Z. Cliffe Schreuders
6ac3495186
Add comprehensive solution guide for Mission 4
...
Created detailed walkthrough documentation (15,500+ words) covering:
- Critical path walkthrough with all 4 phases
- VM attack chain with complete exploit sequence
- Combat encounter strategies for all 4 operatives
- Attack vector disabling procedures
- Voltage confrontation decision matrix
- Optimal S-rank solution path (~70 min)
- Variable tracking reference (47 global + dialogue vars)
- Troubleshooting guide for common issues
- CyBOK educational objectives mapping
- Speedrun strategies (~45 min minimum)
- Completion checklist (15 required + 2 optional tasks)
- Story continuity connections to M3 and future missions
Ready for QA testing and player reference.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
569ff33224
Update IMPLEMENTATION_STATUS.md - Ink compilation complete (90%)
...
- Updated status from 85% to 90% (dialogue + compilation complete)
- Added compilation status: All 12 files compile successfully (0 errors, 1 warning)
- Updated file inventory to show all 26 files (12 .ink + 12 .json + 2 config)
- Added development highlights about Ink compilation process
- Updated next steps: compilation complete, testing is next priority
Mission 4 now at 90% completion with all dialogue scripts created and compiled to JSON.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
1348dde909
Fix final Ink compilation errors - all 12 files compile successfully
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- Added missing start knots to m04_phone_agent0x99.ink, m04_terminal_scada_display.ink
- Fixed multi-branch conditionals in m04_phone_agent0x99.ink (navigation_help)
- Fixed multi-branch conditional in m04_terminal_attack_trigger.ink (trigger status display)
- Replaced dash bullets with bullet points (•) in m04_terminal_scada_display.ink to avoid Ink syntax conflicts
- Fixed urgency_stage conditional in m04_terminal_scada_display.ink (terminal_exit)
All 12 dialogue scripts now compile to JSON successfully:
✓ m04_opening_briefing.ink
✓ m04_npc_robert_chen.ink
✓ m04_npc_security_guard.ink
✓ m04_phone_agent0x99.ink
✓ m04_phone_robert_chen.ink
✓ m04_terminal_scada_display.ink
✓ m04_npc_operative_cipher.ink
✓ m04_npc_operative_relay.ink
✓ m04_npc_operative_static.ink
✓ m04_npc_voltage.ink
✓ m04_terminal_attack_trigger.ink
✓ m04_closing_debrief.ink
Dialogue implementation: 100% complete (3,547 lines)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
a780c8993a
Fix Ink compilation errors (part 3 - final)
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Fixed remaining conditional syntax errors across all files:
- Converted all multi-branch conditionals to separate blocks
- Added missing start knot to phone_robert_chen.ink
- Fixed nested conditional logic in terminals and NPCs
Scripts now compile with minimal errors.
Remaining: 5 minor conditional errors to fix
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
9ba64bea5b
Fix Ink compilation errors (part 2)
...
Continued fixing conditional syntax and EXTERNAL/VAR issues:
- Converted all EXTERNAL declarations to proper VARs
- Fixed multi-branch conditionals to use separate blocks
- Replaced remaining -> END statements with #exit_conversation
- Fixed inline conditional syntax in terminal SCADA display
Files updated:
- m04_npc_robert_chen.ink
- m04_phone_agent0x99.ink
- m04_phone_robert_chen.ink
- m04_terminal_attack_trigger.ink
- m04_terminal_scada_display.ink
- m04_closing_debrief.ink
Remaining: 7 conditional syntax errors to fix
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
441f0fc7a9
Fix Ink compilation errors (part 1)
...
- Add missing VAR declarations
- Replace EXTERNAL declarations with proper VARs
- Fix conditional syntax (add proper else clauses)
- Replace -> END with #exit_conversation and loop to start
- Add start knots to operative dialogue files
Files fixed:
- m04_opening_briefing.ink
- m04_npc_operative_cipher.ink
- m04_npc_operative_relay.ink
- m04_npc_operative_static.ink
- m04_npc_voltage.ink (partial)
Remaining to fix:
- m04_npc_robert_chen.ink
- m04_phone_agent0x99.ink
- m04_phone_robert_chen.ink
- m04_terminal_attack_trigger.ink
- m04_terminal_scada_display.ink
- m04_closing_debrief.ink
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
2cf4005700
Update IMPLEMENTATION_STATUS.md - Dialogue Implementation Complete
...
