Add Mission 3 Stage 4 player objectives (Part 2: Optional objectives)

- Added 3 optional objectives (LORE collection, perfect stealth, moral engagement)
- Optional Objective 1: Collect LORE Fragments (3 tasks)
- Optional Objective 2: Perfect Stealth (behavioral challenge)
- Optional Objective 3: Moral Engagement (2 moral choice tasks)

Next: Objective-to-world mapping and JSON structure
This commit is contained in:
Z. Cliffe Schreuders
2026-01-14 09:46:32 +00:00
parent e4557846b3
commit dcc974d0e7

View File

@@ -301,5 +301,115 @@ ACT 3: CONFRONTATION & CHOICE
---
**Status:** 🔄 IN PROGRESS (Part 1/3 complete)
**Next Section:** Optional Objectives + Objective-to-World Mapping
## Optional Objectives
### Optional Objective 1: Collect LORE Fragments
**ID:** `collect_lore`
**Description:** "Discover hidden LORE fragments about ENTROPY and The Architect"
**Purpose:** World-building, completionist content, deeper understanding of ENTROPY mythology
**Reward:** 3 LORE fragments revealing Zero Day's history and The Architect's directives
**Aims:**
#### Aim: Find all LORE fragments
**ID:** `find_all_lore`
**Description:** "Locate 3 hidden LORE fragments"
**Status at Start:** `active` (optional objectives available from start)
**Tasks:**
##### Task: LORE Fragment 1 - Zero Day Origins
- **ID:** `lore_fragment_1`
- **Type:** In-Game (hidden item)
- **Description:** "Find the document detailing Zero Day Syndicate's founding"
- **Location:** Executive office - filing cabinet (lockpick required)
- **Completion:** Pickup text_file item "Zero Day: A Brief History"
- **Status at Start:** `active`
##### Task: LORE Fragment 2 - Exploit Catalog
- **ID:** `lore_fragment_2`
- **Type:** In-Game (safe puzzle)
- **Description:** "Open Victoria's safe to find the exploit catalog"
- **Location:** Executive office - wall safe (PIN: 2010)
- **Completion:** Pickup text_file item "Q3 2024 Exploit Catalog"
- **Status at Start:** `active`
##### Task: LORE Fragment 3 - The Architect's Directive
- **ID:** `lore_fragment_3`
- **Type:** In-Game (advanced encoding)
- **Description:** "Decode the double-encoded USB drive message"
- **Location:** Executive office - hidden USB drive in desk drawer
- **Completion:** Successfully decode ROT13+Base64 message revealing Architect communication
- **Status at Start:** `active`
**Completion Reward:** Complete understanding of Zero Day's role in ENTROPY, first direct Architect communication
---
### Optional Objective 2: Perfect Stealth
**ID:** `perfect_stealth`
**Description:** "Complete the mission without being detected by the guard"
**Purpose:** Challenge for skilled players, demonstrates operational security mastery
**Reward:** Achievement, higher mission rating, Agent 0x99 commendation in debrief
**Aims:**
#### Aim: Maintain stealth throughout mission
**ID:** `stealth_mastery`
**Description:** "Avoid detection by the night security guard"
**Status at Start:** `active`
**Tasks:**
##### Task: Complete mission undetected
- **ID:** `zero_detection`
- **Type:** In-Game (behavioral challenge)
- **Description:** "Complete all objectives without triggering guard detection"
- **Completion:** Automatic tracking - guard_detected variable remains false throughout mission
- **Status at Start:** `active`
- **Note:** This is a single task that tracks behavior throughout the mission
**Completion Reward:** Debrief acknowledgment: "Perfect stealth. No trace of your presence. Textbook operation, Agent."
---
### Optional Objective 3: Moral Engagement
**ID:** `moral_choices`
**Description:** "Engage with the moral complexity of the mission"
**Purpose:** Ensure players encounter moral choice points, deepen narrative engagement
**Reward:** Richer story experience, campaign-level consequences
**Aims:**
#### Aim: Make key moral decisions
**ID:** `engage_moral_choices`
**Description:** "Confront the moral choices in the mission"
**Status at Start:** `locked` (unlocks when evidence gathered)
**Tasks:**
##### Task: Decide James Park's fate
- **ID:** `james_choice_made`
- **Type:** In-Game (moral choice)
- **Description:** "Decide whether to protect James Park from collateral damage"
- **Completion:** Player makes choice (warn/evidence/ignore) in Scene 12
- **Ink Tag:** `#complete_task:james_choice_made`
- **Status at Start:** `locked` (unlocks when james_innocence_confirmed)
##### Task: Decide Victoria's fate
- **ID:** `victoria_choice_made`
- **Type:** In-Game (moral choice)
- **Description:** "Confront Victoria Sterling and decide her fate"
- **Completion:** Player makes choice (arrest/recruit/delay) in Scene 13
- **Ink Tag:** `#complete_task:victoria_choice_made`
- **Status at Start:** `locked` (unlocks when all_evidence_collected)
**Completion Reward:** Campaign-level consequences in M4-M9, personalized debrief
---
**Status:** 🔄 IN PROGRESS (Part 2/3 complete)
**Next Section:** Objective-to-World Mapping + JSON Structure