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BreakEscape/planning_notes/npc/progress/implementation_status.md
Z. Cliffe Schreuders 9fffb6b4e4 Add NPC dialogue and interaction scripts
- Created a generic NPC script with conversation handling.
- Developed an Alice NPC script demonstrating branching dialogue and state tracking.
- Implemented a test NPC script for development purposes.
- Added JSON representations for the NPC scripts.
- Created an HTML test interface for NPC integration testing.
- Included event handling and bark systems for NPC interactions.
2025-10-29 13:48:22 +00:00

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# NPC Ink Integration - Implementation Log
## Session 1: October 29, 2025
### Phase 1: Test Harness & Core Modules ✅
**Status**: Complete
**Issues Fixed**:
- Duplicate class declarations in all module files (600+ lines removed)
- Incomplete comment syntax in npc-barks.js
- Script load order in test-npc-ink.html
- Module export/import mismatches
**Files Created**:
- `js/systems/ink/ink-engine.js` (83 lines) - Ink wrapper
- `js/systems/npc-events.js` (36 lines) - Event dispatcher
- `js/systems/npc-manager.js` (33 lines) - NPC registry
- `js/systems/npc-barks.js` (90+ lines) - Bark UI with phone integration
- `test-npc-ink.html` (500 lines) - Test harness
**Test Results**: All systems operational ✅
### Phase 2: Phone Chat Integration ✅
**Status**: Complete
**Files Created**:
- `js/minigames/phone-chat/phone-chat-minigame.js` (200 lines)
- `css/phone-chat-minigame.css` (180 lines)
**Features**:
1. PhoneChatMinigame - Ink-based conversations
2. Auto-open phone on bark click
3. Message display (NPC/player/system)
4. Choice rendering and selection
5. Story continuation until end
**Modified**:
- `js/minigames/index.js` - Registered phone-chat
- `index.html` - Added CSS link
- `js/systems/npc-barks.js` - Added openPhoneChat()
### Next: Event Cooldowns & Auto-Mapping
**Test**: Click "Test Bark → Phone Chat" in test harness to verify integration!