diff --git a/scenarios/m01_first_contact/ink/m01_closing_debrief.ink b/scenarios/m01_first_contact/ink/m01_closing_debrief.ink index 845a6a3..cf4f34a 100644 --- a/scenarios/m01_first_contact/ink/m01_closing_debrief.ink +++ b/scenarios/m01_first_contact/ink/m01_closing_debrief.ink @@ -276,6 +276,9 @@ Agent 0x99: He's cleared now. But he's traumatized. His neighbors saw him taken === derek_discussion === Agent 0x99: Now, about Derek Lawson... +{final_choice == "fight": + -> consequence_fight +} {final_choice == "arrest": -> consequence_arrest } @@ -288,6 +291,79 @@ Agent 0x99: Now, about Derek Lawson... // Default if variable not set properly -> consequence_arrest +// ================================================ +// CONSEQUENCE: FIGHT (Hostile Engagement) +// ================================================ + +=== consequence_fight === +Agent 0x99: You chose to fight Derek. Physical confrontation instead of a clean arrest. + +Agent 0x99: I need to ask—why? We had backup en route. He wasn't armed. You could have taken him into custody without violence. + ++ [He didn't deserve a trial after what he planned] + Agent 0x99: That's... not how we operate, {player_name}. + Agent 0x99: We're not executioners. We're not vigilantes. We follow the law, even when the targets don't. + Agent 0x99: Derek's in custody now, but his lawyers are already calling it excessive force. + -> fight_outcome ++ [I was angry. He was so calm about those deaths.] + Agent 0x99: I understand. Reading those casualty projections—42 to 85 people—and then hearing him rationalize it... + Agent 0x99: But we can't let anger drive our tactics. That's how we become what we're fighting against. + Agent 0x99: Derek's narrative now is that SAFETYNET attacked him. That plays right into ENTROPY's philosophy. + -> fight_outcome ++ [He reached for something. I reacted.] + Agent 0x99: Field decisions happen fast. I saw the footage—he did move toward his desk. + Agent 0x99: You made a split-second call. That's different from choosing violence. + Agent 0x99: Internal Affairs will review it, but they'll see what I saw. Justified response. + -> fight_outcome_justified + +=== fight_outcome === +Agent 0x99: Derek's in custody. Same end result as a clean arrest. + +Agent 0x99: But his defense team is already spinning this. "SAFETYNET agent attacks unarmed employee." + +Agent 0x99: The casualty projections still convict him. The evidence is solid. But you've given him a narrative. + +{found_casualty_projections: + Agent 0x99: At least you recovered the hard evidence. His signature on those death calculations—that's what the jury will focus on. +- else: + Agent 0x99: And we're still building the evidence case from forensics. It'll be harder with his team claiming persecution. +} + +Agent 0x99: Next time... we do this by the book. Clean arrests. Legal prosecution. No room for their propaganda. + ++ [I understand] + Agent 0x99: Good. Learn from it. + -> phase_3_discussion ++ [He was a terrorist planning mass murder] + Agent 0x99: He was. And now he's a terrorist with a black eye and a story about SAFETYNET brutality. + Agent 0x99: We have to be better than them. Even when they make it hard. + -> phase_3_discussion + +=== fight_outcome_justified === +Agent 0x99: Derek's in custody. You subdued a potentially armed suspect. + +Agent 0x99: He wasn't armed—turned out he was reaching for a phone. But you couldn't have known that. + +Agent 0x99: The response was within protocol. Quick, controlled, minimal injury. + +{found_casualty_projections: + Agent 0x99: And you have the evidence to back up the arrest. His casualty projections with his signature. +- else: + Agent 0x99: Forensics is pulling the evidence from his systems. Should be enough for prosecution. +} + +Agent 0x99: His lawyers will complain, but the review board will clear you. + +Agent 0x99: Just... remember. We escalate to force only when necessary. Derek was a true believer, but he wasn't a physical threat until you made him one. + ++ [Noted. I'll be more careful.] + Agent 0x99: That's all I ask. Learn from every mission. + -> phase_3_discussion ++ [I'd do it again if I had to] + Agent 0x99: Fair enough. But "had to" is the key phrase. + Agent 0x99: Force as a last resort, not a first choice. + -> phase_3_discussion + // ================================================ // CONSEQUENCE: ARREST // ================================================ @@ -459,6 +535,9 @@ Agent 0x99: That's what SAFETYNET is for. [MISSION COMPLETE: FIRST CONTACT] +{final_choice == "fight": + [OUTCOME: Derek Lawson subdued by force - Excessive force allegations] +} {final_choice == "arrest": [OUTCOME: Derek Lawson arrested - Prosecution pending] } diff --git a/scenarios/m01_first_contact/ink/m01_derek_confrontation.ink b/scenarios/m01_first_contact/ink/m01_derek_confrontation.ink index 16069fe..97b9e8d 100644 --- a/scenarios/m01_first_contact/ink/m01_derek_confrontation.ink +++ b/scenarios/m01_first_contact/ink/m01_derek_confrontation.ink @@ -242,6 +242,9 @@ Derek: What happens now is up to you. Derek: But know this—even if you stop Operation Shatter here, the idea doesn't die. There are other cells. Other believers. Other architects of the inevitable. ++ [I'm taking you down. Now.] #color:red + ~ final_choice = "fight" + -> choice_fight + [I'm calling in SAFETYNET. You're under arrest.] ~ final_choice = "arrest" -> choice_arrest @@ -252,6 +255,60 @@ Derek: But know this—even if you stop Operation Shatter here, the idea doesn't ~ final_choice = "expose" -> choice_expose +// ================================================ +// CHOICE: FIGHT (Hostile Engagement) +// ================================================ + +=== choice_fight === +You: No lawyers. No trials. No platform for your twisted philosophy. + +Derek: *steps back* You're making a mistake. + +You: The only mistake was thinking you'd get to walk out of here. + +Derek: Violence? How disappointing. I expected better from SAFETYNET. + +You: You calculated deaths like statistics. You don't get to lecture me about violence. + +Derek becomes hostile, reaching for something in his desk. + +#hostile +#speaker:derek +#influence:-100 + +Derek: If you want a fight, {player_name}, you'll get one. But you won't stop ENTROPY. You'll just prove we're right about the system. + +Derek: Come on then! + +-> fight_outcome + +=== fight_outcome === +The confrontation escalates. Derek fights desperately, but you're trained for this. + +After a brief struggle, you subdue him. He's breathing hard, defiant even in defeat. + +#speaker:derek +Derek: *coughs* You think... you think this changes anything? + +Derek: I'm a martyr now. ENTROPY will remember this. The Architect will remember. + +Derek: You didn't arrest me. You attacked me. How noble. + +You call in SAFETYNET backup while keeping Derek restrained. + +#speaker:agent_0x99 + +Agent 0x99: Backup team on site. Derek Lawson subdued and in custody. + +Agent 0x99: {player_name}... that was aggressive. But he's down. Operation Shatter is over. + +Agent 0x99: We'll discuss the methods in debrief. + +~ derek_confronted = true +#exit_conversation + +-> END + // ================================================ // CHOICE: ARREST (Surgical Strike) // ================================================