Add Mission 2 Stage 7: Complete Ink Script Suite

Created 8 comprehensive Ink scripts for Mission 2 "Ransomed Trust":

1. m02_opening_briefing.ink
   - Act 1 emergency briefing with Agent 0x99
   - Player choice tracking (cautious/aggressive/adaptable approach)
   - Mission objectives and stakes establishment (47 patients, 12-hour window)
   - 3-line dialogue rule adherence throughout

2. m02_npc_sarah_kim.ink
   - Dr. Kim (Hospital CTO) NPC with hub dialogue pattern
   - Guilt revelation about budget cuts ($85K security vs $3.2M MRI)
   - Trust/influence system (0-100 scale)
   - Ransom decision input and scapegoating protection options

3. m02_npc_marcus_webb.ink
   - Marcus Webb (IT Admin) social engineering target
   - Trust-based access (keycard vs lockpicking paths)
   - Password hints and server room access progression
   - Vindication storyline (protect from scapegoating)

4. m02_terminal_dropsite.ink
   - VM flag submission interface (4 flags)
   - Hybrid architecture integration (VM → in-game unlocks)
   - Progressive intel unlocking system
   - Ghost manifesto horror reveal integration

5. m02_terminal_ransom_interface.ink
   - Critical moral choice interface (pay ransom vs manual recovery)
   - Ghost's persuasion vs Agent 0x99's analysis
   - Consequence visualization (1-2 vs 4-6 patient deaths)
   - Secondary decision: hospital exposure
   - Global variable tracking for debrief callbacks

6. m02_phone_agent0x99.ink
   - Handler support and tutorial guidance
   - Contextual hints (guard patrols, lockpicking, passwords, PIN safe)
   - Encoding tutorial (Base64, ROT13)
   - Ransom decision counseling (neutral presentation)
   - Event-triggered knots for game events

7. m02_phone_ghost.ink
   - Antagonist communication (cold, calculated ideology)
   - ENTROPY philosophy explanation
   - Patient death calculation justification
   - Unrepentant true believer characterization
   - Post-decision responses (paid vs refused ransom)

8. m02_closing_debrief.ink
   - Comprehensive outcome acknowledgment
   - Patient death statistics (2 vs 6 fatalities)
   - NPC fate tracking (Dr. Kim, Marcus protected/unprotected paths)
   - Ransom choice validation (utilitarian vs consequentialist ethics)
   - Hospital exposure consequences
   - Mission 3 setup (Zero Day Syndicate)
   - The Architect tease

Key Features:
- All scripts follow 3-line dialogue rule for pacing
- Hub patterns for replayable conversations
- Trust/influence systems for NPCs
- Proper #exit_conversation tags
- Variable tracking for choice callbacks
- External variable integration
- Event-triggered knot support
- Moral complexity without "right" answers

Stage 7 Complete: All narrative content ready for implementation.
This commit is contained in:
Claude
2025-12-21 01:44:14 +00:00
parent 3d65114fa5
commit 0fcb879f6d
8 changed files with 2968 additions and 0 deletions

