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Add Mission 3 Stage 0 progress summary
Created comprehensive Stage 0 development summary document: Progress: 50% Complete (2/4 documents) ✅ Completed Documents: 1. Scenario Initialization (820 lines) - Mission overview, CyBOK areas, 3-act structure - NPCs, LORE fragments, victory conditions - Educational objectives, campaign connections - Critical decisions made (RFID, scanning, choices) 2. Technical Challenges (812 lines) - 5 in-game challenges (RFID cloning NEW, lockpicking, guards, social eng, encoding) - 4 VM challenges (nmap scan, FTP banner, HTTP/Base64, distcc CVE-2004-2687) - Integration matrix, difficulty scaling, assessment rubric - Implementation priority (3 phases) 🔄 In Progress: 3. Narrative Themes - NEXT 4. Hybrid Architecture Plan - PENDING Key Achievements: ✅ RFID cloning mechanic fully specified (proximity, tutorial, alternatives) ✅ Campaign arc advanced (Architect first communication, M2 connection) ✅ Educational value defined (9 challenges → 6 CyBOK areas) ✅ Moral complexity created (Victoria double agent, James protection) ✅ LORE framework set (4 fragments connecting Season 1 cells) ✅ NPC voices established (Victoria ideologue, James innocent, Cipher mystery) Mission Features Defined: - New Mechanic: RFID cloning (2 GU, 10s, visual feedback, tutorial) - M2 Revelation: ProFTPD sold to Ghost for $12,500 (hospital ransomware) - Architect Reveal: First direct communication (Q4 priorities, coordination) - Moral Choices: Victoria (arrest vs double agent), James (protect vs ignore) - 3 Acts: Daytime recon (20-30%) → Nighttime infiltration (50-55%) → Choice (20-25%) Educational Objectives: - Network reconnaissance (nmap, netcat, service enumeration) - Service exploitation (distcc CVE-2004-2687, Metasploit) - Multi-encoding (ROT13, Hex, Base64, nested ROT13+Base64) - Intelligence correlation (physical + digital evidence) - RFID security vulnerabilities, social engineering Victory Conditions: - 100%: All flags, all LORE, both choices, stealth - 80%: 3/4 flags, 2/3 LORE, choices made - 60%: 2/4 flags, server accessed, choice made Next Steps: - Complete narrative_themes.md (setting details, NPC voices, tone) - Complete hybrid_architecture_plan.md (VM + ERB integration spec) - Proceed to Stage 1 (Narrative Structure Development) Status: Stage 0 - 50% COMPLETE Target: Ready for Stage 1 by end of session
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# Mission 3: Stage 0 Development Summary
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**Mission:** Ghost in the Machine
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**Stage:** 0 - Scenario Initialization
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**Status:** 🔄 IN PROGRESS (2/4 documents complete)
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**Date:** 2025-12-24
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---
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## Overview
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Mission 3 "Ghost in the Machine" is an undercover intelligence gathering operation where players infiltrate WhiteHat Security Services (Zero Day Syndicate's front company) to scan their network and intercept evidence of cross-cell ENTROPY coordination. This mission introduces RFID keycard cloning mechanics and reinforces network reconnaissance skills.
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---
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## Stage 0 Completion Progress
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### ✅ Completed Documents
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#### 1. Scenario Initialization (00_scenario_initialization.md) - 820 lines ✅
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**Contents:**
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- Mission overview (tier, playtime, ENTROPY cell, SecGen scenario)
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- CyBOK knowledge areas (NSS, SS, ACS, SOC, HF, AB)
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- Technical challenges summary
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- 3-act structure with scene breakdown
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- Key NPCs (Victoria Sterling, James Park, Cipher, Agent 0x99)
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- 4 LORE fragments
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- Victory conditions and failure states
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- Educational objectives
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- Campaign arc connections (M1, M2, M4, M6, M7-9)
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- Post-mission debrief script
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- Critical decisions documented
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**Key Decisions Made:**
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- ✅ RFID cloning: Proximity-based (10s) + social engineering alternative
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- ✅ Network scanning: Automated flags + educational tutorial
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- ✅ Double agent choice: Long-term intelligence vs. immediate disruption
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- ✅ Architect reveal: Name only (identity reserved for M7-9)
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- ✅ Setting: WhiteHat Security Services corporate office
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- ✅ Structure: Daytime recon → nighttime infiltration
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#### 2. Technical Challenges (technical_challenges.md) - 812 lines ✅
