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Created 8 comprehensive Ink scripts for Mission 2 "Ransomed Trust": 1. m02_opening_briefing.ink - Act 1 emergency briefing with Agent 0x99 - Player choice tracking (cautious/aggressive/adaptable approach) - Mission objectives and stakes establishment (47 patients, 12-hour window) - 3-line dialogue rule adherence throughout 2. m02_npc_sarah_kim.ink - Dr. Kim (Hospital CTO) NPC with hub dialogue pattern - Guilt revelation about budget cuts ($85K security vs $3.2M MRI) - Trust/influence system (0-100 scale) - Ransom decision input and scapegoating protection options 3. m02_npc_marcus_webb.ink - Marcus Webb (IT Admin) social engineering target - Trust-based access (keycard vs lockpicking paths) - Password hints and server room access progression - Vindication storyline (protect from scapegoating) 4. m02_terminal_dropsite.ink - VM flag submission interface (4 flags) - Hybrid architecture integration (VM → in-game unlocks) - Progressive intel unlocking system - Ghost manifesto horror reveal integration 5. m02_terminal_ransom_interface.ink - Critical moral choice interface (pay ransom vs manual recovery) - Ghost's persuasion vs Agent 0x99's analysis - Consequence visualization (1-2 vs 4-6 patient deaths) - Secondary decision: hospital exposure - Global variable tracking for debrief callbacks 6. m02_phone_agent0x99.ink - Handler support and tutorial guidance - Contextual hints (guard patrols, lockpicking, passwords, PIN safe) - Encoding tutorial (Base64, ROT13) - Ransom decision counseling (neutral presentation) - Event-triggered knots for game events 7. m02_phone_ghost.ink - Antagonist communication (cold, calculated ideology) - ENTROPY philosophy explanation - Patient death calculation justification - Unrepentant true believer characterization - Post-decision responses (paid vs refused ransom) 8. m02_closing_debrief.ink - Comprehensive outcome acknowledgment - Patient death statistics (2 vs 6 fatalities) - NPC fate tracking (Dr. Kim, Marcus protected/unprotected paths) - Ransom choice validation (utilitarian vs consequentialist ethics) - Hospital exposure consequences - Mission 3 setup (Zero Day Syndicate) - The Architect tease Key Features: - All scripts follow 3-line dialogue rule for pacing - Hub patterns for replayable conversations - Trust/influence systems for NPCs - Proper #exit_conversation tags - Variable tracking for choice callbacks - External variable integration - Event-triggered knot support - Moral complexity without "right" answers Stage 7 Complete: All narrative content ready for implementation.