Z. Cliffe Schreuders
aa856b2377
Compile m03_terminal_cyberchef.ink to JSON - fix list syntax
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
078a494f9d
Compile m03_james_choice.ink to JSON - fix EXTERNAL syntax
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
546aba4731
Compile m03_npc_guard.ink to JSON - remove unused EXTERNAL
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
84170426d8
Compile m03_npc_receptionist.ink to JSON - add EXTERNAL player_name()
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
03068ae1e1
Compile m03_npc_victoria.ink to JSON - fix EXTERNAL syntax and divert error
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b3f36efe13
Compile m03_opening_briefing.ink to JSON - fix EXTERNAL syntax
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
a69ddd9dfa
Add comprehensive test cases for Stage 9 validation (24 test scenarios)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
f8ad0776ce
Add Quick Start Guide for Stage 9 implementation (condensed 8-step checklist)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
874cd06084
Stage 9 Preparation COMPLETE - comprehensive summary of all deliverables and readiness status
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b2a2fd4aef
Update progress tracker - add implementation roadmap to completed work
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
34ed757fcc
Add Stage 9 Implementation Roadmap - comprehensive assembly guide (437 lines)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
839f02bde5
Review dialogue pacing - current structure acceptable for climactic moments (Medium Priority Recommendation #6 )
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
24951648d1
Update validation progress tracker - VM infrastructure completed
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b40934fb57
Add VM infrastructure setup documentation (High Priority - Stage 9 Prep)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
9a0926184b
Add validation recommendations progress tracker
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5f19fd0f24
Add learning objectives dialogue to Mission 3 opening briefing (Medium Priority Recommendation)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4d684d902f
Add Mission 3 Asset Manifest (Stage 9 Prep - High Priority Recommendation)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
bd6f8af8cb
Complete Mission 3 Stage 8 - Add Completion Summary
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b91348b492
Complete Mission 3 Stage 8 - Validation Report (Parts 7-8 + Final Summary)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
90c994edf4
Add Mission 3 Stage 8 - Player Experience Review (Part 6)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
85217a34e7
Add Mission 3 Stage 8 - Narrative Quality Review (Part 5)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b6b7faa647
Add Mission 3 Stage 8 - Educational Validation (Part 4)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
3cbf125cb0
Add Mission 3 Stage 8 - Technical Validation (Part 3)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
33042ee7de
Add Mission 3 Stage 8 - Validation Report (Part 2: Consistency Check)
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Step 2 Complete: Consistency Validation - ✅ PASS WITH MINOR NOTES
Narrative Consistency - ✅ PASS:
- All 5 characters (Agent 0x99, Victoria, Guard, Receptionist, James) voice consistent Stage 2 → Stage 7
- Story logic sound, no contradictions in event sequence or timeline
- Tone appropriate (professional, grounded, no Hollywood hacking)
- Minor note: Victoria's emotional vulnerability in confrontation (acceptable character arc)
Technical Consistency - ✅ PASS:
- All Stage 0 challenges align with Stage 4 objectives
- Spatial design coherent (Stage 2 descriptions → Stage 5 room layouts)
- All NPC positions match dialogue locations
- Item placement supports challenge requirements
- All LORE fragments logically placed
- Stage 3 moral choices fully implemented in Stage 7 with consequences