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**Contents:**
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**Break Escape Challenges:**
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1. RFID Keycard Cloning (NEW) - Proximity (2 GU, 10s), visual feedback, tutorial
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2. Lockpicking (Reinforced) - 4 locks, safe PIN 2010, LORE access
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3. Guard Patrol Stealth (Reinforced) - 60s loop, LOS detection, timing strategies
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4. Social Engineering (Advanced) - Victoria trust system, James intel, guard cover stories
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5. Multi-Encoding Puzzle - ROT13, Hex, Base64, double-encoded (ROT13+Base64)
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**VM/SecGen Challenges:**
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1. Network Port Scanning - nmap, service enumeration, flag{network_scan_complete}
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2. Banner Grabbing (FTP) - netcat, codename "GHOST", flag{ftp_intel_gathered}
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3. HTTP Analysis - Base64 in HTML, pricing intel, flag{pricing_intel_decoded}
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4. distcc Exploitation - CVE-2004-2687, M2 connection reveal, flag{distcc_legacy_compromised}
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**Integration:**
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- Challenge matrix (9 total: 5 in-game, 4 VM)
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- Difficulty scaling (Easy/Normal/Hard modes)
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- Educational assessment rubric
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- Implementation priority (3 phases)
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---
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### 🔄 In Progress Documents
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#### 3. Narrative Themes (narrative_themes.md) - NEXT
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**Planned Contents:**
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- Recommended theme deep dive (corporate espionage setting)
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- Full inciting incident (Zero Day intelligence leak)
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- Stakes across all levels (ENTROPY coordination discovery)
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- Central conflict (undercover operation + moral choice)
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- Beat-by-beat narrative arc (all 3 acts expanded)
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- NPC deep dives with voice examples
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- Tone and atmosphere (espionage thriller, professional facade)
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- Setting details (WhiteHat Security office layout conceptual)
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#### 4. Hybrid Architecture Plan (hybrid_architecture_plan.md) - PENDING
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**Planned Contents:**
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- VM scenario role (network reconnaissance validation)
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- ERB narrative content plan (encoded messages, client lists)
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- Dead drop system integration (VM flags → intelligence unlocks)
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- Objectives system integration (VM tasks + in-game tasks)
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- In-game education approach (Agent 0x99 tutorials)
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- Flag-to-unlock mapping table
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- Technical specifications for integration
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---
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## Key Mission Features Defined
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### New Mechanic: RFID Keycard Cloning
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**Specification:**
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- **Method:** Proximity-based (2 GU range, 10-second clone window)
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- **Visual Feedback:** Progress bar, particle effects (blue glow), audio beeping
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- **Success:** Cloned keycard added to inventory → server room access
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- **Alternative:** Social engineering (victoria_trust >= 40) → Victoria grants access
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- **Tutorial:** Agent 0x99 pre-mission briefing + first-use overlay
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- **Educational:** RFID security vulnerabilities, proximity attacks, physical security bypass
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### Campaign-Critical Revelations
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**Revelation 1: M2 Connection (distcc VM Challenge)**
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> "ProFTPD exploit (CVE-2010-4652) sold to Ransomware Incorporated for $12,500"
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> "Client: Ghost - St. Catherine's Hospital target"
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**Player "Aha Moment":**
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> "Zero Day sold the exploit used in Mission 2's hospital ransomware attack!"
