Commit Graph

703 Commits

Author SHA1 Message Date
Z. Cliffe Schreuders
2eab36779e Create Stage 2 atmosphere and environment design for Mission 4
- Complete facility layout (8 interconnected rooms)
- Room-by-room visual and audio atmosphere design
- SCADA interface design with urgency stage progression
- Sound design mapped to 5 urgency stages
- Combat space design for stealth and direct engagement
- Environmental storytelling elements throughout
- Lighting progression (normal → emergency → resolution)
- Comprehensive asset requirements list
- Industrial water treatment facility authenticity
- Stage-based urgency indicators (no real-time timer)
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
392b1662d5 Create Stage 1 narrative structure for Mission 4
- Complete 3-act story arc with beat-by-beat progression
- Character arcs: Robert Chen, Voltage, Agent 0x99
- Combat encounters integrated with narrative stages
- Major choices: capture vs disable, disclosure vs quiet patch
- Stage-based urgency mapped to acts (no real-time timer)
- VM challenge integration points
- LORE and cross-mission connections
- Task Force Null and The Architect revelation
- 60-80 minute mission structure
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
278410b413 Remove real-time timer from M4, replace with stage-based urgency
Replace 30-minute countdown timer with narrative-driven urgency:
- Stage-based attack progression (5 stages)
- Visual/audio urgency indicators (SCADA status, radio chatter)
- No automatic failure from taking time
- Thoroughness rewarded with tactical advantages

Urgency created through:
- Narrative progression (attack stages advance)
- SCADA system status indicators (green -> yellow -> red)
- Robert Chen dialogue reflecting crisis state
- Operative radio chatter intensity
- Facility alarm states

Benefits:
- Removes time pressure frustration
- Allows exploration and investigation
- Rewards careful players
- Maintains narrative tension
- Player-driven pacing

Updated sections:
- Game Mechanics: timer -> escalating urgency
- Time Pressure System -> Escalating Urgency System
- UI Elements: timer display -> stage indicator
- Risk Mitigation: timer stress -> urgency balance
- Success Criteria: timer tension -> narrative urgency
- Next Steps: timer mechanics -> urgency progression

Combat and multi-system investigation remain core mechanics.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
ac8e319560 Initialize Mission 4: Critical Failure
Create M4 infrastructure defense mission initialization:
- Water treatment facility SCADA attack scenario
- ENTROPY Cell: Critical Mass
- SecGen: Vulnerability Analysis (Nmap/Nessus, distcc, sudo Baron)
- Estimated playtime: 60-80 minutes
- Difficulty: Intermediate (Tier 2)

New mechanics introduced:
- Hostile NPCs (first combat encounter)
- Item drops from defeated enemies
- Time-pressure objectives (30-min timer)
- Multi-system investigation

Educational focus:
- Cyber-Physical Systems (SCADA/ICS security)
- Security Operations (vulnerability scanning, threat hunting)
- Systems Security (privilege escalation)

Campaign connections:
- Cross-cell coordination (Critical Mass + Social Fabric)
- The Architect's infrastructure initiative
- Setup for Task Force Null (M5-10)

Mission represents transition from reconnaissance to active
crisis response with combat. First mission with time pressure
and hostile combatants.

Ready for Stage 1 development.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
02e519e3fe Update Implementation Roadmap with Phase 0 requirements
Add Phase 0: Reference Mission Examination (REQUIRED FIRST):
- Files to study (M1/M2 scenarios, schema)
- Critical patterns to extract (6 key patterns)
- Schema requirements checklist (13 requirements)
- ERB helper setup with usage notes
- Validation strategy (4 checkpoints)

Update time estimates:
- Add Phase 0: 2-3 hours
- Total: 70-105 hours (from 68-102)
- Note: Phase 0 saves 4-6 hours of rework

Update version to 2.0 with critical change notice
Emphasize Phase 0 prevents 40+ validation errors

Based on M3 experience: proper reference examination
essential for valid JSON on first attempt.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
f5068ab6eb Update Stage 9 Quick Start Guide with critical improvements
Add Step 0: Examine Reference Missions (REQUIRED FIRST):
- Extract VM launcher/flag station patterns from M1/M2
- Schema requirements checklist (mandatory fields)
- ERB helper functions reference
- Validation checkpoint requirements (4 checkpoints)

Enhance Common Pitfalls section:
- Encoding/JSON issues (Unicode, multi-line strings)
- Schema validation errors (wrong property names, types)
- VM/Flag integration issues (missing patterns)

Update time estimates to include Step 0 (2-3 hours)
Note: Step 0 saves 4-6 hours by preventing validation errors

Based on M3 experience: avoided 46 validation errors through
proper reference examination and schema awareness.

Version: 2.0 (from 1.0)
Status: Ready for use with all future missions
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
fe19f93c17 Add Stage 9 prompt improvements based on M3 experience
Document critical improvements to Stage 9 prompts to reduce iterations:
- Add Step 0: Examine reference missions (M1/M2) before starting
- Schema requirements checklist (all required fields listed)
- Validation checkpoint requirements (validate incrementally)
- Common pitfalls to avoid (encoding, keyPins, object types)
- ERB helper function reference with examples
- Flag submission tasks pattern (explicit guidance)

