**
- Age 38, Former NSA contractor, MIT MBA
- True believer in "free market of vulnerabilities"
- Philosophy: "Information asymmetry is market value. We don't cause failures—we reveal them."
- Voice: Professional corporate language, economic logic, ideologically committed
- Arc: Arrest (defiant, uncooperative) OR Double Agent (pragmatic partnership)
**James Park:**
- Age 29, OSCP certified pen tester
- Genuinely believes WhiteHat is legitimate
- Function: Intel source, moral complexity character, protection choice
- Represents collateral damage of exposing entire firm
**"Cipher":** Zero Day cell leader (referenced, not present), future villain setup
**Agent 0x99:** Handler, tutorials (RFID, nmap, encoding), closing debrief
**Tone:** Espionage thriller (Michael Clayton, Tinker Tailor Soldier Spy)
**Stakes:** Personal (James innocence), Organizational (SAFETYNET vs Zero Day), Societal (exploit marketplace harm)
---
### Document 4: Hybrid Architecture Plan (700+ lines)
**File:** `stages/stage_0/hybrid_architecture_plan.md`
**VM Component:** SecGen "Information Gathering: Scanning"
- Validates network reconnaissance skills (nmap, netcat, distcc)
- 4 flags represent intercepted ENTROPY communications
- Stable (pre-built, unchanged for assessment consistency)
**ERB Component:** Narrative content flexibility
- Encoded messages (ROT13, Hex, Base64, double-encoded)
- LORE fragments (client list, exploit catalog, Architect directives)
- NPC dialogues (Ink scripts)
- Environmental storytelling
**Dead Drop Integration:** VM flags unlock in-game resources
| VM Flag | In-Game Unlock |
|---------|----------------|
| `flag{network_scan_complete}` | Server room workstation access, nmap tutorial display |
| `flag{ftp_intel_gathered}` | Client codename list document (correlates with Hex roster) |
| `flag{pricing_intel_decoded}` | Pricing spreadsheet, LORE Fragment 2 accessibility |
| `flag{distcc_legacy_compromised}` | **M2 connection reveal**, Agent 0x99 "aha moment" dialogue |
**Correlation Matrix:**
- FTP banner "GHOST" ↔ Hex client list "Ransomware Inc" ↔ distcc log "ProFTPD sale"
- ROT13 whiteboard "THE ARCHITECT" ↔ Double-encoded USB "Architect directives"
- Base64 email "$12,500" ↔ distcc log "$12,500" (exact match confirms M2 connection)
**Educational Integration:**
- Agent 0x99 tutorials (RFID cloning, nmap basics, encoding patterns)
- Drop-site terminal annotations (port explanations: 21=FTP, 22=SSH, 80=HTTP, 3632=distcc)
- CyberChef workstation hints (activate after failed attempts)
---
## Key Mission Features
### 🆕 New Mechanic: RFID Keycard Cloning
**Specification:**
- **Method:** Proximity-based (stand within 2 GU of Victoria for 10 seconds)
- **Visual Feedback:** Progress bar (0-100%), particle effects (blue glow), audio beeping
- **Success:** Cloned keycard added to inventory → server room access
- **Alternative:** Social engineering (victoria_trust >= 40) → Victoria grants access
- **Tutorial:** Agent 0x99 pre-mission briefing + first-use overlay prompts
- **Educational:** RFID vulnerabilities, proximity attacks, physical security bypass
### 🎯 Campaign-Critical Revelations
**Revelation 1: M2 Hospital Connection**
> **distcc operational log (VM):** "ProFTPD exploit (CVE-2010-4652) sold to Ransomware Incorporated (GHOST) for $12,500. Target: St. Catherine's Hospital."
>
> **Player "aha moment":** "Zero Day sold the exploit that killed 4-6 patients in Mission 2!"
**Revelation 2: The Architect Introduction**
> **Double-encoded USB (in-game):** "From: The Architect's Directives. Q4 priorities: Infrastructure exploits, cross-cell coordination, operational security."
>
> **Player realization:** "The Architect is REAL. ENTROPY cells are coordinated, not independent!"
