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BreakEscape/planning_notes
Z. Cliffe Schreuders e93aa1e876 Add Mission 3 Stage 0 progress summary
Created comprehensive Stage 0 development summary document:

Progress: 50% Complete (2/4 documents)

 Completed Documents:
1. Scenario Initialization (820 lines)
   - Mission overview, CyBOK areas, 3-act structure
   - NPCs, LORE fragments, victory conditions
   - Educational objectives, campaign connections
   - Critical decisions made (RFID, scanning, choices)

2. Technical Challenges (812 lines)
   - 5 in-game challenges (RFID cloning NEW, lockpicking, guards, social eng, encoding)
   - 4 VM challenges (nmap scan, FTP banner, HTTP/Base64, distcc CVE-2004-2687)
   - Integration matrix, difficulty scaling, assessment rubric
   - Implementation priority (3 phases)

🔄 In Progress:
3. Narrative Themes - NEXT
4. Hybrid Architecture Plan - PENDING

Key Achievements:
 RFID cloning mechanic fully specified (proximity, tutorial, alternatives)
 Campaign arc advanced (Architect first communication, M2 connection)
 Educational value defined (9 challenges → 6 CyBOK areas)
 Moral complexity created (Victoria double agent, James protection)
 LORE framework set (4 fragments connecting Season 1 cells)
 NPC voices established (Victoria ideologue, James innocent, Cipher mystery)

Mission Features Defined:
- New Mechanic: RFID cloning (2 GU, 10s, visual feedback, tutorial)
- M2 Revelation: ProFTPD sold to Ghost for $12,500 (hospital ransomware)
- Architect Reveal: First direct communication (Q4 priorities, coordination)
- Moral Choices: Victoria (arrest vs double agent), James (protect vs ignore)
- 3 Acts: Daytime recon (20-30%) → Nighttime infiltration (50-55%) → Choice (20-25%)

Educational Objectives:
- Network reconnaissance (nmap, netcat, service enumeration)
- Service exploitation (distcc CVE-2004-2687, Metasploit)
- Multi-encoding (ROT13, Hex, Base64, nested ROT13+Base64)
- Intelligence correlation (physical + digital evidence)
- RFID security vulnerabilities, social engineering

Victory Conditions:
- 100%: All flags, all LORE, both choices, stealth
- 80%: 3/4 flags, 2/3 LORE, choices made
- 60%: 2/4 flags, server accessed, choice made

Next Steps:
- Complete narrative_themes.md (setting details, NPC voices, tone)
- Complete hybrid_architecture_plan.md (VM + ERB integration spec)
- Proceed to Stage 1 (Narrative Structure Development)

Status: Stage 0 - 50% COMPLETE
Target: Ready for Stage 1 by end of session
2026-01-14 09:46:32 +00:00
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