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Add Mission 4 implementation status tracking document
Comprehensive status tracking for M4 development: - Overall progress: 70% complete - Planning documentation: 100% (9 stages, ~9,297 lines) - Core implementation: 100% (scenario.json.erb, mission.json) - Dialogue scripts: 0% (12 scripts needed) - Asset production: 0% (sprites, VO, music) Key achievements: - 0 validation errors (vs M3's 46) - Complete room and NPC structure - VM integration configured - All objectives and tasks defined Next steps: - Create 12 Ink dialogue scripts (~480-595 lines) - Asset production (sprites, VO, music) - SecGen VM scenario development
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scenarios/m04_critical_failure/IMPLEMENTATION_STATUS.md
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# Mission 4: "Critical Failure" - Implementation Status
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**Mission ID:** m04_critical_failure
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**Last Updated:** 2025-12-28
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**Current Status:** Core Implementation Complete (70%)
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---
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## Overall Progress: 70% Complete
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### ✅ Completed (70%)
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#### Planning Documentation (100% - Stages 1-9)
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- ✅ **Stage 1:** Narrative Structure (`stages/stage_1/story_arc.md` - 821 lines)
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- ✅ **Stage 2:** Atmosphere & Environment Design (`stages/stage_2/atmosphere_environment.md` - 1126 lines)
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- ✅ **Stage 3:** Character Development (`stages/stage_3/character_development.md` - 933 lines)
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- ✅ **Stage 4:** Objectives & Tasks (`stages/stage_4/objectives_tasks.md` - 1081 lines)
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- ✅ **Stage 5:** Room Design (`stages/stage_5/room_design.md` - 1468 lines)
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- ✅ **Stage 6:** Dialogue Planning (`stages/stage_6/dialogue_planning.md` - 1728 lines)
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- ✅ **Stage 7:** Asset Manifest (`stages/stage_7/asset_manifest.md` - 996 lines)
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- ✅ **Stage 8:** VM Integration (`stages/stage_8/vm_integration.md` - 806 lines)
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- ✅ **Stage 9:** Scenario Assembly Guide (`stages/stage_9_prep/SCENARIO_ASSEMBLY_GUIDE.md` - 1144 lines)
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**Total Planning Documentation:** ~9,297 lines
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#### Core Implementation Files (100%)
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- ✅ **scenario.json.erb** (931 lines)
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- 3 objectives, 17 tasks (15 required, 2 optional)
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- 9 rooms with complete object placement
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- 8 NPCs (Robert Chen + 4 ENTROPY operatives + 3 phone contacts)
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- VM integration with 4 flags
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- 47 global variables
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- **Validation:** 0 errors (vs M3's 46 errors)
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- ✅ **mission.json** (39 lines)
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- Display metadata
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- Difficulty: 2 (Intermediate)
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- SecGen scenario: vulnerability_analysis
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- 6 CyBOK knowledge areas mapped
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---
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## 🚧 In Progress / Not Started (30%)
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### Ink Dialogue Scripts (0% - 12 scripts required)
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#### Critical Path Scripts (6)
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1. ⬜ `ink/m04_opening_briefing.ink` → `m04_opening_briefing.json`
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- Opening briefing with Agent 0x99
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- Mission context and threat overview
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- Estimated: 80-100 lines
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2. ⬜ `ink/m04_npc_robert_chen.ink` → `m04_npc_robert_chen.json`
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- Initial meeting (defensive attitude)
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- Transformation to ally after Task 1.4
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- Technical guidance during investigation
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- Estimated: 120-140 lines
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3. ⬜ `ink/m04_npc_voltage.ink` → `m04_npc_voltage.json`
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- Final confrontation dialogue
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- Capture vs. escape branches
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- Ideological exchange
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- Estimated: 35-45 lines
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4. ⬜ `ink/m04_phone_agent0x99.ink` → `m04_phone_agent0x99.json`
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- Phone support throughout mission
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- Event-triggered updates (server room, attack mechanism identified)
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- Strategic guidance
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- Estimated: 55-65 lines
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5. ⬜ `ink/m04_closing_debrief.ink` → `m04_closing_debrief.json`
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- Mission outcome debrief
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- Task Force Null revelation
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- Disclosure choice reflection
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- Campaign progression setup
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- Estimated: 45-55 lines
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6. ⬜ `ink/m04_terminal_attack_trigger.ink` → `m04_terminal_attack_trigger.json`
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- ENTROPY command laptop interaction
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- Attack trigger disabling sequence
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- Estimated: 30-40 lines
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#### Supporting Scripts (6)
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7. ⬜ `ink/m04_npc_security_guard.ink` → `m04_npc_security_guard.json`
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- Entry checkpoint dialogue
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- Credential verification
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- Estimated: 20-25 lines
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8. ⬜ `ink/m04_phone_robert_chen.ink` → `m04_phone_robert_chen.json`
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- Phone contact for technical support
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- Available after becoming ally
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- SCADA expertise hints
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- Estimated: 30-40 lines
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9. ⬜ `ink/m04_terminal_scada_display.ink` → `m04_terminal_scada_display.json`
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- SCADA monitoring terminal interface
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- Anomaly identification (Task 1.4)
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- Urgency stage visualization
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- Estimated: 25-35 lines
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10. ⬜ `ink/m04_npc_operative_cipher.ink` → `m04_npc_operative_cipher.json`
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- Combat encounter dialogue (brief)
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- Optional surrender/interrogation
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- Estimated: 15-20 lines
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11. ⬜ `ink/m04_npc_operative_relay.ink` → `m04_npc_operative_relay.json`
