Commit Graph

160 Commits

Author SHA1 Message Date
Z. Cliffe Schreuders
75787c4568 Create Stage 3 character development for Mission 4
- Complete character profiles for all NPCs
- Robert Chen: Detailed arc from skeptical to ally
- Voltage: Professional antagonist with credible threat
- Three field operatives: Cipher, Relay, Static
- Agent 0x99: Mission-specific support role
- Minor NPCs: Security guard, background employees
- Character relationship dynamics
- NPC behavior systems (patrol, alert states, radio)
- Sprite and animation requirements for all characters
- Voice acting direction and dialogue patterns
- Character integration with gameplay mechanics
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
2eab36779e Create Stage 2 atmosphere and environment design for Mission 4
- Complete facility layout (8 interconnected rooms)
- Room-by-room visual and audio atmosphere design
- SCADA interface design with urgency stage progression
- Sound design mapped to 5 urgency stages
- Combat space design for stealth and direct engagement
- Environmental storytelling elements throughout
- Lighting progression (normal → emergency → resolution)
- Comprehensive asset requirements list
- Industrial water treatment facility authenticity
- Stage-based urgency indicators (no real-time timer)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
392b1662d5 Create Stage 1 narrative structure for Mission 4
- Complete 3-act story arc with beat-by-beat progression
- Character arcs: Robert Chen, Voltage, Agent 0x99
- Combat encounters integrated with narrative stages
- Major choices: capture vs disable, disclosure vs quiet patch
- Stage-based urgency mapped to acts (no real-time timer)
- VM challenge integration points
- LORE and cross-mission connections
- Task Force Null and The Architect revelation
- 60-80 minute mission structure
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
278410b413 Remove real-time timer from M4, replace with stage-based urgency
Replace 30-minute countdown timer with narrative-driven urgency:
- Stage-based attack progression (5 stages)
- Visual/audio urgency indicators (SCADA status, radio chatter)
- No automatic failure from taking time
- Thoroughness rewarded with tactical advantages

Urgency created through:
- Narrative progression (attack stages advance)
- SCADA system status indicators (green -> yellow -> red)
- Robert Chen dialogue reflecting crisis state
- Operative radio chatter intensity
- Facility alarm states

Benefits:
- Removes time pressure frustration
- Allows exploration and investigation
- Rewards careful players
- Maintains narrative tension
- Player-driven pacing

Updated sections:
- Game Mechanics: timer -> escalating urgency
- Time Pressure System -> Escalating Urgency System
- UI Elements: timer display -> stage indicator
- Risk Mitigation: timer stress -> urgency balance
- Success Criteria: timer tension -> narrative urgency
- Next Steps: timer mechanics -> urgency progression

Combat and multi-system investigation remain core mechanics.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
ac8e319560 Initialize Mission 4: Critical Failure
Create M4 infrastructure defense mission initialization:
- Water treatment facility SCADA attack scenario
- ENTROPY Cell: Critical Mass
- SecGen: Vulnerability Analysis (Nmap/Nessus, distcc, sudo Baron)
- Estimated playtime: 60-80 minutes
- Difficulty: Intermediate (Tier 2)

New mechanics introduced:
- Hostile NPCs (first combat encounter)
- Item drops from defeated enemies
- Time-pressure objectives (30-min timer)
- Multi-system investigation

Educational focus:
- Cyber-Physical Systems (SCADA/ICS security)
- Security Operations (vulnerability scanning, threat hunting)
- Systems Security (privilege escalation)

Campaign connections:
- Cross-cell coordination (Critical Mass + Social Fabric)
- The Architect's infrastructure initiative
- Setup for Task Force Null (M5-10)

Mission represents transition from reconnaissance to active
crisis response with combat. First mission with time pressure
and hostile combatants.