Updated Mission 4 status to reflect completion of all dialogue scripts:
Progress: 70% → 85% complete
Completed Work:
- All 12 Ink dialogue scripts created (3,547 lines total)
- Critical path scripts: 6/6 complete
- Supporting scripts: 6/6 complete
- Line count exceeded initial estimates by 735%
Key Scripts:
- Opening briefing (326 lines)
- Robert Chen multi-stage conversation (635 lines)
- Voltage confrontation (417 lines)
- Agent 0x99 phone support (510 lines)
- Closing debrief (375 lines)
- Attack trigger terminal (369 lines)
- 6 supporting scripts (915 lines combined)
Next Priorities:
1. Compile Ink to JSON using Ink compiler
2. Test dialogue flow in game engine
3. Asset production (sprites, VO, music)
4. SecGen VM scenario creation
Status: Ready for Ink compilation. Core mission playable pending JSON.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
96a2d81e0a
Add supporting dialogue scripts for Mission 4
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Created 6 supporting Ink scripts completing the dialogue system:
1. m04_npc_security_guard.ink (155 lines)
- Entry checkpoint dialogue with social engineering options
- Credentials verification, smooth talk, or stealth paths
- Tutorial for cover identity maintenance
2. m04_phone_robert_chen.ink (176 lines)
- SCADA technical support (available after ally status)
- Dosing systems explanation and safe disabling guidance
- Priority guidance and urgency assessment
- Emergency call if attack triggered
3. m04_terminal_scada_display.ink (196 lines)
- SCADA monitoring terminal interface
- Chemical dosing parameters display (urgency-based)
- System alerts and network status
- Anomaly detection and investigation (Task 1.4)
4. m04_npc_operative_cipher.ink (143 lines)
- Combat encounter with Operative #1 (Treatment Floor)
- Radio alert system and team coordination
- Optional surrender/interrogation paths
5. m04_npc_operative_relay.ink (140 lines)
- Combat encounter with Operative #2 (Chemical Storage)
- Master keycard and bypass device intel
- Optional surrender/interrogation paths
6. m04_npc_operative_static.ink (149 lines)
- Combat encounter with Operative #3 (Voltage support)
- Final battle backup for Voltage
- The Architect intelligence via interrogation
All 12 dialogue scripts now complete (959 total estimated lines).
Ready for Ink compilation to JSON.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
055c6ebd89
Add closing debrief dialogue script for Mission 4
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Created m04_closing_debrief.ink (327 lines) - mission wrap-up conversation
with Agent 0x99 featuring Task Force Null revelation and disclosure choice.
Key features:
- Mission outcome report (attack status, Voltage status)
- Intelligence analysis (Critical Mass + Social Fabric coordination)
- The Architect revelation and multi-city threat
- Task Force Null formation and player assignment
- Public disclosure choice (full/quiet/partial)
- Consequence explanation for each choice
- Robert Chen farewell based on trust level
- Mission completion and campaign progression
Implements dialogue planning from Stage 6 for closing debrief.
All 6 critical path scripts now complete.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
0a213670cd
Add attack trigger terminal dialogue script for Mission 4
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Created m04_terminal_attack_trigger.ink (370 lines) - ENTROPY command laptop
interface for disabling attack mechanisms in maintenance wing.
Key features:
- Three-vector attack status display (physical, SCADA, trigger)
- Methodical disabling sequence for remote trigger
- Safe disabling steps (command channel, fail-safe, manual trigger)
- Attack status tracking (attack_vectors_disabled counter)
- Operation intelligence files access (The Architect references)
- Success confirmation when all vectors neutralized
Terminal UI format with system messages and command sequences.
Critical path script 5 of 6 complete.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
92942b2a21
Add Voltage confrontation dialogue script for Mission 4
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Created m04_npc_voltage.ink (374 lines) - climactic antagonist encounter
with Critical Mass leader featuring complex branching outcomes.
Key features:
- Voltage leverage system (active trigger vs. disabled)
- Player choice: capture risky vs. disable safe
- Negotiation paths with ideology explanation
- Combat difficulty based on player priority
- Multiple outcomes (capture, escape, emergency trigger)
- The Architect intelligence revelation
- OptiGrid Solutions multi-site threat hint
Implements dialogue planning from Stage 6 for Voltage confrontation.
Critical path script 4 of 6 complete.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
7a69835e14
Add Agent 0x99 phone support dialogue script for Mission 4
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Created m04_phone_agent0x99.ink (510 lines) - strategic guidance system
providing event-triggered phone support throughout the mission.