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**Revelation 2: The Architect Introduction (Double-Encoded USB)**
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> "From: The Architect's Directives
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>
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> Cipher, Future exploitation priorities for Q4:
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> 1. INFRASTRUCTURE EXPLOITS (PRIORITY)
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> 2. CROSS-CELL COORDINATION
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> 3. OPERATIONAL SECURITY"
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**Campaign Impact:**
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- First direct communication from The Architect discovered
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- Confirms ENTROPY cells are coordinated network (not independent)
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- Reveals strategic planning across cells
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- Sets up M7-9 investigation of Architect's identity
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### Moral Choices
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**Choice 1: Victoria Sterling**
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- **Option A:** Arrest (disrupt cell, blow cover, lose long-term intelligence)
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- **Option B:** Double Agent (maintain cover, risk exposure, long-term intel feeds)
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- **Variables:** `arrested_victoria`, `became_double_agent`
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**Choice 2: James Park (Innocent Employee)**
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- **Option A:** Protect James (warn privately, document innocence)
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- **Option B:** Focus on Mission (James faces consequences for cleaner operation)
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- **Variable:** `protected_james`
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**Debrief Tracking:**
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- All choices reflected in Agent 0x99's closing debrief
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- Consequences tracked with global variables
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- No "right" answer—both paths valid strategies
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---
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## Educational Objectives Defined
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### Primary CyBOK Knowledge Areas
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**Network Security (NSS) - Primary Focus:**
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- Port scanning fundamentals (nmap)
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- Service enumeration and banner grabbing (netcat)
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- Network mapping methodology
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- Service identification from port numbers (21, 22, 80, 3632)
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**Systems Security (SS):**
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- Service exploitation (distcc CVE-2004-2687)
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- Legacy system targeting
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- Post-exploitation enumeration
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- Metasploit framework usage
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**Applied Cryptography (ACS):**
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- Multiple encoding types (ROT13, Hex, Base64)
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- Multi-stage nested encoding (ROT13 + Base64)
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- Pattern recognition for encoded data
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- Encoding vs. encryption distinction (reinforced from M2)
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**Security Operations (SOC):**
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- Intelligence gathering and correlation
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- Systematic investigation methodology
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- Evidence collection from multiple sources (physical + digital)
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- OSINT principles (reconnaissance before action)
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### Learning Outcomes
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**After completing Mission 3, players should be able to:**
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1. Explain purpose of port scanning in penetration testing
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2. Identify common port numbers and associated services
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3. Conduct banner grabbing for intelligence gathering
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4. Distinguish between encoding types (ROT13, Hex, Base64)
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5. Decode multi-stage nested encoding
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6. Understand RFID security vulnerabilities
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7. Apply systematic investigation methodology
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8. Correlate physical and digital evidence
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9. Research and exploit CVEs (CVE-2004-2687)
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10. Use nmap and netcat for network reconnaissance
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---
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## LORE Fragments Designed
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### LORE 1: Zero Day Client List (Hex-Encoded)
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- **Location:** Victoria's computer (executive office)
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- **Difficulty:** Intermediate
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- **Content:** Complete client roster showing Ransomware Inc, Critical Mass, Social Fabric
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- **Significance:** Reveals cross-cell coordination, all Season 1 cells working together
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### LORE 2: Exploit Catalog & Pricing (Safe, PIN 2010)
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- **Location:** Executive office safe
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- **Difficulty:** Intermediate
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- **Content:** Systematic pricing model, ProFTPD sale details ($12,500 healthcare premium)
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- **Significance:** Shows exploit marketplace economics, M2 connection confirmed
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### LORE 3: The Architect's Requirements (Double-Encoded USB)
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- **Location:** Hidden USB in Victoria's desk drawer
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- **Difficulty:** Advanced
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- **Content:** Q4 priorities, cross-cell coordination, "Phase 2" reference
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- **Significance:** First direct Architect communication, campaign arc progression
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### LORE 4: Victoria Sterling's Manifesto (Whiteboard)
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- **Location:** Conference room (daytime visible)
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- **Difficulty:** Easy
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- **Content:** "Information asymmetry is market value" philosophy
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- **Significance:** Victoria's true believer status, free-market ideology
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---
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## NPCs Characterized
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### Victoria "Vick" Sterling (Antagonist)
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- **Age:** 38, Former NSA contractor, MIT MBA
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- **Philosophy:** Free market of vulnerabilities, no moral responsibility for client use
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- **Voice:** Professional corporate language, economic/libertarian logic
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- **Role:** Double agent recruitment target OR arrest target
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- **Quote:** "Security is an economic problem, not a moral one."
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### James Park (Innocent)
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- **Age:** 29, OSCP certified pen tester
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- **Awareness:** Genuinely believes WhiteHat is legitimate
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- **Function:** Intel source, moral complexity character
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- **Role:** Optional protection choice (protect innocent vs. mission efficiency)
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### "Cipher" (Cell Leader)
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- **Status:** Referenced but not seen
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- **Role:** Zero Day Syndicate leader, builds mystery for future missions
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- **References:** Email approvals, operational logs, Victoria's comments
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### Agent 0x99 (Handler)
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- **Role:** Briefing, tutorials, closing debrief
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- **Function:** RFID cloning tutorial, network reconnaissance guidance
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- **Debrief:** Reflects all player choices with specific acknowledgments
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---
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## 3-Act Structure Defined
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### Act 1: Undercover Infiltration (20-30% / 15-25 minutes)
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1. **Briefing:** Agent 0x99 explains undercover mission, provides RFID cloner
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2. **Daytime Recon:** Pose as corporate client, meet Victoria Sterling
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3. **RFID Cloning:** 10-second proximity window during conversation
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4. **Optional:** Meet James Park, gather office layout information
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5. **Build Trust:** Social engineering for alternative paths (victoria_trust >= 40)
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6. **Extraction:** Leave office, regroup with Agent 0x99, plan nighttime infiltration
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### Act 2: Investigation & Escalation (50-55% / 30-40 minutes)
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7. **Nighttime Infiltration:** Return after hours, navigate guard patrol
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8. **Server Room Access:** Use cloned RFID card OR lockpick security room
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9. **Network Reconnaissance:** Scan network (nmap), banner grab (netcat), exploit distcc
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10. **Evidence Collection:** Decode whiteboard (ROT13), client list (Hex), email (Base64)
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11. **LORE Discovery:** Find USB with double-encoded Architect communication
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12. **Correlation:** Connect VM flags + physical evidence → "Zero Day sold M2 exploit!"
