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fix: Add stub knots for haxolottle phase 3/4 and missing conversations
- Add phase_3_hub and phase_4_hub stub knots - Add favorite_operations and hax_difficult_day conversation knots - All three NPC hub files (chen, netherton, haxolottle) now compile successfully
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@@ -964,6 +964,43 @@ Haxolottle: But it's worth checking in with yourself. "Is this useful vigilance
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#exit_conversation
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-> END
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// ===========================================
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// STUB KNOTS - To be implemented in separate file
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// ===========================================
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=== phase_3_hub ===
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// TODO: Implement phase 3 conversations (missions 11-15)
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Haxolottle: *checking in* How's it going, {player_name()}?
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+ [That's all for now]
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-> conversation_end
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=== phase_4_hub ===
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// TODO: Implement phase 4 conversations (missions 16+)
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Haxolottle: *checking in* How's it going, {player_name()}?
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+ [That's all for now]
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-> conversation_end
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=== favorite_operations ===
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Haxolottle: Favorite operations? That's tough. Every successful op is satisfying in its own way.
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Haxolottle: But yeah, there are some that stand out. The ones where everything clicks between handler and agent.
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~ npc_haxolottle_friendship_level += 5
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~ npc_haxolottle_talked_favorite_operations = true
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-> phase_2_hub
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=== hax_difficult_day ===
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Haxolottle: *pause* Yeah. Today's... harder than usual.
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Haxolottle: Lost an agent six months ago. Today would have been their birthday.
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Haxolottle: Sorry. Shouldn't burden you with that.
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+ [I'm sorry for your loss]
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Haxolottle: *appreciates it* Thanks. It's part of the job, but it never gets easier.
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~ npc_haxolottle_friendship_level += 10
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~ npc_haxolottle_shared_loss = true
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+ [You can talk about it if you need to]
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Haxolottle: Maybe another time. Right now I just need to keep working. Helping you helps.
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~ npc_haxolottle_friendship_level += 8
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~ npc_haxolottle_shared_loss = true
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-> phase_2_hub
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// ===========================================
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// PHASE 3 & 4 WILL BE IN SEPARATE FILE
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// (Missions 11+ with deeper conversations)
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