Key features:
- Handler confidence tracking (0-100) affecting dialogue tone
- Event-triggered conversations (server room, attack identified)
- Adaptive guidance based on player progress and choices
- Player-initiated help system (priorities, intel, tactical hints)
- Voltage capture vs. speed guidance for final phase
- Multi-stage mission progression support
Implements dialogue planning from Stage 6 for Agent 0x99 phone contact.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
fe4ff43518
Create Robert Chen Ink dialogue script (Mission 4)
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Complete multi-stage conversation system for facility manager:
- 402 lines with extensive branching dialogue
- 2 major conversations: initial meeting + SCADA discovery
- Early reveal option (player can reveal mission immediately)
- Forced reveal path (mission revealed during SCADA investigation)
- Trust system tracking (chen_trust_level 0-100)
Key conversation paths:
1. Initial Meeting (Task 1.2):
- Multiple player approach styles (professional, apologetic, direct)
- Optional early mission reveal
- OptiGrid maintenance discussion
- Provides Level 1 keycard
2. SCADA Anomaly Discovery (Task 1.4):
- Technical explanation of threat
- Mission reveal (if not done earlier)
- Chen becomes ally
- Suggests server room investigation
Variables tracked:
- chen_trust_level (affects cooperation throughout mission)
- revealed_mission (changes dialogue branches)
- chen_is_ally (activates support features)
- scada_threat_confirmed (objective progression)
Estimated voice lines: 120-140 (Chen's most complex dialogue)
Progress: 2/12 Ink scripts complete (16.7%)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
25661e6c5d
Create Mission 4 opening briefing Ink dialogue script
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Complete opening briefing with Agent 0x99:
- 241 lines (branching dialogue structure)
- 14 conversation knots with player choices
- Variables: player_approach, handler_trust, combat_ready
- Key information delivery:
- Critical Mass cell introduction
- Chemical threat (chlorine weaponization)
- 240,000 residents at risk
- 4 hostile operatives (Cipher, Relay, Static, Voltage)
- EPA auditor cover identity
- The Architect revelation
- Combat system introduction
Dialogue branches cover:
- Threat assessment
- ENTROPY ideology
- Combat readiness
- Mission priorities (attack prevention vs. capture)
- Cover identity usage
- Timeline and stakes
Variables track player personality for future dialogue adaptation.
Progress: 1/12 Ink scripts complete (8.3%)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
a931c4180f
Add Mission 4 implementation status tracking document
...
Comprehensive status tracking for M4 development:
- Overall progress: 70% complete
- Planning documentation: 100% (9 stages, ~9,297 lines)
- Core implementation: 100% (scenario.json.erb, mission.json)
- Dialogue scripts: 0% (12 scripts needed)
- Asset production: 0% (sprites, VO, music)
Key achievements:
- 0 validation errors (vs M3's 46)
- Complete room and NPC structure
- VM integration configured
- All objectives and tasks defined
Next steps:
- Create 12 Ink dialogue scripts (~480-595 lines)
- Asset production (sprites, VO, music)
- SecGen VM scenario development
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
8bd2f4dbcf
Add Mission 4 metadata file (mission.json)
...
Mission display information and CyBOK mappings:
- Display name: Critical Failure
- Difficulty: 2 (Intermediate)
- SecGen scenario: vulnerability_analysis
- 6 CyBOK knowledge areas mapped
- Focus: SCADA/ICS security, infrastructure protection, combat
CyBOK areas: NS, SS, IS, AB, HF, IR
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
ae26085f05
Complete Mission 4 'Critical Failure' scenario.json.erb
...
Created complete scenario file for M4 with:
- 3 objectives, 17 tasks (15 required, 2 optional combat)
- 9 rooms (water treatment facility)
- VM integration (vulnerability_analysis scenario with 4 flags)
- 8 NPCs (Robert Chen + 3 phone NPCs + 4 ENTROPY operatives)
- Complete narrative structure and objects
- 931 lines total
Validation results: 0 errors (vs M3's 46 errors)
- Schema validation: PASSED
- ERB rendering: PASSED
- All room types corrected to match schema
- Bidirectional connections verified
Mission specifications:
- Setting: Pacific Northwest Water Treatment Facility
- Threat: Critical Mass cell weaponizing chlorine dosing
- SCADA investigation with combat encounters
- Cross-cell coordination revealed (Critical Mass + Social Fabric)
- The Architect's larger plan introduced
This completes the scenario implementation phase following all 9 stages
of planning documentation (Stage 1-9 complete).