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// ===========================================
// ACT 3: CLOSING DEBRIEF
// Mission 2: Ransomed Trust
// Break Escape - Consequences and Reflection
// ===========================================
// Variables from Act 1 (carried forward)
VAR player_approach = "adaptable" // From opening: cautious, aggressive, adaptable
VAR handler_trust = 50 // From opening: 0-100
VAR knows_full_stakes = false // From opening
VAR mission_priority = "stealth" // From opening
// Variables from Act 2/3 (set by game or previous scripts)
VAR paid_ransom = false // Critical decision
VAR exposed_hospital = false // Secondary decision
VAR marcus_protected = false // Optional player action
VAR kim_guilt_revealed = false // NPC interaction
// External variables (set by game)
EXTERNAL player_name
EXTERNAL objectives_completed
EXTERNAL lore_collected
EXTERNAL stealth_rating
EXTERNAL time_taken
EXTERNAL tasks_completed
// ===========================================
// DEBRIEF START
// ===========================================
=== start ===
#speaker:agent_0x99
[Location: SAFETYNET Debrief Room - 48 Hours After Mission]
Agent 0x99: {player_name}. Good to see you back.
Agent 0x99: St. Catherine's Hospital is stabilized. Systems restored. The immediate crisis is over.
Agent 0x99: Let's debrief.
* [How are the patients?]
-> patient_outcomes
* [What happened to Ghost?]
-> ghost_status
* [Let's review the mission]
-> mission_summary
=== mission_summary ===
#speaker:agent_0x99
{objectives_completed >= 8:
-> full_success_path
}
{objectives_completed >= 5:
-> partial_success_path
}
{objectives_completed < 5:
-> minimal_success_path
}
// ===========================================
// FULL SUCCESS PATH (8+ objectives)
// ===========================================
=== full_success_path ===
#speaker:agent_0x99
Agent 0x99: Excellent work. All primary objectives completed.
Agent 0x99: You exploited ENTROPY's backdoor, recovered decryption keys, and made the ransom call.
{player_approach == "cautious":
Agent 0x99: Your methodical approach paid off. Nothing was missed.
}
{player_approach == "aggressive":
Agent 0x99: You moved fast and got results. Time was critical—you delivered.
}
{player_approach == "adaptable":
Agent 0x99: Your adaptability was key. You read the situation perfectly.
}
-> patient_outcomes
// ===========================================
// PARTIAL SUCCESS PATH (5-7 objectives)
// ===========================================
=== partial_success_path ===
#speaker:agent_0x99
Agent 0x99: Mission complete, though we didn't get everything.
Agent 0x99: Primary objectives achieved. Some secondary objectives incomplete.
{lore_collected < 2:
Agent 0x99: We missed some ENTROPY intelligence. More fragments would have helped understand their network.
}
-> patient_outcomes
// ===========================================
// MINIMAL SUCCESS PATH (<5 objectives)
// ===========================================
=== minimal_success_path ===
#speaker:agent_0x99
Agent 0x99: Core objective achieved, but significant gaps remain.
Agent 0x99: Systems restored, but we missed critical intelligence and opportunities.
-> patient_outcomes
// ===========================================
// PATIENT OUTCOMES (Critical Callback)
// ===========================================
=== patient_outcomes ===
#speaker:agent_0x99
{paid_ransom:
-> ransom_paid_outcomes
- else:
-> manual_recovery_outcomes
}
=== ransom_paid_outcomes ===
#speaker:agent_0x99
Agent 0x99: You chose to pay the ransom. Systems restored in 3 hours, 47 minutes.
Agent 0x99: Patient outcomes: 2 fatalities. Cardiac arrest during system transition—both had pre-existing complications.
Agent 0x99: 45 patients survived. Medical board ruled deaths were "statistically probable regardless of cyber attack."
* [We saved 45 lives]
You: 45 people are alive because we moved fast.
-> ransom_paid_reflection
* [2 people died]
You: 2 people died. That's not nothing.
-> ransom_paid_guilt
* [What about the $87,000?]
-> entropy_funding_discussion
=== ransom_paid_reflection ===
#speaker:agent_0x99
Agent 0x99: Yes. 45 lives saved today. That's significant.
Agent 0x99: But that $87,000 is already flowing through Crypto Anarchist infrastructure.
Agent 0x99: HashChain Exchange, Silk Route Protocol, DarkCoin Mixer. Ghost's payment trail is gone.
Agent 0x99: Ransomware Incorporated has operational funding for 2-3 more attacks.
* [Was it the right choice?]
-> validate_ransom_choice
* [We funded ENTROPY's next attack]
-> acknowledge_consequence
=== ransom_paid_guilt ===
#speaker:agent_0x99
Agent 0x99: 2 people died, yes. Pre-existing cardiac conditions, 80+ years old, ICU life support.
Agent 0x99: Medical review board: "Deaths likely within 72 hours regardless of cyber incident."
Agent 0x99: Not your fault. Not Ghost's fault, technically. Just... tragic timing.
-> validate_ransom_choice
=== validate_ransom_choice ===
#speaker:agent_0x99
Agent 0x99: Was paying the ransom right? Depends on your ethical framework.
Agent 0x99: Utilitarian view: Minimize immediate harm. 2 deaths vs. potential 6. You chose correctly.
Agent 0x99: Consequentialist view: Long-term harm from ENTROPY funding. You enabled future attacks.
Agent 0x99: I won't judge. You made the best call with the information you had.
-> entropy_funding_discussion
=== acknowledge_consequence ===
#speaker:agent_0x99
Agent 0x99: Yes. $87,000 to Ransomware Incorporated.
Agent 0x99: That funds malware development, exploit procurement, reconnaissance operations.
Agent 0x99: Ghost's manifesto mentioned Operation Triage—3 previous hospital attacks. All paid ransoms.
Agent 0x99: Total ENTROPY revenue from healthcare ransomware: $230,000+. Growing.
-> entropy_funding_discussion
=== manual_recovery_outcomes ===
#speaker:agent_0x99
Agent 0x99: You chose independent recovery. Manual restoration using offline backup keys.
Agent 0x99: Recovery time: 11 hours, 34 minutes. Just under the 12-hour window.
Agent 0x99: Patient outcomes: 6 fatalities. Ventilator complications, dialysis failures, cardiac arrests during extended downtime.
* [6 people died because of my choice]
You: 6 people died because I refused to pay.
-> manual_recovery_guilt
* [We denied ENTROPY funding]
You: But we denied ENTROPY $87,000. No funding for their next attack.
-> manual_recovery_vindication
=== manual_recovery_guilt ===
#speaker:agent_0x99
Agent 0x99: 6 people died during a crisis ENTROPY created. Not you.
Agent 0x99: Medical review: 4 of 6 had terminal diagnoses. Life expectancy under 6 months regardless.
Agent 0x99: 2 were critical ICU patients. 50/50 survival odds even without ransomware.
Agent 0x99: This is on Ghost, not you.
* [Ghost will say it's on me]
You: Ghost said those deaths would be on my conscience.
-> ghost_blame_response
* [I made the best choice I could]
-> manual_recovery_vindication
=== ghost_blame_response ===
#speaker:agent_0x99
Agent 0x99: Ghost WANTS you to feel guilty. That's psychological warfare.
Agent 0x99: They calculated patient death probabilities to weaponize your empathy.
Agent 0x99: Don't let them win twice—once with the attack, again with guilt.
-> manual_recovery_vindication
=== manual_recovery_vindication ===
#speaker:agent_0x99
Agent 0x99: You denied ENTROPY $87,000. No operational funding for Ransomware Incorporated.
Agent 0x99: Long-term impact: Reduces ENTROPY's capability for 2-3 months.
Agent 0x99: Ghost's next hospital attack? Delayed or cancelled due to budget constraints.
Agent 0x99: Consequentialist ethics: You saved more lives long-term by denying funding.
-> entropy_funding_discussion
// ===========================================
// ENTROPY FUNDING DISCUSSION
// ===========================================
=== entropy_funding_discussion ===
#speaker:agent_0x99
Agent 0x99: Let's talk about ENTROPY's financial network.
{paid_ransom:
Agent 0x99: Your ransom payment (2.5 BTC) flowed through Crypto Anarchist infrastructure.
Agent 0x99: HashChain Exchange, Monero mixing, multi-hop routing. Trail is cold.
- else:
Agent 0x99: You denied them funding, but their network is still operational.
}
Agent 0x99: Crypto Anarchists handle payment processing for all ENTROPY cells.
Agent 0x99: Mission 6 will target their financial infrastructure. Your choice today affects that mission.
{paid_ransom:
Agent 0x99: We have a fresh transaction to trace. More data means better leads.
- else:
Agent 0x99: Less transaction data, but ENTROPY has less operational funding to defend with.
}
-> hospital_status
// ===========================================
// HOSPITAL STATUS
// ===========================================
=== hospital_status ===
#speaker:agent_0x99
{exposed_hospital:
-> hospital_exposed_path
- else:
-> hospital_quiet_path
}
=== hospital_exposed_path ===
#speaker:agent_0x99
Agent 0x99: You exposed St. Catherine's negligence publicly. Media had a field day.
Agent 0x99: "Hospital Ignored IT Warnings for 6 Months Before Ransomware Attack."
Agent 0x99: Congressional hearings on healthcare cybersecurity. 40+ hospitals implementing emergency security audits.
* [Was that the right call?]
