Commit Graph

736 Commits

Author SHA1 Message Date
Z. Cliffe Schreuders
18264a545b Add Mission 5 Stage 7: Complete Ink Scripting (2,298 lines)
Created 9 comprehensive Ink dialogue scripts:
- Opening briefing (Agent 0x99 interactive cutscene)
- Patricia Morgan (CSO mission handler)
- Kevin Park (IT admin, badge cloning)
- Dr. Sarah Chen (Project Heisenberg lead)
- Lisa Park (marketing, office observer)
- Agent 0x99 phone support (11 event triggers)
- Drop-site terminal (4 VM flags)
- Torres confrontation (5 ending paths)
- Closing debrief (reflects all choices)

Key Features:
- 125 knots, 141 player choices
- Implements "evil radicals" design philosophy
- Torres shows cognitive dissonance (radicalized 3 months)
- 5 endings: Turn, Arrest, Combat (lethal/non-lethal), Public Exposure
- Full campaign variable tracking for M6-M10
- Evidence-gated confrontation (evidence_level >= 4)
- Hub pattern NPCs with influence/trust systems
- 22 event-triggered responses

Ready for: Ink compilation and Stage 8 (Review)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
5c680db7d5 Update Mission 5 design philosophy: ENTROPY as evil radicals
Changes:
- Add Stage 3: Moral Choices with arrest/combat options
- Update Stage 0: Torres knows about casualties, radicalized with extremist ideology (3 months)
- Update Stage 2: Torres is radicalized recruit showing cognitive dissonance, not victim
- Update Mission Summary: 5 endings including arrest and combat (lethal/non-lethal)

Design Philosophy Changes:
- ENTROPY clearly evil radicals (accelerationist extremism)
- Torres radicalized but only 3 months in - can be de-radicalized
- Player has arrest/combat/turn options when confronting ENTROPY agents
- New recruits can be saved before full radicalization
- Maintains player agency across all moral choices
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
bd3246865c Add Mission 5 Planning Summary & Implementation Guide
Comprehensive consolidation of all planning stages (0, 1, 2, 4, 5, 6):
- Executive summary with core gameplay loop
- Planning documentation index with key content from each stage
- Character profiles (Torres, Patricia, Chen, Kevin, Lisa, Agent 0x99)
- Technical implementation guide (60+ global variables, Ink tags)
- Complete NPC dialogue structure examples
- Campaign integration (4 ending paths, M6-M10 impact)
- Success metrics (S/A/B/C ranks with requirements)
- Design philosophy and unique features

Total planning: 5,632 lines across 6 stages
Ready for Stage 7 (Ink Scripting) and Stage 9 (Assembly)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
23cfb7dc71 Add Mission 5 Stage 6 - LORE Fragments design
- 4 LORE fragments: 3 evidence documents + 1 technical context
- Fragment 1: Recruiting pamphlet (22 active placements, recruitment methodology)
- Fragment 2: Architect's protocol (12-40 casualties, $68M foreign sales)
- Fragment 3: Heisenberg specs (technical context, 247 facilities)
- Fragment 4: Target database (47 profiled targets, Torres as QD-001)
- Complete metadata with variable tracking
- Debrief integration for LORE acknowledgment
- Progressive revelation flow design
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
c90318f6fa Add Mission 5 Stage 4 - Player Objectives Design
- 3 Objectives, 8 Aims, 32 Tasks (24 required, 8 optional)
- VM integration: 4 flags mapped to specific tasks
- Success ranks: S/A/B/C with clear criteria
- Evidence level tracking determines confrontation options
- Ink tag implementation examples for task completion
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
9777695d81 Add Mission 5 Stage 5 - Complete room layout design (1,562 lines)
- 11 rooms: Hub-and-spoke design for investigation mission
- Progressive unlocking: 5 unlock stages based on evidence gathering
- Lock variety: 5 types (PIN/Key/RFID/Password/Biometric)
- All 32 tasks mapped to specific room locations
- Hybrid architecture: VM terminal + drop-site in server room
- Evidence correlation: Conference room evidence board
- Backtracking: 4 required, 2 optional moments
- Environmental storytelling: Torres' office tells tragedy
- Complete technical validation and design notes
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
6fda1e3251 Add Mission 5 Stage 2 - Atmosphere & Environment Design
Created comprehensive atmospheric design for corporate investigation mission:

TONE & ATMOSPHERE:
- Corporate noir thriller with mounting moral complexity
- Tense investigation (not high-action, slow-burn)
- Tonal shift: Professional → Empathetic → Moral crisis
- Environmental storytelling through objects and spaces

QUANTUM DYNAMICS CORPORATION:
- Modern Bay Area tech campus (450 employees, 5 floors)
- Aesthetic: Clean minimalist + high-tech research + defense contractor security
- Color palette: Cool blues/whites (sterile), warm woods (corporate friendly)
- Sensory details: Server hum, badge beeps, nervous energy, forced normalcy

TIME & PACING:
- Wednesday afternoon: Mission start, interviews available
- Wednesday night: Empty building, free exploration
- Friday night: Final exfiltration trap scenario
- Environmental progression mirrors moral weight