- Variables track state correctly (victoria_fate, james_fate)
Universe Canon Consistency - ✅ PASS:
- ENTROPY cell (Zero Day) portrayed accurately per universe bible
- SAFETYNET protocols respected (field ops rules, handler behavior)
- Technology realistic and appropriate for world
- Timeline fits with M2 (May 2024) and sets up Phase 2 (Q4 2024-Q1 2025)
- Cross-scenario references accurate (St. Catherine's Hospital, GHOST buyers)
Issues Found: NONE (blocking)
Minor Notes: 1 (Victoria tonal shift - acceptable)
Verdict: Excellent consistency across all stages
Next: Step 3 (Technical Validation)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
c7ddf9ff4b
Add Mission 3 Stage 8 - Validation Report (Part 1: Completeness Check)
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Step 1 Complete: Completeness Check - ✅ PASS
Verified all Stage 0-7 deliverables:
- Stage 0: 4 documents, ~2,900 lines (initialization, challenges, themes, architecture)
- Stage 1: 1 document, 1,546 lines (3-act structure, 22 story beats)
- Stage 2: 2 documents, ~2,000 lines (4 NPCs + Agent 0x99, atmosphere)
- Stage 3: 1 document, ~630 lines (2 major moral choices, consequences)
- Stage 4: 2 documents, ~770 lines (objectives hierarchy, 11 primary + 6 optional tasks)
- Stage 5: 1 document, ~940 lines (7 rooms, all 4×4 to 15×15 GU compliant)
- Stage 6: 1 document, ~515 lines (3 LORE fragments, 2 PRIMARY EVIDENCE)
- Stage 7: 9 Ink scripts, ~4,010 lines (all narrative beats covered)
Total: 22 documents, ~14,300 lines
Critical Missing Elements: NONE
Recommended Additions: Ink compilation validation, standalone objectives.json
Optional Enhancements: Additional LORE fragments, alternative dialogue paths
Verdict: ALL REQUIRED DELIVERABLES COMPLETE
Next: Step 2 (Consistency Validation)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7f52021631
Complete Mission 3 Stage 7 - Ink Scripting
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Add comprehensive completion summary for Stage 7:
- 9 complete Ink scripts (~4,010 lines total)
- Act 1: Opening briefing (255 lines)
- Act 2: 7 NPCs/terminals/support (3,185 lines)
- Act 3: Closing debrief (570 lines)
Key Achievements:
- M2 hospital attack integration (evidence chain, emotional impact)
- Phase 2 threat setup (Architect's directive, specific projections)
- Moral complexity (Victoria ideology, James unknowing participation)
- Character voice consistency (Agent 0x99, Victoria, Guard, James)
- 60+ player choice points across all scripts
- Variable tracking system (player choices, NPC states, external gameplay)
- Objectives integration (all task IDs match Stage 4)
- Room layout integration (all NPCs placed from Stage 5)
- LORE fragment integration (all 3 fragments with discovery acknowledgment)
Technical Specifications:
- Dialogue pacing: max 3 lines before choice
- Hub pattern: all NPCs use -> hub returns
- Exit conversations: all paths properly tagged
- Speaker tags: all dialogue attributed
- Event triggers: 12 event-triggered knots
- Compilation ready for Stage 8 review
Total Mission 3 progress: ~14,300 lines across 22 documents
Stage 7 Status: ✅ COMPLETE
Next: Stage 8 (Review) → Stage 9 (Assembly)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
bf0f281ad1
Add Mission 3 Stage 7 Ink Scripts (Part 2 - Final Scripts)
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- Add m03_phone_agent0x99.ink (Agent 0x99 phone support)
- Hint system (RFID, lockpicking, passwords, encoding, network recon)
- Event-triggered calls (item pickups, detections, achievements)
- M2 revelation call after distcc flag (emotional impact)
- Progress tracking and adaptive guidance
- ~480 lines
- Add m03_npc_guard.ink (Night security guard)
- Patrol encounter and excuse system
- Multiple excuse paths (work here, Victoria sent me, maintenance)
- Bribe mechanic ($500 for access)
- SAFETYNET reveal option for cooperation
- Hostile paths and combat triggers
- ~440 lines
- Add m03_npc_receptionist.ink (Daytime receptionist)
- Badge check-in process
