Update IMPLEMENTATION_STATUS.md - Ink compilation complete (90%)

- Updated status from 85% to 90% (dialogue + compilation complete)
- Added compilation status: All 12 files compile successfully (0 errors, 1 warning)
- Updated file inventory to show all 26 files (12 .ink + 12 .json + 2 config)
- Added development highlights about Ink compilation process
- Updated next steps: compilation complete, testing is next priority

Mission 4 now at 90% completion with all dialogue scripts created and compiled to JSON.
This commit is contained in:
Z. Cliffe Schreuders
2026-01-14 09:46:33 +00:00
parent 1348dde909
commit 569ff33224

View File

@@ -1,14 +1,14 @@
# Mission 4: "Critical Failure" - Implementation Status
**Mission ID:** m04_critical_failure
**Last Updated:** 2025-12-28
**Current Status:** Dialogue Implementation Complete (85%)
**Last Updated:** 2025-12-29
**Current Status:** Dialogue & Compilation Complete (90%)
---
## Overall Progress: 85% Complete
## Overall Progress: 90% Complete
### ✅ Completed (85%)
### ✅ Completed (90%)
#### Planning Documentation (100% - Stages 1-9)
-**Stage 1:** Narrative Structure (`stages/stage_1/story_arc.md` - 821 lines)
@@ -38,7 +38,7 @@
- SecGen scenario: vulnerability_analysis
- 6 CyBOK knowledge areas mapped
#### Ink Dialogue Scripts (100% - 12 scripts complete)
#### Ink Dialogue Scripts (100% - 12 scripts complete, compiled to JSON)
#### Critical Path Scripts (6/6) ✅
1.`ink/m04_opening_briefing.ink` (326 lines)
@@ -97,10 +97,11 @@
- Final battle backup, The Architect intelligence
**Total Dialogue Lines:** 3,547 lines across all 12 scripts
**Compilation Status:** ✅ All 12 files compile successfully to JSON (0 errors, 1 minor warning)
---
## 🚧 In Progress / Not Started (15%)
## 🚧 In Progress / Not Started (10%)
### Asset Production (0%)
@@ -198,25 +199,37 @@
│ └── SCENARIO_ASSEMBLY_GUIDE.md (1144 lines)
```
### Implementation Files (2 files, 12 pending)
### Implementation Files (26 files)
```
/scenarios/m04_critical_failure/
├── scenario.json.erb (931 lines) ✅
├── mission.json (39 lines) ✅
├── IMPLEMENTATION_STATUS.md (this file) ✅
└── ink/ (directory exists, 0/12 scripts created)
├── m04_opening_briefing.ink
├── m04_npc_robert_chen.ink ⬜
├── m04_npc_voltage.ink ⬜
├── m04_phone_agent0x99.ink ⬜
├── m04_closing_debrief.ink ⬜
├── m04_terminal_attack_trigger.ink ⬜
├── m04_npc_security_guard.ink ⬜
├── m04_phone_robert_chen.ink ⬜
├── m04_terminal_scada_display.ink ⬜
├── m04_npc_operative_cipher.ink ⬜
├── m04_npc_operative_relay.ink ⬜
── m04_npc_operative_static.ink ⬜
└── ink/
├── m04_opening_briefing.ink (326 lines) ✅
├── m04_opening_briefing.json ✅
├── m04_npc_robert_chen.ink (635 lines) ✅
├── m04_npc_robert_chen.json ✅
├── m04_npc_voltage.ink (417 lines) ✅
├── m04_npc_voltage.json ✅
├── m04_phone_agent0x99.ink (510 lines) ✅
├── m04_phone_agent0x99.json ✅
├── m04_closing_debrief.ink (375 lines) ✅
├── m04_closing_debrief.json ✅
├── m04_terminal_attack_trigger.ink (369 lines) ✅
── m04_terminal_attack_trigger.json ✅
├── m04_npc_security_guard.ink (170 lines) ✅
├── m04_npc_security_guard.json ✅
├── m04_phone_robert_chen.ink (194 lines) ✅
├── m04_phone_robert_chen.json ✅
├── m04_terminal_scada_display.ink (217 lines) ✅
├── m04_terminal_scada_display.json ✅
├── m04_npc_operative_cipher.ink (167 lines) ✅
├── m04_npc_operative_cipher.json ✅
├── m04_npc_operative_relay.ink (162 lines) ✅
├── m04_npc_operative_relay.json ✅
├── m04_npc_operative_static.ink (166 lines) ✅
└── m04_npc_operative_static.json ✅
```
---
@@ -229,10 +242,15 @@
- Critical path: 6/6 complete
- Supporting: 6/6 complete
2. **Compile Ink to JSON** (Next Priority)
- Convert all .ink files to .json using Ink compiler
- Validate compiled JSON structure
- Test dialogue flow in game engine
2. **Compile Ink to JSON** COMPLETE
- All 12 .ink files compiled to .json successfully
- 0 compilation errors (1 style warning in security_guard.ink)
- JSON files generated and ready for game engine integration
3. **Test Dialogue in Game Engine** (Next Priority)
- Load mission in Break Escape
- Verify dialogue flow and branching
- Test variable systems (trust, confidence, leverage)
### Short-term (Asset Production)
4. **Character Sprites** (if available from art team)
@@ -306,7 +324,7 @@
### Overall Readiness
- **Core Structure:** 100% (scenario.json.erb validated)
- **Content:** 85% (dialogue complete, needs assets)
- **Content:** 90% (dialogue created & compiled, needs assets)
- **Polish:** 0% (needs VO, music, final testing)
---
@@ -319,6 +337,9 @@
- **Reference Architecture:** Followed M1/M2 patterns successfully for vm-launcher, flag-station, NPC structure
- **Dialogue Completeness:** All 12 Ink scripts created (3,547 lines), exceeding initial estimates by 735%
- **Branching Complexity:** Multi-variable dialogue systems (trust, confidence, leverage) with ~40+ unique conversation paths
- **Ink Compilation:** All 12 files compile successfully with 0 errors after systematic syntax fixes
- Fixed: EXTERNAL vs VAR declarations, multi-branch conditionals, missing start knots, bullet point syntax
- Result: 12/12 JSON files generated and ready for game engine
### Known Dependencies
- **Ink Compiler:** Required for .ink → .json conversion
@@ -333,4 +354,4 @@
---
**Status:** Dialogue implementation complete. Ready for Ink compilation and asset production. Core mission playable pending JSON compilation.
**Status:** Dialogue implementation & compilation complete. All 12 Ink files successfully compiled to JSON. Core mission ready for engine testing. Awaiting asset production (sprites, VO, music) for full polish.