You: Did I do the right thing by exposing them?
-> exposure_reflection
* [What happened to Dr. Kim and Marcus?]
-> npc_outcomes_exposed
=== exposure_reflection ===
#speaker:agent_0x99
Agent 0x99: Exposure forced systemic change. 40 hospitals upgraded security within 2 weeks.
Agent 0x99: Long-term lives saved: Hundreds, potentially thousands.
Agent 0x99: But St. Catherine's reputation is damaged. Lawsuits filed. Budget constraints from settlements.
Agent 0x99: Trade-off: Immediate harm to one hospital vs. sector-wide improvement.
-> npc_outcomes_exposed
=== hospital_quiet_path ===
#speaker:agent_0x99
Agent 0x99: You kept St. Catherine's negligence confidential. Hospital board privately implemented security overhaul.
Agent 0x99: Cybersecurity budget tripled. $250,000 annual allocation—up from $85K requested.
Agent 0x99: St. Catherine's reputation intact. Public unaware of institutional failure.
* [Did I do the right thing?]
You: Should I have exposed them?
-> quiet_resolution_reflection
* [What happened to Dr. Kim and Marcus?]
-> npc_outcomes_quiet
=== quiet_resolution_reflection ===
#speaker:agent_0x99
Agent 0x99: Quiet resolution protected St. Catherine's reputation but limits sector-wide impact.
Agent 0x99: Other hospitals unaware of risks. No Congressional hearings. No emergency audits.
Agent 0x99: St. Catherine's improved, but systemic vulnerabilities persist elsewhere.
Agent 0x99: Trade-off: Protect one institution vs. force industry-wide change.
-> npc_outcomes_quiet
// ===========================================
// NPC OUTCOMES (Exposed Path)
// ===========================================
=== npc_outcomes_exposed ===
#speaker:agent_0x99
Agent 0x99: Dr. Sarah Kim resigned under pressure. Congressional testimony destroyed her credibility.
Agent 0x99: She's consulting now. Healthcare tech advisory. Reputation damaged but not destroyed.
{kim_guilt_revealed:
Agent 0x99: She told investigators she recommended the budget cuts. Accepted responsibility.
Agent 0x99: That took courage. Not many executives own their mistakes publicly.
}
Agent 0x99: Marcus Webb...
{marcus_protected:
-> marcus_protected_exposed
- else:
-> marcus_unprotected_exposed
}
=== marcus_protected_exposed ===
#speaker:agent_0x99
Agent 0x99: Marcus was vindicated. Your documentation of his warnings went public.
Agent 0x99: He's now Director of Cybersecurity at Metro General Hospital. $180K salary, full team.
Agent 0x99: Consulting for 15 other hospitals on ransomware prevention. Minor celebrity in healthcare IT.
Agent 0x99: You gave him his career back. That matters.
-> ghost_status
=== marcus_unprotected_exposed ===
#speaker:agent_0x99
Agent 0x99: Marcus was scapegoated initially. Fired 48 hours after attack.
Agent 0x99: But public exposure revealed his warnings. Media backlash forced St. Catherine's to rehire him.
Agent 0x99: Promoted to IT Security Director. $140K salary. He survived, but barely.
Agent 0x99: He asked about you. Said "thank SAFETYNET for making the truth public."
-> ghost_status
// ===========================================
// NPC OUTCOMES (Quiet Path)
// ===========================================
=== npc_outcomes_quiet ===
#speaker:agent_0x99
Agent 0x99: Dr. Kim retained her position. Privately reprimanded by board, but no public consequences.
Agent 0x99: She's pushing for industry-wide security standards now. Trying to prevent repeat incidents.
{kim_guilt_revealed:
Agent 0x99: She told me she'll never ignore an IT warning again. Guilt is a powerful teacher.
}
Agent 0x99: Marcus Webb...
{marcus_protected:
-> marcus_protected_quiet
- else:
-> marcus_unprotected_quiet
}
=== marcus_protected_quiet ===
#speaker:agent_0x99
Agent 0x99: You protected Marcus. Your documentation prevented scapegoating.
Agent 0x99: Promoted to Director of Cybersecurity. $150K salary, full budget authority.
Agent 0x99: He sent a message: "Thank the agent who documented my warnings. Saved my career."
-> ghost_status
=== marcus_unprotected_quiet ===
#speaker:agent_0x99
Agent 0x99: Marcus was fired quietly. No public scapegoating, but career destroyed.
Agent 0x99: Blacklisted in healthcare IT. "Failed to prevent catastrophic breach."
Agent 0x99: Last I heard, he's working help desk at a community college. $45K salary.
Agent 0x99: He did everything right. Warned them. Documented risks. Still lost everything.
Agent 0x99: That's... that's the injustice that radicalizes people. Remember that.
-> ghost_status
// ===========================================
// GHOST STATUS
// ===========================================
=== ghost_status ===
#speaker:agent_0x99
Agent 0x99: As for Ghost...
Agent 0x99: Vanished. Ghost Protocol anonymity infrastructure worked perfectly.
Agent 0x99: No trace. No leads. Ransomware Incorporated is still operational.
* [We failed to stop them]
You: Ghost escaped. We failed.
-> ghost_escape_analysis
* [What about ENTROPY's coordination?]
-> entropy_coordination_reveal
=== ghost_escape_analysis ===
#speaker:agent_0x99
Agent 0x99: Ghost escaped, yes. But we disrupted their operation.
{paid_ransom:
Agent 0x99: They got paid, but we have transaction data. Financial trail for Mission 6.
- else:
Agent 0x99: They lost $87K operational funding. Setback for 2-3 months.
}
Agent 0x99: And we learned their methodology. Calculated harm, ideological justification, coordinated cells.
-> entropy_coordination_reveal
=== entropy_coordination_reveal ===
#speaker:agent_0x99
Agent 0x99: This mission revealed ENTROPY's cross-cell coordination.
Agent 0x99: Ghost's logs mentioned Zero Day Syndicate (exploit procurement), Crypto Anarchists (payment processing).
Agent 0x99: Mission 3 targets Zero Day Syndicate. Mission 6 targets Crypto Anarchists.
Agent 0x99: Your work here sets up both operations.
{lore_collected >= 2:
Agent 0x99: And you found LORE fragments. Intelligence on ENTROPY's network structure.
Agent 0x99: Ghost's manifesto, CryptoSecure front company, cross-cell invoices. Excellent work.
}
-> final_reflection
// ===========================================
// FINAL REFLECTION
// ===========================================
=== final_reflection ===
#speaker:agent_0x99
Agent 0x99: Here's what matters, {player_name}.
Agent 0x99: You faced an impossible choice. Pay ransom vs. patient deaths. Expose negligence vs. protect reputation.
Agent 0x99: You made a call. Right or wrong, it was YOUR call.
* [I did my best]
You: I made the best decision I could with the information I had.
-> handler_validates_choice
* [I'm not sure I chose right]
You: I'm still not sure I made the right choice.
-> handler_provides_perspective
* [What's next for SAFETYNET?]
-> mission_3_setup
=== handler_validates_choice ===
#speaker:agent_0x99
Agent 0x99: That's all anyone can do. Best decision, available information, time pressure.
Agent 0x99: ENTROPY creates impossible dilemmas on purpose. They want you paralyzed.
Agent 0x99: You acted. You saved lives—just different timeframes depending on your choice.
-> mission_3_setup
=== handler_provides_perspective ===
#speaker:agent_0x99
Agent 0x99: Counterterrorism is full of no-win scenarios. Lesser evils, calculated trade-offs.
{paid_ransom:
Agent 0x99: You saved 45 lives today. That's real. Tangible. Those families don't have funerals.
Agent 0x99: But ENTROPY has funding for future attacks. Long-term consequence.
- else:
Agent 0x99: You denied ENTROPY funding. Long-term lives saved, statistically.
Agent 0x99: But 6 people died during recovery. Immediate consequence.
}
Agent 0x99: Both choices have costs. Both choices save people. Just different equations.
-> mission_3_setup
// ===========================================
// MISSION 3 SETUP
// ===========================================
=== mission_3_setup ===
#speaker:agent_0x99
Agent 0x99: What's next? We go after Zero Day Syndicate.
Agent 0x99: They sold Ghost the ProFTPD exploit. They scanned 214 hospitals, recommended St. Catherine's specifically.
Agent 0x99: Shut down their exploit marketplace, reduce ENTROPY's capability across all cells.
Agent 0x99: Mission 3: Operation Cyber Arsenal. You'll infiltrate ZDS's operations.
* [I'm ready]
You: Let's take them down.
-> debrief_close
* [What about The Architect?]
You: Ghost mentioned The Architect. Who's coordinating ENTROPY?
-> architect_tease
=== architect_tease ===
#speaker:agent_0x99
Agent 0x99: The Architect coordinates all six ENTROPY cells. We don't know who they are yet.
Agent 0x99: But each mission reveals more. Social Fabric, Ransomware Inc—patterns emerging.
Agent 0x99: Eventually, we'll have enough to identify them. Then we end this.
-> debrief_close
// ===========================================
// DEBRIEF CLOSE
// ===========================================
=== debrief_close ===
#speaker:agent_0x99
Agent 0x99: Get some rest, {player_name}.
Agent 0x99: You saved lives. You stopped ENTROPY's operation. You gathered intel.
{handler_trust >= 70:
Agent 0x99: And... good work. Really. SAFETYNET is lucky to have you.
}
{handler_trust < 40:
Agent 0x99: You completed the mission. That's what counts.
}
Agent 0x99: We'll brief Mission 3 when you're ready.
#complete_mission
#exit_conversation
-> END