Based on M3 development: avoided 46 validation errors that could
have been prevented with proper reference examination and schema
awareness. New approach should produce valid JSON on first attempt.
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
50bbf22269 Add flag submission tasks to main mission objective
- Add 4 submit_flags tasks following M1 pattern
- submit_network_scan_flag: flag{network_scan_complete}
- submit_ftp_flag: flag{ftp_intel_gathered}
- submit_http_flag: flag{pricing_intel_decoded}
- submit_distcc_flag: flag{distcc_legacy_compromised}
- Provides clear player guidance for flag submission
- Aligns with success criteria requiring all 4 VM flags
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
11ba86df99 Add high priority quality improvements to M3 scenario
- Add currentKnot to 3 NPCs (receptionist, guard, Victoria)
- Add player sprite configuration (Agent 0x00)
- Add closing debrief phone NPC with eventMapping trigger
- Add victoria_choice_made global variable for debrief trigger
- Fixes all 4 missing recommended fields from validation
2026-01-14 09:46:33 +00:00
Z. Cliffe Schreuders
e304fffd69 Update VM launcher, flag station, and add opening briefing
- vm-launcher: Add hacktivityMode and vm object following M1 pattern
- flag-station: Add acceptsVms and flags arrays for 4 VM flags
- Add opening briefing NPC with timedConversation cutscene
- Flags: network_scan, ftp_intel, pricing_intel, distcc_exploit
- Opens with Agent 0x99 briefing in reception lobby
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
0ddee347b2 Add compiled Ink dialogue scripts for Mission 3
- Copy 9 compiled JSON files from planning to scenario ink directory
- m03_opening_briefing.json - Mission briefing cutscene
- m03_npc_receptionist.json - Receptionist dialogue
- m03_npc_victoria.json - Victoria Sterling dialogue
- m03_npc_guard.json - Night guard dialogue
- m03_phone_agent0x99.json - Agent 0x99 phone contact
- m03_james_choice.json - James Park moral choice
- m03_terminal_cyberchef.json - CyberChef terminal
- m03_terminal_dropsite.json - Drop-site terminal
- m03_closing_debrief.json - Mission closing debrief
2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
ec749f2599 Fix keyPins ranges to match M1/M2 (25-60), fix PIN lock to use requires 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5109e261f3 Fix key lock validation: add keyPins to all key locks 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
25fc9f341c Convert all objects to valid item types, remove unsupported features 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
d8c956f197 Fix NPC structure: rename to displayName/npcType, remove unsupported features 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
84abcdf439 Add type field to all 7 rooms, remove extra metadata 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4c04abd535 Fix objectives: add order field, flatten structure, add task types 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5582ba05f1 Add scenario creation status document with validation issues 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
a5e940f127 Backup scenario.json.erb before schema restructuring 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
d99a6370a0 Add JSON escaping for multi-line content strings 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
30395481cd Fix Unicode arrow character in operational log content 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
8143416338 Add Mission 3 scenario structure (scenario.json.erb) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
1d9140ab4d Add Mission 3 metadata (mission.json) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4416e24c08 Add comprehensive session summary - Stage 9 prep 100% complete 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
d578c6392a Update Stage 9 prep summary - 100% complete, all blockers resolved 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
8cdd0c42e3 Update validation progress - Ink compilation complete, all critical blockers resolved 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
04d9932d04 Compile m03_closing_debrief.ink to JSON - fix all EXTERNAL syntax and handler_trust VAR 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
286ebefa8a Compile m03_phone_agent0x99.ink to JSON - fix all EXTERNAL function calls 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b320770a04 Compile m03_terminal_dropsite.ink to JSON - fix literal flag syntax and pipe characters 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
aa856b2377 Compile m03_terminal_cyberchef.ink to JSON - fix list syntax 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
078a494f9d Compile m03_james_choice.ink to JSON - fix EXTERNAL syntax 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
546aba4731 Compile m03_npc_guard.ink to JSON - remove unused EXTERNAL 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
84170426d8 Compile m03_npc_receptionist.ink to JSON - add EXTERNAL player_name() 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
03068ae1e1 Compile m03_npc_victoria.ink to JSON - fix EXTERNAL syntax and divert error 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b3f36efe13 Compile m03_opening_briefing.ink to JSON - fix EXTERNAL syntax 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
a69ddd9dfa Add comprehensive test cases for Stage 9 validation (24 test scenarios) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
f8ad0776ce Add Quick Start Guide for Stage 9 implementation (condensed 8-step checklist) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
874cd06084 Stage 9 Preparation COMPLETE - comprehensive summary of all deliverables and readiness status 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b2a2fd4aef Update progress tracker - add implementation roadmap to completed work 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
34ed757fcc Add Stage 9 Implementation Roadmap - comprehensive assembly guide (437 lines) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
839f02bde5 Review dialogue pacing - current structure acceptable for climactic moments (Medium Priority Recommendation #6) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
24951648d1 Update validation progress tracker - VM infrastructure completed 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b40934fb57 Add VM infrastructure setup documentation (High Priority - Stage 9 Prep) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
9a0926184b Add validation recommendations progress tracker 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
5f19fd0f24 Add learning objectives dialogue to Mission 3 opening briefing (Medium Priority Recommendation) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
4d684d902f Add Mission 3 Asset Manifest (Stage 9 Prep - High Priority Recommendation) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
bd6f8af8cb Complete Mission 3 Stage 8 - Add Completion Summary 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
b91348b492 Complete Mission 3 Stage 8 - Validation Report (Parts 7-8 + Final Summary) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
90c994edf4 Add Mission 3 Stage 8 - Player Experience Review (Part 6) 2026-01-14 09:46:32 +00:00
Z. Cliffe Schreuders
85217a34e7 Add Mission 3 Stage 8 - Narrative Quality Review (Part 5) 2026-01-14 09:46:32 +00:00