- Company history (2010 founding = safe PIN hint)
- Topics about Victoria, James, building layout
- Friendly, helpful NPC for world-building
- ~250 lines
- Add m03_james_choice.ink (James Park moral choice)
- Evidence discovery (hospital reconnaissance files)
- Diary reveals James's unknowing participation
- Moral complexity: deceived initially, conflicted now
- 3 choice paths: protect/expose/ignore James's fate
- Direct confrontation variant if James appears
- ~530 lines
- Add m03_closing_debrief.ink (Act 3 mission debrief)
- Performance acknowledgment (objectives, stealth, time)
- Act 1 choice callbacks (approach, trust, priorities)
- M2 hospital attack discussion and impact
- Victoria fate discussion (recruited/arrested/escaped)
- Phase 2 and Architect revelation analysis
- James fate outcomes and consequences
- LORE fragment analysis
- Campaign setup for future missions
- ~570 lines
Total Part 2: ~2,270 lines across 5 scripts
Total Stage 7: ~4,010 lines across 9 complete Ink scripts
Stage 7 Status: ✅ COMPLETE
All narrative scripts ready for Mission 3 implementation
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
6bc839f3fd
Add Mission 3 Stage 7 Ink Scripts (Part 2)
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- Add m03_terminal_dropsite.ink (VM flag submission)
- 4 VM challenge flag submissions (scan, ftp, http, distcc)
- Progressive intelligence unlocking
- M2 hospital attack evidence reveal
- Triggers m2_revelation_call event after distcc flag
- Smoking gun evidence: $12,500 ProFTPD exploit → St. Catherine's
- Add m03_terminal_cyberchef.ink (Encoding/decoding workstation)
- Whiteboard ROT13 decoding (Architect reference, Phase 1/2)
- Client roster Hex decoding (ENTROPY cell list, Q3 revenue)
- USB drive double-encoding (Base64 + ROT13)
- Architect's Directive full decode (Phase 2 attack plans)
- 50K+ patients, 1.2M customers impact projections
- Multi-layer decoding tutorial/reference guide
Total Part 2: ~880 lines
Combined total: ~1,740 lines (4 scripts complete)
Remaining: 5 scripts (Agent 0x99, Guard, Receptionist, James, Debrief)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5cd6fae7fd
Add Mission 3 Stage 7 Ink Scripts (Part 1)
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- Add m03_opening_briefing.ink (Act 1 opening cutscene)
- Agent 0x99 briefs player on Zero Day Syndicate
- Establishes M2 hospital attack connection
- Victoria Sterling character introduction
- Mission approach choice (cautious/aggressive/diplomatic)
- Sets up RFID cloning objective
- Add m03_npc_victoria.ink (Victoria Sterling NPC)
- Daytime meeting in conference room
- Victoria's free market philosophy dialogue
- RFID cloning sequence (proximity-based, 10-second timer)
- Influence/trust system (0-100 scale)
- Nighttime confrontation (moral choice)
- Recruitment vs arrest options
Total: ~860 lines of Ink dialogue
Status: Part 1 of Stage 7 (6 more scripts to write)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
2a6a005f8c
Complete Mission 3 Stage 6 - LORE Fragments
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- Add Fragment 3: The Architect's Directive (PRIMARY EVIDENCE)
- First direct communication from The Architect
- Phase 2 attack plans: healthcare SCADA, energy grid ICS
- Specific harm projections: 50K+ patients, 1.2M customers
- Multi-cell coordination revealed (4 cells synchronized)
- Double-encoded challenge (Base64 + ROT13)
- Add Fragment Summary, Discovery Progression, Integration sections
- Add Variable Tracking and Debrief Integration specifications
- Add Campaign Continuity (M2 connection, M4+ setup)
- Add STAGE_6_COMPLETE.md completion summary
Stage 6 Status: ✅ COMPLETE
Total LORE Content: 562 words across 3 fragments
Evidence Documents: 2 of 3 (PRIMARY EVIDENCE level)
Total Documentation: ~650 lines
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
6f57e37a4d
Add Mission 3 Stage 6 LORE fragments (Part 2: Fragment 2 - EVIDENCE)
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- LORE Fragment 2: Q3 2024 Exploit Catalog (195 words)
