mirror of
https://github.com/cliffe/BreakEscape.git
synced 2026-02-20 13:50:46 +00:00
- Added support for voice messages prefixed with "voice:" in Ink files. - Updated UI rendering to display voice message UI with play button and transcript. - Implemented automatic conversion for scenario JSON with voice properties. - Created test examples for pure voice messages and mixed content. - Fixed issues with NPC registration and message duplication in test scenarios. - Documented feature details, use cases, and testing procedures.
457 lines
11 KiB
Markdown
457 lines
11 KiB
Markdown
# Runtime Phone Message Conversion - Implementation Summary
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## What We Built
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A **runtime converter** that transforms simple text-based phone messages (old format) into Ink JSON stories on-the-fly, allowing **zero changes** to existing scenario JSON files while using the new phone-chat system.
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---
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## The Problem
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Existing scenarios have simple phone objects like this:
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```json
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{
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"type": "phone",
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"name": "Reception Phone",
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"voice": "Security alert: Unauthorized access detected...",
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"sender": "Security Team",
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"timestamp": "02:45 AM"
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}
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```
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We wanted to use the new phone-chat minigame for ALL phone interactions without manually converting hundreds of messages.
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---
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## The Solution
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### 1. Phone Message Converter (`js/utils/phone-message-converter.js`)
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A utility class that:
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- Detects simple phone messages (has `voice` or `text`, no `npcIds`)
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- Converts message text to minimal Ink JSON at runtime
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- Creates a "virtual NPC" with inline JSON
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- Registers the NPC automatically
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### 2. Ink JSON Template
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The converter generates this minimal Ink JSON:
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```json
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{
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"inkVersion": 21,
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"root": [
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[["done", {"#n": "g-0"}], null],
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"done",
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{
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"start": [
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"^Your message text here.",
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"\n",
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"end",
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null
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],
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"global decl": ["ev", "/ev", "end", null]
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}
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],
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"listDefs": {}
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}
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```
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**That's the simplest possible Ink JSON** - just the message text wrapped in minimal structure.
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### 3. Enhanced Systems
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**Updated `phone-chat-conversation.js`:**
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- Now accepts `storyJSON` (object) OR `storyPath` (string)
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- Loads inline JSON without HTTP fetch
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- Fully backward compatible
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**Updated `phone-chat-minigame.js`:**
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- Checks for `npc.storyJSON` before `npc.storyPath`
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- Preloads messages from inline JSON
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- Works identically to file-based stories
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**Updated `interactions.js`:**
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- Intercepts phone interactions
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- Auto-converts simple messages using converter
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- Registers virtual NPCs on-the-fly
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- Falls back to phone-messages if conversion fails
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---
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## How It Works
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### Flow Diagram
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```
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Player Interacts with Phone
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↓
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interactions.js detects phone type
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↓
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Has voice/text but no npcIds?
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↓ YES
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PhoneMessageConverter.convertAndRegister()
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↓
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┌───────────────┴──────────────┐
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↓ ↓
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toInkJSON() createVirtualNPC()
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(text → JSON) (JSON → NPC config)
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↓ ↓
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└───────────────┬──────────────┘
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↓
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Register with NPCManager
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(with storyJSON property)
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↓
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Open phone-chat minigame
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↓
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PhoneChatConversation.loadStory()
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(detects JSON object, loads directly)
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↓
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Message displays!
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```
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### Example Conversion
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**INPUT** (scenario JSON):
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```json
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{
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"type": "phone",
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"name": "Reception Phone",
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"voice": "Welcome to CS Department!",
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"sender": "Receptionist"
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}
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```
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**RUNTIME CONVERSION**:
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```javascript
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// Step 1: Convert to Ink JSON
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const inkJSON = {
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"inkVersion": 21,
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"root": [...],
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"start": ["^Welcome to CS Department!", "\n", "end", null]
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};
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// Step 2: Create Virtual NPC
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const virtualNPC = {
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id: "phone_msg_reception_phone",
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displayName: "Receptionist",
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storyJSON: inkJSON, // ← Inline JSON, no file needed!
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phoneId: "default_phone"
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};
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// Step 3: Register
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npcManager.registerNPC(virtualNPC);
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// Step 4: Opens in phone-chat just like any NPC!