### ⚖️ Moral Choices
**Choice 1: Victoria Sterling**
- **Option A:** Arrest (disrupt cell, justice, lose long-term intelligence)
- **Option B:** Double Agent (long-term intel feeds, risk exposure, maintain operations)
- **Variables:** `arrested_victoria`, `became_double_agent`
**Choice 2: James Park**
- **Option A:** Protect (document innocence, warn him privately)
- **Option B:** Ignore (focus on mission, James faces consequences)
- **Variable:** `protected_james`
**Debrief:** All choices reflected in Agent 0x99's closing debrief
### 📚 Educational Focus
**CyBOK Knowledge Areas:**
- **NSS (Primary):** Port scanning (nmap), service enumeration (netcat), banner grabbing
- **SS:** Legacy service exploitation (distcc CVE-2004-2687), Metasploit usage
- **ACS:** Multi-encoding (ROT13, Hex, Base64), nested decoding (ROT13+Base64)
- **SOC:** Intelligence correlation (physical + digital evidence), systematic investigation
- **HF:** Social engineering (Victoria trust), undercover operations (cover stories)
- **AB:** Exploit marketplace economics, threat actor coordination
**Learning Outcomes:**
- Explain purpose of port scanning in penetration testing
- Identify common ports (21=FTP, 22=SSH, 80=HTTP, 3632=distcc)
- Conduct banner grabbing for intelligence gathering
- Decode multi-stage nested encoding (Base64 outer, ROT13 inner)
- Correlate evidence from multiple sources (physical + digital + network)
- Understand RFID security vulnerabilities
- Apply CVE research to exploitation (CVE-2004-2687)
---
## Victory Conditions
**Full Success (100%):**
- ✅ All 4 VM flags submitted
- ✅ All 4 in-game encoded messages decoded (ROT13, Hex, Base64, double-encoded)
- ✅ All 3 LORE fragments collected (+ optional 4th)
- ✅ RFID card cloned successfully
- ✅ M2 connection discovered
- ✅ Architect communication found
- ✅ Victoria choice made (arrest OR double agent)
- ✅ James choice made (protect OR ignore)
- ✅ Never detected by guard (stealth bonus)
**Standard Success (80%):**
- ✅ 3/4 VM flags submitted
- ✅ 3/4 encoded messages decoded
- ✅ 2/3 LORE fragments collected
- ✅ Server room accessed
- ✅ M2 connection discovered
- ✅ Victoria choice made
**Minimal Success (60%):**
- ✅ 2/4 VM flags submitted
- ✅ 2/4 encoded messages decoded
- ✅ Server room accessed
- ✅ Victoria choice made
---
## Campaign Arc Connections
### Connects to Previous Missions:
**Mission 1 (First Contact - Social Fabric):**
- Social Fabric appears in Hex client list
- Confirms ENTROPY cells are interconnected
- OAuth exploit used by Cascade was sold by Zero Day
**Mission 2 (Ransomed Trust - Ransomware Inc):**
- **MAJOR REVEAL:** ProFTPD exploit (CVE-2010-4652) sold to Ghost for $12,500
- Hospital ransomware attack directly traceable to Zero Day
- Player experiences "aha moment": "ENTROPY cells coordinate!"
- FTP banner reveals "GHOST" codename (M2 antagonist)
### Sets Up Future Missions:
**Mission 4 (Critical Mass):**
- Critical Mass appears in client list
- SCADA/ICS exploits sold to Vanguard
- Sets up infrastructure attack in M4
**Mission 6 (Crypto Anarchists):**
- Crypto Anarchists mentioned in Architect's requirements
- Financial sector exploits referenced
- Sets up cryptocurrency/financial crime arc
**Mission 7-9 (The Architect Reveal Arc):**
- First direct communication from The Architect discovered
- "Phase 2" referenced (future campaign escalation)
- Coordination model revealed (cells serve central coordinator)
- Investigation shifts to uncovering The Architect's identity
### Campaign Progression:
**Before M3:** Players suspect ENTROPY cells are independent criminals
**After M3:** Players realize ENTROPY is coordinated network under "The Architect"
**Evidence Trail:**
- M1: Social Fabric mentioned (cell exists)
- M2: Ransomware Inc mentioned (another cell)
- **M3: Client list shows all cells, The Architect coordinates them**
- M4+: Investigation shifts to uncovering The Architect's identity
---
## Next Steps: Stage 1
**Proceed to:** Stage 1 - Narrative Structure Development
**Reference Prompt:** `story_design/story_dev_prompts/01_narrative_structure.md`
**Stage 1 Tasks:**
1. Expand 3-act structure into scene-by-scene breakdown (12-15 scenes)
2. Identify key story beats and dramatic moments
3. Map emotional arc (professional undercover → discovery → revelation)
4. Design pacing chart (daytime recon 20-30% → nighttime 50-55% → climax 20-25%)
5. Create narrative beat timeline
**Stage 1 Deliverables:**
- `01_narrative_structure.md` - Complete scene-by-scene arc
- Story beat timeline diagram
- Emotional progression chart
- Pacing breakdown
---
## Stage 0 Achievements
**New Mechanic Designed:** RFID keycard cloning with complete specification
**Campaign Arc Advanced:** First direct Architect communication, M2 connection revealed
**Educational Value Defined:** 9 challenges mapping to 6 CyBOK areas
**Moral Complexity Created:** Victoria double agent choice, James protection choice
**LORE Framework Set:** 4 fragments connecting Season 1 cells and Architect
**NPC Voices Established:** Victoria (free market ideologue), James (innocent), Cipher (mysterious)
**Hybrid Architecture Specified:** VM + ERB integration with dead drop system
**Victory Conditions Scaled:** 100% (perfect), 80% (standard), 60% (minimal)
---
## Files Created
```
planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/
├── README.md (preparation document from earlier session)
├── STAGE_0_SUMMARY.md (progress tracking)
├── STAGE_0_COMPLETE.md (this document)
└── stages/
└── stage_0/
├── 00_scenario_initialization.md (820 lines)
├── technical_challenges.md (812 lines)
├── narrative_themes.md (600+ lines)
└── hybrid_architecture_plan.md (700+ lines)
```
**Total:** ~2,900+ lines of Stage 0 documentation
---
**Status:** ✅ STAGE 0 COMPLETE
**Ready for:** Stage 1 - Narrative Structure Development
**Date:** 2025-12-24
---
**"In the shadows of the vulnerability marketplace, who profits from chaos? When systems are weaponized, who decides the rules of engagement?"**
---