- PRIMARY EVIDENCE document with specific harm calculations
- ProFTPD exploit: $12,500 (base $9,615 + 30% healthcare premium)
- M2 hospital connection explicitly documented
- Sector premium system (+30% healthcare, +40% energy)
- Architect directive: "Healthcare infrastructure Phase 1"
- Q3 revenue: $847,000 (23 exploits sold)
- Variable tracking: found_exploit_catalog
Next: Fragment 3 (Architect's Directive - future attack plans)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
3095191544
Add Mission 3 Stage 6 LORE fragments (Part 1: Fragment 1)
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- Created lore_fragments.md with overview
- LORE Fragment 1: Zero Day - A Brief History (178 words)
- Historical document establishing founding philosophy
- Victoria Sterling's economic rationalization
- Revenue model showing criminal vs. legitimate split
- Variable tracking: found_zero_day_history
Next: Fragment 2 (Exploit Catalog - EVIDENCE) and Fragment 3 (Architect Directive)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
688f023328
Complete Mission 3 Stage 5 - Room Layout Design
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Stage 5 completion summary:
- STAGE_5_COMPLETE.md: Comprehensive summary and metrics
- 7 rooms designed with complete specifications
- Hub-and-spoke layout with central hallway
- Progressive unlocking (5 stages)
- Lock variety (5 types, 7 locks)
- All technical validation passed
Achievement highlights:
- 7 rooms (940 lines of design documentation)
- 7 containers, 10 interactive objects, 4 NPCs
- Hybrid architecture fully integrated
- All Stage 0-4 content mapped to rooms
- Dual-phase design (daytime/nighttime transformation)
Ready for Stage 6: LORE Fragments
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
14225f6a17
Complete Mission 3 Stage 5 room design (Part 6: Final summaries)
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- Container and lock summary tables (7 containers, 7 locks)
- NPC placement summary (4 NPCs with positions/routes)
- Hybrid architecture integration (VM, drop-site, CyberChef)
- Technical validation (all 7 rooms compliant)
- Design notes (pacing, difficulty, atmosphere, guidance)
Room design documentation complete: ~940 lines
Ready for Stage 6 (LORE), Stage 7 (Ink), Stage 9 (Assembly)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7d9bd0873c
Add Mission 3 Stage 5 progressive unlocking and lock analysis
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- Progressive unlocking flow mapped across Acts 1-3
- 5 stages: Initial → RFID clone → Nighttime → Executive access → Midpoint twist
- Lock variety analysis: 5 different types (RFID, lockpicking, PIN, password, hidden)
- 7 locks total with progression (easy → medium → hard)
- Validation checklist passed
- Backtracking moments identified
Next: Container summary, NPC placement, hybrid architecture tables
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
59e3ec893c
Add Mission 3 Stage 5 room design (Part 4: Final room and map)
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- Room 7: James's Office (8×6 GU) - Optional moral complexity
- Innocence evidence: Performance review, family photo, certifications
- ASCII map diagram showing all 7 rooms and connections
- Hub-and-spoke layout with central hallway
- Lock types marked: RFID, lockpick, guard patrol
Next: Progressive unlocking flow, lock variety analysis, summary sections
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
429f639228
Add Mission 3 Stage 5 room design (Part 3: Executive wing)
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- Room 5: Executive Wing Hallway (8×4 GU) - Connector corridor
- Room 6: Executive Office (10×8 GU) - Victoria's workspace
- 3 containers: Filing cabinet (LORE 1), desk drawer (USB), wall safe
- Victoria's computer with hex-encoded files
- LORE Fragments 1 and 3 placement
- Physical evidence and computer access tasks
Next: James's office, then summary sections (map, progressive unlocking, etc.)