ROOM-SPECIFIC ATMOSPHERES:
- Corporate lobby: Professional surveillance, unwelcoming
- Patricia's office: Frustrated competence, investigation chaos
- Engineering wing: Nervous productivity, team strain
- Torres' office: **CRITICAL** Quiet desperation
  * Family photos, medical bills ($380K visible), children's drawings
  * 'Get well soon Mommy' with hearts, 'Best Dad' caption
  * Half-finished coffee, expired parking permit (sold car)
  * This space makes player feel terrible about investigation
- Server room: Surveillance thriller, digital battlefield
- Conference room: War room, evidence mounting

CHARACTER ATMOSPHERE & VOICES:

DAVID TORRES (Manipulated Insider - NOT typical ENTROPY villain):
- Age 38, Hispanic, thin from stress, constantly adjusts wedding ring
- Voice: Intelligent/technical, exhausted, defensive → breaks easily
- Physical tells: Removes glasses, adjusts ring, long pauses
- Confrontation tone: Horror and disbelief (NOT evil monologue)
- Can be turned, feels genuine remorse
- Dialogue: 'What did I do for them? What did I do?'

THE RECRUITER (True ENTROPY Villain - Unseen):
- Actual true believer, professional manipulator
- Calculated recruitment, identified Torres' vulnerability
- Communications show methodical exploitation
- Goes dark after Torres compromised

PATRICIA MORGAN (CSO):
- Age 52, former FBI Cyber (15 years), armed, no-nonsense
- Voice: Direct law enforcement style, frustrated, defensive about team
- 'God. That's how they get people.'

DR. SARAH CHEN (Team Lead):
- Age 41, maternal toward team, guilty about missing signs
- Defensive → Accepting progression
- 'If David did this... those soldiers. Their lives. God.'

SUPPORTING CAST:
- Lisa Rodriguez: Sympathetic friend, emotional context provider
- Marcus Webb: IT manager, guilty about security gaps
- Kevin Tran: Junior engineer, idolizes Torres ('He's a good person')
- Michael Park: RED HERRING (affair, not espionage)
- Dr. Amara Johnson: RED HERRING (legitimate collaboration)

5 KEY EMOTIONAL MOMENTS:
1. Medical bills discovery: $380K, insurance denials, family photo
2. Torres' journal: 8 months of moral descent in real-time
3. Confrontation revelation: Torres realizes 'journalists' are foreign intel
4. Children's drawings: Innocence amid tragedy
5. The choice: No good options (justice vs. mercy)

ENVIRONMENTAL STORYTELLING:
- Torres' desk items tell complete story (coffee, USB, parking permit, photos)
- Engineering whiteboard shows isolation (missed meetings, unanswered questions)
- Server room evidence (fingerprints, blind spots, Friday logs)
- Corporate sterility vs. personal tragedy contrast

ATMOSPHERIC PROGRESSION:
- Act 1: Professional investigator (clean, cooperative, satisfying)
- Act 2: Humanization (complexity, empathy, uncertainty)
- Act 3: Moral weight (impossible decisions, professional detachment gone)

Document: 350+ lines defining complete sensory framework, character voices,
and emotional progression for investigation thriller atmosphere.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
5e63c0acb5 Add Mission 5 Stage 1 - Complete narrative structure (1,378 lines)
Created comprehensive 3-act structure for 'Insider Trading' investigation mission:

ACT 1: THE CORPORATE INFILTRATION (20-25 min)
- Arrival at Quantum Dynamics as security consultant
- Meet CSO Patricia Morgan, receive investigation brief
- Review security logs, narrow 8 suspects to 3
- First NPC interactions (Lisa Rodriguez provides Torres background)
- Discovery of Bludit server (Torres' personal blog = ENTROPY comms)

ACT 2: THE INVESTIGATION (35-45 min)
- VM Challenge: Bludit CMS exploitation (CVE-2019-16113)
  * Flag 1: Recruitment timeline, $45K payments received
  * Flag 2: Digital Vanguard server IPs, exfiltration proof
  * Flag 3: File manifest (3.1 TB / 4.2 TB stolen)
  * Flag 4: The Architect's approval message (foreign sales)
- Employee interviews: Chen, Park, Johnson, Kevin (eliminate red herrings)
- Physical evidence: Medical bills, Torres' journal, encrypted USB
- Evidence correlation: Overwhelming proof Torres is insider
- Moral complexity established: Sympathetic motivation (Elena's cancer)

ACT 3: THE CONFRONTATION & CHOICE (15-20 min)
- Confront Torres with evidence (approach varies by player)
- Reveal ENTROPY's deception ('journalists' = Chinese MSS/Russian GRU)
- Torres' breakdown: Realizes 12-40 intelligence officers will die
- CRITICAL CHOICE (4 distinct paths):
  * A. Turn Torres into double agent (family saved, ongoing intel for M6-M10)
  * B. Arrest Torres (justice, Elena dies, children orphaned, limited intel)
  * C. Sympathetic release (family escapes, player misconduct, partial failure)
  * D. Public exposure (ENTROPY disrupted, Quantum Dynamics destroyed, 450 jobs lost)
- Prevent final data exfiltration (varies by choice)
- Secure remaining Project Heisenberg data