Ready for Stage 1 development.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
02e519e3fe Update Implementation Roadmap with Phase 0 requirements
Add Phase 0: Reference Mission Examination (REQUIRED FIRST):
- Files to study (M1/M2 scenarios, schema)
- Critical patterns to extract (6 key patterns)
- Schema requirements checklist (13 requirements)
- ERB helper setup with usage notes
- Validation strategy (4 checkpoints)

Update time estimates:
- Add Phase 0: 2-3 hours
- Total: 70-105 hours (from 68-102)
- Note: Phase 0 saves 4-6 hours of rework

Update version to 2.0 with critical change notice
Emphasize Phase 0 prevents 40+ validation errors

Based on M3 experience: proper reference examination
essential for valid JSON on first attempt.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
f5068ab6eb Update Stage 9 Quick Start Guide with critical improvements
Add Step 0: Examine Reference Missions (REQUIRED FIRST):
- Extract VM launcher/flag station patterns from M1/M2
- Schema requirements checklist (mandatory fields)
- ERB helper functions reference
- Validation checkpoint requirements (4 checkpoints)

Enhance Common Pitfalls section:
- Encoding/JSON issues (Unicode, multi-line strings)
- Schema validation errors (wrong property names, types)
- VM/Flag integration issues (missing patterns)

Update time estimates to include Step 0 (2-3 hours)
Note: Step 0 saves 4-6 hours by preventing validation errors

Based on M3 experience: avoided 46 validation errors through
proper reference examination and schema awareness.

Version: 2.0 (from 1.0)
Status: Ready for use with all future missions
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
fe19f93c17 Add Stage 9 prompt improvements based on M3 experience
Document critical improvements to Stage 9 prompts to reduce iterations:
- Add Step 0: Examine reference missions (M1/M2) before starting
- Schema requirements checklist (all required fields listed)
- Validation checkpoint requirements (validate incrementally)
- Common pitfalls to avoid (encoding, keyPins, object types)
- ERB helper function reference with examples
- Flag submission tasks pattern (explicit guidance)

Based on M3 development: avoided 46 validation errors that could
have been prevented with proper reference examination and schema
awareness. New approach should produce valid JSON on first attempt.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
5582ba05f1 Add scenario creation status document with validation issues 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4416e24c08 Add comprehensive session summary - Stage 9 prep 100% complete 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
d578c6392a Update Stage 9 prep summary - 100% complete, all blockers resolved 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
8cdd0c42e3 Update validation progress - Ink compilation complete, all critical blockers resolved 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
04d9932d04 Compile m03_closing_debrief.ink to JSON - fix all EXTERNAL syntax and handler_trust VAR 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
286ebefa8a Compile m03_phone_agent0x99.ink to JSON - fix all EXTERNAL function calls 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b320770a04 Compile m03_terminal_dropsite.ink to JSON - fix literal flag syntax and pipe characters 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
aa856b2377 Compile m03_terminal_cyberchef.ink to JSON - fix list syntax 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
078a494f9d Compile m03_james_choice.ink to JSON - fix EXTERNAL syntax 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
546aba4731 Compile m03_npc_guard.ink to JSON - remove unused EXTERNAL 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
84170426d8 Compile m03_npc_receptionist.ink to JSON - add EXTERNAL player_name() 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
03068ae1e1 Compile m03_npc_victoria.ink to JSON - fix EXTERNAL syntax and divert error 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b3f36efe13 Compile m03_opening_briefing.ink to JSON - fix EXTERNAL syntax 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
a69ddd9dfa Add comprehensive test cases for Stage 9 validation (24 test scenarios) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
f8ad0776ce Add Quick Start Guide for Stage 9 implementation (condensed 8-step checklist) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
874cd06084 Stage 9 Preparation COMPLETE - comprehensive summary of all deliverables and readiness status 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b2a2fd4aef Update progress tracker - add implementation roadmap to completed work 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
34ed757fcc Add Stage 9 Implementation Roadmap - comprehensive assembly guide (437 lines) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
839f02bde5 Review dialogue pacing - current structure acceptable for climactic moments (Medium Priority Recommendation #6) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
24951648d1 Update validation progress tracker - VM infrastructure completed 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b40934fb57 Add VM infrastructure setup documentation (High Priority - Stage 9 Prep) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
9a0926184b Add validation recommendations progress tracker 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5f19fd0f24 Add learning objectives dialogue to Mission 3 opening briefing (Medium Priority Recommendation) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4d684d902f Add Mission 3 Asset Manifest (Stage 9 Prep - High Priority Recommendation) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
bd6f8af8cb Complete Mission 3 Stage 8 - Add Completion Summary 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b91348b492 Complete Mission 3 Stage 8 - Validation Report (Parts 7-8 + Final Summary) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
90c994edf4 Add Mission 3 Stage 8 - Player Experience Review (Part 6) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
85217a34e7 Add Mission 3 Stage 8 - Narrative Quality Review (Part 5) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b6b7faa647 Add Mission 3 Stage 8 - Educational Validation (Part 4) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
3cbf125cb0 Add Mission 3 Stage 8 - Technical Validation (Part 3) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
33042ee7de Add Mission 3 Stage 8 - Validation Report (Part 2: Consistency Check)
Step 2 Complete: Consistency Validation -  PASS WITH MINOR NOTES

