From dcc974d0e7b189bd155ca076a40efe53d5a4c2d7 Mon Sep 17 00:00:00 2001 From: "Z. Cliffe Schreuders" Date: Wed, 14 Jan 2026 09:46:32 +0000 Subject: [PATCH] Add Mission 3 Stage 4 player objectives (Part 2: Optional objectives) - Added 3 optional objectives (LORE collection, perfect stealth, moral engagement) - Optional Objective 1: Collect LORE Fragments (3 tasks) - Optional Objective 2: Perfect Stealth (behavioral challenge) - Optional Objective 3: Moral Engagement (2 moral choice tasks) Next: Objective-to-world mapping and JSON structure --- .../stages/stage_4/player_goals.md | 114 +++++++++++++++++- 1 file changed, 112 insertions(+), 2 deletions(-) diff --git a/planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/stages/stage_4/player_goals.md b/planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/stages/stage_4/player_goals.md index 0c937ce..d7e2f2e 100644 --- a/planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/stages/stage_4/player_goals.md +++ b/planning_notes/overall_story_plan/mission_initializations/m03_ghost_in_the_machine/stages/stage_4/player_goals.md @@ -301,5 +301,115 @@ ACT 3: CONFRONTATION & CHOICE --- -**Status:** 🔄 IN PROGRESS (Part 1/3 complete) -**Next Section:** Optional Objectives + Objective-to-World Mapping +## Optional Objectives + +### Optional Objective 1: Collect LORE Fragments + +**ID:** `collect_lore` +**Description:** "Discover hidden LORE fragments about ENTROPY and The Architect" +**Purpose:** World-building, completionist content, deeper understanding of ENTROPY mythology +**Reward:** 3 LORE fragments revealing Zero Day's history and The Architect's directives + +**Aims:** + +#### Aim: Find all LORE fragments +**ID:** `find_all_lore` +**Description:** "Locate 3 hidden LORE fragments" +**Status at Start:** `active` (optional objectives available from start) + +**Tasks:** + +##### Task: LORE Fragment 1 - Zero Day Origins +- **ID:** `lore_fragment_1` +- **Type:** In-Game (hidden item) +- **Description:** "Find the document detailing Zero Day Syndicate's founding" +- **Location:** Executive office - filing cabinet (lockpick required) +- **Completion:** Pickup text_file item "Zero Day: A Brief History" +- **Status at Start:** `active` + +##### Task: LORE Fragment 2 - Exploit Catalog +- **ID:** `lore_fragment_2` +- **Type:** In-Game (safe puzzle) +- **Description:** "Open Victoria's safe to find the exploit catalog" +- **Location:** Executive office - wall safe (PIN: 2010) +- **Completion:** Pickup text_file item "Q3 2024 Exploit Catalog" +- **Status at Start:** `active` + +##### Task: LORE Fragment 3 - The Architect's Directive +- **ID:** `lore_fragment_3` +- **Type:** In-Game (advanced encoding) +- **Description:** "Decode the double-encoded USB drive message" +- **Location:** Executive office - hidden USB drive in desk drawer +- **Completion:** Successfully decode ROT13+Base64 message revealing Architect communication +- **Status at Start:** `active` + +**Completion Reward:** Complete understanding of Zero Day's role in ENTROPY, first direct Architect communication + +--- + +### Optional Objective 2: Perfect Stealth + +**ID:** `perfect_stealth` +**Description:** "Complete the mission without being detected by the guard" +**Purpose:** Challenge for skilled players, demonstrates operational security mastery +**Reward:** Achievement, higher mission rating, Agent 0x99 commendation in debrief + +**Aims:** + +#### Aim: Maintain stealth throughout mission +**ID:** `stealth_mastery` +**Description:** "Avoid detection by the night security guard" +**Status at Start:** `active` + +**Tasks:** + +##### Task: Complete mission undetected +- **ID:** `zero_detection` +- **Type:** In-Game (behavioral challenge) +- **Description:** "Complete all objectives without triggering guard detection" +- **Completion:** Automatic tracking - guard_detected variable remains false throughout mission +- **Status at Start:** `active` +- **Note:** This is a single task that tracks behavior throughout the mission + +**Completion Reward:** Debrief acknowledgment: "Perfect stealth. No trace of your presence. Textbook operation, Agent." + +--- + +### Optional Objective 3: Moral Engagement + +**ID:** `moral_choices` +**Description:** "Engage with the moral complexity of the mission" +**Purpose:** Ensure players encounter moral choice points, deepen narrative engagement +**Reward:** Richer story experience, campaign-level consequences + +**Aims:** + +#### Aim: Make key moral decisions +**ID:** `engage_moral_choices` +**Description:** "Confront the moral choices in the mission" +**Status at Start:** `locked` (unlocks when evidence gathered) + +**Tasks:** + +##### Task: Decide James Park's fate +- **ID:** `james_choice_made` +- **Type:** In-Game (moral choice) +- **Description:** "Decide whether to protect James Park from collateral damage" +- **Completion:** Player makes choice (warn/evidence/ignore) in Scene 12 +- **Ink Tag:** `#complete_task:james_choice_made` +- **Status at Start:** `locked` (unlocks when james_innocence_confirmed) + +##### Task: Decide Victoria's fate +- **ID:** `victoria_choice_made` +- **Type:** In-Game (moral choice) +- **Description:** "Confront Victoria Sterling and decide her fate" +- **Completion:** Player makes choice (arrest/recruit/delay) in Scene 13 +- **Ink Tag:** `#complete_task:victoria_choice_made` +- **Status at Start:** `locked` (unlocks when all_evidence_collected) + +**Completion Reward:** Campaign-level consequences in M4-M9, personalized debrief + +--- + +**Status:** 🔄 IN PROGRESS (Part 2/3 complete) +**Next Section:** Objective-to-World Mapping + JSON Structure