Update game assets and scenario with bluetooth scanner and tablet adjustments

- Add bluetooth scanner image asset
- Modify tablet object in reception room JSON
- Simplify tablet scenario contents and positioning
- Adjust tablet object properties in game scenario
This commit is contained in:
Damian-I
2025-02-18 16:19:37 +00:00
parent 81f35998dc
commit 6c9db12f49
6 changed files with 9 additions and 23 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

BIN
assets/objects/tablet.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

View File

@@ -224,7 +224,6 @@
"y":168.666666666667
},
{
"gid":242,
"height":48,
"id":11,
"name":"tablet",
@@ -232,9 +231,10 @@
"type":"",
"visible":true,
"width":48,
"x":384,
"y":336
}],
"x":340,
"y":168
}
],
"opacity":1,
"type":"objectgroup",
"visible":true,

View File

@@ -33,28 +33,12 @@
},
{
"type": "tablet",
"name": "Forgotten Tablet",
"observations": "A tablet device left behind by someone. It seems to be locked.",
"name": "Tablet Device",
"takeable": true,
"locked": true,
"lockType": "pin",
"requires": "1234",
"contents": [
{
"type": "notes",
"name": "Meeting Notes",
"observations": "Confidential meeting notes about upcoming projects",
"readable": true,
"text": "Project Aurora launch scheduled for Q3. Security concerns need to be addressed.",
"takeable": true
},
{
"type": "key",
"name": "Master Key",
"observations": "A key with high security markings",
"takeable": true,
"key_id": "master_key"
}
]
"observations": "A locked tablet device"
}
]
},

View File

@@ -222,8 +222,10 @@
this.load.image('safe', 'assets/objects/safe.png');
this.load.image('book', 'assets/objects/book.png');
this.load.image('workstation', 'assets/objects/workstation.png');
this.load.image('bluetooth_scanner', 'assets/objects/bluetooth_scanner.png');
this.load.image('tablet', 'assets/objects/tablet.png');
this.load.json('gameScenarioJSON', 'assets/scenarios/ceo_exfil.json');
gameScenario = this.cache.json.get('gameScenarioJSON');
}