Z. Cliffe Schreuders
ebef1bcd12
Add new assets and update image references: Introduce fingerprint kit and workstation images to the project. Update inventory CSS for improved styling and adjust image loading paths in game.js to reflect new asset locations. Comment out unused object scales in rooms.js for clarity.
2025-10-10 19:08:11 +01:00
Z. Cliffe Schreuders
45d885d913
Refactor Notes Minigame: Remove legacy notes system and integrate new note management logic. Update UI components for displaying important notes with star icons and enhance observation editing features. Introduce new assets for improved visual representation and ensure consistent integration with the inventory system.
2025-10-10 17:11:02 +01:00
Z. Cliffe Schreuders
378045dded
Add Notes Minigame enhancements: Integrate new notepad assets and styles, update minigame logic for improved navigation and observation editing. Introduce responsive design elements and ensure inventory integration for the notepad. Refactor existing code for better maintainability and user experience.
2025-10-10 15:20:04 +01:00
Z. Cliffe Schreuders
b8c8c79f86
Add Notes Minigame: Implement interactive note display and inventory integration
...
Introduce a new Notes Minigame that allows players to view and interact with notes in a notepad-style interface. The minigame supports adding notes to the inventory, displaying observations, and includes navigation features such as previous/next buttons and search functionality. Update relevant files for integration with the existing game systems, including interaction and inventory management. Add test HTML for verifying minigame features and include necessary assets for the notepad background.
2025-10-10 02:39:28 +01:00
Z. Cliffe Schreuders
e8db636f45
Add new assets and update room definitions: Introduce a comprehensive list of available object assets in available_objects.txt. Add multiple new object images and room JSON/TMJ files for room_ceo2, room_closet2, room_office2, and room_servers2. Update existing room files to enhance gameplay experience and ensure proper asset integration. Implement scripts for managing corrupted GID references and external tileset removal to maintain map integrity.
2025-10-10 00:18:04 +01:00
Z. Cliffe Schreuders
16f57e8ffe
Enhance room reception functionality: Add a new wall layer to JSON and TMJ files for improved room structure. Implement custom collision boxes for wall tiles in rooms.js to enhance player interactions. Introduce player bump effect when stepping over floor items, improving gameplay dynamics and visual feedback.
2025-10-07 17:29:54 +01:00
Z. Cliffe Schreuders
401e4319f7
Update room reception assets and implement table collision logic: Modify JSON and TMJ files to adjust object IDs and image paths for tables. Enhance room.js to add collision detection for tables, ensuring proper interaction with player characters. Update tileset version for improved asset management.
2025-10-07 14:01:08 +01:00
Z. Cliffe Schreuders
ee4117a651
Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
2025-10-07 12:31:07 +01:00
Z. Cliffe Schreuders
3940d04a62
Update key-demo.html and lockpicking minigame: Enhance key mode functionality by introducing a random key selection feature, allowing players to choose from three random keys. Update UI instructions for clarity and improve feedback messages based on key selection outcomes. Adjust game parameters to streamline the key selection process and ensure a smoother gameplay experience.
...
WiP updates to the main game including improved doors, animations, and player depth. Locks currently disabled.
2025-08-31 23:10:58 +01:00
Z. Cliffe Schreuders
c4d8508bcf
Add BreakEscape game structure: Introduce new modular HTML, CSS, and JavaScript files for the BreakEscape game, enhancing maintainability and organization. Include design documentation and refactoring summary for clarity. Add new scenarios and assets for gameplay expansion.
2025-07-13 23:18:57 +01:00
Z. Cliffe Schreuders
6af8347678
Enhance notification message formatting in index.html: update message display to replace newlines with line breaks for better readability, and adjust scenario1.json text and observations for clarity and context.
2025-05-16 11:57:36 +01:00
c7309830
003ff4bc9b
final
2025-04-09 10:00:09 +00:00
c7309830
6bd6d26fb5
minor fixes pt2
2025-04-07 21:17:45 +00:00
c7309830
e7aa6b3f0f
minor fixes
2025-04-07 21:06:16 +00:00
c7309830
07896a1e0a
fixed captain meow scenario pt 2
2025-04-02 16:04:11 +00:00
Z. Cliffe Schreuders
d5938b6973
Enhance game scenarios with completion messages and update cabinet type in biometric breach scenario. Add viewport meta tag for improved mobile responsiveness.
2025-03-28 16:51:52 +00:00
c7309830
7e758e3d86
adjustments
2025-03-28 00:37:47 +00:00
Z. Cliffe Schreuders
6afbe0331b
Refactor object handling in index.html to improve room object management and interaction. Introduced a mapping system for room objects by type, streamlined sprite creation, and enhanced inventory handling with unique identifiers. Updated scenario and room JSON files to reflect new object types and connections.
