Commit Graph

  • af9f583025 feat: Add GBL vulnerabilities, exploits, and remote access payloads lab sheet Claude 2025-11-18 16:56:41 +00:00
  • c4328ed5d3 feat: Add GBL malware and Metasploit Framework lab sheet Claude 2025-11-18 16:53:33 +00:00
  • 7167e00f23 feat: Add compiled JSON versions of all NPC hub files Claude 2025-11-18 16:53:06 +00:00
  • 3718a3fdd7 feat: Update GBL encoding and encryption lab sheet with corrected ink patterns Claude 2025-11-18 16:47:26 +00:00
  • 116a0653ac docs: Add gameplay integration guide with Valley Memorial scenario example claude/create-entropy-lore-fragments-01NQjjHKmxN9SesEZtTGEu8s Claude 2025-11-18 16:46:27 +00:00
  • d922b1811f fix: Add stub knots for haxolottle phase 3/4 and missing conversations Claude 2025-11-18 16:44:38 +00:00
  • baaced2a5a fix: Fix haxolottle_hub.ink compilation errors and add stub knots Claude 2025-11-18 16:43:28 +00:00
  • 4d9f981fb6 feat: Add GBL phishing and social engineering lab sheet Claude 2025-11-18 16:32:51 +00:00
  • 2deafea388 fix: Fix EXTERNAL function call syntax across all NPC files Claude 2025-11-18 16:32:08 +00:00
  • 6f1bc789ca feat: Add GBL Linux fundamentals lab sheet in ink format Claude 2025-11-18 16:28:34 +00:00
  • 0e30782888 feat: Add new binary file for inklecate tool Z. Cliffe Schreuders 2025-11-18 16:26:53 +00:00
  • 3e17784a54 fix: Remove file prefix from included knot diverts Claude 2025-11-18 16:05:44 +00:00
  • 806eec0caf fix: Remove duplicate variable declarations and fix EXTERNAL function calls Claude 2025-11-18 14:53:06 +00:00
  • a500bed50a fix: Correct all remaining conditional syntax errors in conversation end knots Claude 2025-11-18 14:49:33 +00:00
  • b418625309 docs: Update README with all 11 cell operations (complete) Claude 2025-11-18 14:49:20 +00:00
  • be60252d76 feat: Add final 2 cell LORE fragments (AI Singularity and Crypto Anarchists) Claude 2025-11-18 14:46:53 +00:00
  • 6e003d59c6 fix: Correct conditional syntax in all phase_hub knots across NPC files Claude 2025-11-18 14:43:29 +00:00
  • 60d02a511d fix: Correct Ink syntax errors in Chen conversation files Claude 2025-11-18 14:40:28 +00:00
  • 6ac3892d55 feat: Add Ghost Protocol cell LORE fragment (Privacy Apocalypse data dump) Claude 2025-11-18 14:38:55 +00:00
  • 470c22bcbc feat: Add Supply Chain Saboteurs and Quantum Cabal LORE fragments Claude 2025-11-18 14:34:33 +00:00
  • c2fe970268 fix: Move all NPCs to starting room in Ghost Protocol demo Claude 2025-11-18 14:34:27 +00:00
  • cf1f4be25f fix: Correct Ink syntax for EXTERNAL variables and conditionals Claude 2025-11-18 14:26:30 +00:00
  • ea0b2a3b0c feat: Add Ghost Protocol demo scenario showcasing NPC hub architecture Claude 2025-11-18 14:06:56 +00:00
  • 94b01e92ef feat: Implement three-tier NPC conversation hub architecture Claude 2025-11-18 10:50:06 +00:00
  • ae78cdac47 feat: Add educational tool help files for security tools claude/create-tool-help-files-01JP7rPVpPE4uVE7Ca5myEa5 Claude 2025-11-18 10:50:00 +00:00
  • e134f2414c feat: Add 3 more cell-specific LORE fragments (Ransomware Inc, Zero Day, Social Fabric) Claude 2025-11-18 10:42:32 +00:00
  • 04a85f36cf refactor: Add three-tier variable persistence system to NPC conversation files Z. Cliffe Schreuders 2025-11-18 10:36:09 +00:00
  • 88b4722a81 feat: Add ongoing conversation systems for Netherton and Dr. Chen Z. Cliffe Schreuders 2025-11-18 10:36:09 +00:00
