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Created comprehensive scenario files for Mission 2:
- mission.json metadata with CyBOK mappings
- scenario.json.erb with 8 rooms, 4 NPCs, objectives, items
- 8 compiled Ink scripts (789 total lines including JSON)
Ink Scripts (All Successfully Compiled ✅):
- m02_opening_briefing.json - Act 1 emergency briefing
- m02_npc_sarah_kim.json - Hospital CTO dialogue
- m02_npc_marcus_webb.json - IT Admin dialogue
- m02_terminal_dropsite.json - VM flag submission
- m02_terminal_ransom_interface.json - Ransom decision
- m02_phone_agent0x99.json - Handler support
- m02_phone_ghost.json - Antagonist communication
- m02_closing_debrief.json - Outcome acknowledgment
Scenario Features:
- 8 rooms: Reception, IT Dept, Server Room, Emergency Storage,
Dr. Kim's Office, Conference Room, 2 Hallways
- 4 NPCs: Dr. Kim, Marcus Webb, Receptionist, Guard (patrol)
- 5 Objectives with progressive unlocking
- VM integration: SecGen "Rooting for a win" scenario
- 3 LORE fragments (CryptoSecure, Ghost Manifesto, ZDS Invoice)
- PIN puzzle (1987), lockpicking, social engineering
- Moral choices: Ransom payment, hospital exposure, Marcus protection
Known Issues (To Fix):
- JSON newline escaping in multi-line text fields (line 393)
- Text fields need \n instead of literal newlines
- Validation script shows "Invalid control character" error
Next Steps:
- Fix JSON escaping in scenario.json.erb
- Run validation script successfully
- Add recommended tutorials (PIN puzzle, Marcus reminder)
- Test scenario compilation and gameplay
BreakEscape Rails Engine
Cybersecurity training escape room game as a mountable Rails Engine.
Features
- 24+ cybersecurity escape room scenarios
- Server-side progress tracking with 2-table schema
- Randomized passwords per game instance via ERB
- JIT Ink script compilation for NPC dialogue
- Polymorphic player support (User/DemoUser)
- Pundit authorization
- RESTful API for game state management
- Session-based state persistence
Installation
In your Gemfile:
gem 'break_escape', path: 'path/to/break_escape'
Then:
bundle install
rails break_escape:install:migrations
rails db:migrate
rails db:seed # Optional: creates missions from scenarios
Mounting in Host App
In your config/routes.rb:
mount BreakEscape::Engine => "/break_escape"
Usage
Standalone Mode (Development)
export BREAK_ESCAPE_STANDALONE=true
rails server
# Visit http://localhost:3000/break_escape/
Mounted Mode (Production)
Mount in Hacktivity or another Rails app. The engine will use the host app's current_user via Devise.
Configuration
# config/initializers/break_escape.rb
BreakEscape.configure do |config|
config.standalone_mode = false # true for development
config.demo_user_handle = 'demo_player'
end
Database Schema
break_escape_missions- Scenario metadata (name, display_name, published, difficulty)break_escape_games- Player state + scenario snapshot (JSONB)break_escape_demo_users- Standalone mode only (optional)
API Endpoints
GET /games/:id/scenario- Scenario JSON (ERB-generated)GET /games/:id/ink?npc=X- NPC script (JIT compiled from .ink)GET /games/:id/bootstrap- Initial game dataPUT /games/:id/sync_state- Sync player statePOST /games/:id/unlock- Validate unlock attemptPOST /games/:id/inventory- Update inventory
Architecture
ERB Scenario Generation
Scenarios are stored as .json.erb templates and rendered on-demand with randomized values:
<%= random_password %>- Generates unique password per game<%= random_pin %>- Generates unique 4-digit PIN<%= random_code %>- Generates unique hex code
JIT Ink Compilation
NPC dialogue scripts compile on first request (~300ms):
- Check if
.jsonexists and is newer than.ink - If needed, run
inklecateto compile - Cache compiled JSON for subsequent requests
State Management
Player state stored in JSONB column:
- Current room and unlocked rooms
- Inventory and collected items
- NPC encounters
- Global variables (synced with client)
- Health and minigame state
Testing
rails test
License
AGPL v3 - See LICENSE file for details
Documentation
See HACKTIVITY_INTEGRATION.md for integration guide.
Description
Languages
JavaScript
86.5%
Ink
7%
HTML
2.9%
CSS
2.5%
Ruby
0.9%
Other
0.2%