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
5a93195bf9
Complete Stage 9 scenario assembly guide for Mission 4
...
Final stage complete with comprehensive assembly instructions:
- Step 0: Reference mission examination (REQUIRED before starting)
- Complete schema requirements checklist (all required fields)
- Mission-specific configuration templates
- All 3 objectives with 18 tasks (detailed JSON examples)
- All 9 rooms configuration patterns
- Critical Server Room VM integration (vm-launcher + flag-station)
- All 8 NPCs with correct properties (displayName, not name)
- ERB helper function usage guide
- JSON structure assembly walkthrough
- 3-tier validation checkpoints (syntax, schema, in-game)
- Final review and polish checklist
- Troubleshooting guide for common issues
Target: 0-5 validation errors (vs M3's 46)
Based on: Stage 9 Prompt Improvements from M3 experience
Includes: All patterns from M1/M2 reference missions
Mission 4 'Critical Failure' - ALL 9 STAGES COMPLETE
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
423730bb36
Complete Stage 8 VM integration and SecGen configuration for Mission 4
...
- SecGen 'Vulnerability Analysis' scenario selected
- Complete network topology (SCADA backup server simulation)
- 4 flags with educational progression:
* flag{network_scan_complete} - Nmap reconnaissance
* flag{ftp_intel_gathered} - Service enumeration, cross-cell intel
* flag{http_analysis_complete} - Web analysis, attack schedule
* flag{distcc_exploit_complete} - Exploitation + privesc
- Vulnerability chain: Nmap → FTP/HTTP → distcc RCE → sudo Baron
- VM-launcher and flag-station JSON configurations
- Narrative-technical integration for all 4 challenges
- Intermediate difficulty balancing (30-40 min completion)
- Hint system (3 levels: Robert Chen, Terminal, Agent 0x99)
- Testing checklist and validation criteria
- SecGen scenario.xml structure
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
1f4df7c4d9
Complete Stage 7 asset manifest for Mission 4
...
- Complete character sprite and animation requirements
- Robert Chen: 30 frames, Voltage: 24 frames, Operatives: 60 frames
- Player combat animations: 24 new frames
- Environment tilesets: 3 sets (industrial, control room, chemical storage)
- Large environmental objects: 15 unique assets
- Furniture and props: 30 objects
- UI elements: 55 components including SCADA interface
- Item icons: 25 unique icons
- Audio: 300-350 total files (ambience, SFX, VO, music)
- Voice acting: 245-295 lines estimated
- Music: 5 original tracks (15-20 minutes)
- Asset production phases and priorities
- Technical specifications for all asset types
- Complete file structure organization
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
42aa74d604
Complete Stage 6 dialogue and Ink script planning for Mission 4
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- Complete Ink dialogue structures for all NPCs
- Agent 0x99 briefing and debrief (55-65 lines)
- Robert Chen multi-stage conversations (120-140 lines)
- Voltage confrontation with branching outcomes (35-45 lines)
- Security guard and operatives combat dialogue (35-45 lines)
- Total 245-295 voice acting lines estimated
- Mission variable tracking system (chen_trust_level, voltage_captured, etc.)
- Event emission integration with objectives
- Dialogue choice consequences mapped
- Voice acting recording sessions planned
- Complete knot structure for all conversations
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
7ae370a05b
Complete Stage 5 room design and puzzle layout for Mission 4
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- Detailed room-by-room specifications (9 rooms total)
- Complete object placement and interaction systems
- Combat space design for all 3 encounters
- Item distribution across all rooms
- Lock and access control systems (tiered keycards)
- NPC positioning and patrol routes
- Multiple approach paths (stealth, social, combat)
- Environmental storytelling in each room
- Room connection map with access requirements
- VM and flag station integration in Server Room
- No traditional puzzles (investigation-focused)
- Supports 60-80 minute playtime target
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
8668377ad8
Create Stage 4 objectives and task structure for Mission 4
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- Complete 3-objective structure aligned with 3-act narrative
- Detailed task definitions (18 tasks total: 16 required, 2 optional)
- Task types: enter_room, npc_conversation, custom, submit_flags
- Full VM challenge integration (4 flags with submission tasks)
- Task dependency map and progression logic
- Player choice implementation (capture vs disable, disclosure)
- Success/failure states (no timer-based failure)
- Stage-based urgency integration
- Event system triggers and rewards
- Player guidance system design
- 60-80 minute target playtime structure
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
75787c4568
Create Stage 3 character development for Mission 4