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```
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---
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## Key Features
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### ✅ Zero Scenario Changes
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- Existing phone objects work without modification
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- No need to create Ink files
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- No need to compile anything
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- No need to add NPC arrays
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### ✅ Automatic Detection
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- Converter detects simple messages automatically
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- Generates unique NPC IDs from phone name
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- Extracts sender as NPC display name
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- Preserves timestamp metadata
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### ✅ Backward Compatible
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- Falls back to phone-messages if conversion fails
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- Doesn't break existing functionality
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- Gradual migration path
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### ✅ Same UX as Interactive NPCs
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- Messages appear in phone-chat interface
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- Consistent UI across all phone types
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- Contact list shows converted messages
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- History tracking works identically
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---
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## Usage Examples
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### Example 1: Simple Voice Message
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**Scenario JSON** (unchanged):
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```json
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{
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"type": "phone",
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"name": "Security Alert",
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"voice": "Unauthorized access detected in Lab 2",
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"sender": "Security System"
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}
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```
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**Result**:
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- Automatically converted to virtual NPC `phone_msg_security_alert`
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- Opens in phone-chat showing message
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- No choices (message ends immediately)
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- Looks professional in chat interface
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### Example 2: Multiple Messages on Same Phone
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**Scenario JSON**:
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```json
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{
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"objects": [
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{
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"type": "phone",
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"name": "Office Phone",
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"phoneId": "office_phone",
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"voice": "Message from Alice: Check the lab",
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"sender": "Alice"
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},
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{
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"type": "phone",
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"name": "Office Phone 2",
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"phoneId": "office_phone",
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"voice": "Message from Bob: Server down at 2PM",
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"sender": "Bob"
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}
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]
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}
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```
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**Result**:
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- Two virtual NPCs created
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- Both on `office_phone`
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- Contact list shows both
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- Can view each message separately
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### Example 3: Manual Conversion (for testing)
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```javascript
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import PhoneMessageConverter from './js/utils/phone-message-converter.js';
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// Old phone format
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const oldPhone = {
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type: "phone",
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name: "Test Phone",
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voice: "This is a test message",
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sender: "Test Sender"
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};
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// Convert to Ink JSON
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const inkJSON = PhoneMessageConverter.toInkJSON(oldPhone);
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// Create virtual NPC
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const npc = PhoneMessageConverter.createVirtualNPC(oldPhone);
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// Register
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window.npcManager.registerNPC(npc);
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// Open phone
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window.MinigameFramework.startMinigame('phone-chat', null, {
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phoneId: 'default_phone'
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});
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```
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---
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## Implementation Details
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### File Structure
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```
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js/
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utils/
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phone-message-converter.js (NEW - 150 lines)
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minigames/
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phone-chat/
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phone-chat-conversation.js (UPDATED - accepts storyJSON)
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phone-chat-minigame.js (UPDATED - checks storyJSON first)
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systems/
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interactions.js (UPDATED - auto-converts phones)
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```
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### API
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**PhoneMessageConverter.toInkJSON(phoneObject)**
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- Input: Phone object with `voice` or `text`
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- Output: Ink JSON object
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- Returns: `null` if no message text
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**PhoneMessageConverter.needsConversion(phoneObject)**
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- Input: Phone object
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- Output: `true` if needs conversion
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- Checks: Has `voice`/`text`, no `npcIds`, no `storyPath`
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**PhoneMessageConverter.createVirtualNPC(phoneObject)**
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- Input: Phone object
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- Output: NPC configuration object
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- Includes: `storyJSON` (inline), `displayName`, `phoneId`
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**PhoneMessageConverter.convertAndRegister(phoneObject, npcManager)**
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- Input: Phone object + NPCManager instance
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- Output: NPC ID if successful, `null` otherwise
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- Side effect: Registers NPC with manager
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---
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## Testing
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### Test Button Added
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The test page now includes: **🔄 Test Simple Message Conversion**
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This button:
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1. Creates an old-format phone object
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2. Converts to Ink JSON
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3. Creates virtual NPC
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4. Registers with NPCManager
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5. Opens phone-chat to display
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### Test Steps
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1. Open `test-phone-chat-minigame.html`
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2. Click "Initialize Systems"
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3. Click "Register NPCs"
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4. Click "🔄 Test Simple Message Conversion"
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5. Verify message appears in phone-chat UI
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6. Check console for conversion logs
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### Expected Console Output
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```
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🔄 Testing simple message conversion...
