Z. Cliffe Schreuders
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fa513a0f4f
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Update index.html to replace emoji icons with image assets for toggle buttons and comment out border-radius and transform properties for styling adjustments.
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2025-03-27 16:36:29 +00:00 |
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Z. Cliffe Schreuders
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6afbe0331b
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Refactor object handling in index.html to improve room object management and interaction. Introduced a mapping system for room objects by type, streamlined sprite creation, and enhanced inventory handling with unique identifiers. Updated scenario and room JSON files to reflect new object types and connections.
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2025-03-27 16:22:27 +00:00 |
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Z. Cliffe Schreuders
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4d2e7c473a
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Remove alert for inventory item click in index.html
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2025-03-27 12:20:55 +00:00 |
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Z. Cliffe Schreuders
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97ba6d529e
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Update game title to "Break Escape Game" and enhance responsive design by adjusting canvas dimensions to 80% of the window size (and scaling up via CSS). Added click indicator functionality and refined inventory handling. Improved player positioning logic and added window resize event listener for dynamic adjustments.
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2025-03-27 12:10:06 +00:00 |
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c7309830
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604c3ddbde
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workstation update pt 2
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2025-03-26 12:33:52 +00:00 |
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c7309830
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2865cfa317
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workstation update
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2025-03-26 12:11:44 +00:00 |
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c7309830
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78958a932c
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few changes
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2025-03-21 14:28:53 +00:00 |
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Z. Cliffe Schreuders
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a624e908c1
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Adjust player positioning and camera zoom. Commented out debug graphics.
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2025-03-17 11:54:22 +00:00 |
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Z. Cliffe Schreuders
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3098db8cc8
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Enhance player mechanics by implementing character sprite sheet, scaling, and animations. Updated player creation to use sprite instead of rectangle, added movement direction tracking, and refined collision detection for improved gameplay experience.
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2025-03-17 11:34:44 +00:00 |
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Z. Cliffe Schreuders
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b770eec0c9
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Add player sprites
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2025-03-17 11:34:28 +00:00 |
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Z. Cliffe Schreuders
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9b4ece9952
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Add README for scenario design constraints and guidelines in Hacktivity Labs
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2025-03-17 09:45:43 +00:00 |
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Z. Cliffe Schreuders
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1bc311236f
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Implement scenario selection feature and dynamic loading of scenarios. Updated index.html to load scenarios based on URL parameters and added scenario_select.html for user interface to choose scenarios.
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2025-03-17 00:56:48 +00:00 |
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Z. Cliffe Schreuders
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0d55f0b695
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additional graphics assets
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2025-03-17 00:22:14 +00:00 |
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Z. Cliffe Schreuders
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a57697a246
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merge
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2025-03-16 23:33:16 +00:00 |
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Z. Cliffe Schreuders
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d785bfa496
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open source graphics replacements
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2025-03-16 23:22:30 +00:00 |
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Damian Idzinski
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1b6b6a63f6
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Merge pull request #38 from cliffe/2-biometric-access-system
2 biometric access system
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2025-03-15 00:56:49 +00:00 |
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Damian-I
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80edb79450
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fixed issue where pins moved after being set
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2025-03-14 18:07:09 +00:00 |
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Damian-I
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cf292e4f0d
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lockpocking dramatically updated
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2025-03-14 17:05:17 +00:00 |
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Damian-I
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c2cbc4ec73
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fixed lockpicking minigame (need to fix css)
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2025-03-14 12:07:20 +00:00 |
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Damian-I
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34d7aad58f
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Adjusted some alerts
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2025-03-14 02:07:10 +00:00 |
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Damian-I
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cff5f7d3ff
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Refactor minigame framework to enhance game state management and event handling. Introduced a unified game state object for better tracking of game status, mouse interactions, and progress updates. Updated lockpicking and dusting minigames to utilize the new structure, improving maintainability and consistency across UI elements.
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2025-03-14 01:33:41 +00:00 |
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Damian-I
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5961a6801d
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Refactor minigame styles and structure to utilize framework classes for consistency and improved maintainability. Added new UI elements for success and failure messages, and updated header and button styles accordingly.
