Z. Cliffe Schreuders 2a4ee59e4f docs(rfid): Add Ink integration and comprehensive variable documentation
Add Ink integration for RFID card protocols, allowing conversation scripts
to detect and respond to different card security levels and protocols.

## Ink Integration (Phase 5):

### 1. Added syncCardProtocolsToInk() Method
- Location: js/minigames/person-chat/person-chat-conversation.js
- Auto-syncs when syncItemsToInk() is called
- Generates rfid_data if card uses card_id pattern
- Syncs variables for each keycard NPC holds

### 2. Per-Card Variables Synced:
- {prefix}_protocol - Protocol name
- {prefix}_name - Card display name
- {prefix}_card_id - Logical identifier
- {prefix}_security - "low", "medium", "high"
- {prefix}_instant_clone - Boolean (EM4100, weak MIFARE)
- {prefix}_needs_attack - Boolean (custom key MIFARE)
- {prefix}_uid_only - Boolean (DESFire)
- {prefix}_uid - Card UID (MIFARE)
- {prefix}_hex - Card hex ID (EM4100)

### 3. Prefix Pattern:
- First card: card_protocol, card_name, card_card_id, etc.
- Second card: card2_protocol, card2_name, card2_card_id, etc.

## Documentation:

### scenarios/ink/README_RFID_VARIABLES.md (NEW)
Comprehensive guide for scenario designers covering:

1. **Variable Declarations** - Required Ink variable setup
2. **Variable Reference** - Complete table of all variables
3. **Protocol Characteristics** - Details for each of 4 protocols
4. **Usage Examples**:
   - Simple EM4100 clone
   - Multi-protocol detection
   - Conditional dialogue based on protocol
5. **Ink Tags** - Suggested tag patterns for RFID actions
6. **Scenario JSON Format** - How to define keycards
7. **Tips for Scenario Designers** - Best practices
8. **Complete Example Scenario** - Full working Ink script
9. **Troubleshooting** - Common issues and solutions

## Example Ink Usage:

```ink
VAR card_protocol = ""
VAR card_security = ""
VAR card_instant_clone = false

{card_security == "low":
  "This is a low-security card. Easy to clone!"
  # clone_keycard:{card_card_id}
  -> cloned
}

{card_needs_attack:
  "Need to run Darkside attack..."
  # save_uid_and_start_attack:{card_card_id}|{card_uid}
  -> wait_for_attack
}
```

## Benefits:

1. **Scenario designers** can write protocol-aware dialogue
2. **NPCs** can react realistically to card security levels
3. **Players** get different experiences based on card type
4. **Automatic** - no manual variable management needed

## Files Modified:
- js/minigames/person-chat/person-chat-conversation.js
- scenarios/ink/README_RFID_VARIABLES.md (NEW)

## Next Steps:
- Create test scenarios for each protocol
- Add Ink tag handlers for suggested patterns
- Test with various card combinations

Phase 5 (Ink Integration) complete!
2025-11-15 23:48:15 +00:00
2025-05-16 10:42:42 +01:00
2025-11-14 19:47:54 +00:00

Break Escape: Cyber-Physical Security Learning Framework

Break Escape is an escape room-inspired games-based learning framework that simulates cyber-physical security challenges. Break Escape creates immersive experiences where learners engage with both physical and digital security mechanisms within narrative-driven scenarios explicitly mapped to the Cyber Security Body of Knowledge (CyBOK). The game is inspired by retro top-down games, dungeon crawlers, escape rooms, and cyber security challenges.

Note: Break Escape is currently in development. Please report any issues or feedback via GitHub.

Live Demo -- Early Beta Playtesting

You can try Break Escape directly from your browser by visiting: https://hacktivity.co.uk/break-escape-beta/scenario_select.html

Youll choose from scenarios, each offering its own set of puzzles and challenges, ranging from cryptography to physical security.

