Add Mission 3 Stage 5 progressive unlocking and lock analysis

- Progressive unlocking flow mapped across Acts 1-3
- 5 stages: Initial → RFID clone → Nighttime → Executive access → Midpoint twist
- Lock variety analysis: 5 different types (RFID, lockpicking, PIN, password, hidden)
- 7 locks total with progression (easy → medium → hard)
- Validation checklist passed
- Backtracking moments identified

Next: Container summary, NPC placement, hybrid architecture tables
This commit is contained in:
Z. Cliffe Schreuders
2026-01-14 09:46:32 +00:00
parent 59e3ec893c
commit 7d9bd0873c

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@@ -529,5 +529,196 @@ Small consultant office. Modest desk with dual monitors, OSCP and CEH certificat
---
**Status:** 🔄 IN PROGRESS (Part 4/5 - All 7 rooms complete)
**Next:** Progressive unlocking flow, objectives mapping, lock variety analysis
## Progressive Unlocking Flow
### Initial State (Mission Start - Daytime Act 1)
**✅ Accessible:**
- Reception Lobby (starting room)
- Main Hallway
- Conference Room (Victoria meeting location)
**🔒 Locked:**
- Server Room (RFID locked - requires Victoria's keycard clone)
- Executive Office (physical lock - requires lockpicking OR victoria_trust >= 40)
- James's Office (unlocked but not visited yet)
- Executive Wing Hallway (accessible but leads to locked areas)
**Mission Phase:** Daytime undercover meeting with Victoria
---
### After Task: clone_rfid_card (End of Act 1)
**🔓 Unlocks:**
- Server Room via cloned RFID keycard
- **Alternative Path:** If victoria_trust >= 40, Victoria grants server room access voluntarily
**New Accessible:**
- Server Room (PRIMARY INVESTIGATION HUB)
- VM terminal for challenges
- CyberChef workstation for decoding
- Drop-site terminal for flag submission
**Mission Transition:** Daytime → Nighttime (time skip to 2:00 AM)
---
### After Nighttime Infiltration Begins (Act 2 Start)
**✅ Now Accessible:**
- All daytime rooms (but empty - no NPCs except guard)
- Server Room (if RFID cloned OR trust path)
- Executive Wing Hallway (can explore)
- James's Office (optional - unlocked)
**🔒 Still Locked:**
- Executive Office (lockpicking required OR victoria_trust >= 40)
**New Challenges:**
- Night security guard on patrol (stealth challenge)
- RFID door to server room (unless already have keycard/access)
---
### After Task: access_victoria_computer
**🔓 Unlocks:**
- Executive Office interior (via lockpicking door OR social engineering)
- Access to Victoria's computer (password required OR hack)
- Filing cabinet, desk drawer, wall safe all become accessible
**New Accessible:**
- LORE Fragment 1 (filing cabinet, requires lockpicking)
- LORE Fragment 3 (hidden USB drive in desk)
- Hex-encoded client roster (computer file)
- Email drafts (computer)
**Backtracking Required:**
- Must return to Server Room CyberChef to decode hex files
---
### After Task: distcc_exploit (MIDPOINT TWIST)
**🔓 Event-Unlocked:**
- Operational logs file spawns on drop-site terminal
- Agent 0x99 auto-triggered conversation (M2 revelation)
**New Intelligence:**
- M2 hospital connection revealed
- ProFTPD sale to GHOST for $12,500 discovered
- Campaign narrative escalation
---
### Final State (All Evidence Collected)
**✅ All Accessible:**
- All 7 rooms fully explored
- All containers opened (lockpicking, PIN codes)
- All evidence gathered (physical + digital)
- All VM flags submitted
**Mission Progression:**
- Optional: Victoria confrontation
- Optional: James protection choice
- Mission completion criteria met
---
## Lock Variety Analysis
### Lock Types Used: ✅ 5 different types
-**RFID Keycard** (social/technical)
-**Physical Locks / Lockpicking** (skill-based)
-**PIN Codes** (cognitive/investigation)
-**Passwords** (hacking/investigation)
-**Hidden Items** (exploration/examination)