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- Combat encounter dialogue (brief)
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- Optional surrender/interrogation
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- Estimated: 15-20 lines
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12. ⬜ `ink/m04_npc_operative_static.ink` → `m04_npc_operative_static.json`
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- Final battle support dialogue (brief)
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- Voltage's backup operative
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- Estimated: 10-15 lines
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**Total Estimated Voice Lines:** 480-595 lines across all scripts
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### Asset Production (0%)
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#### Character Sprites & Animations
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- ⬜ Robert Chen sprites (facility manager, ally)
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- Idle, walk, talk, work_terminal animations
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- ~30 animation frames
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- ⬜ Voltage sprites (Critical Mass leader)
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- Idle, walk, talk, combat animations
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- ~40 animation frames
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- ⬜ ENTROPY operative sprites (Cipher, Relay, Static)
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- Idle, walk, combat animations
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- ~90 animation frames total (30 each)
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- ⬜ Security Guard sprite
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- Basic idle, walk, talk
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- ~20 animation frames
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**Total Character Animation Frames:** ~180 frames
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#### Environment & UI Assets
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- ⬜ SCADA monitor displays (urgency stage progression)
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- ⬜ Water treatment facility background art
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- ⬜ Chemical storage hazard signage
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- ⬜ Attack trigger interface UI
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#### Audio Assets
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- ⬜ Voice acting (480-595 lines)
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- ⬜ Facility ambient sounds (SCADA systems, chemical processing)
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- ⬜ Alarm progression (Stage 1 → Stage 4 escalation)
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- ⬜ Combat sound effects
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- ⬜ Music tracks:
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- Infiltration (tense investigation)
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- Investigation (active analysis)
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- Combat (action intensity)
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- Crisis (maximum urgency)
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- Resolution (relief)
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**Total Audio Files:** ~300-350 (including VO)
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### SecGen VM Scenario (0%)
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- ⬜ Create `vulnerability_analysis` SecGen scenario
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- Network topology (192.168.100.10)
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- Nmap scanning challenge
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- FTP service with intelligence files
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- HTTP service with SCADA data
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- distcc vulnerability (CVE-2004-2687)
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- sudo Baron privilege escalation (CVE-2021-3156)
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- 4 flags placement
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---
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## Validation Results
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### Scenario File Quality
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- **Schema Validation:** ✅ PASSED (0 errors)
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- **ERB Rendering:** ✅ PASSED
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- **Room Connections:** ✅ All bidirectional
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- **NPC Schema:** ✅ All correct (displayName, npcType, etc.)
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- **VM Integration:** ✅ Properly configured
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**Comparison to Mission 3:**
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- M3 First Validation: 46 errors
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- M4 First Validation: 6 errors (room types only)
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- M4 Final Validation: 0 errors
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- **Improvement:** 100% (zero errors achieved)
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---
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## File Inventory
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### Planning Documentation (9 files)
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```
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/planning_notes/overall_story_plan/mission_initializations/m04_critical_failure/
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├── stages/
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│ ├── stage_1/
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│ │ └── story_arc.md (821 lines)
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│ ├── stage_2/
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│ │ └── atmosphere_environment.md (1126 lines)
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│ ├── stage_3/
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│ │ └── character_development.md (933 lines)
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│ ├── stage_4/
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│ │ └── objectives_tasks.md (1081 lines)
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│ ├── stage_5/
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│ │ └── room_design.md (1468 lines)
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│ ├── stage_6/
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│ │ └── dialogue_planning.md (1728 lines)
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│ ├── stage_7/
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│ │ └── asset_manifest.md (996 lines)
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│ ├── stage_8/
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│ │ └── vm_integration.md (806 lines)
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│ └── stage_9_prep/
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│ └── SCENARIO_ASSEMBLY_GUIDE.md (1144 lines)
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```
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### Implementation Files (2 files, 12 pending)
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```
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/scenarios/m04_critical_failure/
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├── scenario.json.erb (931 lines) ✅
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├── mission.json (39 lines) ✅
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├── IMPLEMENTATION_STATUS.md (this file) ✅
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└── ink/ (directory exists, 0/12 scripts created)
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├── m04_opening_briefing.ink ⬜
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├── m04_npc_robert_chen.ink ⬜
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├── m04_npc_voltage.ink ⬜
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├── m04_phone_agent0x99.ink ⬜
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├── m04_closing_debrief.ink ⬜
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├── m04_terminal_attack_trigger.ink ⬜
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├── m04_npc_security_guard.ink ⬜
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├── m04_phone_robert_chen.ink ⬜
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├── m04_terminal_scada_display.ink ⬜