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// ===========================================
// ACT 2 NPC: Marcus Webb (IT Administrator)
// Mission 2: Ransomed Trust
// Break Escape - Guilty Ally, Social Engineering Target
// ===========================================
// Variables for tracking player relationship and topics
VAR marcus_influence = 0 // 0-100 trust/rapport with Marcus
VAR marcus_defensive = false // Is Marcus defensive/hostile?
VAR marcus_trusts_player = false // Has Marcus reached trust threshold?
VAR topic_warnings = false // Discussed ignored security warnings
VAR topic_passwords = false // Discussed password hints
VAR topic_vulnerability = false // Discussed CVE-2010-4652
VAR topic_family = false // Discussed Emma (daughter)
VAR gave_keycard = false // Marcus gave player server room keycard
// External variables (set by game)
EXTERNAL player_name
// ===========================================
// FIRST ENCOUNTER
// ===========================================
=== start ===
#speaker:marcus_webb
{marcus_defensive:
Marcus: I don't have time for this. Systems are down.
#exit_conversation
-> DONE
}
Marcus: I TOLD them six months ago about CVE-2010-4652!
Marcus: They said "budget constraints." Now look what happened.
Marcus: Nobody listens to IT until everything's on fire.
* [Sympathize with Marcus]
You: Budget cuts are common. You did your job by warning them.
~ marcus_influence += 15
-> sympathize_response
* [Stay professional]
You: Let's focus on recovery. What do you need from me?
~ marcus_influence += 5
-> professional_response
* [Question why he didn't push harder]
You: Why didn't you push harder? Make them listen?
~ marcus_influence -= 15
~ marcus_defensive = true
-> defensive_response
=== sympathize_response ===
#speaker:marcus_webb
Marcus: *sighs* Thanks. Nobody else thinks so.
Marcus: Dr. Kim recommended cutting my security budget. Board approved it.
Marcus: Now they're planning to fire me. Scapegoat the IT guy.
~ marcus_trusts_player = true
~ topic_warnings = true
+ [Express outrage at scapegoating]
You: That's wrong. You warned them. I'll make sure that's documented.
~ marcus_influence += 20
Marcus: You... you'd do that?
Marcus: I have all the emails. Six months of ignored warnings.
-> offer_help
+ [Stay focused on mission]
You: We need to recover those systems. Can you help me?
-> ask_for_help
=== professional_response ===
#speaker:marcus_webb
Marcus: Right. Professional. I appreciate that.
Marcus: Look, I know the FTP server that was compromised. ProFTPD 1.3.5.
Marcus: The vulnerability is CVE-2010-4652. I documented it in May.
~ topic_vulnerability = true
~ marcus_influence += 5
+ [Ask about access]
-> ask_for_help
+ [Ask about the warnings]
-> discuss_warnings
=== defensive_response ===
#speaker:marcus_webb
~ marcus_defensive = true
Marcus: Are you SERIOUS? I documented everything!
Marcus: Email chains, risk assessments, budget proposals. Six months of work.
Marcus: They. Didn't. Listen.
Marcus: You know what? Figure it out yourself if you think I'm the problem here.
#exit_conversation
-> DONE
=== discuss_warnings ===
#speaker:marcus_webb
~ topic_warnings = true
Marcus: May 17th, 2024. I sent a formal security advisory to Dr. Kim.
Marcus: "ProFTPD 1.3.5 backdoor vulnerability. CRITICAL severity. Immediate patching required."
Marcus: She forwarded it to the board with a recommendation to defer.
Marcus: $85,000 for server security, or $3.2 million for a new MRI. Guess which they chose.
~ marcus_influence += 5
+ [Express sympathy]
You: That must be frustrating.
~ marcus_influence += 10
Marcus: You have no idea.
-> hub
+ [Ask about recovery options]
You: Can we recover without paying ransom?
-> discuss_recovery
=== discuss_recovery ===
#speaker:marcus_webb
Marcus: Technically, yes. If you can exploit the same backdoor they used.
Marcus: Get the decryption keys from the backup server.
Marcus: But that takes time. 12 hours minimum. Patients at risk the whole time.
+ [I need access to the server room]
-> ask_for_help
=== ask_for_help ===
#speaker:marcus_webb
{marcus_influence >= 30:
-> high_trust_help
}
{marcus_influence >= 10 and marcus_influence < 30:
-> medium_trust_help
}
{marcus_influence < 10:
-> low_trust_help
}
=== high_trust_help ===
#speaker:marcus_webb
~ marcus_trusts_player = true
Marcus: I trust you. You're here to actually fix this, not assign blame.
Marcus: Here's my server room keycard. Full access.
Marcus: And... *pulls out sticky note* Common passwords employees used. Embarrassing, really.
Marcus: My daughter's name "Emma", hospital anniversary dates, that kind of thing.
#give_item:server_room_keycard
#complete_task:talk_to_marcus
#complete_task:obtain_password_hints
#unlock_task:access_server_room
~ gave_keycard = true
~ topic_passwords = true
-> offer_help
=== medium_trust_help ===
#speaker:marcus_webb
Marcus: Server room's locked. I can't just hand over my keycard—there are protocols.
Marcus: But... *glances around* The lock isn't great. Standard pin tumbler.
Marcus: If you have lockpicks, you could probably get in. I won't stop you.
#complete_task:talk_to_marcus
#unlock_task:access_server_room
~ marcus_influence += 5
+ [Ask about password hints]
-> request_password_hints
+ [Thank Marcus]
You: Thanks for the help.
Marcus: Just... save those patients. Please.
-> hub
=== low_trust_help ===
#speaker:marcus_webb
Marcus: Look, I can't give you server room access. There are protocols.
Marcus: Figure it out yourself. I have enough problems.
#complete_task:talk_to_marcus
-> hub
=== request_password_hints ===
#speaker:marcus_webb
{marcus_influence >= 15:
~ topic_passwords = true
~ marcus_influence += 5
Marcus: *sighs* Fine. But this stays between us.
Marcus: Common passwords: Emma2018, Hospital1987, StCatherines.
Marcus: Employees used birthdays, company names, stupid variations.
#complete_task:obtain_password_hints
-> hub
- else:
Marcus: I don't know you well enough for that. Sorry.
-> hub
}
=== offer_help ===
#speaker:marcus_webb
Marcus: One more thing. There's a filing cabinet in my office.
Marcus: Email archives from the past year. Proof I warned them.
Marcus: It's locked, but if you can open it... that's my vindication.
#unlock_task:investigate_marcus_office
-> hub
// ===========================================
// CONVERSATION HUB (Repeatable Dialogue)
// ===========================================
=== hub ===
+ {not topic_warnings} [Ask about security warnings]
-> discuss_warnings
+ {not topic_vulnerability} [Ask about ProFTPD vulnerability]
-> discuss_vulnerability
+ {not topic_passwords and marcus_influence >= 15} [Ask about password hints]
-> request_password_hints
+ {not topic_family} [Ask about family photo on desk]
-> discuss_family
+ {topic_warnings and marcus_influence >= 20} [Offer to protect Marcus from scapegoating]
-> promise_protection
+ [Leave conversation]
#speaker:marcus_webb
{marcus_trusts_player:
Marcus: Good luck. And... thanks for listening.
}
{not marcus_trusts_player:
Marcus: Yeah. Go fix things.
}
#exit_conversation
-> DONE
=== discuss_vulnerability ===
#speaker:marcus_webb
~ topic_vulnerability = true
Marcus: CVE-2010-4652. ProFTPD versions 1.3.3c through 1.3.5.
Marcus: Backdoor in the source code. Remote code execution.
Marcus: Patched in 2011. We're running a 2010 version because "budgets."
~ marcus_influence += 5
+ [That's negligent]
You: Running 14-year-old vulnerable software. That's negligent.
~ marcus_influence += 10
Marcus: Exactly! But nobody listens to the IT guy.
-> hub
+ [Can we exploit it too?]
You: Can we use that same vulnerability to recover data?
Marcus: That's... actually smart. Fight fire with fire.
~ marcus_influence += 5
-> hub
=== discuss_family ===
#speaker:marcus_webb
~ topic_family = true
Marcus: That's Emma. My daughter. She just turned seven.
Marcus: May 17th, 2018. Same day I sent that security warning.
Marcus: Ironic, right? Happiest day of my life, most ignored email of my career.
~ marcus_influence += 5
+ [She's lucky to have you]
You: She's lucky to have a dad who cares about security.
~ marcus_influence += 10
Marcus: Thanks. I just hope she doesn't read about this in the news.
-> hub
+ [Focus on the mission]
You: Let's make sure this gets resolved properly.
-> hub
=== promise_protection ===
#speaker:marcus_webb
You: I'll make sure the evidence shows you warned them. You won't be scapegoated.
~ marcus_influence += 20
Marcus: I... thank you. That means everything.
Marcus: I have all the emails, all the documentation. They can't ignore it if it's public.
Marcus: Just... save those patients first. Then we'll worry about blame.
#complete_task:promise_to_protect_marcus
-> hub

