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Add fight option to Derek confrontation in Mission 1
- Add "fight" choice alongside arrest/recruit/expose options - Derek becomes hostile when player chooses to fight (#hostile tag) - Closing debrief includes moral consequences of fighting vs arresting - Agent 0x99 discusses excessive force and SAFETYNET protocol - Mission summary reflects fight outcome with allegations
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@@ -276,6 +276,9 @@ Agent 0x99: He's cleared now. But he's traumatized. His neighbors saw him taken
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=== derek_discussion ===
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Agent 0x99: Now, about Derek Lawson...
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{final_choice == "fight":
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-> consequence_fight
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}
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{final_choice == "arrest":
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-> consequence_arrest
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}
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@@ -288,6 +291,79 @@ Agent 0x99: Now, about Derek Lawson...
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// Default if variable not set properly
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-> consequence_arrest
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// ================================================
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// CONSEQUENCE: FIGHT (Hostile Engagement)
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// ================================================
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=== consequence_fight ===
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Agent 0x99: You chose to fight Derek. Physical confrontation instead of a clean arrest.
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Agent 0x99: I need to ask—why? We had backup en route. He wasn't armed. You could have taken him into custody without violence.
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+ [He didn't deserve a trial after what he planned]
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Agent 0x99: That's... not how we operate, {player_name}.
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Agent 0x99: We're not executioners. We're not vigilantes. We follow the law, even when the targets don't.
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Agent 0x99: Derek's in custody now, but his lawyers are already calling it excessive force.
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-> fight_outcome
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+ [I was angry. He was so calm about those deaths.]
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Agent 0x99: I understand. Reading those casualty projections—42 to 85 people—and then hearing him rationalize it...
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Agent 0x99: But we can't let anger drive our tactics. That's how we become what we're fighting against.
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Agent 0x99: Derek's narrative now is that SAFETYNET attacked him. That plays right into ENTROPY's philosophy.
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-> fight_outcome
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+ [He reached for something. I reacted.]
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Agent 0x99: Field decisions happen fast. I saw the footage—he did move toward his desk.
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Agent 0x99: You made a split-second call. That's different from choosing violence.
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Agent 0x99: Internal Affairs will review it, but they'll see what I saw. Justified response.
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-> fight_outcome_justified
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=== fight_outcome ===
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Agent 0x99: Derek's in custody. Same end result as a clean arrest.
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Agent 0x99: But his defense team is already spinning this. "SAFETYNET agent attacks unarmed employee."
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Agent 0x99: The casualty projections still convict him. The evidence is solid. But you've given him a narrative.
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{found_casualty_projections:
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Agent 0x99: At least you recovered the hard evidence. His signature on those death calculations—that's what the jury will focus on.
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- else:
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Agent 0x99: And we're still building the evidence case from forensics. It'll be harder with his team claiming persecution.
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}
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Agent 0x99: Next time... we do this by the book. Clean arrests. Legal prosecution. No room for their propaganda.
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+ [I understand]
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Agent 0x99: Good. Learn from it.
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-> phase_3_discussion
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+ [He was a terrorist planning mass murder]
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Agent 0x99: He was. And now he's a terrorist with a black eye and a story about SAFETYNET brutality.
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Agent 0x99: We have to be better than them. Even when they make it hard.
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-> phase_3_discussion
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=== fight_outcome_justified ===
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Agent 0x99: Derek's in custody. You subdued a potentially armed suspect.
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Agent 0x99: He wasn't armed—turned out he was reaching for a phone. But you couldn't have known that.
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Agent 0x99: The response was within protocol. Quick, controlled, minimal injury.
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{found_casualty_projections:
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Agent 0x99: And you have the evidence to back up the arrest. His casualty projections with his signature.
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- else:
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Agent 0x99: Forensics is pulling the evidence from his systems. Should be enough for prosecution.
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}
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Agent 0x99: His lawyers will complain, but the review board will clear you.
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Agent 0x99: Just... remember. We escalate to force only when necessary. Derek was a true believer, but he wasn't a physical threat until you made him one.
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+ [Noted. I'll be more careful.]
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Agent 0x99: That's all I ask. Learn from every mission.
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-> phase_3_discussion
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+ [I'd do it again if I had to]
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Agent 0x99: Fair enough. But "had to" is the key phrase.
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Agent 0x99: Force as a last resort, not a first choice.
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-> phase_3_discussion
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// ================================================
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// CONSEQUENCE: ARREST
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// ================================================
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@@ -459,6 +535,9 @@ Agent 0x99: That's what SAFETYNET is for.
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[MISSION COMPLETE: FIRST CONTACT]
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{final_choice == "fight":
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[OUTCOME: Derek Lawson subdued by force - Excessive force allegations]
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}
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{final_choice == "arrest":
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[OUTCOME: Derek Lawson arrested - Prosecution pending]
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}
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@@ -242,6 +242,9 @@ Derek: What happens now is up to you.
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Derek: But know this—even if you stop Operation Shatter here, the idea doesn't die. There are other cells. Other believers. Other architects of the inevitable.
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+ [I'm taking you down. Now.] #color:red
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~ final_choice = "fight"
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-> choice_fight
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+ [I'm calling in SAFETYNET. You're under arrest.]
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~ final_choice = "arrest"
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-> choice_arrest
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@@ -252,6 +255,60 @@ Derek: But know this—even if you stop Operation Shatter here, the idea doesn't
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~ final_choice = "expose"
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-> choice_expose
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// ================================================
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// CHOICE: FIGHT (Hostile Engagement)
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// ================================================
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=== choice_fight ===
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You: No lawyers. No trials. No platform for your twisted philosophy.
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Derek: *steps back* You're making a mistake.
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You: The only mistake was thinking you'd get to walk out of here.
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Derek: Violence? How disappointing. I expected better from SAFETYNET.
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You: You calculated deaths like statistics. You don't get to lecture me about violence.
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Derek becomes hostile, reaching for something in his desk.
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#hostile
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#speaker:derek
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#influence:-100
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Derek: If you want a fight, {player_name}, you'll get one. But you won't stop ENTROPY. You'll just prove we're right about the system.
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Derek: Come on then!
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-> fight_outcome
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=== fight_outcome ===
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The confrontation escalates. Derek fights desperately, but you're trained for this.
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After a brief struggle, you subdue him. He's breathing hard, defiant even in defeat.
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#speaker:derek
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Derek: *coughs* You think... you think this changes anything?
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Derek: I'm a martyr now. ENTROPY will remember this. The Architect will remember.
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Derek: You didn't arrest me. You attacked me. How noble.
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You call in SAFETYNET backup while keeping Derek restrained.
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#speaker:agent_0x99
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Agent 0x99: Backup team on site. Derek Lawson subdued and in custody.
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Agent 0x99: {player_name}... that was aggressive. But he's down. Operation Shatter is over.
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Agent 0x99: We'll discuss the methods in debrief.
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~ derek_confronted = true
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#exit_conversation
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-> END
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// ================================================
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// CHOICE: ARREST (Surgical Strike)
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// ================================================
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