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
becbc9dcdd
Add Mission 3 Stage 5 room design (Part 2: Server room)
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- Room 4: Server Room (10×10 GU) - PRIMARY INVESTIGATION HUB
- 3 workstations: VM terminal, CyberChef, drop-site terminal
- 2 containers: Filing cabinet (lockpick), wall safe (PIN 2010)
- 5 interactive objects including ROT13 whiteboard
- All VM flag tasks + evidence correlation tasks mapped
- LORE Fragment 2 placement
- Event-triggered Agent 0x99 conversations
Next: Executive office, James's office, executive wing hallway
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
330a325d9a
Add Mission 3 Stage 5 room design (Part 1: First 3 rooms)
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- Created room_design.md with location overview
- Room 1: Reception Lobby (8×6 GU) - Entry, guard patrol start
- Room 2: Conference Room (10×8 GU) - Victoria meeting, RFID cloning
- Room 3: Main Hallway (12×4 GU) - Central corridor, guard patrol
- Specified dimensions, usable space, containers, NPCs, objectives
Next: Server room, executive office, James's office, executive wing
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
aa01f0d6e6
Complete Mission 3 Stage 4 - Player Objectives Design
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Stage 4 completion summary:
- STAGE_4_COMPLETE.md: Comprehensive summary and metrics
- All objectives, aims, and tasks designed (17 total tasks)
- Hybrid architecture fully integrated (VM + in-game)
- Objective-to-world mapping complete
- Ready for Stage 5: Room Layout Design
Achievement highlights:
- 1 primary objective (3 aims, 11 tasks)
- 3 optional objectives (3 aims, 6 tasks)
- 4 VM flag tasks properly mapped
- 8 Ink scripts specified
- All quality criteria met (28/28)
Total documentation: ~900 lines across 2 files
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
2090ce9cb7
Add Mission 3 Stage 4 objectives JSON structure
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- Created objectives.json with complete JSON hierarchy
- 1 primary objective with 3 aims (11 tasks)
- 3 optional objectives (8 total tasks)
- Proper status/locked states for progression
- Ready for scenario.json.erb integration
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
be5f9577ca
Add Mission 3 Stage 4 player objectives (Part 3: World mapping)
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- Added objective-to-world mapping for all tasks
- Mapped each task to specific rooms, NPCs, and interactables
- Specified Ink scripts and completion triggers
- Defined event mappings for dynamic unlocks
- Included all 11 primary tasks + 8 optional tasks
Next: Generate objectives JSON structure
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
dcc974d0e7
Add Mission 3 Stage 4 player objectives (Part 2: Optional objectives)
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- Added 3 optional objectives (LORE collection, perfect stealth, moral engagement)
- Optional Objective 1: Collect LORE Fragments (3 tasks)
- Optional Objective 2: Perfect Stealth (behavioral challenge)
- Optional Objective 3: Moral Engagement (2 moral choice tasks)
Next: Objective-to-world mapping and JSON structure
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
e4557846b3
Add Mission 3 Stage 4 player objectives (Part 1: Primary objectives)
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- Created player_goals.md with objectives structure
- Defined 1 primary objective with 3 aims (11 tasks total)
- Aim 1.1: Establish Undercover Access (2 tasks)
- Aim 1.2: Network Reconnaissance (4 VM flag tasks)
- Aim 1.3: Physical Evidence Collection (4 in-game tasks)
- Mapped progression flow and success states
- Hybrid architecture integration (VM + in-game)
Next: Optional objectives and world mapping
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
dfd30b17e2
Complete Mission 3 Stage 3 - Moral Choices Design
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Stage 3 deliverables:
- moral_choices.md (~630 lines): Complete moral choice system
- Mid-mission choice: James Park's protection (3 options)
- End-of-mission choice: Victoria Sterling's fate (3 options)
- Full consequence mapping (immediate, debrief, campaign)
- Implementation framework (events, Ink, variables)
- STAGE_3_COMPLETE.md: Comprehensive completion summary
Design achievements:
- 2 major moral choices with 6 total options
- Discovery → Personal Stakes → Intervention pattern
- 3-level consequence system (immediate, debrief, campaign)
- 13 tracking variables specified
- 9 unique dialogue paths with debrief variations