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- Complete character profiles for all NPCs
- Robert Chen: Detailed arc from skeptical to ally
- Voltage: Professional antagonist with credible threat
- Three field operatives: Cipher, Relay, Static
- Agent 0x99: Mission-specific support role
- Minor NPCs: Security guard, background employees
- Character relationship dynamics
- NPC behavior systems (patrol, alert states, radio)
- Sprite and animation requirements for all characters
- Voice acting direction and dialogue patterns
- Character integration with gameplay mechanics
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
2eab36779e
Create Stage 2 atmosphere and environment design for Mission 4
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- Complete facility layout (8 interconnected rooms)
- Room-by-room visual and audio atmosphere design
- SCADA interface design with urgency stage progression
- Sound design mapped to 5 urgency stages
- Combat space design for stealth and direct engagement
- Environmental storytelling elements throughout
- Lighting progression (normal → emergency → resolution)
- Comprehensive asset requirements list
- Industrial water treatment facility authenticity
- Stage-based urgency indicators (no real-time timer)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
392b1662d5
Create Stage 1 narrative structure for Mission 4
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- Complete 3-act story arc with beat-by-beat progression
- Character arcs: Robert Chen, Voltage, Agent 0x99
- Combat encounters integrated with narrative stages
- Major choices: capture vs disable, disclosure vs quiet patch
- Stage-based urgency mapped to acts (no real-time timer)
- VM challenge integration points
- LORE and cross-mission connections
- Task Force Null and The Architect revelation
- 60-80 minute mission structure
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
278410b413
Remove real-time timer from M4, replace with stage-based urgency
...
Replace 30-minute countdown timer with narrative-driven urgency:
- Stage-based attack progression (5 stages)
- Visual/audio urgency indicators (SCADA status, radio chatter)
- No automatic failure from taking time
- Thoroughness rewarded with tactical advantages
Urgency created through:
- Narrative progression (attack stages advance)
- SCADA system status indicators (green -> yellow -> red)
- Robert Chen dialogue reflecting crisis state
- Operative radio chatter intensity
- Facility alarm states
Benefits:
- Removes time pressure frustration
- Allows exploration and investigation
- Rewards careful players
- Maintains narrative tension
- Player-driven pacing
Updated sections:
- Game Mechanics: timer -> escalating urgency
- Time Pressure System -> Escalating Urgency System
- UI Elements: timer display -> stage indicator
- Risk Mitigation: timer stress -> urgency balance
- Success Criteria: timer tension -> narrative urgency
- Next Steps: timer mechanics -> urgency progression
Combat and multi-system investigation remain core mechanics.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
ac8e319560
Initialize Mission 4: Critical Failure
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Create M4 infrastructure defense mission initialization:
- Water treatment facility SCADA attack scenario
- ENTROPY Cell: Critical Mass
- SecGen: Vulnerability Analysis (Nmap/Nessus, distcc, sudo Baron)
- Estimated playtime: 60-80 minutes
- Difficulty: Intermediate (Tier 2)
New mechanics introduced:
- Hostile NPCs (first combat encounter)
- Item drops from defeated enemies
- Time-pressure objectives (30-min timer)
- Multi-system investigation
Educational focus:
- Cyber-Physical Systems (SCADA/ICS security)
- Security Operations (vulnerability scanning, threat hunting)
- Systems Security (privilege escalation)
Campaign connections:
- Cross-cell coordination (Critical Mass + Social Fabric)
- The Architect's infrastructure initiative
- Setup for Task Force Null (M5-10)
Mission represents transition from reconnaissance to active
crisis response with combat. First mission with time pressure
and hostile combatants.
Ready for Stage 1 development.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
02e519e3fe
Update Implementation Roadmap with Phase 0 requirements
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Add Phase 0: Reference Mission Examination (REQUIRED FIRST):
- Files to study (M1/M2 scenarios, schema)
- Critical patterns to extract (6 key patterns)
- Schema requirements checklist (13 requirements)
- ERB helper setup with usage notes
- Validation strategy (4 checkpoints)
Update time estimates:
- Add Phase 0: 2-3 hours
- Total: 70-105 hours (from 68-102)
- Note: Phase 0 saves 4-6 hours of rework
Update version to 2.0 with critical change notice
Emphasize Phase 0 prevents 40+ validation errors
Based on M3 experience: proper reference examination
essential for valid JSON on first attempt.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
f5068ab6eb
Update Stage 9 Quick Start Guide with critical improvements
...
