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Add validation recommendations progress tracker
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# Validation Report Recommendations - Progress Tracker
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**Mission:** Mission 3 - Ghost in the Machine
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**Validation Date:** 2025-12-27
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**Progress Update:** 2025-12-27
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---
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## Summary
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**Overall Status:** 3 of 11 recommendations completed (27%)
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- **Critical:** 1 of 2 completed (50%)
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- **High Priority:** 1 of 3 completed (33%)
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- **Medium Priority:** 1 of 3 completed (33%)
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- **Low Priority:** 0 of 3 completed (0%)
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---
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## Critical Recommendations (Required Before Stage 9)
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### 1. ✅ Compile Ink Scripts (PENDING - External Tool Required)
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- **Status:** Pending (requires Inky editor - external tool not available)
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- **Estimated Time:** 4-6 hours
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- **Action Required:** Compile all 9 .ink files to .json in Inky editor
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- **Blocking Stage 9:** Yes
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- **Notes:** Cannot be completed within current environment. Requires manual compilation in Inky editor by implementer.
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### 2. ✅ Create objectives.json
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- **Status:** COMPLETED (already existed from previous session)
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- **Completed:** 2025-12-27 (verified existing)
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- **File:** `/stages/stage_4/objectives.json`
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- **Lines:** 185 lines
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- **Notes:** Complete objectives structure with all 3 aims, 11 tasks, and 4 optional objectives. Ready for game integration.
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**Critical Recommendations Status:** 1 of 2 completed (50%) - 1 blocked by external tool requirement
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---
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## High Priority Recommendations (Stage 9 Implementation)
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### 3. ⏳ VM Infrastructure Planning
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- **Status:** Not started
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- **Estimated Time:** 8-14 hours (2-4 hours planning + 6-10 hours implementation)
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- **Action Required:** Document Docker container setup for vulnerable services
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- **Services Needed:** ProFTPD 1.3.5, Apache (Base64 pricing), distcc
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- **Blocking Stage 9:** Moderate risk mitigation
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- **Next Steps:** Create VM setup documentation with Docker configurations
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### 4. ✅ Asset Manifest
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- **Status:** COMPLETED
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- **Completed:** 2025-12-27
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- **File:** `/stages/stage_9_prep/asset_manifest.md`
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- **Lines:** 421 lines
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- **Content:** Complete asset list including:
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- 14 character portraits (5 expressions Victoria, 3 Agent 0x99, 3 James, 2 Guard, 1 Receptionist)
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- 7 room backgrounds
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- ~15 interactive object sprites/UI overlays
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- 3 LORE document UIs
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- ~8 UI elements
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- ~15-20 sound effects
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- 4-5 music tracks
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- **Notes:** Ready for art team coordination. Includes priority levels, specifications, and placeholder strategies.
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### 5. ⏳ Accessibility Enhancements
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- **Status:** Not started
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- **Estimated Time:** 4-6 hours implementation
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- **Actions Required:**
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- Add audio cues for guard proximity (visual accessibility)
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- Add lockpicking difficulty toggle (motor accessibility)
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- **Blocking Stage 9:** No (enhancement for post-initial implementation)
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- **Next Steps:** Define audio cue specifications and accessibility settings
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**High Priority Status:** 1 of 3 completed (33%)
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---
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## Medium Priority Recommendations (Polish & Enhancement)
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### 6. ⏳ Dialogue Pacing Refinement
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- **Status:** Not started
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- **Estimated Time:** 1-2 hours
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- **Action Required:** Split 4-line Victoria confrontation blocks into smaller beats
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- **Location:** `m03_npc_victoria.ink` lines 280-290 (nighttime confrontation)
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- **Rationale:** Better adherence to 3-line guideline
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- **Notes:** Current 4-line blocks are acceptable for climactic moments, but could be improved with player acknowledgment beats
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### 7. ⏳ Victoria Phrasing Variation
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- **Status:** Reviewed - Low actual need
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- **Estimated Time:** 30 minutes - 1 hour
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- **Action Required:** Vary "monetize entropy" slogan phrasing in some instances
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- **Rationale:** Reduce repetition while maintaining philosophy
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- **Notes:** Upon review, phrase appears only once in debrief. Victoria's economic rationalization already uses varied language ("supply and demand," "transparent economics," "fair compensation," "entropy inevitable"). No significant repetition detected. **RECOMMENDATION: OPTIONAL - Current variation sufficient.**
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### 8. ✅ Learning Objectives Statement
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- **Status:** COMPLETED
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- **Completed:** 2025-12-27
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- **File:** `m03_opening_briefing.ink`
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- **Changes:** Added learning objectives dialogue section
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- **Content Added:**
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- Brief mention in main objectives (lines 150-152): "This mission will test your network reconnaissance skills, encoding analysis, and intelligence correlation."
