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https://github.com/cliffe/BreakEscape.git
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Adjust player positioning and camera zoom. Commented out debug graphics.
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18
index.html
18
index.html
@@ -1798,7 +1798,7 @@
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);
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// Create player as sprite
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player = this.add.sprite(400, 300, 'hacker', 0);
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player = this.add.sprite(250, 200, 'hacker', 20);
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this.physics.add.existing(player);
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// Scale the character up by 25%
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@@ -1813,13 +1813,13 @@
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player.body.setDrag(0);
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player.body.setFriction(0);
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// Enable physics debug to see the collision box
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this.physics.world.debugGraphic.clear();
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this.physics.world.drawDebug = true;
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// // Enable physics debug to see the collision box
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// this.physics.world.debugGraphic.clear();
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// this.physics.world.drawDebug = true;
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// Force debug display to be visible and on top
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this.physics.world.debugGraphic.setVisible(true);
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this.physics.world.debugGraphic.setDepth(9999);
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// // Force debug display to be visible and on top
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// this.physics.world.debugGraphic.setVisible(true);
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// this.physics.world.debugGraphic.setDepth(9999);
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// Set player depth to ensure it renders above most objects
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player.setDepth(2000);
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@@ -1924,7 +1924,7 @@
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// Setup camera
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this.cameras.main.startFollow(player);
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this.cameras.main.setZoom(1);
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this.cameras.main.setZoom(1.5);
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// Setup input with proper context
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this.input.on('pointerdown', (pointer) => {
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@@ -2008,7 +2008,7 @@
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function update() {
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// Make sure debug is always enabled
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this.physics.world.drawDebug = true;
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// this.physics.world.drawDebug = true;
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// updates the player's movement
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updatePlayerMovement.call(this);
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