Files
BreakEscape/js/utils/constants.js
2025-11-07 00:36:22 +00:00

68 lines
2.5 KiB
JavaScript

// Game constants
export const TILE_SIZE = 32;
export const DOOR_ALIGN_OVERLAP = 32 * 3;
export const GRID_SIZE = 32;
export const MOVEMENT_SPEED = 150;
export const RUN_SPEED_MULTIPLIER = 1.5; // Speed multiplier when holding shift
export const RUN_ANIMATION_MULTIPLIER = 1.5; // Animation speed multiplier when holding shift
export const ARRIVAL_THRESHOLD = 8;
export const PATH_UPDATE_INTERVAL = 500;
export const STUCK_THRESHOLD = 1;
export const STUCK_TIME = 500;
export const INVENTORY_X_OFFSET = 50;
export const INVENTORY_Y_OFFSET = 50;
export const CLICK_INDICATOR_DURATION = 800; // milliseconds
export const CLICK_INDICATOR_SIZE = 20; // pixels
export const PLAYER_FEET_OFFSET_Y = 30; // Adjust based on your sprite's feet position (64px sprite)
// Room visibility settings
export const HIDE_ROOMS_INITIALLY = true;
export const HIDE_ROOMS_ON_EXIT = false;
export const HIDE_NON_ADJACENT_ROOMS = false;
// Interaction constants
export const INTERACTION_CHECK_INTERVAL = 100; // Only check interactions every 100ms
export const INTERACTION_RANGE = 1 * TILE_SIZE; // Half of previous range (32px)
export const INTERACTION_RANGE_SQ = INTERACTION_RANGE * INTERACTION_RANGE;
export const ROOM_CHECK_THRESHOLD = 32; // Only check for room changes when player moves this many pixels
// Bluetooth constants
export const BLUETOOTH_SCAN_RANGE = TILE_SIZE * 2; // 2 tiles range for Bluetooth scanning
export const BLUETOOTH_SCAN_INTERVAL = 200; // Scan every 200ms for more responsive updates
// Game configuration (only available when Phaser is loaded)
export const GAME_CONFIG = typeof Phaser !== 'undefined' ? {
type: Phaser.AUTO,
width: 640, // Classic pixel art base resolution (scales cleanly: 1x=320, 2x=640, 3x=960, 4x=1280)
height: 480, // Classic pixel art base resolution (scales cleanly: 1x=240, 2x=480, 3x=720, 4x=960)
parent: 'game-container',
pixelArt: true,
scale: {
mode: Phaser.Scale.ENVELOP, // Fill entire container while maintaining aspect ratio
autoCenter: Phaser.Scale.CENTER_BOTH,
width: 640,
height: 480,
// Minimum size to ensure playability
min: {
width: 320,
height: 240
},
// Maximum size to prevent excessive scaling
max: {
width: 2560,
height: 1920
},
},
render: {
pixelArt: true,
antialias: false,
roundPixels: true
},
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: false
}
}
} : null;