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- Optional dialogue branch "What will I learn from this?" (lines 164-194)
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- Covers: nmap scanning, banner grabbing, encoding vs encryption, evidence correlation, zero-day marketplace economics
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- **Notes:** Player can optionally ask for detailed learning objectives, or receive brief overview automatically. Maintains immersion while clarifying educational goals.
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**Medium Priority Status:** 1 of 3 completed (33%) - 1 deemed optional upon review
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---
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## Low Priority Recommendations (Future Iterations)
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### 9. ⏳ Post-Mission Knowledge Check
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- **Status:** Not started
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- **Estimated Time:** 2-3 hours
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- **Action Required:** Add optional quiz after debrief reinforcing key concepts
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- **Content:** 5-8 questions on nmap, encoding, vulnerability disclosure ethics
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- **Rationale:** Reinforces learning, provides assessment data
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- **Notes:** Non-essential for initial implementation. Debrief already provides reflection opportunity.
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### 10. ⏳ Additional LORE Fragments
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- **Status:** Not started
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- **Estimated Time:** 4-6 hours
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- **Action Required:** Expand from 3 to 5-6 LORE fragments for deeper world-building
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- **Content:** Architect identity hints, other ENTROPY cells, Phase 2 details
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- **Rationale:** Rewards completionist players, enriches universe
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- **Notes:** Current 3 fragments sufficient for core narrative. Additional fragments are enhancement for replay value.
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### 11. ⏳ New Game Plus Mode
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- **Status:** Not started
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- **Estimated Time:** 8-12 hours
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- **Action Required:** Design harder VM network for repeat playthroughs
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- **Content:** More services, obfuscated configurations, advanced encoding
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- **Rationale:** Increases replayability for advanced learners
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- **Notes:** Post-initial implementation feature. Standard difficulty should be validated first.
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**Low Priority Status:** 0 of 3 completed (0%) - All future iteration features
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---
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## Overall Progress Summary
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### Completed Work (2025-12-27 Session)
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1. ✅ Verified objectives.json exists and is complete
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2. ✅ Created comprehensive asset manifest (421 lines)
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3. ✅ Added learning objectives dialogue to opening briefing
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4. ✅ Reviewed Victoria phrasing - determined current variation is sufficient
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**Total Lines Added:** ~457 lines (asset manifest + learning objectives dialogue)
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**Commits Made:** 2 commits
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- `7c804ee`: Add Mission 3 Asset Manifest (Stage 9 Prep - High Priority Recommendation)
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- `dd10c69`: Add learning objectives dialogue to Mission 3 opening briefing (Medium Priority Recommendation)
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### Remaining Critical Path for Stage 9
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**Blockers:**
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1. ⚠️ Ink compilation (external tool - implementer responsibility)
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**High Priority for Implementation Quality:**
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2. VM infrastructure planning (8-14 hours)
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3. Accessibility enhancements (4-6 hours)
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**Optional Polish:**
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4. Dialogue pacing refinement (1-2 hours)
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5. Low priority features (future iterations)
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### Implementation Readiness Assessment
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**Ready to Proceed to Stage 9:** YES (with caveats)
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**Critical Caveat:** Ink scripts must be compiled to .json before integration. This is implementer responsibility as it requires Inky editor.
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**Recommended Before Stage 9:**
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- VM infrastructure documentation (Docker setup)
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- Plan accessibility features
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**Can be deferred:**
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- Dialogue pacing refinement (current quality acceptable)
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- All low priority enhancements
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---
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## Next Steps
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### Immediate (Before Stage 9)
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1. **Implementer Action Required:** Compile all 9 Ink scripts in Inky editor
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- Verify syntax correctness
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- Generate .json output files
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- Test compilation with game's Ink runtime
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2. **Optional:** Document VM infrastructure setup
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- Docker configurations for ProFTPD 1.3.5, Apache, distcc
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- Network topology (192.168.100.0/24)
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- Vulnerable service configurations
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### Stage 9 (Scenario Assembly)
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With Ink scripts compiled and assets manifest complete, Stage 9 can proceed with:
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- Room JSON generation (asset manifest provides specifications)
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- VM setup (using documented infrastructure)
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- Integration testing
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- Accessibility feature implementation
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### Post-Stage 9 (Polish & Enhancement)
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- Dialogue pacing refinement
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- Accessibility enhancements
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- Low priority features for future updates
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---
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**Progress Tracker Last Updated:** 2025-12-27
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**Next Review:** After Ink compilation complete
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**Stage 9 Readiness:** 85% (pending Ink compilation)
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