CLOSING DEBRIEF (5-7 min)
- Tracks ACTUAL player actions (60+ variables)
- NO vague 'approach' labels, only specific discoveries
- Choice consequences revealed (Elena's fate, Torres' cooperation, ENTROPY network)
- ENTROPY business model revealed: Criminal corporation with SLAs
  * Insider Threat Initiative: Talent acquisition ($15K per placement)
  * Digital Vanguard: Technical analysis infrastructure
  * Zero Day Syndicate: Weaponization and sales
  * Crypto Anarchists: Payment processing
- HashChain Exchange foreshadowed (sets up M6)
- The Architect pattern: 4th mention across campaign

CONCRETE STAKES ESTABLISHED:
- Operation Schrödinger: 4.2 TB quantum cryptography theft
- 12-40 intelligence officers will die if data reaches foreign governments
- Elena Torres: Stage 3 cancer, $380K treatment, 60% survival with treatment
- Children: Sofia (11), Miguel (8) - family photos/drawings shown
- $45-70 million ENTROPY revenue from foreign sales
- 450 Quantum Dynamics employees (jobs at risk)

MORAL COMPLEXITY:
- Torres is sympathetic: Desperate to save wife, manipulated by ENTROPY
- Journal shows moral descent (8 months of gradual compromise)
- No 'right' answer: All choices have severe consequences
- Family vs. national security, justice vs. mercy, transparency vs. secrecy

CAMPAIGN INTEGRATION:
- If Torres turned: Intelligence asset through M10 finale
- 22 other Insider Threat Initiative placements revealed
- Links M4 (infrastructure attacks) to M6 (crypto tracking)
- Task Force Null investigation advances

Document includes complete variable tracking system (60+ variables),
detailed beat-by-beat structure, and specific implementation notes.

Ready for Stage 2: Atmosphere & Environment Design.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
c50fab400e Add Mission 5 Stage 0 initialization - Insider Trading
Created comprehensive initialization document with SPECIFIC ENTROPY threat details:

TARGET:
- Quantum Dynamics Corporation (quantum computing research)
- 450 employees, DoD/DARPA contracts
- Post-quantum cryptography for military applications

SPECIFIC STOLEN DATA (Project Heisenberg):
- Quantum Key Distribution military specs (847 pages, classified)
- 14 zero-day vulnerabilities in competitor products
- DoD deployment database (247 facilities, schedules, network topology)
- Cryptographic key material and test data
- Total: 4.2 TB across 18,000 files (73% exfiltrated)

CONCRETE CONSEQUENCES IF ENTROPY SUCCEEDS:
- $4.2 billion DoD quantum crypto program wasted
- 12-40 intelligence officers at risk (retroactive decryption)
- 247 military facilities vulnerable during installations
- 5-year quantum supremacy advantage to China/Russia
- US quantum computing industry reputation destroyed

THE INSIDER - David Torres:
- Senior Cryptography Engineer, PhD from Stanford
- $180K medical debt (wife Elena has Stage 3 cancer)
- Recruited 8 months ago by Insider Threat Initiative
- Paid $45K so far, promised $200K total
- Exfiltration method: Steganography in training videos → YouTube
- Believes he's helping 'journalists expose military-industrial complex'
- Morally conflicted, can be turned if shown ENTROPY's true plan

ENTROPY 4-PHASE PLAN:
1. Exfiltration (current) - 73% complete via Torres
2. Analysis (2 weeks) - Digital Vanguard weaponizes research
3. Distribution (4 weeks) - Zero Day Syndicate sells to China/Russia/Iran
4. Deployment (12 weeks) - Decrypt DoD comms, attack facilities

CROSS-CELL COORDINATION (First Business Model Mission):
- Insider Threat Initiative: Recruitment ($15K per placement)
- Digital Vanguard: Technical analysis & infrastructure
- Zero Day Syndicate: Exploit weaponization & sales
- Crypto Anarchists: Payment processing
- Expected revenue: $45-70 million USD split across cells

INVESTIGATION STRUCTURE:
- 8-10 employee NPCs to interview
- Evidence correlation puzzle (logs, access records, financials)
- Non-combat resolution (dialogue-driven confrontation)
- Bludit CMS exploitation (CVE-2019-16113) for digital evidence

MORAL COMPLEXITY:
- Turn Torres into double agent (saves wife, provides intel for M6-M10)
- Arrest Torres (justice, but wife likely dies, limited intel)
- Sympathize and release (saves family, endangers national security)
- Expose everything publicly (disrupts ENTROPY but destroys company)

CAMPAIGN IMPACT:
- If turned: Torres provides intelligence through M10 finale
- Reveals ENTROPY operates as criminal corporation with service contracts
- Sets up M6 financial tracking, M8 insider threat patterns
- Human cost in M7 if data sold to foreign governments

Educational focus: Human Factors (insider threats), Web Security (CMS exploitation),
Security Operations (forensic investigation), Systems Security (privilege escalation)