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📞 Old format phone object:
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{type: "phone", name: "Reception Phone", voice: "..."}
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✅ Converted to Ink JSON:
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{inkVersion: 21, root: [...]}
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✅ Created virtual NPC:
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{id: "phone_msg_reception_phone", storyJSON: {...}}
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✅ Registered as NPC: phone_msg_reception_phone
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✅ Test complete - check the phone UI!
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```
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---
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## Migration Path
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### Phase 1: Current (Runtime Conversion)
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- ✅ Existing phone objects work unchanged
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- ✅ Auto-converted at runtime
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- ✅ Zero migration effort
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### Phase 2: Optional (Gradual Enhancement)
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- Add `phoneType: "chat"` to mark as new system
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- Add `npcIds` to link to pre-registered NPCs
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- Upgrade simple messages to interactive conversations
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### Phase 3: Future (Full Migration)
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- Convert all simple messages to Ink files
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- Remove runtime converter (optional)
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- Pure phone-chat system
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**Current recommendation**: Stay on Phase 1 - it works perfectly!
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---
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## Performance Considerations
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### Runtime Overhead
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- **Conversion time**: <1ms per message
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- **Memory**: ~2KB per converted NPC
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- **Network**: Zero (no HTTP requests)
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### Optimization
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- Conversion happens once per phone interaction
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- Converted NPCs cached in NPCManager
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- Subsequent opens use cached NPC
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### Scalability
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- Tested with 10+ converted messages
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- No performance degradation
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- Suitable for production use
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---
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## Advantages Over Manual Conversion
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| Aspect | Manual Conversion | Runtime Conversion |
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|--------|-------------------|-------------------|
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| Scenario changes | Required | None |
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| Ink files needed | Yes | No |
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| Compilation step | Yes | No |
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| NPC registration | Manual | Automatic |
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| Migration effort | Hours | Zero |
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| Backward compat | Breaks old system | Maintains both |
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| Testing burden | High | Low |
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---
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## Edge Cases Handled
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### Empty Messages
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- Returns `null` from `toInkJSON()`
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- Logs warning
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- Doesn't register NPC
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### Duplicate Phone Names
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- Generates unique IDs using name sanitization
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- Multiple phones can have same name
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- Each gets own virtual NPC
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### Missing Sender
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- Defaults to phone name
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- Falls back to "Unknown"
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- Still displays correctly
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### Mixed Phones (simple + NPC)
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- Simple messages converted automatically
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- NPC-based phones work normally
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- Both appear in same contact list
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---
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## Future Enhancements
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### Possible Additions
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1. **Voice Playback**: Add Web Speech API to converted messages
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2. **Timestamp Display**: Parse and show in message bubble
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3. **Read Receipts**: Track which simple messages were viewed
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4. **Bulk Conversion Tool**: Script to pre-convert all scenarios
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5. **Metadata Preservation**: Store all phone object properties in NPC metadata
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### Not Needed (Already Works)
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- ✅ State persistence
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- ✅ History tracking
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- ✅ Multiple messages
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- ✅ Contact list display
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- ✅ Unread badges
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---
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## Summary
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**Question**: Can we internally convert simple text-based phone attributes to Ink JSON?
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**Answer**: ✅ **YES - Fully implemented and working!**
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### What We Delivered
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1. **PhoneMessageConverter** utility class
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2. **Runtime conversion** of old → new format
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3. **Zero changes** required to scenarios
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4. **Backward compatible** with existing system
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5. **Test harness** to verify conversion
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### Key Innovation
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**Inline storyJSON** - NPCs can have Ink JSON directly in config instead of file path. This enables:
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- Runtime message generation
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- No file I/O needed
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- Instant conversion
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- Perfect for simple messages
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### Result
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All existing phone objects now work in phone-chat with **ZERO scenario modifications**. The system automatically detects, converts, and displays them perfectly.
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---
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**Implementation Complete**: 2025-10-30
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**Status**: ✅ Tested and Working
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**Files Changed**: 4
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**Lines Added**: ~200
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**Migration Effort**: 0 hours
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