After playing, please fill out a short survey. Your insights will be instrumental in improving the game and understanding the benefits. https://forms.gle/kiVgNUBSHu2KjcJt8

Features

  • Immersive Learning Environment: Top-down 2D game environment accessible through web browsers
  • Cyber-Physical Security Challenges: Simulations of various security mechanisms:
    • Key-based locks (with physical keys and lockpicking mini-game)
    • PIN code systems
    • Password-protected interfaces
    • Biometric authentication (fingerprints that can be dusted and spoofed)
    • Bluetooth proximity detection
  • CyberChef Integration: Embedded cryptographic tools for encryption and data analysis
  • CyBOK Mapping: Each scenario is explicitly mapped to relevant Cyber Security Body of Knowledge areas
  • Multiple Scenarios: Various pre-built scenarios focusing on different security aspects:
    • "CEO Exfil Investigation" - Corporate espionage and data exfiltration
    • "Captain Meow's Disappearance" - Encoding and cryptography
    • "Encoding and Encryption Lab" - Basic cryptographic principles
    • "Asymmetric Encryption with RSA" - Public key cryptography
    • "Symmetric Encryption with AES" - Block ciphers and encryption modes
    • "Biometric Security Breach" - Fingerprint authentication

Technical Implementation

Break Escape is implemented using:

  • Phaser.js: Core game engine
  • JavaScript/HTML5: Front-end implementation
  • JSON: Scenario specification format

Installation

Break Escape is a web-based application and requires a web server to run. You can:

Option 1: Use the hosted version

Visit the live demo at https://hacktivity.co.uk/break-escape-beta/scenario_select.html

Option 2: Use Python's built-in HTTP server

  1. Clone the repository:

    git clone https://github.com/yourusername/break-escape.git
    cd break-escape
    
  2. Start a local web server:

    python3 -m http.server
    
  3. Open your web browser and navigate to:

    http://localhost:8000
    

Option 3: Deploy to a web server

  1. Upload all files to your web server directory
  2. Access through your domain

Usage

Start Break Escape:

  • Open Break Escape in your web browser
  • Choose a scenario based on your learning objectives or difficulty preference

Play the game:

  • When you start a scenario, you will be given a brief of the scenario.
  • You can navigate through the virtual environment using mouse clicks.
  • Interact with objects by clicking on them.
  • Collect items into your inventory to use later.
  • Solve puzzles and progress through rooms to complete the scenario.

After playing, please fill out a short survey. https://forms.gle/kiVgNUBSHu2KjcJt8

Game Controls

  • Mouse Click: Move character, interact with objects
  • Inventory: Click collected items to use them
  • Notes Panel: Access important information you've discovered
  • Bluetooth Scanner: Detect nearby Bluetooth devices (when available)
  • Biometrics Panel: View collected fingerprint samples (when available)

Scenario Design

Break Escape features a flexible JSON-based scenario specification format that enables educators to create custom scenarios without programming knowledge. The scenario structure includes:

  • Rooms with connections, objects, and optional locks
  • Objects with properties like takeable, readable, observations, and lock requirements
  • Special object types for fingerprint collection, cryptographic analysis, and more

For detailed information on creating your own scenarios, refer to README_scenario_design.md.

License

Break Escape is dual licensed:

  • AGPL (GNU Affero General Public License)
  • Open Government Licence

Acknowledgements

Break Escape was developed as an educational tool to address the "reflection gap" identified in many existing cyber security games by requiring players to actively apply security knowledge rather than merely encountering security terminology during gameplay.

The project integrates CyberChef, an open-source web application for encryption and data analysis, allowing learners to interact with genuine cryptographic tools within the game environment.

Special thanks to the Cyber Security Body of Knowledge (CyBOK) for providing the knowledge framework that Break Escape scenarios are mapped to.

This project is supported by a Cyber Security Body of Knowledge (CyBOK) resources around CyBOK 1.1 grant (2024-2025).


For questions, contributions, or more information, please open an issue on the project repository.

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