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Damian-I cff5f7d3ff Refactor minigame framework to enhance game state management and event handling. Introduced a unified game state object for better tracking of game status, mouse interactions, and progress updates. Updated lockpicking and dusting minigames to utilize the new structure, improving maintainability and consistency across UI elements.
2025-03-14 01:33:41 +00:00
assets
lockpick checkpoint (scenario changed for debugging)
2025-03-13 04:34:48 +00:00
index.html
Refactor minigame framework to enhance game state management and event handling. Introduced a unified game state object for better tracking of game status, mouse interactions, and progress updates. Updated lockpicking and dusting minigames to utilize the new structure, improving maintainability and consistency across UI elements.
2025-03-14 01:33:41 +00:00
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