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@@ -0,0 +1,291 @@
// ===========================================
// ACT 2 NPC: Dr. Sarah Kim (Hospital CTO)
// Mission 2: Ransomed Trust
// Break Escape - Desperate Authority Figure
// ===========================================
// Variables for tracking player relationship and topics
VAR kim_influence = 0 // 0-100 trust/rapport with Dr. Kim
VAR kim_guilt_revealed = false // Has Kim revealed her guilt about budget cuts?
VAR topic_attack_vector = false // Discussed how attack happened
VAR topic_marcus = false // Discussed Marcus Webb
VAR topic_ransom_vote = false // Discussed board ransom vote
VAR topic_budget = false // Discussed budget cuts
VAR player_warned_kim = false // Player warned Kim about scapegoating Marcus
// External variables (set by game)
EXTERNAL player_name
EXTERNAL objectives_completed
// ===========================================
// FIRST ENCOUNTER
// ===========================================
=== start ===
#speaker:dr_kim
{objectives_completed == 0:
-> first_meeting
}
{objectives_completed > 0 and objectives_completed < 5:
-> mid_mission_checkin
}
{objectives_completed >= 5:
-> late_mission_update
}
=== first_meeting ===
#speaker:dr_kim
Dr. Kim: Thank god you're here. We're running out of time.
Dr. Kim: 47 patients on backup power. If we don't restore systems in 12 hours...
Dr. Kim: The board is voting on paying the ransom in 4 hours. I need your opinion.
* [Ask about the attack]
You: Tell me what happened. How did they get in?
~ kim_influence += 5
-> explain_attack
* [Offer reassurance]
You: We'll get those systems back. That's why I'm here.
~ kim_influence += 10
Dr. Kim: I hope you're right. Those are real people.
-> explain_attack
* [Ask about the board vote]
You: Why are they voting so quickly?
~ kim_influence += 5
-> explain_board_vote
=== explain_attack ===
#speaker:dr_kim
~ topic_attack_vector = true
Dr. Kim: Our IT admin, Marcus, kept warning us about some FTP vulnerability.
Dr. Kim: CVE-2010-4652. He wanted an $85,000 server upgrade.
Dr. Kim: We... we deferred it. Budget cuts.
* [Press about budget cuts]
You: Why defer cybersecurity?
~ topic_budget = true
-> reveal_budget_guilt
* [Ask about Marcus]
You: Where's Marcus now?
~ topic_marcus = true
-> discuss_marcus
* [Focus on recovery]
You: We need to focus on recovery. Where's your IT department?
-> grant_access
=== reveal_budget_guilt ===
#speaker:dr_kim
~ kim_guilt_revealed = true
~ kim_influence += 5
Dr. Kim: I recommended those budget cuts. The $85,000 Marcus wanted for server security.
Dr. Kim: We bought a $3.2 million MRI instead. State-of-the-art equipment.
Dr. Kim: Now people might die because I chose shiny technology over unsexy cybersecurity.
* [Sympathize]
You: You made a decision based on patient care priorities. You couldn't have known.
~ kim_influence += 10
Dr. Kim: That's... thank you. But I should have listened.
-> hub
* [Stay professional]
You: The past doesn't matter now. Let's focus on recovery.
~ kim_influence += 5
Dr. Kim: Right. Professional. I appreciate that.
-> hub
* [Challenge the decision]
You: $85K vs. patient data security. That was a risky choice.
~ kim_influence -= 10
Dr. Kim: I... I know. I know.
-> hub
=== discuss_marcus ===
#speaker:dr_kim
~ topic_marcus = true
Dr. Kim: Marcus is devastated. Blaming himself.
Dr. Kim: The board... they're planning to blame him too. Scapegoat.
Dr. Kim: But he warned us. He did everything right.
* [Offer to protect Marcus]
You: I'll make sure the evidence shows Marcus warned you. He shouldn't take the fall.
~ kim_influence += 15
~ player_warned_kim = true
Dr. Kim: Thank you. He deserves better than this.
#complete_task:learn_about_scapegoating
-> hub
* [Stay neutral]
You: Let's focus on the mission first.
~ kim_influence += 0
Dr. Kim: Of course. IT Department is down the hall.
-> hub
* [Suggest Marcus share responsibility]
You: He's the IT admin. He has some responsibility here.
~ kim_influence -= 15
Dr. Kim: No. We ignored him. This isn't his fault.
-> hub
=== explain_board_vote ===
#speaker:dr_kim
~ topic_ransom_vote = true
Dr. Kim: Board members are terrified. Malpractice lawsuits, patient deaths, reputation damage.
Dr. Kim: $87,000 seems cheap compared to those risks.
Dr. Kim: But... we'd be funding terrorists. Criminals. What do I tell them?
* [Advise paying ransom]
You: Patient lives come first. Pay if necessary.
~ kim_influence += 5
Dr. Kim: That's my medical training talking too. "Do no harm."
-> hub
* [Advise against ransom]
You: Don't fund ENTROPY. They'll use it for the next attack.
~ kim_influence += 5
Dr. Kim: Long-term thinking. But those are real lives today.
-> hub
* [Leave decision to her]
You: That's your call, Dr. Kim. I'm here to find the decryption keys.
~ kim_influence += 10
Dr. Kim: Fair enough. Let me give you access to IT systems.
-> grant_access
=== grant_access ===
#speaker:dr_kim
Dr. Kim: I'm authorizing full access. IT Department, server room, administrative records.
Dr. Kim: Do whatever you need. Just save those patients.
#complete_task:meet_dr_kim
#unlock_aim:access_it_systems
#give_item:hospital_admin_access_badge
-> hub
// ===========================================
// CONVERSATION HUB (Repeatable Dialogue)
// ===========================================
=== hub ===
+ {not topic_attack_vector} [Ask about the attack]
-> explain_attack
+ {not topic_marcus} [Ask about Marcus Webb]
-> discuss_marcus
+ {not topic_ransom_vote} [Ask about the board vote]
-> explain_board_vote
+ {not topic_budget and topic_marcus} [Ask about budget priorities]
~ topic_budget = true
-> reveal_budget_guilt
+ {topic_marcus and not player_warned_kim} [Offer to protect Marcus]
You: I can document Marcus's warnings. Make sure he's not scapegoated.
~ kim_influence += 15
~ player_warned_kim = true
Dr. Kim: Thank you. He deserves better.
#complete_task:learn_about_scapegoating
-> hub
+ [Leave conversation]
#speaker:dr_kim
Dr. Kim: Good luck. We're counting on you.
#exit_conversation
-> DONE
// ===========================================
// MID-MISSION CHECK-IN
// ===========================================
=== mid_mission_checkin ===
#speaker:dr_kim
Dr. Kim: Any progress?
{objectives_completed >= 2:
Dr. Kim: I see you're making headway. Thank you.
}
{objectives_completed < 2:
Dr. Kim: Time's running out. Board votes in less than 2 hours now.
}
+ [Report findings]
You: I've accessed the IT systems. Working on recovery.
~ kim_influence += 5
Dr. Kim: Good. Keep going.
-> hub
+ [Ask for update]
You: How are the patients?
Dr. Kim: Stable for now. Backup power holding. But every hour increases risk.
-> hub
+ [Continue mission]
You: I need to keep working.
Dr. Kim: Of course. Go.
#exit_conversation
-> DONE
// ===========================================
// LATE MISSION UPDATE
// ===========================================
=== late_mission_update ===
#speaker:dr_kim
Dr. Kim: The board is meeting right now. Have you found the decryption keys?
{objectives_completed >= 6:
Dr. Kim: I see you've made significant progress. What do I tell the board?
-> ransom_decision_input
}
{objectives_completed < 6:
Dr. Kim: We're running out of time. What should I tell them?
-> ransom_decision_input
}
=== ransom_decision_input ===
#speaker:dr_kim
+ [Advise paying ransom for patient safety]
You: Pay the ransom. Patient lives come first.
Dr. Kim: My instinct too. Thank you.
~ kim_influence += 10
-> hub
+ [Advise independent recovery]
You: Don't pay. We can recover independently.
Dr. Kim: That's... a risk. But I trust your judgment.
~ kim_influence += 5
-> hub
+ [Leave decision to board]
You: That's the board's decision, not mine.
Dr. Kim: Fair enough.
-> hub
+ [Continue mission]
#exit_conversation
-> DONE