  • 582b7be2e1 refactor: Convert ink dialogue to inline speaker prefix format Z. Cliffe Schreuders 2025-11-18 10:36:09 +00:00
  • 845cd662ca feat: Add ongoing friendship conversation system with Haxolottle and Protocol 47-Alpha Z. Cliffe Schreuders 2025-11-18 10:36:09 +00:00
  • 7f7ee5d761 feat: Add Agent 0x00 intro cutscene and lore exploration dialogue system Z. Cliffe Schreuders 2025-11-18 10:36:08 +00:00
  • 74ad534239 refactor: Add three-tier variable persistence system to NPC conversation files claude/write-agent-intro-dialogue-0162CC3BYu1uAYHUtGTELXt7 Claude 2025-11-18 10:23:07 +00:00
  • 9789e6dad8 feat: Add cell-specific LORE fragments for Critical Mass, Digital Vanguard, and Insider Threat Initiative Claude 2025-11-18 10:10:37 +00:00
  • ef9b9f0df3 fix: Update ENTROPY LORE to align with universe bible 11-cell structure Claude 2025-11-18 10:02:46 +00:00
  • 76a359bdef feat: Add ongoing conversation systems for Netherton and Dr. Chen Claude 2025-11-18 09:38:37 +00:00
  • 7f1acdd4fc feat: Add ENTROPY organizational LORE fragments revealing internal operations Claude 2025-11-18 09:07:18 +00:00
  • 58ce1b8ece refactor: Convert ink dialogue to inline speaker prefix format Claude 2025-11-18 08:19:38 +00:00
  • dff8a221b6 feat: Add TEMPLATE_006 (Message Logs) and comprehensive template documentation Claude 2025-11-18 08:17:42 +00:00
  • e7244b74e9 feat: Add reusable evidence template system for ENTROPY agent identification Claude 2025-11-18 07:47:03 +00:00
  • c8c107d126 feat: Add gameplay-function LORE fragments with mission integration Claude 2025-11-18 07:09:44 +00:00
  • 45568b604d feat: Add ongoing friendship conversation system with Haxolottle and Protocol 47-Alpha Claude 2025-11-18 07:06:08 +00:00
  • f866df6669 feat: Add Agent 0x00 intro cutscene and lore exploration dialogue system Claude 2025-11-18 01:44:44 +00:00
  • f7ff3cb691 feat: Add comprehensive ENTROPY LORE fragments system Claude 2025-11-18 01:40:41 +00:00
  • 147c4af225 feat: Add comprehensive features reference and enhanced Ink scripting guide Z. Cliffe Schreuders 2025-11-18 01:22:08 +00:00
  • fd434762fe feat: Add complete AI prompt system for scenario development (Stages 0-7) Z. Cliffe Schreuders 2025-11-18 01:22:08 +00:00
  • 4ffb9e2a07 feat: Add scenario review and README for story development prompts Z. Cliffe Schreuders 2025-11-18 01:22:08 +00:00
  • 445f6b31ab feat: Add comprehensive features reference and enhanced Ink scripting guide claude/reorganize-universe-bible-014kyWfXnEwN8nQ1nVML1SBy Claude 2025-11-18 01:09:50 +00:00
  • d9dd48a5f6 feat: Add complete AI prompt system for scenario development (Stages 0-7) Claude 2025-11-18 00:54:09 +00:00
  • bbb99cf935 fix: Add teleportation collision boxes for doors to enable bi-directional teleportation Z. Cliffe Schreuders 2025-11-17 20:08:07 +00:00
  • 56917474fd fix: Add full tile collision boxes above and below side doors for improved player interaction Z. Cliffe Schreuders 2025-11-17 19:47:55 +00:00
  • 3bdd3b9421 feat: Add scenario review and README for story development prompts Claude 2025-11-17 16:18:15 +00:00
  • 975e9fa069 fix: Update side door dimensions and add collision boxes for east/west connections Z. Cliffe Schreuders 2025-11-17 15:53:24 +00:00
  • 09cd416d02 fix: Adjust east/west door positioning for consistent alignment and visual display Z. Cliffe Schreuders 2025-11-17 15:48:36 +00:00