Narrative Consistency -  PASS:
- All 5 characters (Agent 0x99, Victoria, Guard, Receptionist, James) voice consistent Stage 2 → Stage 7
- Story logic sound, no contradictions in event sequence or timeline
- Tone appropriate (professional, grounded, no Hollywood hacking)
- Minor note: Victoria's emotional vulnerability in confrontation (acceptable character arc)

Technical Consistency -  PASS:
- All Stage 0 challenges align with Stage 4 objectives
- Spatial design coherent (Stage 2 descriptions → Stage 5 room layouts)
- All NPC positions match dialogue locations
- Item placement supports challenge requirements
- All LORE fragments logically placed
- Stage 3 moral choices fully implemented in Stage 7 with consequences
- Variables track state correctly (victoria_fate, james_fate)

Universe Canon Consistency -  PASS:
- ENTROPY cell (Zero Day) portrayed accurately per universe bible
- SAFETYNET protocols respected (field ops rules, handler behavior)
- Technology realistic and appropriate for world
- Timeline fits with M2 (May 2024) and sets up Phase 2 (Q4 2024-Q1 2025)
- Cross-scenario references accurate (St. Catherine's Hospital, GHOST buyers)

Issues Found: NONE (blocking)
Minor Notes: 1 (Victoria tonal shift - acceptable)

Verdict: Excellent consistency across all stages

Next: Step 3 (Technical Validation)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
c7ddf9ff4b Add Mission 3 Stage 8 - Validation Report (Part 1: Completeness Check)
Step 1 Complete: Completeness Check -  PASS

Verified all Stage 0-7 deliverables:
- Stage 0: 4 documents, ~2,900 lines (initialization, challenges, themes, architecture)
- Stage 1: 1 document, 1,546 lines (3-act structure, 22 story beats)
- Stage 2: 2 documents, ~2,000 lines (4 NPCs + Agent 0x99, atmosphere)
- Stage 3: 1 document, ~630 lines (2 major moral choices, consequences)
- Stage 4: 2 documents, ~770 lines (objectives hierarchy, 11 primary + 6 optional tasks)
- Stage 5: 1 document, ~940 lines (7 rooms, all 4×4 to 15×15 GU compliant)
- Stage 6: 1 document, ~515 lines (3 LORE fragments, 2 PRIMARY EVIDENCE)
- Stage 7: 9 Ink scripts, ~4,010 lines (all narrative beats covered)

Total: 22 documents, ~14,300 lines

Critical Missing Elements: NONE
Recommended Additions: Ink compilation validation, standalone objectives.json
Optional Enhancements: Additional LORE fragments, alternative dialogue paths

Verdict: ALL REQUIRED DELIVERABLES COMPLETE

Next: Step 2 (Consistency Validation)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7f52021631 Complete Mission 3 Stage 7 - Ink Scripting
Add comprehensive completion summary for Stage 7:

- 9 complete Ink scripts (~4,010 lines total)
- Act 1: Opening briefing (255 lines)
- Act 2: 7 NPCs/terminals/support (3,185 lines)
- Act 3: Closing debrief (570 lines)

Key Achievements:
- M2 hospital attack integration (evidence chain, emotional impact)
- Phase 2 threat setup (Architect's directive, specific projections)
- Moral complexity (Victoria ideology, James unknowing participation)
- Character voice consistency (Agent 0x99, Victoria, Guard, James)
- 60+ player choice points across all scripts
- Variable tracking system (player choices, NPC states, external gameplay)
- Objectives integration (all task IDs match Stage 4)
- Room layout integration (all NPCs placed from Stage 5)
- LORE fragment integration (all 3 fragments with discovery acknowledgment)

