Files
BreakEscape/planning_notes
Z. Cliffe Schreuders bf0f281ad1 Add Mission 3 Stage 7 Ink Scripts (Part 2 - Final Scripts)
- Add m03_phone_agent0x99.ink (Agent 0x99 phone support)
  - Hint system (RFID, lockpicking, passwords, encoding, network recon)
  - Event-triggered calls (item pickups, detections, achievements)
  - M2 revelation call after distcc flag (emotional impact)
  - Progress tracking and adaptive guidance
  - ~480 lines

- Add m03_npc_guard.ink (Night security guard)
  - Patrol encounter and excuse system
  - Multiple excuse paths (work here, Victoria sent me, maintenance)
  - Bribe mechanic ($500 for access)
  - SAFETYNET reveal option for cooperation
  - Hostile paths and combat triggers
  - ~440 lines

- Add m03_npc_receptionist.ink (Daytime receptionist)
  - Badge check-in process
  - Company history (2010 founding = safe PIN hint)
  - Topics about Victoria, James, building layout
  - Friendly, helpful NPC for world-building
  - ~250 lines

- Add m03_james_choice.ink (James Park moral choice)
  - Evidence discovery (hospital reconnaissance files)
  - Diary reveals James's unknowing participation
  - Moral complexity: deceived initially, conflicted now
  - 3 choice paths: protect/expose/ignore James's fate
  - Direct confrontation variant if James appears
  - ~530 lines

- Add m03_closing_debrief.ink (Act 3 mission debrief)
  - Performance acknowledgment (objectives, stealth, time)
  - Act 1 choice callbacks (approach, trust, priorities)
  - M2 hospital attack discussion and impact
  - Victoria fate discussion (recruited/arrested/escaped)
  - Phase 2 and Architect revelation analysis
  - James fate outcomes and consequences
  - LORE fragment analysis
  - Campaign setup for future missions
  - ~570 lines

Total Part 2: ~2,270 lines across 5 scripts
Total Stage 7: ~4,010 lines across 9 complete Ink scripts

Stage 7 Status:  COMPLETE
All narrative scripts ready for Mission 3 implementation
2026-01-14 09:46:32 +00:00
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