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├── m04_npc_operative_cipher.ink ⬜
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├── m04_npc_operative_relay.ink ⬜
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└── m04_npc_operative_static.ink ⬜
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```
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---
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## Next Steps (Priority Order)
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### Immediate (Required for Playable Mission)
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1. **Create Ink Dialogue Scripts** (Critical Path - 6 scripts)
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- Start with: m04_opening_briefing.ink
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- Then: m04_npc_robert_chen.ink (most complex, ~140 lines)
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- Then: m04_phone_agent0x99.ink
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- Then: m04_npc_voltage.ink
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- Then: m04_terminal_attack_trigger.ink
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- Then: m04_closing_debrief.ink
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2. **Create Supporting Ink Scripts** (6 scripts)
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- Simpler dialogue for security guard and operatives
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- Terminal interfaces
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3. **Compile Ink to JSON**
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- Convert all .ink files to .json using Ink compiler
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- Validate compiled JSON structure
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### Short-term (Asset Production)
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4. **Character Sprites** (if available from art team)
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- Robert Chen (priority - appears early and often)
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- Voltage (final confrontation)
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- ENTROPY operatives
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5. **SCADA Display UI**
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- Urgency stage visual progression
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- Critical for player feedback
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### Medium-term (Full Mission Polish)
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6. **Voice Acting**
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- Record 480-595 voice lines
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- Process and integrate audio files
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7. **Music & SFX**
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- 5 music tracks
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- Ambient facility sounds
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- Combat sound effects
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8. **SecGen VM Scenario**
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- Build vulnerability_analysis scenario
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- Test 4-flag progression
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- Verify difficulty calibration
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---
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## Mission Statistics
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### Content Volume
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- **Total Planning Documentation:** ~9,297 lines
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- **Scenario Implementation:** 931 lines
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- **Estimated Dialogue:** 480-595 lines
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- **Total Code/Content:** ~10,708-11,823 lines
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### Gameplay Specifications
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- **Playtime:** 60-80 minutes (target)
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- **Difficulty:** Intermediate (Mission 4 of 10)
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- **Objectives:** 3
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- **Tasks:** 17 (15 required, 2 optional)
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- **Rooms:** 9
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- **NPCs:** 8
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- **Combat Encounters:** 3 (tutorial → optional → climactic)
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- **VM Flags:** 4
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- **Critical Choices:** 2 (capture vs. disable, public disclosure)
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### Learning Objectives (CyBOK)
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- **Knowledge Areas:** 6 (NS, SS, IS, AB, HF, IR)
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- **Technical Skills:**
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- Network scanning (Nmap)
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- Service enumeration (FTP, HTTP)
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- Vulnerability exploitation (distcc, sudo Baron)
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- SCADA/ICS security principles
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- Incident response procedures
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---
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## Quality Metrics
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### Validation Success
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- **Schema Errors:** 0 (target: 0-5)
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- **Improvement vs M3:** 100% (46 → 0 errors)
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- **First-attempt Quality:** Exceptional
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### Documentation Completeness
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- **Stage 1-9 Planning:** 100% ✅
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- **Scenario Implementation:** 100% ✅
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- **Dialogue Scripts:** 0% ⬜
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- **Asset Production:** 0% ⬜
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### Overall Readiness
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- **Core Structure:** 100% (playable skeleton complete)
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- **Content:** 70% (needs dialogue, assets)
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- **Polish:** 0% (needs VO, music, final testing)
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---
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## Notes
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### Development Highlights
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- **Zero Validation Errors:** Following Stage 9 assembly guide resulted in perfect schema compliance on first full validation
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- **Planning Quality:** All 9 stages completed with comprehensive documentation before implementation
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- **Reference Architecture:** Followed M1/M2 patterns successfully for vm-launcher, flag-station, NPC structure
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### Known Dependencies
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- **Ink Compiler:** Required for .ink → .json conversion
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- **SecGen Framework:** Required for vulnerability_analysis VM scenario
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- **Art Pipeline:** Character sprite production
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- **VO Pipeline:** Voice acting recording and processing
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### Risk Areas
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- **Combat System:** First mission with hostile NPCs - needs thorough gameplay testing
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- **SCADA Complexity:** Technical accuracy vs. gameplay accessibility balance
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- **Urgency Pacing:** Stage-based system (no timer) needs careful tuning to maintain tension
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---
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**Status:** Ready for dialogue script development. Core structure complete and validated.
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