Technical Specifications:
- Dialogue pacing: max 3 lines before choice
- Hub pattern: all NPCs use -> hub returns
- Exit conversations: all paths properly tagged
- Speaker tags: all dialogue attributed
- Event triggers: 12 event-triggered knots
- Compilation ready for Stage 8 review

Total Mission 3 progress: ~14,300 lines across 22 documents
Stage 7 Status:  COMPLETE
Next: Stage 8 (Review) → Stage 9 (Assembly)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
bf0f281ad1 Add Mission 3 Stage 7 Ink Scripts (Part 2 - Final Scripts)
- Add m03_phone_agent0x99.ink (Agent 0x99 phone support)
  - Hint system (RFID, lockpicking, passwords, encoding, network recon)
  - Event-triggered calls (item pickups, detections, achievements)
  - M2 revelation call after distcc flag (emotional impact)
  - Progress tracking and adaptive guidance
  - ~480 lines

- Add m03_npc_guard.ink (Night security guard)
  - Patrol encounter and excuse system
  - Multiple excuse paths (work here, Victoria sent me, maintenance)
  - Bribe mechanic ($500 for access)
  - SAFETYNET reveal option for cooperation
  - Hostile paths and combat triggers
  - ~440 lines

- Add m03_npc_receptionist.ink (Daytime receptionist)
  - Badge check-in process
  - Company history (2010 founding = safe PIN hint)
  - Topics about Victoria, James, building layout
  - Friendly, helpful NPC for world-building
  - ~250 lines

- Add m03_james_choice.ink (James Park moral choice)
  - Evidence discovery (hospital reconnaissance files)
  - Diary reveals James's unknowing participation
  - Moral complexity: deceived initially, conflicted now
  - 3 choice paths: protect/expose/ignore James's fate
  - Direct confrontation variant if James appears
  - ~530 lines

- Add m03_closing_debrief.ink (Act 3 mission debrief)
  - Performance acknowledgment (objectives, stealth, time)
  - Act 1 choice callbacks (approach, trust, priorities)
  - M2 hospital attack discussion and impact
  - Victoria fate discussion (recruited/arrested/escaped)
  - Phase 2 and Architect revelation analysis
  - James fate outcomes and consequences
  - LORE fragment analysis
  - Campaign setup for future missions
  - ~570 lines

Total Part 2: ~2,270 lines across 5 scripts
Total Stage 7: ~4,010 lines across 9 complete Ink scripts

Stage 7 Status:  COMPLETE
All narrative scripts ready for Mission 3 implementation
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
6bc839f3fd Add Mission 3 Stage 7 Ink Scripts (Part 2)
- Add m03_terminal_dropsite.ink (VM flag submission)
  - 4 VM challenge flag submissions (scan, ftp, http, distcc)
  - Progressive intelligence unlocking
  - M2 hospital attack evidence reveal
  - Triggers m2_revelation_call event after distcc flag
  - Smoking gun evidence: $12,500 ProFTPD exploit → St. Catherine's

- Add m03_terminal_cyberchef.ink (Encoding/decoding workstation)
  - Whiteboard ROT13 decoding (Architect reference, Phase 1/2)
  - Client roster Hex decoding (ENTROPY cell list, Q3 revenue)
  - USB drive double-encoding (Base64 + ROT13)
  - Architect's Directive full decode (Phase 2 attack plans)
  - 50K+ patients, 1.2M customers impact projections
  - Multi-layer decoding tutorial/reference guide

Total Part 2: ~880 lines
Combined total: ~1,740 lines (4 scripts complete)
Remaining: 5 scripts (Agent 0x99, Guard, Receptionist, James, Debrief)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5cd6fae7fd Add Mission 3 Stage 7 Ink Scripts (Part 1)
- Add m03_opening_briefing.ink (Act 1 opening cutscene)
  - Agent 0x99 briefs player on Zero Day Syndicate
  - Establishes M2 hospital attack connection
  - Victoria Sterling character introduction
  - Mission approach choice (cautious/aggressive/diplomatic)
  - Sets up RFID cloning objective