- All Break Escape design principles applied
- Core technical challenges preserved
Ready for Stage 4: Technical Integration
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7e73f05627
Add Mission 3 Stage 2 completion summary
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- Created STAGE_2_COMPLETE.md (350 lines)
- Complete summary of Stage 2 deliverables:
* characters.md (948 lines) - Victoria, James, Agent 0x99, Cipher
* atmosphere.md (1,085 lines) - 7 locations, day/night design
- Total Stage 2: ~2,000 lines of storytelling documentation
- Victoria Sterling: True believer villain (calculated harm, no remorse, articulate philosophy)
- James Park: Innocent bystander (moral complexity, collateral damage)
- Atmospheric design: Day/night transformation, sensory integration
- 7 key atmospheric moments identified
- Ready for Stage 3: Moral Choices Design
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
0c90e1298c
Complete Mission 3 Stage 2 Atmosphere & Locations
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- Created comprehensive atmosphere.md (1,085 lines)
- 7 detailed location descriptions with day/night contrasts
- Reception lobby: Corporate facade, company founding plaque (safe PIN clue: 2010)
- Conference room: Victoria meeting location, LORE Fragment 4 (philosophy whiteboard)
- Office hallway: Guard patrol route, server room access
- Server room (PRIMARY): VM terminal, physical evidence, technical challenges
- Victoria's office: LORE Fragment 3 (Architect's email), confrontation location
- James's office: Innocence evidence, moral complexity, warning note option
- Break room: Guard patrol waypoint
- Comprehensive atmospheric design:
* Day/night transformation philosophy
* Lighting design (bright professional vs. dark tense)
* Sound design (corporate ambiance vs. stealth tension)
* Environmental storytelling (dual nature revelation)
- 7 key atmospheric moments identified
- Complete sensory design for immersion
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
8ddeac37cb
Complete Mission 3 Stage 2 Character Profiles
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- Created comprehensive characters.md (948 lines)
- Victoria Sterling: True believer villain with economic philosophy
* Calculated harm (hospital deaths), feels no remorse
* Articulate evil monologue explaining worldview
* Strategic double agent offer (not remorseful)
- James Park: Innocent bystander for moral complexity
* Genuine ethical hacker, family man
* Unaware of Zero Day criminal operations
* Player choice: warn or let face consequences
- Agent 0x99: Mission handler with established voice
* Provides briefing, tutorials, revelation reactions
* Acknowledges player choices in debrief
* Advances campaign arc (The Architect)
- Cipher: Referenced Zero Day leader (future antagonist)
- Character relationships matrix
- Discoverable evidence specifications
- Complete dialogue samples for key scenes
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
7fe580aeb6
Complete Mission 3 Stage 1 - Narrative Structure Development
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- Created comprehensive story_arc.md (1,546 lines)
- 14 scenes across 3 acts with complete breakdown
- Key story beats identified (opening hook, midpoint twist, climax choice)
- Emotional arc progression mapped with tension curve
- Pacing chart with timeline breakdown (60-75 min playtime)
- Variable tracking specification (tracks actual actions, not vague labels)
- Opening/closing cutscene implementation details
- Mission highlights:
* Concrete stakes: Zero Day sold hospital ransomware exploit (4-6 deaths)
* Midpoint twist: M2 connection revelation (Scene 10)
* Climax: Victoria double agent choice
* Campaign arc: The Architect introduction
- Educational focus: Network recon (nmap, netcat, distcc), RFID security, multi-encoding
- Ready for Stage 2: Storytelling Elements Development
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
27f04d601d
Add Mission 3 Stage 0 completion document
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Stage 0 COMPLETE ✅
All 4 documents created (~2,900+ lines total):
✅ Scenario initialization (820 lines)
✅ Technical challenges (812 lines)
✅ Narrative themes (600+ lines)
✅ Hybrid architecture plan (700+ lines)
Key Achievements:
- RFID cloning mechanic fully specified
- M2 connection revelation designed
- The Architect introduction planned
- Moral choices defined (Victoria, James)
- Educational objectives mapped (6 CyBOK areas)
- Campaign arc connections documented
Ready for Stage 1: Narrative Structure Development
Status: Stage 0 COMPLETE | Next: Stage 1
2026-01-14 09:46:32 +00:00