Document: 600+ lines detailing specific operational plans, consequences, and NPCs.
Mission ready for Stage 1 narrative structure development.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
6ac3495186 Add comprehensive solution guide for Mission 4
Created detailed walkthrough documentation (15,500+ words) covering:
- Critical path walkthrough with all 4 phases
- VM attack chain with complete exploit sequence
- Combat encounter strategies for all 4 operatives
- Attack vector disabling procedures
- Voltage confrontation decision matrix
- Optimal S-rank solution path (~70 min)
- Variable tracking reference (47 global + dialogue vars)
- Troubleshooting guide for common issues
- CyBOK educational objectives mapping
- Speedrun strategies (~45 min minimum)
- Completion checklist (15 required + 2 optional tasks)
- Story continuity connections to M3 and future missions

Ready for QA testing and player reference.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
569ff33224 Update IMPLEMENTATION_STATUS.md - Ink compilation complete (90%)
- Updated status from 85% to 90% (dialogue + compilation complete)
- Added compilation status: All 12 files compile successfully (0 errors, 1 warning)
- Updated file inventory to show all 26 files (12 .ink + 12 .json + 2 config)
- Added development highlights about Ink compilation process
- Updated next steps: compilation complete, testing is next priority

Mission 4 now at 90% completion with all dialogue scripts created and compiled to JSON.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
1348dde909 Fix final Ink compilation errors - all 12 files compile successfully
- Added missing start knots to m04_phone_agent0x99.ink, m04_terminal_scada_display.ink
- Fixed multi-branch conditionals in m04_phone_agent0x99.ink (navigation_help)
- Fixed multi-branch conditional in m04_terminal_attack_trigger.ink (trigger status display)
- Replaced dash bullets with bullet points (•) in m04_terminal_scada_display.ink to avoid Ink syntax conflicts
- Fixed urgency_stage conditional in m04_terminal_scada_display.ink (terminal_exit)

All 12 dialogue scripts now compile to JSON successfully:
✓ m04_opening_briefing.ink
✓ m04_npc_robert_chen.ink
✓ m04_npc_security_guard.ink
✓ m04_phone_agent0x99.ink
✓ m04_phone_robert_chen.ink
✓ m04_terminal_scada_display.ink
✓ m04_npc_operative_cipher.ink
✓ m04_npc_operative_relay.ink
✓ m04_npc_operative_static.ink
✓ m04_npc_voltage.ink
✓ m04_terminal_attack_trigger.ink
✓ m04_closing_debrief.ink

Dialogue implementation: 100% complete (3,547 lines)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
a780c8993a Fix Ink compilation errors (part 3 - final)
Fixed remaining conditional syntax errors across all files:
- Converted all multi-branch conditionals to separate blocks
- Added missing start knot to phone_robert_chen.ink
- Fixed nested conditional logic in terminals and NPCs

Scripts now compile with minimal errors.

Remaining: 5 minor conditional errors to fix
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
9ba64bea5b Fix Ink compilation errors (part 2)
Continued fixing conditional syntax and EXTERNAL/VAR issues:

- Converted all EXTERNAL declarations to proper VARs
- Fixed multi-branch conditionals to use separate blocks
- Replaced remaining -> END statements with #exit_conversation
- Fixed inline conditional syntax in terminal SCADA display

Files updated:
- m04_npc_robert_chen.ink
- m04_phone_agent0x99.ink
- m04_phone_robert_chen.ink
- m04_terminal_attack_trigger.ink
- m04_terminal_scada_display.ink
- m04_closing_debrief.ink

Remaining: 7 conditional syntax errors to fix
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
441f0fc7a9 Fix Ink compilation errors (part 1)
- Add missing VAR declarations
- Replace EXTERNAL declarations with proper VARs
- Fix conditional syntax (add proper else clauses)
- Replace -> END with #exit_conversation and loop to start
- Add start knots to operative dialogue files

Files fixed:
- m04_opening_briefing.ink
- m04_npc_operative_cipher.ink
- m04_npc_operative_relay.ink
- m04_npc_operative_static.ink
- m04_npc_voltage.ink (partial)

Remaining to fix:
- m04_npc_robert_chen.ink
- m04_phone_agent0x99.ink
- m04_phone_robert_chen.ink
- m04_terminal_attack_trigger.ink
- m04_terminal_scada_display.ink
- m04_closing_debrief.ink
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
2cf4005700 Update IMPLEMENTATION_STATUS.md - Dialogue Implementation Complete
Updated Mission 4 status to reflect completion of all dialogue scripts:

Progress: 70% → 85% complete

Completed Work:
- All 12 Ink dialogue scripts created (3,547 lines total)
- Critical path scripts: 6/6 complete
- Supporting scripts: 6/6 complete
- Line count exceeded initial estimates by 735%

Key Scripts:
- Opening briefing (326 lines)
- Robert Chen multi-stage conversation (635 lines)
- Voltage confrontation (417 lines)
- Agent 0x99 phone support (510 lines)
- Closing debrief (375 lines)
- Attack trigger terminal (369 lines)
- 6 supporting scripts (915 lines combined)

Next Priorities:
1. Compile Ink to JSON using Ink compiler
2. Test dialogue flow in game engine
3. Asset production (sprites, VO, music)
4. SecGen VM scenario creation

Status: Ready for Ink compilation. Core mission playable pending JSON.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
96a2d81e0a Add supporting dialogue scripts for Mission 4
Created 6 supporting Ink scripts completing the dialogue system:

1. m04_npc_security_guard.ink (155 lines)
   - Entry checkpoint dialogue with social engineering options
   - Credentials verification, smooth talk, or stealth paths
   - Tutorial for cover identity maintenance

2. m04_phone_robert_chen.ink (176 lines)
   - SCADA technical support (available after ally status)
   - Dosing systems explanation and safe disabling guidance
   - Priority guidance and urgency assessment
   - Emergency call if attack triggered

3. m04_terminal_scada_display.ink (196 lines)
   - SCADA monitoring terminal interface
   - Chemical dosing parameters display (urgency-based)
   - System alerts and network status
   - Anomaly detection and investigation (Task 1.4)

4. m04_npc_operative_cipher.ink (143 lines)
   - Combat encounter with Operative #1 (Treatment Floor)
   - Radio alert system and team coordination
   - Optional surrender/interrogation paths

5. m04_npc_operative_relay.ink (140 lines)
   - Combat encounter with Operative #2 (Chemical Storage)
   - Master keycard and bypass device intel
   - Optional surrender/interrogation paths

6. m04_npc_operative_static.ink (149 lines)
   - Combat encounter with Operative #3 (Voltage support)
   - Final battle backup for Voltage
   - The Architect intelligence via interrogation

All 12 dialogue scripts now complete (959 total estimated lines).
Ready for Ink compilation to JSON.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
055c6ebd89 Add closing debrief dialogue script for Mission 4
Created m04_closing_debrief.ink (327 lines) - mission wrap-up conversation
with Agent 0x99 featuring Task Force Null revelation and disclosure choice.

Key features:
- Mission outcome report (attack status, Voltage status)
- Intelligence analysis (Critical Mass + Social Fabric coordination)
- The Architect revelation and multi-city threat
- Task Force Null formation and player assignment
- Public disclosure choice (full/quiet/partial)
- Consequence explanation for each choice
- Robert Chen farewell based on trust level
- Mission completion and campaign progression

Implements dialogue planning from Stage 6 for closing debrief.
All 6 critical path scripts now complete.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
0a213670cd Add attack trigger terminal dialogue script for Mission 4
Created m04_terminal_attack_trigger.ink (370 lines) - ENTROPY command laptop
interface for disabling attack mechanisms in maintenance wing.

Key features:
- Three-vector attack status display (physical, SCADA, trigger)
- Methodical disabling sequence for remote trigger
- Safe disabling steps (command channel, fail-safe, manual trigger)
- Attack status tracking (attack_vectors_disabled counter)
- Operation intelligence files access (The Architect references)
- Success confirmation when all vectors neutralized

Terminal UI format with system messages and command sequences.
Critical path script 5 of 6 complete.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
92942b2a21 Add Voltage confrontation dialogue script for Mission 4
Created m04_npc_voltage.ink (374 lines) - climactic antagonist encounter
with Critical Mass leader featuring complex branching outcomes.

Key features:
- Voltage leverage system (active trigger vs. disabled)
- Player choice: capture risky vs. disable safe
- Negotiation paths with ideology explanation
- Combat difficulty based on player priority
- Multiple outcomes (capture, escape, emergency trigger)
- The Architect intelligence revelation
- OptiGrid Solutions multi-site threat hint

Implements dialogue planning from Stage 6 for Voltage confrontation.
Critical path script 4 of 6 complete.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
7a69835e14 Add Agent 0x99 phone support dialogue script for Mission 4
Created m04_phone_agent0x99.ink (510 lines) - strategic guidance system
providing event-triggered phone support throughout the mission.

Key features:
- Handler confidence tracking (0-100) affecting dialogue tone
- Event-triggered conversations (server room, attack identified)
- Adaptive guidance based on player progress and choices
- Player-initiated help system (priorities, intel, tactical hints)
- Voltage capture vs. speed guidance for final phase
- Multi-stage mission progression support

Implements dialogue planning from Stage 6 for Agent 0x99 phone contact.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
fe4ff43518 Create Robert Chen Ink dialogue script (Mission 4)
Complete multi-stage conversation system for facility manager:
- 402 lines with extensive branching dialogue
- 2 major conversations: initial meeting + SCADA discovery
- Early reveal option (player can reveal mission immediately)
- Forced reveal path (mission revealed during SCADA investigation)
- Trust system tracking (chen_trust_level 0-100)

Key conversation paths:
1. Initial Meeting (Task 1.2):
   - Multiple player approach styles (professional, apologetic, direct)
   - Optional early mission reveal
   - OptiGrid maintenance discussion
   - Provides Level 1 keycard

2. SCADA Anomaly Discovery (Task 1.4):
   - Technical explanation of threat
   - Mission reveal (if not done earlier)
   - Chen becomes ally
   - Suggests server room investigation

Variables tracked:
- chen_trust_level (affects cooperation throughout mission)
- revealed_mission (changes dialogue branches)
- chen_is_ally (activates support features)
- scada_threat_confirmed (objective progression)

Estimated voice lines: 120-140 (Chen's most complex dialogue)

Progress: 2/12 Ink scripts complete (16.7%)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
25661e6c5d Create Mission 4 opening briefing Ink dialogue script
Complete opening briefing with Agent 0x99:
- 241 lines (branching dialogue structure)
- 14 conversation knots with player choices
- Variables: player_approach, handler_trust, combat_ready
- Key information delivery:
  - Critical Mass cell introduction
  - Chemical threat (chlorine weaponization)
  - 240,000 residents at risk
  - 4 hostile operatives (Cipher, Relay, Static, Voltage)
  - EPA auditor cover identity
  - The Architect revelation
  - Combat system introduction

Dialogue branches cover:
- Threat assessment
- ENTROPY ideology
- Combat readiness
- Mission priorities (attack prevention vs. capture)
- Cover identity usage
- Timeline and stakes

Variables track player personality for future dialogue adaptation.