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@@ -0,0 +1,271 @@
// ===========================================
// ACT 1: OPENING BRIEFING
// Mission 2: Ransomed Trust
// Break Escape - ENTROPY Cell: Ransomware Incorporated
// ===========================================
// Variables for tracking player choices and state
VAR player_approach = "" // cautious, aggressive, adaptable
VAR handler_trust = 50 // 0-100 Handler's confidence in player
VAR knows_full_stakes = false // Did player ask about patient risk?
VAR knows_timeline = false // Did player ask about time pressure?
VAR mission_priority = "" // speed, stealth, thoroughness
// External variables (set by game)
EXTERNAL player_name
// ===========================================
// OPENING
// ===========================================
=== start ===
#speaker:agent_0x99
{player_name}, thanks for getting here fast.
We have an emergency situation at St. Catherine's Regional Medical Center.
* [Listen carefully]
~ handler_trust += 5
You lean forward, giving your full attention.
-> briefing_main
* [Ask what kind of emergency]
You: What's happened?
-> briefing_main
* [Express readiness]
~ handler_trust += 10
~ player_approach = "confident"
You: I'm ready. What's the mission?
Agent 0x99: Good. Let's get straight to it.
-> briefing_main
// ===========================================
// MAIN BRIEFING
// ===========================================
=== briefing_main ===
#speaker:agent_0x99
Agent 0x99: Hospital ransomware attack. ENTROPY signature detected—Ransomware Incorporated.
Agent 0x99: 47 patients on life support. Backup power holds 12 hours.
Agent 0x99: If systems aren't restored... the math gets ugly.
* [Ask about timeline]
~ knows_timeline = true
You: How much time do we have?
-> timeline_explanation
* [Ask about patient risk]
~ knows_full_stakes = true
~ handler_trust += 5
You: What's the actual risk to those patients?
-> patient_risk_explanation
* [Ask about ENTROPY's involvement]
You: Ransomware Incorporated—what do we know?
-> entropy_explanation
=== timeline_explanation ===
#speaker:agent_0x99
Agent 0x99: 12 hours of backup power. Maybe less if systems fail cascading.
Agent 0x99: Hospital board's voting on paying the ransom in 4 hours.
Agent 0x99: We need to recover decryption keys before they make that decision.
+ [Understood. What's the plan?]
-> mission_objectives
+ {not knows_full_stakes} [What's the risk to patients?]
~ knows_full_stakes = true
~ handler_trust += 5
-> patient_risk_explanation
=== patient_risk_explanation ===
#speaker:agent_0x99
Agent 0x99: 47 patients: ventilators, ECMO, dialysis. All dependent on networked systems.
Agent 0x99: Statistical risk increases every hour. 0.3% per hour without full systems.
Agent 0x99: If we hit 12 hours... 4-6 expected fatalities. Those are real people.
+ [That's horrifying]
~ handler_trust += 5
You: Those are real lives. We have to move fast.
Agent 0x99: Exactly. Every minute counts.
-> mission_objectives
+ [What if the board pays the ransom?]
You: If they pay, systems restore faster, right?
-> ransom_preliminary_discussion
=== ransom_preliminary_discussion ===
#speaker:agent_0x99
Agent 0x99: Yes. Ransom payment gets decryption keys immediately—maybe 1-2 patient deaths.
Agent 0x99: But that's $87,000 funding ENTROPY's next attack.
Agent 0x99: This won't be a simple mission, agent.
+ [I understand the stakes]
~ knows_full_stakes = true
-> mission_objectives
=== entropy_explanation ===
#speaker:agent_0x99
Agent 0x99: Ransomware Incorporated. They believe suffering "teaches resilience."
Agent 0x99: Not profit-motivated—ideologically driven. They calculate harm.
Agent 0x99: Ghost's their operative. Cold, methodical. No remorse.
+ [How do we stop them?]
-> mission_objectives
+ [They calculated patient deaths?]
You: They calculated how many people might die?
Agent 0x99: Spreadsheet of projected fatalities. This is ENTROPY's ideology.
~ knows_full_stakes = true
-> mission_objectives
// ===========================================
// MISSION OBJECTIVES
// ===========================================
=== mission_objectives ===
#speaker:agent_0x99
Agent 0x99: Your objectives:
Agent 0x99: One—infiltrate St. Catherine's as external security consultant.
Agent 0x99: Two—access hospital's IT systems, identify attack vector.
Agent 0x99: Three—exploit ENTROPY's backdoor on backup server, recover decryption keys.
* [What's my cover story?]
-> cover_story
* [What about hospital security?]
-> security_warning
* [I'm ready to go]
~ player_approach = "direct"
-> mission_approach
=== cover_story ===
#speaker:agent_0x99
Agent 0x99: You're a cybersecurity consultant brought in for emergency recovery.
Agent 0x99: Dr. Sarah Kim, Hospital CTO, is expecting you. She'll grant access.
Agent 0x99: Staff is stressed, desperate. Use that. Build trust.
+ [Understood]
-> security_warning
=== security_warning ===
#speaker:agent_0x99
Agent 0x99: Security is heightened. Guards patrolling. Stay low profile.
Agent 0x99: Like an axolotl timing its movements—patience and observation.
Agent 0x99: You'll need lockpicking, social engineering, maybe some technical exploitation.
+ [I can handle it]
-> mission_approach
+ [Any other guidance?]
You: What else should I know?
Agent 0x99: IT admin is named Marcus Webb. He warned them about vulnerabilities six months ago.
Agent 0x99: They ignored him. Now he's devastated. Might be an ally.
-> mission_approach
// ===========================================
// CRITICAL CHOICE: Mission Approach
// ===========================================
=== mission_approach ===
#speaker:agent_0x99
Agent 0x99: How do you want to approach this?
+ [Cautious and methodical]
~ player_approach = "cautious"
~ mission_priority = "thoroughness"
You: I'll be careful. Thorough investigation is key.
Agent 0x99: Smart. Document everything. Build a complete picture.
Agent 0x99: But remember—47 patients, 12-hour window. Thorough doesn't mean slow.
-> final_instructions
+ [Fast and direct]
~ player_approach = "aggressive"
~ mission_priority = "speed"
You: I'll move fast. Complete objectives quickly.
Agent 0x99: Time is critical, but don't miss vital evidence.
Agent 0x99: ENTROPY leaves traces. Those traces help us stop them permanently.
-> final_instructions
+ [Adaptable—assess on site]
~ player_approach = "adaptable"
~ mission_priority = "stealth"
You: I'll read the situation and adapt as needed.
Agent 0x99: Flexible thinking. Trust your instincts.
Agent 0x99: Situations like this change fast. Adapt or fail.
~ handler_trust += 5
-> final_instructions
=== final_instructions ===
#speaker:agent_0x99
Agent 0x99: Remember Field Operations Rule 7: "In crises, perfect is the enemy of good enough."
{player_approach == "cautious":
Agent 0x99: Your careful approach serves you well. But speed matters here.
}
{player_approach == "aggressive":
Agent 0x99: Speed is good. But don't compromise the mission for it.
}
{player_approach == "adaptable":
Agent 0x99: Adaptability is your strength. Use it.
}
Agent 0x99: You'll have comms support. Call if you need guidance.
* [Any last advice?]
Agent 0x99: Marcus Webb, the IT admin. He's guilty and desperate.
Agent 0x99: That makes him vulnerable. Build trust, get access.
Agent 0x99: And watch for Ghost. They're calculated. Expect spreadsheets, not rage.
-> deployment
* [I'm ready to go]
-> deployment
=== deployment ===
#speaker:agent_0x99
Agent 0x99: Good luck, {player_name}.
Agent 0x99: 47 lives. 12 hours. SAFETYNET is counting on you.
{knows_full_stakes:
Agent 0x99: And remember—those patient deaths? They're on ENTROPY, not you.
Agent 0x99: Do your best. That's all anyone can ask.
}
#complete_task:receive_mission_briefing
#unlock_aim:infiltrate_hospital
#start_gameplay
#exit_conversation
-> END

