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- Add m03_phone_agent0x99.ink (Agent 0x99 phone support)
- Hint system (RFID, lockpicking, passwords, encoding, network recon)
- Event-triggered calls (item pickups, detections, achievements)
- M2 revelation call after distcc flag (emotional impact)
- Progress tracking and adaptive guidance
- ~480 lines
- Add m03_npc_guard.ink (Night security guard)
- Patrol encounter and excuse system
- Multiple excuse paths (work here, Victoria sent me, maintenance)
- Bribe mechanic ($500 for access)
- SAFETYNET reveal option for cooperation
- Hostile paths and combat triggers
- ~440 lines
- Add m03_npc_receptionist.ink (Daytime receptionist)
- Badge check-in process
- Company history (2010 founding = safe PIN hint)
- Topics about Victoria, James, building layout
- Friendly, helpful NPC for world-building
- ~250 lines
- Add m03_james_choice.ink (James Park moral choice)
- Evidence discovery (hospital reconnaissance files)
- Diary reveals James's unknowing participation
- Moral complexity: deceived initially, conflicted now
- 3 choice paths: protect/expose/ignore James's fate
- Direct confrontation variant if James appears
- ~530 lines
- Add m03_closing_debrief.ink (Act 3 mission debrief)
- Performance acknowledgment (objectives, stealth, time)
- Act 1 choice callbacks (approach, trust, priorities)
- M2 hospital attack discussion and impact
- Victoria fate discussion (recruited/arrested/escaped)
- Phase 2 and Architect revelation analysis
- James fate outcomes and consequences
- LORE fragment analysis
- Campaign setup for future missions
- ~570 lines
Total Part 2: ~2,270 lines across 5 scripts
Total Stage 7: ~4,010 lines across 9 complete Ink scripts
Stage 7 Status: ✅ COMPLETE
All narrative scripts ready for Mission 3 implementation