- Add m03_npc_victoria.ink (Victoria Sterling NPC)
  - Daytime meeting in conference room
  - Victoria's free market philosophy dialogue
  - RFID cloning sequence (proximity-based, 10-second timer)
  - Influence/trust system (0-100 scale)
  - Nighttime confrontation (moral choice)
  - Recruitment vs arrest options

Total: ~860 lines of Ink dialogue
Status: Part 1 of Stage 7 (6 more scripts to write)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
2a6a005f8c Complete Mission 3 Stage 6 - LORE Fragments
- Add Fragment 3: The Architect's Directive (PRIMARY EVIDENCE)
- First direct communication from The Architect
- Phase 2 attack plans: healthcare SCADA, energy grid ICS
- Specific harm projections: 50K+ patients, 1.2M customers
- Multi-cell coordination revealed (4 cells synchronized)
- Double-encoded challenge (Base64 + ROT13)
- Add Fragment Summary, Discovery Progression, Integration sections
- Add Variable Tracking and Debrief Integration specifications
- Add Campaign Continuity (M2 connection, M4+ setup)
- Add STAGE_6_COMPLETE.md completion summary

Stage 6 Status:  COMPLETE
Total LORE Content: 562 words across 3 fragments
Evidence Documents: 2 of 3 (PRIMARY EVIDENCE level)
Total Documentation: ~650 lines
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
6f57e37a4d Add Mission 3 Stage 6 LORE fragments (Part 2: Fragment 2 - EVIDENCE)
- LORE Fragment 2: Q3 2024 Exploit Catalog (195 words)
- PRIMARY EVIDENCE document with specific harm calculations
- ProFTPD exploit: $12,500 (base $9,615 + 30% healthcare premium)
- M2 hospital connection explicitly documented
- Sector premium system (+30% healthcare, +40% energy)
- Architect directive: "Healthcare infrastructure Phase 1"
- Q3 revenue: $847,000 (23 exploits sold)
- Variable tracking: found_exploit_catalog

Next: Fragment 3 (Architect's Directive - future attack plans)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
3095191544 Add Mission 3 Stage 6 LORE fragments (Part 1: Fragment 1)
- Created lore_fragments.md with overview
- LORE Fragment 1: Zero Day - A Brief History (178 words)
- Historical document establishing founding philosophy
- Victoria Sterling's economic rationalization
- Revenue model showing criminal vs. legitimate split
- Variable tracking: found_zero_day_history

Next: Fragment 2 (Exploit Catalog - EVIDENCE) and Fragment 3 (Architect Directive)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
688f023328 Complete Mission 3 Stage 5 - Room Layout Design
Stage 5 completion summary:
- STAGE_5_COMPLETE.md: Comprehensive summary and metrics
- 7 rooms designed with complete specifications
- Hub-and-spoke layout with central hallway
- Progressive unlocking (5 stages)
- Lock variety (5 types, 7 locks)
- All technical validation passed

Achievement highlights:
- 7 rooms (940 lines of design documentation)
- 7 containers, 10 interactive objects, 4 NPCs
- Hybrid architecture fully integrated
- All Stage 0-4 content mapped to rooms
- Dual-phase design (daytime/nighttime transformation)

Ready for Stage 6: LORE Fragments
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
14225f6a17 Complete Mission 3 Stage 5 room design (Part 6: Final summaries)
- Container and lock summary tables (7 containers, 7 locks)
- NPC placement summary (4 NPCs with positions/routes)
- Hybrid architecture integration (VM, drop-site, CyberChef)
- Technical validation (all 7 rooms compliant)
- Design notes (pacing, difficulty, atmosphere, guidance)

Room design documentation complete: ~940 lines
Ready for Stage 6 (LORE), Stage 7 (Ink), Stage 9 (Assembly)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7d9bd0873c Add Mission 3 Stage 5 progressive unlocking and lock analysis
- Progressive unlocking flow mapped across Acts 1-3
- 5 stages: Initial → RFID clone → Nighttime → Executive access → Midpoint twist
- Lock variety analysis: 5 different types (RFID, lockpicking, PIN, password, hidden)
- 7 locks total with progression (easy → medium → hard)
- Validation checklist passed
- Backtracking moments identified

Next: Container summary, NPC placement, hybrid architecture tables
2026-01-14 09:46:32 +00:00