Files
BreakEscape/planning_notes
Claude 0fcb879f6d Add Mission 2 Stage 7: Complete Ink Script Suite
Created 8 comprehensive Ink scripts for Mission 2 "Ransomed Trust":

1. m02_opening_briefing.ink
   - Act 1 emergency briefing with Agent 0x99
   - Player choice tracking (cautious/aggressive/adaptable approach)
   - Mission objectives and stakes establishment (47 patients, 12-hour window)
   - 3-line dialogue rule adherence throughout

2. m02_npc_sarah_kim.ink
   - Dr. Kim (Hospital CTO) NPC with hub dialogue pattern
   - Guilt revelation about budget cuts ($85K security vs $3.2M MRI)
   - Trust/influence system (0-100 scale)
   - Ransom decision input and scapegoating protection options

3. m02_npc_marcus_webb.ink
   - Marcus Webb (IT Admin) social engineering target
   - Trust-based access (keycard vs lockpicking paths)
   - Password hints and server room access progression
   - Vindication storyline (protect from scapegoating)

4. m02_terminal_dropsite.ink
   - VM flag submission interface (4 flags)
   - Hybrid architecture integration (VM → in-game unlocks)
   - Progressive intel unlocking system
   - Ghost manifesto horror reveal integration

5. m02_terminal_ransom_interface.ink
   - Critical moral choice interface (pay ransom vs manual recovery)
   - Ghost's persuasion vs Agent 0x99's analysis
   - Consequence visualization (1-2 vs 4-6 patient deaths)
   - Secondary decision: hospital exposure
   - Global variable tracking for debrief callbacks

6. m02_phone_agent0x99.ink
   - Handler support and tutorial guidance
   - Contextual hints (guard patrols, lockpicking, passwords, PIN safe)
   - Encoding tutorial (Base64, ROT13)
   - Ransom decision counseling (neutral presentation)
   - Event-triggered knots for game events

7. m02_phone_ghost.ink
   - Antagonist communication (cold, calculated ideology)
   - ENTROPY philosophy explanation
   - Patient death calculation justification
   - Unrepentant true believer characterization
   - Post-decision responses (paid vs refused ransom)

8. m02_closing_debrief.ink
   - Comprehensive outcome acknowledgment
   - Patient death statistics (2 vs 6 fatalities)
   - NPC fate tracking (Dr. Kim, Marcus protected/unprotected paths)
   - Ransom choice validation (utilitarian vs consequentialist ethics)
   - Hospital exposure consequences
   - Mission 3 setup (Zero Day Syndicate)
   - The Architect tease

Key Features:
- All scripts follow 3-line dialogue rule for pacing
- Hub patterns for replayable conversations
- Trust/influence systems for NPCs
- Proper #exit_conversation tags
- Variable tracking for choice callbacks
- External variable integration
- Event-triggered knot support
- Moral complexity without "right" answers

Stage 7 Complete: All narrative content ready for implementation.
2025-12-21 01:44:14 +00:00
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