**Variety Score:** Excellent - 5 different lock types across 7 rooms
### Lock Progression Order:
#### Lock 1: RFID Keycard Clone (Social Engineering + Technical)
- **Location:** Server Room door
- **Unlock Method:** Clone Victoria's keycard during meeting (proximity-based minigame)
- **Difficulty:** Medium
- **Rewards:** Access to server room (PRIMARY HUB)
- **Blocks Critical Path:** YES (must access server room for VM challenges)
- **Type:** RFID/Keycard
#### Lock 2: PIN Code Safe (Cognitive Discovery)
- **Location:** Server Room wall safe
- **Unlock Method:** Discover founding year (2010) from reception plaque
- **Difficulty:** Easy (hint in plain sight)
- **Rewards:** LORE Fragment 2 "Exploit Catalog"
- **Blocks Critical Path:** NO (optional LORE)
- **Type:** PIN
#### Lock 3: Executive Office Door (Physical Lock)
- **Location:** Executive Office entrance
- **Unlock Method:** Lockpicking OR victoria_trust >= 40 (social engineering bypass)
- **Difficulty:** Medium
- **Rewards:** Access to Victoria's workspace (computer, filing cabinet, LORE)
- **Blocks Critical Path:** NO (server room has enough for minimum objectives)
- **Type:** Physical Lock / Lockpicking
#### Lock 4: Filing Cabinet in Executive Office (Physical Lock)
- **Location:** Executive Office filing cabinet
- **Unlock Method:** Lockpicking
- **Difficulty:** Easy (lockpicking skill)
- **Rewards:** LORE Fragment 1 "Zero Day Origins"
- **Blocks Critical Path:** NO (optional LORE)
- **Type:** Physical Lock / Lockpicking
#### Lock 5: Filing Cabinet in Server Room (Physical Lock)
- **Location:** Server Room filing cabinet
- **Unlock Method:** Lockpicking
- **Difficulty:** Easy
- **Rewards:** Additional client documents
- **Blocks Critical Path:** NO (optional context)
- **Type:** Physical Lock / Lockpicking
#### Lock 6: Victoria's Computer (Password)
- **Location:** Executive Office computer
- **Unlock Method:** Find password hints OR bypass via hacking minigame
- **Difficulty:** Medium
- **Rewards:** Hex-encoded client roster, email drafts
- **Blocks Critical Path:** Partially (required for `access_victoria_computer` task)
- **Type:** Password
#### Lock 7: Hidden USB Drive (Exploration)
- **Location:** Executive Office desk hidden compartment
- **Unlock Method:** Careful desk examination (no lock, just hidden)
- **Difficulty:** Easy (search action)
- **Rewards:** LORE Fragment 3 (double-encoded message)
- **Blocks Critical Path:** NO (optional LORE)
- **Type:** Hidden Item
### Critical Path Locks:
1. **RFID Keycard** (server room) → **REQUIRED**
2. **Passwords** (Victoria's computer) → **REQUIRED** for full evidence
**Optional Locks:** PIN safe, filing cabinets, hidden USB (all LORE/optional)
### Validation Checklist:
- ✅ At least 3 different lock types used (5 total)
- ✅ Keys used BEFORE lockpick obtained: N/A (no traditional keys in this mission)
- ✅ Locks ordered easy → medium → hard: YES (founding year → RFID clone → lockpicking + passwords)
- ✅ Lockpick comes after key-based progression: N/A (lockpick pre-existing skill, not obtained mid-mission)
- ✅ No "same-y" gameplay: Excellent variety (social engineering, investigation, technical, skill-based)
- ✅ PIN codes have discoverable hints: YES (2010 founding year on plaque)
**Design Notes:**
- Mission focuses on **social engineering** (RFID cloning) and **investigation** (finding passwords, decoding) rather than traditional key-finding
- Lockpicking is a **supplementary skill** for optional content, not critical path
- RFID cloning mechanic is NEW for Mission 3, providing fresh gameplay
- Lock variety supports multiple playstyles: stealth, social engineering, technical exploitation
---
**Status:** 🔄 IN PROGRESS (Part 5/6)
**Next:** Container summary, NPC placement, hybrid architecture integration