Progress: 1/12 Ink scripts complete (8.3%)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
a931c4180f Add Mission 4 implementation status tracking document
Comprehensive status tracking for M4 development:
- Overall progress: 70% complete
- Planning documentation: 100% (9 stages, ~9,297 lines)
- Core implementation: 100% (scenario.json.erb, mission.json)
- Dialogue scripts: 0% (12 scripts needed)
- Asset production: 0% (sprites, VO, music)

Key achievements:
- 0 validation errors (vs M3's 46)
- Complete room and NPC structure
- VM integration configured
- All objectives and tasks defined

Next steps:
- Create 12 Ink dialogue scripts (~480-595 lines)
- Asset production (sprites, VO, music)
- SecGen VM scenario development
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
8bd2f4dbcf Add Mission 4 metadata file (mission.json)
Mission display information and CyBOK mappings:
- Display name: Critical Failure
- Difficulty: 2 (Intermediate)
- SecGen scenario: vulnerability_analysis
- 6 CyBOK knowledge areas mapped
- Focus: SCADA/ICS security, infrastructure protection, combat

CyBOK areas: NS, SS, IS, AB, HF, IR
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
ae26085f05 Complete Mission 4 'Critical Failure' scenario.json.erb
Created complete scenario file for M4 with:
- 3 objectives, 17 tasks (15 required, 2 optional combat)
- 9 rooms (water treatment facility)
- VM integration (vulnerability_analysis scenario with 4 flags)
- 8 NPCs (Robert Chen + 3 phone NPCs + 4 ENTROPY operatives)
- Complete narrative structure and objects
- 931 lines total

Validation results: 0 errors (vs M3's 46 errors)
- Schema validation: PASSED
- ERB rendering: PASSED
- All room types corrected to match schema
- Bidirectional connections verified

Mission specifications:
- Setting: Pacific Northwest Water Treatment Facility
- Threat: Critical Mass cell weaponizing chlorine dosing
- SCADA investigation with combat encounters
- Cross-cell coordination revealed (Critical Mass + Social Fabric)
- The Architect's larger plan introduced

This completes the scenario implementation phase following all 9 stages
of planning documentation (Stage 1-9 complete).
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
5a93195bf9 Complete Stage 9 scenario assembly guide for Mission 4
Final stage complete with comprehensive assembly instructions:
- Step 0: Reference mission examination (REQUIRED before starting)
- Complete schema requirements checklist (all required fields)
- Mission-specific configuration templates
- All 3 objectives with 18 tasks (detailed JSON examples)
- All 9 rooms configuration patterns
- Critical Server Room VM integration (vm-launcher + flag-station)
- All 8 NPCs with correct properties (displayName, not name)
- ERB helper function usage guide
- JSON structure assembly walkthrough
- 3-tier validation checkpoints (syntax, schema, in-game)
- Final review and polish checklist
- Troubleshooting guide for common issues

Target: 0-5 validation errors (vs M3's 46)
Based on: Stage 9 Prompt Improvements from M3 experience
Includes: All patterns from M1/M2 reference missions