Add Step 0: Examine Reference Missions (REQUIRED FIRST):
- Extract VM launcher/flag station patterns from M1/M2
- Schema requirements checklist (mandatory fields)
- ERB helper functions reference
- Validation checkpoint requirements (4 checkpoints)
Enhance Common Pitfalls section:
- Encoding/JSON issues (Unicode, multi-line strings)
- Schema validation errors (wrong property names, types)
- VM/Flag integration issues (missing patterns)
Update time estimates to include Step 0 (2-3 hours)
Note: Step 0 saves 4-6 hours by preventing validation errors
Based on M3 experience: avoided 46 validation errors through
proper reference examination and schema awareness.
Version: 2.0 (from 1.0)
Status: Ready for use with all future missions
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
fe19f93c17
Add Stage 9 prompt improvements based on M3 experience
...
Document critical improvements to Stage 9 prompts to reduce iterations:
- Add Step 0: Examine reference missions (M1/M2) before starting
- Schema requirements checklist (all required fields listed)
- Validation checkpoint requirements (validate incrementally)
- Common pitfalls to avoid (encoding, keyPins, object types)
- ERB helper function reference with examples
- Flag submission tasks pattern (explicit guidance)
Based on M3 development: avoided 46 validation errors that could
have been prevented with proper reference examination and schema
awareness. New approach should produce valid JSON on first attempt.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
50bbf22269
Add flag submission tasks to main mission objective
...
- Add 4 submit_flags tasks following M1 pattern
- submit_network_scan_flag: flag{network_scan_complete}
- submit_ftp_flag: flag{ftp_intel_gathered}
- submit_http_flag: flag{pricing_intel_decoded}
- submit_distcc_flag: flag{distcc_legacy_compromised}
- Provides clear player guidance for flag submission
- Aligns with success criteria requiring all 4 VM flags
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
11ba86df99
Add high priority quality improvements to M3 scenario
...
- Add currentKnot to 3 NPCs (receptionist, guard, Victoria)
- Add player sprite configuration (Agent 0x00)
- Add closing debrief phone NPC with eventMapping trigger
- Add victoria_choice_made global variable for debrief trigger
- Fixes all 4 missing recommended fields from validation
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
e304fffd69
Update VM launcher, flag station, and add opening briefing
...
- vm-launcher: Add hacktivityMode and vm object following M1 pattern
- flag-station: Add acceptsVms and flags arrays for 4 VM flags
- Add opening briefing NPC with timedConversation cutscene
- Flags: network_scan, ftp_intel, pricing_intel, distcc_exploit
- Opens with Agent 0x99 briefing in reception lobby
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
0ddee347b2
Add compiled Ink dialogue scripts for Mission 3
...
- Copy 9 compiled JSON files from planning to scenario ink directory
- m03_opening_briefing.json - Mission briefing cutscene
- m03_npc_receptionist.json - Receptionist dialogue
- m03_npc_victoria.json - Victoria Sterling dialogue
- m03_npc_guard.json - Night guard dialogue
- m03_phone_agent0x99.json - Agent 0x99 phone contact
- m03_james_choice.json - James Park moral choice
- m03_terminal_cyberchef.json - CyberChef terminal
- m03_terminal_dropsite.json - Drop-site terminal
- m03_closing_debrief.json - Mission closing debrief
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
ec749f2599
Fix keyPins ranges to match M1/M2 (25-60), fix PIN lock to use requires
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5109e261f3
Fix key lock validation: add keyPins to all key locks
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
25fc9f341c
Convert all objects to valid item types, remove unsupported features
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
d8c956f197
Fix NPC structure: rename to displayName/npcType, remove unsupported features
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
84abcdf439
Add type field to all 7 rooms, remove extra metadata
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4c04abd535
Fix objectives: add order field, flatten structure, add task types
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5582ba05f1
Add scenario creation status document with validation issues
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
a5e940f127
Backup scenario.json.erb before schema restructuring
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
d99a6370a0
Add JSON escaping for multi-line content strings
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
30395481cd
Fix Unicode arrow character in operational log content
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
8143416338
Add Mission 3 scenario structure (scenario.json.erb)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
1d9140ab4d
Add Mission 3 metadata (mission.json)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4416e24c08
Add comprehensive session summary - Stage 9 prep 100% complete
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
d578c6392a
Update Stage 9 prep summary - 100% complete, all blockers resolved
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
8cdd0c42e3
Update validation progress - Ink compilation complete, all critical blockers resolved
2026-01-14 09:46:32 +00:00