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BreakEscape/js
Z. Cliffe Schreuders 7ecda9d39d feat(rfid): Implement multi-protocol RFID system with 4 protocols
Implement comprehensive multi-protocol RFID system with deterministic
card_id-based generation, MIFARE key attacks, and protocol-specific UI.

## New Protocol System (4 protocols):
- EM4100 (low security) - Instant clone, already implemented
- MIFARE_Classic_Weak_Defaults (low) - Dictionary attack succeeds (95%)
- MIFARE_Classic_Custom_Keys (medium) - Requires Darkside attack (30s)
- MIFARE_DESFire (high) - UID only, forces physical theft

## Key Features:

### 1. Protocol Foundation
- Created rfid-protocols.js with protocol definitions
- Added protocol detection, capabilities, security levels
- Defined attack durations and common MIFARE keys

### 2. Deterministic Card Generation
- Updated rfid-data.js with card_id-based generation
- Same card_id always produces same hex/UID (deterministic)
- Simplified scenario format - no manual hex/UID needed
- getCardDisplayData() supports all protocols

### 3. MIFARE Attack System
- Created rfid-attacks.js with MIFAREAttackManager
- Dictionary Attack: Instant, 95% success on weak defaults
- Darkside Attack: 30 sec (10s on weak), cracks all keys
- Nested Attack: 10 sec, uses known key to crack rest
- Protocol-aware attack behavior

### 4. UI Enhancements
- Updated rfid-ui.js with protocol-specific displays
- showProtocolInfo() with color-coded security badges
- showAttackProgress() and updateAttackProgress()
- Protocol headers with icons and frequency info
- Updated showCardDataScreen() and showEmulationScreen()

### 5. Unlock System Integration
- Updated unlock-system.js for card_id matching
- Support multiple valid cards per door (array)
- Added acceptsUIDOnly flag for DESFire UID emulation
- Backward compatible with legacy key_id format

### 6. Minigame Integration
- Updated rfid-minigame.js with attack methods
- startKeyAttack() triggers dictionary/darkside/nested
- handleCardTap() and handleEmulate() use card_id arrays
- UID-only emulation validation for DESFire
- Attack manager cleanup on minigame exit

### 7. Styling
- Added CSS for protocol headers and security badges
- Color-coded security levels (red=low, teal=medium, green=high)
- Attack progress styling with smooth transitions
- Dimmed menu items for unlikely attack options

## Scenario Format Changes:

Before (manual technical data):
```json
{
  "type": "keycard",
  "rfid_hex": "01AB34CD56",
  "rfid_facility": 1,
  "key_id": "employee_badge"
}
```

After (simplified with card_id):
```json
{
  "type": "keycard",
  "card_id": "employee_badge",
  "rfid_protocol": "MIFARE_Classic_Weak_Defaults",
  "name": "Employee Badge"
}
```

Technical data (hex/UID) generated automatically from card_id.

## Door Configuration:

Multiple valid cards per door:
```json
{
  "lockType": "rfid",
  "requires": ["employee_badge", "contractor_badge", "master_card"],
  "acceptsUIDOnly": false
}
```

## Files Modified:
- js/minigames/rfid/rfid-protocols.js (NEW)
- js/minigames/rfid/rfid-attacks.js (NEW)
- js/minigames/rfid/rfid-data.js
- js/minigames/rfid/rfid-ui.js
- js/minigames/rfid/rfid-minigame.js
- js/systems/unlock-system.js
- css/rfid-minigame.css
- planning_notes/rfid_keycard/protocols_and_interactions/03_UPDATES_SUMMARY.md (NEW)

## Next Steps:
- Phase 5: Ink integration (syncCardProtocolsToInk)
- Test with scenarios for each protocol
- Add Ink variable documentation

Estimated implementation time: ~12 hours (Phases 1-4 complete)
2025-11-15 23:48:15 +00:00
..
2025-11-14 19:47:54 +00:00
2025-11-14 19:47:54 +00:00
2025-11-14 19:47:54 +00:00
2025-11-14 19:47:54 +00:00