Mission 4 'Critical Failure' - ALL 9 STAGES COMPLETE
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
423730bb36 Complete Stage 8 VM integration and SecGen configuration for Mission 4
- SecGen 'Vulnerability Analysis' scenario selected
- Complete network topology (SCADA backup server simulation)
- 4 flags with educational progression:
  * flag{network_scan_complete} - Nmap reconnaissance
  * flag{ftp_intel_gathered} - Service enumeration, cross-cell intel
  * flag{http_analysis_complete} - Web analysis, attack schedule
  * flag{distcc_exploit_complete} - Exploitation + privesc
- Vulnerability chain: Nmap → FTP/HTTP → distcc RCE → sudo Baron
- VM-launcher and flag-station JSON configurations
- Narrative-technical integration for all 4 challenges
- Intermediate difficulty balancing (30-40 min completion)
- Hint system (3 levels: Robert Chen, Terminal, Agent 0x99)
- Testing checklist and validation criteria
- SecGen scenario.xml structure
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
1f4df7c4d9 Complete Stage 7 asset manifest for Mission 4
- Complete character sprite and animation requirements
- Robert Chen: 30 frames, Voltage: 24 frames, Operatives: 60 frames
- Player combat animations: 24 new frames
- Environment tilesets: 3 sets (industrial, control room, chemical storage)
- Large environmental objects: 15 unique assets
- Furniture and props: 30 objects
- UI elements: 55 components including SCADA interface
- Item icons: 25 unique icons
- Audio: 300-350 total files (ambience, SFX, VO, music)
- Voice acting: 245-295 lines estimated
- Music: 5 original tracks (15-20 minutes)
- Asset production phases and priorities
- Technical specifications for all asset types
- Complete file structure organization
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
42aa74d604 Complete Stage 6 dialogue and Ink script planning for Mission 4
- Complete Ink dialogue structures for all NPCs
- Agent 0x99 briefing and debrief (55-65 lines)
- Robert Chen multi-stage conversations (120-140 lines)
- Voltage confrontation with branching outcomes (35-45 lines)
- Security guard and operatives combat dialogue (35-45 lines)
- Total 245-295 voice acting lines estimated
- Mission variable tracking system (chen_trust_level, voltage_captured, etc.)
- Event emission integration with objectives
- Dialogue choice consequences mapped
- Voice acting recording sessions planned
- Complete knot structure for all conversations
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
7ae370a05b Complete Stage 5 room design and puzzle layout for Mission 4
- Detailed room-by-room specifications (9 rooms total)
- Complete object placement and interaction systems
- Combat space design for all 3 encounters
- Item distribution across all rooms
- Lock and access control systems (tiered keycards)
- NPC positioning and patrol routes
- Multiple approach paths (stealth, social, combat)
- Environmental storytelling in each room
- Room connection map with access requirements
- VM and flag station integration in Server Room
- No traditional puzzles (investigation-focused)
- Supports 60-80 minute playtime target
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
8668377ad8 Create Stage 4 objectives and task structure for Mission 4
- Complete 3-objective structure aligned with 3-act narrative
- Detailed task definitions (18 tasks total: 16 required, 2 optional)
- Task types: enter_room, npc_conversation, custom, submit_flags
- Full VM challenge integration (4 flags with submission tasks)
- Task dependency map and progression logic
- Player choice implementation (capture vs disable, disclosure)
- Success/failure states (no timer-based failure)
- Stage-based urgency integration
- Event system triggers and rewards
- Player guidance system design
- 60-80 minute target playtime structure
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
75787c4568 Create Stage 3 character development for Mission 4
- Complete character profiles for all NPCs
- Robert Chen: Detailed arc from skeptical to ally
- Voltage: Professional antagonist with credible threat
- Three field operatives: Cipher, Relay, Static
- Agent 0x99: Mission-specific support role
- Minor NPCs: Security guard, background employees
- Character relationship dynamics
- NPC behavior systems (patrol, alert states, radio)
- Sprite and animation requirements for all characters
- Voice acting direction and dialogue patterns
- Character integration with gameplay mechanics
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
2eab36779e Create Stage 2 atmosphere and environment design for Mission 4
- Complete facility layout (8 interconnected rooms)
- Room-by-room visual and audio atmosphere design
- SCADA interface design with urgency stage progression
- Sound design mapped to 5 urgency stages
- Combat space design for stealth and direct engagement
- Environmental storytelling elements throughout
- Lighting progression (normal → emergency → resolution)
- Comprehensive asset requirements list
- Industrial water treatment facility authenticity
- Stage-based urgency indicators (no real-time timer)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
392b1662d5 Create Stage 1 narrative structure for Mission 4
- Complete 3-act story arc with beat-by-beat progression
- Character arcs: Robert Chen, Voltage, Agent 0x99
- Combat encounters integrated with narrative stages
- Major choices: capture vs disable, disclosure vs quiet patch
- Stage-based urgency mapped to acts (no real-time timer)
- VM challenge integration points
- LORE and cross-mission connections
- Task Force Null and The Architect revelation
- 60-80 minute mission structure
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
278410b413 Remove real-time timer from M4, replace with stage-based urgency
Replace 30-minute countdown timer with narrative-driven urgency:
- Stage-based attack progression (5 stages)
- Visual/audio urgency indicators (SCADA status, radio chatter)
- No automatic failure from taking time
- Thoroughness rewarded with tactical advantages

Urgency created through:
- Narrative progression (attack stages advance)
- SCADA system status indicators (green -> yellow -> red)
- Robert Chen dialogue reflecting crisis state
- Operative radio chatter intensity
- Facility alarm states

Benefits:
- Removes time pressure frustration
- Allows exploration and investigation
- Rewards careful players
- Maintains narrative tension
- Player-driven pacing

Updated sections:
- Game Mechanics: timer -> escalating urgency
- Time Pressure System -> Escalating Urgency System
- UI Elements: timer display -> stage indicator
- Risk Mitigation: timer stress -> urgency balance
- Success Criteria: timer tension -> narrative urgency
- Next Steps: timer mechanics -> urgency progression

Combat and multi-system investigation remain core mechanics.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
ac8e319560 Initialize Mission 4: Critical Failure
Create M4 infrastructure defense mission initialization:
- Water treatment facility SCADA attack scenario
- ENTROPY Cell: Critical Mass
- SecGen: Vulnerability Analysis (Nmap/Nessus, distcc, sudo Baron)
- Estimated playtime: 60-80 minutes
- Difficulty: Intermediate (Tier 2)

New mechanics introduced:
- Hostile NPCs (first combat encounter)
- Item drops from defeated enemies
- Time-pressure objectives (30-min timer)
- Multi-system investigation

Educational focus:
- Cyber-Physical Systems (SCADA/ICS security)
- Security Operations (vulnerability scanning, threat hunting)
- Systems Security (privilege escalation)

Campaign connections:
- Cross-cell coordination (Critical Mass + Social Fabric)
- The Architect's infrastructure initiative
- Setup for Task Force Null (M5-10)

Mission represents transition from reconnaissance to active
crisis response with combat. First mission with time pressure
and hostile combatants.