2025-03-27 16:22:27 +00:00
c7309830
604c3ddbde
workstation update pt 2
2025-03-26 12:33:52 +00:00
c7309830
2865cfa317
workstation update
2025-03-26 12:11:44 +00:00
c7309830
78958a932c
few changes
2025-03-21 14:28:53 +00:00
Z. Cliffe Schreuders
b770eec0c9
Add player sprites
2025-03-17 11:34:28 +00:00
Z. Cliffe Schreuders
0d55f0b695
additional graphics assets
2025-03-17 00:22:14 +00:00
Z. Cliffe Schreuders
a57697a246
merge
2025-03-16 23:33:16 +00:00
Z. Cliffe Schreuders
d785bfa496
open source graphics replacements
2025-03-16 23:22:30 +00:00
Damian Idzinski
1b6b6a63f6
Merge pull request #38 from cliffe/2-biometric-access-system
...
2 biometric access system
2025-03-15 00:56:49 +00:00
c7309830
20faf4f45a
all scenarios
2025-03-13 20:59:25 +00:00
Damian-I
344d5c4192
lockpick checkpoint (scenario changed for debugging)
2025-03-13 04:34:48 +00:00
Damian-I
819a043736
bluetooth unlocks with pc in range, both appear on scanner (done??)
2025-03-13 02:35:54 +00:00
Damian-I
0db7a7e4a6
bluetooth remade for "carry unlock"
2025-03-13 02:20:48 +00:00
Damian-I
7eeda201d9
removed bluetooth pairing
2025-03-13 01:45:05 +00:00
Damian-I
3c3a99c36a
updated default scenario
2025-03-13 01:20:40 +00:00
Damian-I
9d9555606c
Small oversight updates, scenario metadata still not loading threshold but logic works.
2025-03-12 11:04:42 +00:00
Damian-I
34ac5f4b89
Adjust biometric match thresholds and remove advanced fingerprint kit from scenario
...
TODO: fix biometric unlock
2025-03-11 01:19:29 +00:00
Damian-I
957f706770
Refactor biometric authentication with dynamic difficulty and improved fingerprint collection mechanics
2025-03-11 00:22:23 +00:00
Damian-I
7d479f3323
removed spoofing functionality from fingerprint as it was redundant
2025-03-10 20:07:51 +00:00
Damian-I
c68130cc03
Add biometric authentication mechanism for locks and safes
2025-03-09 18:09:53 +00:00
Damian-I
cac79c69f9
Enhance biometric breach scenario with detailed narrative and improved game mechanics
2025-03-09 17:48:27 +00:00
Damian-I
03cc85685d
Refactor CryptoWorkstation interaction and remove redundant inventory item
2025-03-09 17:02:00 +00:00
Damian-I
3764f6428f
Refactor workstation creation and inventory handling in scenario loading
2025-03-09 16:54:17 +00:00
Damian-I
2fa510e7d8
Add support for pre-populating inventory items in scenario data
2025-03-09 15:54:30 +00:00
Damian-I
44e51dfd69
Created a basic biometric scenario
2025-03-09 15:29:05 +00:00
Damian-I
5fdcee5c22
Add Bluetooth Spoofer to game assets and reception room
...
- Load Bluetooth Spoofer image asset
- Add Bluetooth Spoofer object to reception room JSON
- Include Bluetooth Spoofer in game scenario with description and spoofing capability
2025-03-08 13:27:11 +00:00
Damian-I
469747e642
Re synced with main
2025-03-08 13:19:58 +00:00
Damian Idzinski
d4821b2eba
Add files via upload
2025-02-18 21:29:44 +00:00
Damian-I
1889b1b1d9
Implement Bluetooth device scanning and proximity-based unlocking
...
- Add Bluetooth scanning constants and interval-based scanning
- Modify object interaction to check for Bluetooth device proximity
- Implement proximity-based unlocking for tablets
- Add debug logging for Bluetooth scanning and device detection
- Adjust tablet and scanner positioning in reception room
----
Fixed broken funcitons of previous bluetooth
2025-02-18 17:01:17 +00:00
Damian-I
a94b8fe40c
Added unlocking funcitonality when scanner is in the inventory
2025-02-18 16:47:27 +00:00
Damian-I
791230c72c
Added the same MAC address to the scanner as the tablet
2025-02-18 16:29:37 +00:00
Damian-I
5ae7000adb
Add bluetooth scanner to reception room and game scenario
...
- Add bluetooth scanner object to reception room JSON
- Include bluetooth scanner in game scenario with description
- Position bluetooth scanner near other interactive objects
2025-02-18 16:20:48 +00:00
Damian-I
6c9db12f49
Update game assets and scenario with bluetooth scanner and tablet adjustments
...
- Add bluetooth scanner image asset
- Modify tablet object in reception room JSON
- Simplify tablet scenario contents and positioning
- Adjust tablet object properties in game scenario
2025-02-18 16:19:37 +00:00