# NPC Ink Integration - Implementation Log ## Session 1: October 29, 2025 ### Phase 1: Test Harness & Core Modules ✅ **Status**: Complete **Issues Fixed**: - Duplicate class declarations in all module files (600+ lines removed) - Incomplete comment syntax in npc-barks.js - Script load order in test-npc-ink.html - Module export/import mismatches **Files Created**: - `js/systems/ink/ink-engine.js` (83 lines) - Ink wrapper - `js/systems/npc-events.js` (36 lines) - Event dispatcher - `js/systems/npc-manager.js` (33 lines) - NPC registry - `js/systems/npc-barks.js` (90+ lines) - Bark UI with phone integration - `test-npc-ink.html` (500 lines) - Test harness **Test Results**: All systems operational ✅ ### Phase 2: Phone Chat Integration ✅ **Status**: Complete **Files Created**: - `js/minigames/phone-chat/phone-chat-minigame.js` (200 lines) - `css/phone-chat-minigame.css` (180 lines) **Features**: 1. PhoneChatMinigame - Ink-based conversations 2. Auto-open phone on bark click 3. Message display (NPC/player/system) 4. Choice rendering and selection 5. Story continuation until end **Modified**: - `js/minigames/index.js` - Registered phone-chat - `index.html` - Added CSS link - `js/systems/npc-barks.js` - Added openPhoneChat() ### Next: Event Cooldowns & Auto-Mapping **Test**: Click "Test Bark → Phone Chat" in test harness to verify integration!