Ready for Stage 1 development.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
02e519e3fe Update Implementation Roadmap with Phase 0 requirements
Add Phase 0: Reference Mission Examination (REQUIRED FIRST):
- Files to study (M1/M2 scenarios, schema)
- Critical patterns to extract (6 key patterns)
- Schema requirements checklist (13 requirements)
- ERB helper setup with usage notes
- Validation strategy (4 checkpoints)

Update time estimates:
- Add Phase 0: 2-3 hours
- Total: 70-105 hours (from 68-102)
- Note: Phase 0 saves 4-6 hours of rework

Update version to 2.0 with critical change notice
Emphasize Phase 0 prevents 40+ validation errors

Based on M3 experience: proper reference examination
essential for valid JSON on first attempt.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
f5068ab6eb Update Stage 9 Quick Start Guide with critical improvements
Add Step 0: Examine Reference Missions (REQUIRED FIRST):
- Extract VM launcher/flag station patterns from M1/M2
- Schema requirements checklist (mandatory fields)
- ERB helper functions reference
- Validation checkpoint requirements (4 checkpoints)

Enhance Common Pitfalls section:
- Encoding/JSON issues (Unicode, multi-line strings)
- Schema validation errors (wrong property names, types)
- VM/Flag integration issues (missing patterns)

Update time estimates to include Step 0 (2-3 hours)
Note: Step 0 saves 4-6 hours by preventing validation errors

Based on M3 experience: avoided 46 validation errors through
proper reference examination and schema awareness.

Version: 2.0 (from 1.0)
Status: Ready for use with all future missions
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
fe19f93c17 Add Stage 9 prompt improvements based on M3 experience
Document critical improvements to Stage 9 prompts to reduce iterations:
- Add Step 0: Examine reference missions (M1/M2) before starting
- Schema requirements checklist (all required fields listed)
- Validation checkpoint requirements (validate incrementally)
- Common pitfalls to avoid (encoding, keyPins, object types)
- ERB helper function reference with examples
- Flag submission tasks pattern (explicit guidance)

Based on M3 development: avoided 46 validation errors that could
have been prevented with proper reference examination and schema
awareness. New approach should produce valid JSON on first attempt.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
50bbf22269 Add flag submission tasks to main mission objective
- Add 4 submit_flags tasks following M1 pattern
- submit_network_scan_flag: flag{network_scan_complete}
- submit_ftp_flag: flag{ftp_intel_gathered}
- submit_http_flag: flag{pricing_intel_decoded}
- submit_distcc_flag: flag{distcc_legacy_compromised}
- Provides clear player guidance for flag submission
- Aligns with success criteria requiring all 4 VM flags
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
11ba86df99 Add high priority quality improvements to M3 scenario
- Add currentKnot to 3 NPCs (receptionist, guard, Victoria)
- Add player sprite configuration (Agent 0x00)
- Add closing debrief phone NPC with eventMapping trigger
- Add victoria_choice_made global variable for debrief trigger
- Fixes all 4 missing recommended fields from validation
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
e304fffd69 Update VM launcher, flag station, and add opening briefing
- vm-launcher: Add hacktivityMode and vm object following M1 pattern
- flag-station: Add acceptsVms and flags arrays for 4 VM flags
- Add opening briefing NPC with timedConversation cutscene
- Flags: network_scan, ftp_intel, pricing_intel, distcc_exploit
- Opens with Agent 0x99 briefing in reception lobby
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
0ddee347b2 Add compiled Ink dialogue scripts for Mission 3
- Copy 9 compiled JSON files from planning to scenario ink directory
- m03_opening_briefing.json - Mission briefing cutscene
- m03_npc_receptionist.json - Receptionist dialogue
- m03_npc_victoria.json - Victoria Sterling dialogue
- m03_npc_guard.json - Night guard dialogue
- m03_phone_agent0x99.json - Agent 0x99 phone contact
- m03_james_choice.json - James Park moral choice
- m03_terminal_cyberchef.json - CyberChef terminal
- m03_terminal_dropsite.json - Drop-site terminal
- m03_closing_debrief.json - Mission closing debrief
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
ec749f2599 Fix keyPins ranges to match M1/M2 (25-60), fix PIN lock to use requires 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5109e261f3 Fix key lock validation: add keyPins to all key locks 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
25fc9f341c Convert all objects to valid item types, remove unsupported features 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
d8c956f197 Fix NPC structure: rename to displayName/npcType, remove unsupported features 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
84abcdf439 Add type field to all 7 rooms, remove extra metadata 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4c04abd535 Fix objectives: add order field, flatten structure, add task types 2026-01-14 09:46:32 +00:00