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### Act 3: Climax & Choice (20-25% / 10-15 minutes)
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13. **James Discovery (Optional):** Realize James will be collateral damage if firm exposed
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14. **James Choice:** Protect innocent OR focus on mission
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15. **Victoria Confrontation:** Double agent offer OR arrest decision
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16. **Major Choice:** Become double agent (long-term intel) OR arrest Victoria (disrupt cell)
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17. **Closing Debrief:** Agent 0x99 reviews choices, M2 connection, Architect revelation
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---
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## Victory Conditions Specified
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### Full Success (100%)
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- ✅ All 4 VM flags submitted
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- ✅ All 4 in-game encoded messages decoded
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- ✅ All 3 LORE fragments collected (4th optional)
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- ✅ RFID card cloned successfully
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- ✅ M2 connection discovered
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- ✅ Architect communication found
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- ✅ Victoria choice made (arrest OR double agent)
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- ✅ James choice made (protect OR ignore)
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- ✅ Never detected by guard (stealth bonus)
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### Standard Success (80%)
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- ✅ 3/4 VM flags
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- ✅ 3/4 encoded messages
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- ✅ 2/3 LORE fragments
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- ✅ Server room accessed
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- ✅ M2 connection discovered
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- ✅ Victoria choice made
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### Minimal Success (60%)
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- ✅ 2/4 VM flags
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- ✅ 2/4 encoded messages
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- ✅ Server room accessed
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- ✅ Victoria choice made
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---
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## Next Steps
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### Immediate (Complete Stage 0)
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1. **Create narrative_themes.md** (Expanded narrative details, NPC voices, tone/atmosphere)
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2. **Create hybrid_architecture_plan.md** (VM + ERB integration specification)
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3. **Update README.md** with Stage 0 completion status
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### After Stage 0 Complete
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4. **Proceed to Stage 1:** Narrative Structure Development
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- Scene-by-scene breakdown (12-15 scenes)
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- Dramatic moments identification
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- Emotional arc mapping
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- Pacing chart design
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---
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## Stage 0 Deliverables Checklist
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- [✅] `00_scenario_initialization.md` (820 lines) - Complete mission initialization
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- [✅] `technical_challenges.md` (812 lines) - Detailed challenge breakdown
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- [🔄] `narrative_themes.md` - IN PROGRESS (Next)
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- [⬜] `hybrid_architecture_plan.md` - PENDING
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- [⬜] Update README.md with Stage 0 completion
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**Progress:** 50% (2/4 documents complete)
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---
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## Key Achievements
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✅ **New Mechanic Designed:** RFID keycard cloning with full specification
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✅ **Campaign Arc Advanced:** First direct Architect communication designed
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✅ **M2 Connection Established:** ProFTPD exploit sale revelation planned
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✅ **Educational Value Defined:** 9 challenges mapping to 6 CyBOK areas
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✅ **Moral Complexity Created:** Victoria double agent choice, James protection choice
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✅ **VM Integration Planned:** 4 flags with narrative context (network scan, FTP, HTTP, distcc)
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✅ **LORE Framework Set:** 4 fragments connecting Season 1 cells and Architect
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✅ **NPC Voices Established:** Victoria (free market ideologue), James (innocent), Cipher (mysterious)
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✅ **Victory Conditions Scaled:** 100% (perfect), 80% (standard), 60% (minimal)
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---
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**Status:** Stage 0 Scenario Initialization - 50% COMPLETE
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**Estimated Remaining:** 2-3 hours for narrative_themes.md + hybrid_architecture_plan.md
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**Target Completion:** Ready for Stage 1 by end of session
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---
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**Document Version:** 1.0
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**Last Updated:** 2025-12-24
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**Next Milestone:** Complete Stage 0, begin Stage 1 (Narrative Structure)
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---
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