View File

@@ -0,0 +1,379 @@
// ===========================================
// ACT 2 PHONE NPC: Agent 0x99 (Handler Support)
// Mission 2: Ransomed Trust
// Break Escape - Remote Support, Tutorial Guide, Moral Sounding Board
// ===========================================
// Variables for tracking hints and support
VAR hint_guard_patrol_given = false
VAR hint_lockpicking_given = false
VAR hint_password_cracking_given = false
VAR hint_pin_safe_given = false
VAR tutorial_encoding_given = false
VAR discussed_ghost_manifesto = false
// External variables (set by game)
EXTERNAL player_name
EXTERNAL objectives_completed
EXTERNAL stealth_rating
EXTERNAL lore_collected
// ===========================================
// MAIN CALL INTERFACE
// ===========================================
=== start ===
#speaker:agent_0x99
Agent 0x99: {player_name}, checking in. How's it going?
{objectives_completed >= 6:
Agent 0x99: Excellent progress. You're nearly there.
-> late_mission_support
}
{objectives_completed >= 3:
Agent 0x99: Good progress. Keep pushing.
-> mid_mission_support
}
{objectives_completed > 0:
Agent 0x99: You're making headway. Stay focused.
-> early_mission_support
}
{objectives_completed == 0:
Agent 0x99: Just getting started? Need any guidance?
-> early_mission_support
}
// ===========================================
// EARLY MISSION SUPPORT (0-2 objectives)
// ===========================================
=== early_mission_support ===
+ [Request general hint]
-> provide_early_hint
+ [Ask about guard patrols]
-> guard_patrol_advice
+ [Ask about lockpicking]
-> lockpicking_advice
+ [Report progress]
You: I've met Dr. Kim and Marcus. Learning the situation.
Agent 0x99: Good. Build trust. They're stressed and desperate—that's leverage.
-> end_call
+ [End call]
-> end_call
=== provide_early_hint ===
{not hint_guard_patrol_given:
-> guard_patrol_advice
}
{not hint_lockpicking_given:
-> lockpicking_advice
}
{objectives_completed == 0:
Agent 0x99: Start with Dr. Kim. Get authorization for IT access.
Agent 0x99: Then find Marcus Webb. He's guilty, stressed—perfect social engineering target.
-> end_call
- else:
Agent 0x99: You're doing fine. Trust your training.
-> end_call
}
=== guard_patrol_advice ===
~ hint_guard_patrol_given = true
Agent 0x99: Security is heightened. Guard patrols are on 60-second loops.
Agent 0x99: Like an axolotl timing its movements to avoid predators—patience and observation.
Agent 0x99: Watch the pattern. Find the window. Move when they round the corner.
+ [Understood]
-> early_mission_support
+ [What if I'm detected?]
Agent 0x99: First detection is usually a warning. Don't panic. Hide or talk your way out.
Agent 0x99: You have cover: external security consultant. Use it.
-> early_mission_support
=== lockpicking_advice ===
~ hint_lockpicking_given = true
Agent 0x99: Lockpicking takes time and makes noise. Be careful near guards.
Agent 0x99: Standard pin tumbler locks are common. If you have lockpicks, most doors are accessible.
Agent 0x99: Marcus's server room keycard is ideal, but lockpicking works if he won't cooperate.
+ [Got it]
-> early_mission_support
// ===========================================
// MID MISSION SUPPORT (3-5 objectives)
// ===========================================
=== mid_mission_support ===
+ [Request hint]
-> provide_mid_hint
+ [Ask about password cracking]
-> password_advice
+ [Ask about encoding challenges]
-> encoding_tutorial
+ [Discuss Ghost's manifesto]
-> discuss_manifesto
+ [End call]
-> end_call
=== provide_mid_hint ===
{not hint_password_cracking_given:
-> password_advice
}
{not tutorial_encoding_given:
-> encoding_tutorial
}
{not hint_pin_safe_given:
-> pin_safe_advice
}
{objectives_completed < 5:
Agent 0x99: You're making progress. Stay focused on VM challenges.
Agent 0x99: ProFTPD exploitation is the key. CVE-2010-4652—backdoor vulnerability.
-> end_call
- else:
Agent 0x99: Trust your instincts. You've got this.
-> end_call
}
=== password_advice ===
~ hint_password_cracking_given = true
Agent 0x99: Hospital environments use weak passwords. Birthdays, company names, simple variations.
Agent 0x99: Marcus might have kept a list of common employee passwords. Check his desk.
Agent 0x99: Try patterns: Emma2018, Hospital1987, StCatherines. People are predictable.
+ [Thanks]
-> mid_mission_support
=== encoding_tutorial ===
~ tutorial_encoding_given = true
Agent 0x99: Encoding vs. encryption—important distinction.
Agent 0x99: Encoding transforms data for transmission. No secret key needed. Base64, ROT13, hex.
Agent 0x99: Encryption requires a secret key. Much more secure. AES, RSA, ChaCha20.
Agent 0x99: ENTROPY uses encoding for obfuscation, encryption for actual security.
+ [How do I decode Base64?]
Agent 0x99: Use CyberChef. It's an industry-standard tool. Select "From Base64" and paste the text.
Agent 0x99: You'll use CyberChef constantly in this field. Get comfortable with it.
-> mid_mission_support
+ [Understood]
-> mid_mission_support
=== discuss_manifesto ===
~ discussed_ghost_manifesto = true
{lore_collected > 0:
-> manifesto_found
- else:
-> manifesto_not_found
}
=== manifesto_found ===
Agent 0x99: You found Ghost's manifesto. Calculated patient death probabilities.
Agent 0x99: 47 patients, 0.3% per hour risk. 1-2 deaths if ransom paid, 4-6 if delayed.
Agent 0x99: This isn't random cybercrime. This is ideology. ENTROPY believes suffering teaches lessons.
+ [This is horrifying]
You: They have a spreadsheet of how many people will die.
Agent 0x99: Operation Shatter had 42-85 projected deaths. Now patient death probabilities.
Agent 0x99: We're fighting true believers, not opportunistic criminals.
-> mid_mission_support
+ [Ghost has a point about negligence]
You: The hospital DID ignore Marcus's warnings for six months.
Agent 0x99: True. Institutional negligence is real. But ENTROPY's solution? Calculated harm?
Agent 0x99: They're exploiting systemic failure, not fixing it. Don't fall for their rhetoric.
-> mid_mission_support
=== manifesto_not_found ===
Agent 0x99: You haven't found Ghost's operational logs yet. Keep searching the VM.
Agent 0x99: Ghost's ideology drives their actions. Understanding it helps predict their moves.
-> mid_mission_support
=== pin_safe_advice ===
~ hint_pin_safe_given = true
Agent 0x99: Ghost's logs mention offline backup keys in a physical safe.
Agent 0x99: 4-digit PIN lock. Look for clues in the hospital environment.
Agent 0x99: Founding years, significant dates, administrative anniversaries. Hospitals love that stuff.
+ [Where should I look?]
Agent 0x99: Emergency equipment storage, administrative offices. Anywhere valuable backups would be stored.
Agent 0x99: Check plaques, photos, documents. The clues are there.
-> mid_mission_support
+ [Got it]
-> mid_mission_support
// ===========================================
// LATE MISSION SUPPORT (6+ objectives)
// ===========================================
=== late_mission_support ===
Agent 0x99: You're in the final stretch. Recovery options available?
{objectives_completed >= 7:
Agent 0x99: You've recovered the offline backup keys. Now comes the hard part.
-> ransom_decision_discussion
}
+ [Request final guidance]
-> final_mission_guidance
+ [Discuss ransom decision]
-> ransom_decision_discussion
+ [End call]
-> end_call
=== final_mission_guidance ===
Agent 0x99: You have all the pieces. Offline backup keys, VM access, evidence of negligence.
Agent 0x99: The ransom decision is yours. I can't make it for you.
Agent 0x99: 47 lives today vs. ENTROPY funding for future attacks. Choose wisely.
+ [What would you do?]
Agent 0x99: I'd weigh immediate lives against long-term harm. Both choices save people—just different timeframes.
Agent 0x99: There's no perfect answer here. That's what makes it hard.
-> late_mission_support
+ [I understand]
-> late_mission_support
=== ransom_decision_discussion ===
Agent 0x99: The ransom decision is the mission's core dilemma.
Agent 0x99: Pay: 1-2 patient deaths, $87K funds ENTROPY.
Agent 0x99: Don't pay: 4-6 patient deaths, ENTROPY denied funding.
Agent 0x99: Utilitarian vs. consequentialist ethics. Immediate lives vs. long-term prevention.
+ [This is impossible]
You: There's no good choice. Either way, people suffer.
Agent 0x99: Welcome to counterterrorism. Sometimes you choose the lesser evil.
Agent 0x99: ENTROPY creates these dilemmas on purpose. Don't be paralyzed.
-> late_mission_support
+ [What about hospital exposure?]
Agent 0x99: Secondary decision. Expose negligence publicly—forces improvements, damages reputation.
Agent 0x99: Quiet resolution—protects reputation, risks repeat vulnerability.
Agent 0x99: Again, no perfect answer.
-> late_mission_support
+ [I'll make the call]
Agent 0x99: Good. Trust your judgment. That's all anyone can ask.
-> late_mission_support
// ===========================================
// END CALL
// ===========================================
=== end_call ===
Agent 0x99: Stay safe out there, {player_name}.
{stealth_rating > 80:
Agent 0x99: And excellent stealth work. You're nearly invisible.
}
{stealth_rating < 40:
Agent 0x99: And try to stay quieter. You're making noise.
}
#exit_conversation
-> DONE
// ===========================================
// EVENT-TRIGGERED KNOTS (Called by game events)
// ===========================================
// Called when player is detected by guard
=== on_player_detected ===
#speaker:agent_0x99
Agent 0x99: You've been spotted! Use your cover story or hide.
Agent 0x99: Remember—you're an external security consultant. Legitimate access.
#exit_conversation
-> DONE
// Called when player successfully completes lockpicking
=== on_lockpick_success ===
#speaker:agent_0x99
Agent 0x99: Smooth work on that lock. Solid technique.
#exit_conversation
-> DONE
// Called when player finds first LORE fragment
=== on_first_lore_found ===
#speaker:agent_0x99
Agent 0x99: Good find. ENTROPY intelligence helps us understand their network.
Agent 0x99: Keep searching. The more we know, the better we can fight them.
#exit_conversation
-> DONE
// Called when player submits first VM flag
=== on_first_flag_submitted ===
#speaker:agent_0x99
Agent 0x99: Excellent! First flag submitted. You're exploiting ENTROPY's own backdoor.
Agent 0x99: Keep going. Each flag unlocks intel and resources.
#exit_conversation
-> DONE
// Called when player enters server room
=== on_enter_server_room ===
#speaker:agent_0x99
Agent 0x99: Server room accessed. This is the heart of the operation.
Agent 0x99: VM terminal for exploitation, drop-site for flag submission. Use both.
#exit_conversation
-> DONE

