Add Mission 3 Stage 5 room design (Part 4: Final room and map)

- Room 7: James's Office (8×6 GU) - Optional moral complexity
- Innocence evidence: Performance review, family photo, certifications
- ASCII map diagram showing all 7 rooms and connections
- Hub-and-spoke layout with central hallway
- Lock types marked: RFID, lockpick, guard patrol

Next: Progressive unlocking flow, lock variety analysis, summary sections
This commit is contained in:
Z. Cliffe Schreuders
2026-01-14 09:46:32 +00:00
parent 429f639228
commit 59e3ec893c

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@@ -423,5 +423,111 @@ Victoria Sterling's private office. Expensive desk, leather chair, floor-to-ceil
---
**Status:** 🔄 IN PROGRESS (Part 3/4 - 6 rooms complete)
**Next:** James's office (final room), then summary sections
### Room 7: James Park's Office (Optional Investigation)
**ID:** `james_office`
**Dimensions:** 8 × 6 GU (12m × 9m)
**Usable Space:** 6 × 4 GU
**Type:** Consultant Office
**Act:** Act 2 (Optional - moral complexity discovery)
**Description:**
Small consultant office. Modest desk with dual monitors, OSCP and CEH certifications framed on wall, family photos prominent. Neat, organized, genuinely professional. Evidence of ethical hacking work: penetration testing reports for hospitals, banks, legitimate clients. **This room establishes James's innocence.**
**Connections:**
- **North:** `executive_wing_hallway` (unlocked - James is just a consultant)
**Containers:**
1. **Desk Drawer**
- **Position:** (3, 2)
- **Lock:** None (unlocked - James has nothing to hide)
- **Contents:** Performance review document (exceptional ethical standards)
- **Narrative Purpose:** Establishes innocence
- **Objectives:** `james_choice_made` trigger - Discovery unlocks moral choice
**Interactive Objects:**
1. **Family Photo on Desk**
- **Position:** (3, 2) prominently displayed
- **Interaction:** Examine
- **Content:** James with wife Emily and daughter Sophie (age 4)
- **Description:** Sophie holding sign "My Daddy is a Good Hacker!"
- **Narrative Purpose:** Emotional impact - humanizes potential collateral damage
- **Objectives:** Part of james_innocence_confirmed discovery
2. **Computer (James's Workstation)**
- **Position:** (3, 3)
- **Interaction:** Optional - examine emails
- **Contents:** Email to wife Emily about Sophie's school presentation
- **Narrative Purpose:** Further establishes innocence and family connection
- **Objectives:** Optional depth for moral choice
3. **Certification Wall**
- **Position:** (1, 3) west wall
- **Interaction:** Examine
- **Content:** OSCP (Offensive Security Certified Professional), CEH (Certified Ethical Hacker)
- **Narrative Purpose:** Proves James's ethical hacking background
- **Objectives:** Reinforces innocence
**NPCs:** None (James not present during nighttime - he's home with family)
**Objectives Completed Here:**
- **Optional Moral Choice:**
- Discovery of innocence evidence triggers `james_choice_made` opportunity
- Player can choose: warn James, plant evidence, or ignore
**LORE Fragments:** None
**Technical Notes:**
- Room is OPTIONAL - player doesn't need to visit for main objectives
- Discovering innocence evidence sets `james_innocence_confirmed = true`
- This unlocks moral choice dialogue in later scene
- All containers unlocked (James has nothing to hide)
- Evidence of innocence: performance review, family photo, certifications, email
---
## Overall Map Layout
```
┌─────────────────┐
│ Server Room │
│ (10×10) │
│ [RFID LOCK] │
└────────┬────────┘
┌──────────────┐ ┌────────┴─────────┐ ┌──────────────────┐
│ Conference │────│ Main Hallway │────│ Executive Wing │
│ Room │ │ (12×4) │ │ Hallway │
│ (10×8) │ │ [Guard Patrol] │ │ (8×4) │
└──────────────┘ └────────┬─────────┘ └────┬─────┬───────┘
│ │ │
┌────────┴────────┐ │ │
│ Reception │ ┌────┴─┐ │
│ Lobby │ │James'│ │
│ (8×6) │ │Office│ │
│ [START/ENTRY] │ │(8×6) │ │
└─────────────────┘ └──────┘ │
┌─────┴──────┐
│ Executive │
│ Office │
│ (10×8) │
│ [LOCKED] │
└────────────┘
```
**Key:**
- [RFID LOCK] - Requires cloned Victoria keycard
- [LOCKED] - Requires lockpicking OR high victoria_trust
- [Guard Patrol] - Security guard patrols this area (nighttime)
- [START/ENTRY] - Player enters here (both daytime and nighttime)
**Room Count:** 7 rooms total
**Critical Path:** Reception → Hallway → Conference Room (daytime) → Server Room (nighttime) → Evidence gathering
**Optional Path:** Executive Office, James's Office
---
**Status:** 🔄 IN PROGRESS (Part 4/5 - All 7 rooms complete)
**Next:** Progressive unlocking flow, objectives mapping, lock variety analysis