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2025-03-14 01:22:13 +00:00 |
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Damian-I
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0f2f699b69
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extended dusting minigame to use framework
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2025-03-14 00:57:03 +00:00 |
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c7309830
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20faf4f45a
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all scenarios
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2025-03-13 20:59:25 +00:00 |
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Damian-I
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6a301c8bc3
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Lockpick unlocks target
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2025-03-13 18:49:24 +00:00 |
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Damian-I
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344d5c4192
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lockpick checkpoint (scenario changed for debugging)
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2025-03-13 04:34:48 +00:00 |
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Damian-I
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d63c828504
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reimplemented lockpicking to be more realistic (WIP)
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2025-03-13 03:43:33 +00:00 |
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Damian-I
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d6916ff413
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removed useless code
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2025-03-13 03:11:05 +00:00 |
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Damian-I
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461104c87d
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Added option to remove timer on game alerts
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2025-03-13 02:53:49 +00:00 |
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Damian-I
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819a043736
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bluetooth unlocks with pc in range, both appear on scanner (done??)
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2025-03-13 02:35:54 +00:00 |
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Damian-I
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0db7a7e4a6
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bluetooth remade for "carry unlock"
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2025-03-13 02:20:48 +00:00 |
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Damian-I
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7eeda201d9
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removed bluetooth pairing
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2025-03-13 01:45:05 +00:00 |
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Damian-I
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3c3a99c36a
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updated default scenario
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2025-03-13 01:20:40 +00:00 |
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Damian-I
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9d9555606c
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Small oversight updates, scenario metadata still not loading threshold but logic works.
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2025-03-12 11:04:42 +00:00 |
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Damian-I
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4bfa492d40
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Fixed biometric locktype bug
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2025-03-11 17:04:53 +00:00 |
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Damian-I
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34ac5f4b89
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Adjust biometric match thresholds and remove advanced fingerprint kit from scenario
TODO: fix biometric unlock
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2025-03-11 01:19:29 +00:00 |
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Damian-I
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957f706770
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Refactor biometric authentication with dynamic difficulty and improved fingerprint collection mechanics
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2025-03-11 00:22:23 +00:00 |
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Damian-I
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5ebe37a267
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Change size of cells and grid
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2025-03-10 22:54:01 +00:00 |
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Damian-I
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6accd5c54f
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Implement advanced brush mechanics for fingerprint dusting minigame
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2025-03-10 22:45:57 +00:00 |
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Damian-I
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3bdafd49af
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Enhance fingerprint dusting minigame with advanced mechanics and visual improvements
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2025-03-10 22:42:06 +00:00 |
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Damian-I
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7d479f3323
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removed spoofing functionality from fingerprint as it was redundant
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2025-03-10 20:07:51 +00:00 |
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Damian Idzinski
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c6133b0f96
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Merge pull request #37 from cliffe/main
.
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2025-03-09 19:01:02 +00:00 |
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Damian Idzinski
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fc0f2cc0e1
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Merge pull request #35 from cliffe/23-mini-scenarios-of-3-game-features-lockpicking-bluetooth-fingerprint
23 mini scenarios of 3 game features lockpicking bluetooth fingerprint
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2025-03-09 18:44:31 +00:00 |
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Damian-I
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c68130cc03
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Add biometric authentication mechanism for locks and safes
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2025-03-09 18:09:53 +00:00 |
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Damian-I
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cac79c69f9
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Enhance biometric breach scenario with detailed narrative and improved game mechanics
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2025-03-09 17:48:27 +00:00 |
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Damian-I
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80f6f82d19
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Improve interaction range logging and update interaction handling method
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2025-03-09 17:09:43 +00:00 |
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Damian-I
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03cc85685d
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Refactor CryptoWorkstation interaction and remove redundant inventory item
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2025-03-09 17:02:00 +00:00 |
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Damian-I
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3764f6428f
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Refactor workstation creation and inventory handling in scenario loading
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2025-03-09 16:54:17 +00:00 |
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Damian-I
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2fa510e7d8
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Add support for pre-populating inventory items in scenario data
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2025-03-09 15:54:30 +00:00 |
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Damian-I
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7adda138e3
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Enhance inventory item uniqueness check with item identifier
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2025-03-09 15:33:51 +00:00 |
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