  • 0cf2f0fae3 fix: Standardize east and west door positioning for consistency with north/south doors Z. Cliffe Schreuders 2025-11-17 15:40:16 +00:00
  • 1947ff3ad4 fix: Adjust door placement to flush with walls for east and west doors Z. Cliffe Schreuders 2025-11-17 14:55:29 +00:00
  • d10db55213 feat: Reorganize and expand Break Escape Universe Bible into modular structure Z. Cliffe Schreuders 2025-11-17 12:41:36 +00:00
  • 616f4b486e fix: Correct side door (E/W) positioning and tile removal claude/update-room-layout-system-01LMsftoT2cWfTp7rUqfmkf7 Claude 2025-11-17 12:33:31 +00:00
  • c3440986a3 fix: Correct side door (E/W) placement, sprites, and animations Z. Cliffe Schreuders 2025-11-17 12:28:19 +00:00
  • 4f434f8534 feat: Reorganize and expand Break Escape Universe Bible into modular structure claude/review-story-design-01HZNDXmVjE3EnCoDYcMqWTH Claude 2025-11-17 12:16:34 +00:00
  • 6774cdd4d2 fix: Correct side door (E/W) placement, sprites, and animations claude/fix-side-door-layout-01PuAuWCVKjbhkrKxhcyCVXS Claude 2025-11-17 11:42:32 +00:00
  • aef6e97df0 fix: Update item spawn positioning to respect room GU boundaries and padding Z. Cliffe Schreuders 2025-11-17 11:19:43 +00:00
  • d1abc75508 fix: Update item spawn positioning to respect room GU boundaries and padding claude/fix-item-spawn-boundaries-01GtgkiiCiYdcjSntEVqb3kb Claude 2025-11-17 11:15:59 +00:00
  • 150e3a6d43 fix: Ensure each connecting room has minimum 1 GU overlap with parent Z. Cliffe Schreuders 2025-11-17 11:04:52 +00:00
  • 0442139236 fix: Align connecting rooms to grid with minimum 1 GU overlap Z. Cliffe Schreuders 2025-11-17 11:04:52 +00:00
  • e87032305b fix: Ensure each connecting room has minimum 1 GU overlap with parent claude/align-rooms-grid-01VNNiy1Hskmfx2EtXbPuuzk Claude 2025-11-17 10:54:37 +00:00
  • 5f64e728ba Universe & Scenario Design Guide Z. Cliffe Schreuders 2025-11-17 10:27:09 +00:00
  • 00ffbd6e68 fix: Align connecting rooms to grid with minimum 1 GU overlap Claude 2025-11-17 10:08:29 +00:00
  • 302449d8e1 fix: Resolve room layout issues for mixed sizes and east/west doors Z. Cliffe Schreuders 2025-11-17 08:49:50 +00:00
  • d92a8a5f18 fix: Correct room type keys in test scenarios and add new room types to preload Z. Cliffe Schreuders 2025-11-17 08:49:50 +00:00
  • d21084f6cf feat: Update mixed room sizes test scenario with actual variable-sized rooms Z. Cliffe Schreuders 2025-11-17 08:49:50 +00:00
  • e9eb9d96c8 docs: Update room layout documentation and add comprehensive test scenarios Z. Cliffe Schreuders 2025-11-17 08:49:50 +00:00
  • 4e9e8a26c7 fix: Remove grid alignment for multiple connections to fix door alignment claude/update-room-layout-docs-01RvPhzY292u9yVDM95xFnYf Claude 2025-11-17 01:39:44 +00:00
  • 0c0bfcef57 fix: Resolve room layout issues for mixed sizes and east/west doors Claude 2025-11-16 18:54:05 +00:00
  • 09c778daaa fix: Correct room type keys in test scenarios and add new room types to preload Claude 2025-11-16 16:58:21 +00:00
  • 4d6f6d5a90 feat: Update mixed room sizes test scenario with actual variable-sized rooms Claude 2025-11-16 10:22:50 +00:00
  • d8ffb22709 Merge branch 'main' of http://127.0.0.1:28395/git/cliffe/BreakEscape into claude/update-room-layout-docs-01RvPhzY292u9yVDM95xFnYf Claude 2025-11-16 10:20:57 +00:00
  • 8ea391eab8 Add hall and small rooms Z. Cliffe Schreuders 2025-11-16 10:20:00 +00:00
