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- Created a generic NPC script with conversation handling. - Developed an Alice NPC script demonstrating branching dialogue and state tracking. - Implemented a test NPC script for development purposes. - Added JSON representations for the NPC scripts. - Created an HTML test interface for NPC integration testing. - Included event handling and bark systems for NPC interactions.
45 lines
1.3 KiB
Markdown
45 lines
1.3 KiB
Markdown
# NPC Ink Integration - Implementation Log
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## Session 1: October 29, 2025
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### Phase 1: Test Harness & Core Modules ✅
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**Status**: Complete
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**Issues Fixed**:
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- Duplicate class declarations in all module files (600+ lines removed)
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- Incomplete comment syntax in npc-barks.js
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- Script load order in test-npc-ink.html
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- Module export/import mismatches
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**Files Created**:
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- `js/systems/ink/ink-engine.js` (83 lines) - Ink wrapper
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- `js/systems/npc-events.js` (36 lines) - Event dispatcher
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- `js/systems/npc-manager.js` (33 lines) - NPC registry
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- `js/systems/npc-barks.js` (90+ lines) - Bark UI with phone integration
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- `test-npc-ink.html` (500 lines) - Test harness
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**Test Results**: All systems operational ✅
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### Phase 2: Phone Chat Integration ✅
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**Status**: Complete
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**Files Created**:
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- `js/minigames/phone-chat/phone-chat-minigame.js` (200 lines)
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- `css/phone-chat-minigame.css` (180 lines)
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**Features**:
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1. PhoneChatMinigame - Ink-based conversations
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2. Auto-open phone on bark click
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3. Message display (NPC/player/system)
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4. Choice rendering and selection
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5. Story continuation until end
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**Modified**:
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- `js/minigames/index.js` - Registered phone-chat
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- `index.html` - Added CSS link
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- `js/systems/npc-barks.js` - Added openPhoneChat()
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### Next: Event Cooldowns & Auto-Mapping
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**Test**: Click "Test Bark → Phone Chat" in test harness to verify integration!
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