  • 45df08881f docs: Update room layout documentation and add comprehensive test scenarios Claude 2025-11-16 09:16:44 +00:00
  • 7cec8b2e17 feat(validation): Add comprehensive room layout validation system Z. Cliffe Schreuders 2025-11-16 08:45:06 +00:00
  • 0325412342 refactor(collision): Use shared door placement logic in removeTilesUnderDoor Z. Cliffe Schreuders 2025-11-16 08:45:06 +00:00
  • 2e62a4e62b feat(room-layout): Implement new grid-based room layout system with critical bug fixes Z. Cliffe Schreuders 2025-11-16 08:45:06 +00:00
  • b0def7204c feat(validation): Add comprehensive room layout validation system claude/implement-room-layout-01TuCPGuJ1yPXhqYGciY9cj3 Claude 2025-11-16 02:34:50 +00:00
  • da7c8c6257 refactor(collision): Use shared door placement logic in removeTilesUnderDoor Claude 2025-11-16 02:33:28 +00:00
  • 4c5357d59e feat(room-layout): Implement new grid-based room layout system with critical bug fixes Claude 2025-11-16 02:30:39 +00:00
  • 57d9b8f5d8 docs: Remove critical action required for room dimension audit from implementation plan -- these are older rooms replaced by 2.0 rooms Z. Cliffe Schreuders 2025-11-16 02:17:39 +00:00
  • 128727536e docs: Complete comprehensive review2 of room layout plans with critical bug fixes Z. Cliffe Schreuders 2025-11-16 02:13:21 +00:00
  • 60ced09bfb docs: Complete review3 - codebase validation and practical updates claude/review-room-layout-plans-01GufQxp6SHpMFtF45ufcimo Claude 2025-11-16 02:06:04 +00:00
  • c64102dcb4 docs: Complete comprehensive review2 of room layout plans with critical bug fixes Claude 2025-11-16 00:15:45 +00:00
  • 019986ceef docs: Add comprehensive room layout system redesign plan claude/review-room-layout-system-01Tk2U5qUChpAemwRVNFDR7t Z. Cliffe Schreuders 2025-11-15 23:58:19 +00:00
  • 32d5bbfab5 fix(chat-helpers): Correctly handle NPC hostility event in game action tags Z. Cliffe Schreuders 2025-11-15 23:54:25 +00:00
  • c4622f2dee feat(rfid): Enhance hex generation with improved hash-based approach for realistic card data claude/add-rfid-keycard-lock-011CUz8RUPBFeDXeuQv99ga9 Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • ab18e2a5b5 refactor(rfid): Update references from Flipper Zero to RFID Flipper for consistency Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • 08ed220618 Enhance RFID system interactions and NPC conversations Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • bff4a6a31a docs(rfid): Add corrected scenario patterns and multi-protocol test Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • 2a4ee59e4f docs(rfid): Add Ink integration and comprehensive variable documentation Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • 7ecda9d39d feat(rfid): Implement multi-protocol RFID system with 4 protocols Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • d697eef3ca docs(rfid): Add multi-protocol RFID system planning & review Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • 0210a12c64 docs(rfid): Add comprehensive post-implementation review Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • af11d420e0 fix(rfid): Create proper .ink source file and add compilation instructions Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00
  • 5d010e98d7 fix(rfid): Update test scenario to match proper JSON format Z. Cliffe Schreuders 2025-11-15 23:48:15 +00:00