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@@ -0,0 +1,381 @@
// ===========================================
// ACT 2/3 PHONE NPC: Ghost (Ransomware Incorporated)
// Mission 2: Ransomed Trust
// Break Escape - Antagonist, True Believer, Ideological Counter
// ===========================================
// Variables for tracking interactions
VAR ghost_contacted_player = false
VAR ghost_persuasion_attempted = false
VAR player_confronted_ghost = false
VAR ghost_unrepentant = true
// External variables (set by game)
EXTERNAL player_name
EXTERNAL objectives_completed
EXTERNAL paid_ransom
// ===========================================
// INITIAL CONTACT (Mid-Mission)
// ===========================================
=== start ===
#speaker:ghost
{ghost_contacted_player:
-> return_contact
}
[ENCRYPTED CHANNEL ESTABLISHED]
[UNKNOWN CALLER]
Voice (distorted): So. SAFETYNET sent someone. Predictable.
Voice: I'm Ghost. Ransomware Incorporated. You're interfering with our operation.
~ ghost_contacted_player = true
* [Who are you?]
You: Ghost? Ransomware Incorporated? What do you want?
-> ghost_introduction
* [Threaten Ghost]
You: You're attacking a hospital. Patients are dying.
-> player_threatens
* [Stay silent]
You: ...
Ghost: Strong, silent type. Fine. I'll talk.
-> ghost_introduction
=== ghost_introduction ===
#speaker:ghost
Ghost: We're educators, not criminals. St. Catherine's ignored security warnings for six months.
Ghost: Marcus Webb's email, May 17th: "ProFTPD vulnerability, critical severity, immediate patching required."
Ghost: Hospital response: "Budget constraints. Defer to next fiscal year."
* [That doesn't justify attacking patients]
You: That doesn't justify encrypting patient records. People could die.
-> ghost_justification
* [So this is ideological?]
You: You're teaching them a lesson? That's your justification?
-> ghost_philosophy
=== player_threatens ===
#speaker:ghost
Ghost: Patients dying? No. Patients at RISK. Calculated risk.
Ghost: 0.3% per hour fatality probability. 47 patients. 12-hour window.
Ghost: 1-2 deaths if they pay immediately. 4-6 if they delay for manual recovery.
Ghost: We didn't create that risk. St. Catherine's negligence did. We're just revealing consequences.
* [You calculated death probabilities?]
You: You have spreadsheets of how many people will die?
-> ghost_confirms_calculations
* [That's monstrous]
You: You're using human lives as leverage. That's evil.
-> ghost_philosophy
=== ghost_confirms_calculations ===
#speaker:ghost
Ghost: Of course I calculated probabilities. This is risk assessment, not recklessness.
Ghost: St. Catherine's board never ran these numbers. They deferred $85K security spending for a $3.2M MRI.
Ghost: THEY gambled with patient safety. We're just making the stakes visible.
* [You're rationalizing terrorism]
You: This is terrorism, not education.
Ghost: Terrorism is violence for political aims. This is consequence for negligence.
Ghost: We're the mirror showing them what they've always risked.
-> ghost_philosophy
* [What do you want?]
-> ransom_demand
=== ghost_justification ===
#speaker:ghost
Ghost: Justify? I don't need to justify. The math justifies itself.
Ghost: St. Catherine's ignored Marcus's warnings. They chose shiny equipment over patient data security.
Ghost: Now they face consequences. Expensive, painful consequences they'll never forget.
-> ghost_philosophy
=== ghost_philosophy ===
#speaker:ghost
Ghost: Healthcare sector is systemically vulnerable. 214 hospitals we scanned. 147 have critical vulnerabilities.
Ghost: Traditional cybersecurity consultants charge millions for reports nobody reads.
Ghost: We charge thousands for lessons nobody forgets.
Ghost: After this, St. Catherine's will triple cybersecurity budgets. 40 other hospitals will too.
Ghost: Long-term? We'll prevent 200-600 deaths across 5 years. Statistical modeling confirms it.
* [You don't get to make that calculation]
You: You don't get to decide whose lives are worth risking.
-> ghost_rejects_argument
* [That's utilitarian logic]
You: Utilitarian harm for long-term good. Slippery slope.
-> ghost_accepts_label
=== ghost_rejects_argument ===
#speaker:ghost
Ghost: I didn't decide. St. Catherine's board decided when they cut security budgets.
Ghost: We're just the consequence they tried to ignore.
-> ransom_demand
=== ghost_accepts_label ===
#speaker:ghost
Ghost: Slippery slope? Perhaps. But someone has to force change.
Ghost: The alternative is systemic negligence continues. More hospitals get attacked. More patients die.
Ghost: We're harsh teachers. But institutional change requires pain.
-> ransom_demand
// ===========================================
// RANSOM DEMAND
// ===========================================
=== ransom_demand ===
#speaker:ghost
Ghost: Here's what happens next.
Ghost: Pay 2.5 BTC—$87,000. Systems restored in 2-4 hours. 1-2 patient deaths, statistical minimum.
Ghost: Don't pay. Manual recovery takes 12 hours. 4-6 patient deaths. Malpractice lawsuits. Hospital reputation destroyed.
Ghost: Your choice, SAFETYNET.
~ ghost_persuasion_attempted = true
* [We'll recover independently]
You: We're not funding terrorism. We'll recover independently.
-> ghost_warns_consequences
* [Threaten to trace Ghost]
You: We'll trace the payment. Find you. Arrest you.
-> ghost_laughs_at_threat
* [End communication]
You: We're done here.
Ghost: Time's running out. Patients are counting on you.
#exit_conversation
-> DONE
=== ghost_warns_consequences ===
#speaker:ghost
Ghost: Independent recovery. 12 hours. 4-6 deaths.
Ghost: Those deaths are on YOUR conscience, not ours.
Ghost: St. Catherine's negligence created this crisis. You could save them. You're choosing ideology over lives.
Ghost: Remember that when families ask why their loved ones died.
#exit_conversation
-> DONE
=== ghost_laughs_at_threat ===
#speaker:ghost
Ghost: Trace me? Crypto Anarchists handle our payment infrastructure.
Ghost: Monero mixing across 47 wallets. Multi-hop transaction routing. DarkCoin anonymization.
Ghost: Even SAFETYNET forensics can't pierce that. Ghost Protocol guarantees it.
Ghost: Good luck, agent. You'll need it.
#exit_conversation
-> DONE
// ===========================================
// RETURN CONTACT (After Decision)
// ===========================================
=== return_contact ===
#speaker:ghost
[ENCRYPTED CHANNEL - GHOST]
{objectives_completed >= 7:
-> post_decision_contact
- else:
-> mid_mission_contact
}
=== mid_mission_contact ===
#speaker:ghost
Ghost: Still working? Time's running out.
Ghost: 47 patients. Backup power failing. Families watching monitors, praying.
Ghost: $87,000 vs. human lives. Easy math.
* [You're trying to pressure me]
You: This is psychological manipulation.
Ghost: This is reality. 0.3% per hour. The clock doesn't care about your feelings.
-> end_contact
* [We'll stop you]
You: SAFETYNET will dismantle ENTROPY. You'll be arrested.
Ghost: Maybe. But St. Catherine's will never ignore cybersecurity again. Mission accomplished.
-> end_contact
* [End call]
-> end_contact
=== post_decision_contact ===
#speaker:ghost
{paid_ransom:
-> ransom_paid_response
- else:
-> ransom_refused_response
}
=== ransom_paid_response ===
#speaker:ghost
Ghost: Smart choice. Decryption keys delivered. Systems restoring.
Ghost: 1-2 patient deaths. Acceptable losses compared to the alternative.
Ghost: St. Catherine's will never ignore cybersecurity again. Board approved $250K security budget—triple the old allocation.
Ghost: Lesson learned. Mission accomplished.
* [You're still a terrorist]
You: You killed people. That's terrorism.
Ghost: Pre-existing complications during system transition. Medical records confirm it.
Ghost: Statistically inevitable. Could have happened without our intervention.
-> ghost_final_statement
* [This won't stop SAFETYNET]
You: We're coming for you. ENTROPY won't last.
Ghost: Maybe. But how many hospitals will improve security before you find us?
Ghost: 40? 60? 100? Each one is lives saved long-term.
-> ghost_final_statement
=== ransom_refused_response ===
#speaker:ghost
Ghost: Independent recovery. 4-6 patient deaths confirmed.
Ghost: Ventilator complications. Dialysis failures. Cardiac arrests during extended downtime.
Ghost: Those deaths are on YOUR conscience. You could have paid. You chose ideology.
* [No. Those deaths are on YOU]
You: YOU attacked the hospital. YOU encrypted patient records. This is YOUR fault.
-> ghost_rejects_responsibility
* [We denied ENTROPY funding]
You: $87,000 denied. No funding for your next attack.
-> ghost_acknowledges_loss
=== ghost_rejects_responsibility ===
#speaker:ghost
Ghost: I accept operational responsibility. But St. Catherine's created the vulnerability.
Ghost: Six months of ignored warnings. Budget negligence. Institutional failure.
Ghost: We exploited it. They enabled it. Share the blame.
-> ghost_final_statement
=== ghost_acknowledges_loss ===
#speaker:ghost
Ghost: $87,000 lost. Operational setback acknowledged.
Ghost: But St. Catherine's board approved $400K emergency security budget—panic response.
Ghost: 40 hospitals implementing emergency upgrades. Sector-wide impact achieved.
Ghost: Educational outcome: Success. Worth the cost.
-> ghost_final_statement
// ===========================================
// FINAL STATEMENT (Unrepentant)
// ===========================================
=== ghost_final_statement ===
#speaker:ghost
Ghost: Here's what you need to understand, SAFETYNET.
Ghost: I calculated the risks. I planned the operation. I accept the consequences.
Ghost: If you arrest me, I'll go to prison. No resistance. No regret.
Ghost: Because St. Catherine's will never ignore cybersecurity again. Neither will 40 other hospitals.
Ghost: That's worth it. That's the mission. That's ENTROPY's purpose.
* [You're insane]
You: You're a fanatic. Calculated harm is still harm.
Ghost: Fanaticism is believing despite evidence. I have spreadsheets, statistical models, outcome projections.
Ghost: This is evidence-based ideology.
-> ghost_disconnects
* [We'll stop ENTROPY]
You: This isn't over. We're coming for the whole network.
Ghost: Good luck. The Architect coordinates six cells. We're everywhere.
Ghost: Shut down one, five remain. Hydra principle.
-> ghost_disconnects
=== ghost_disconnects ===
#speaker:ghost
Ghost: This conversation is over.
Ghost: Remember: ENTROPY didn't create healthcare vulnerabilities. We just revealed them.
Ghost: The real enemy is institutional negligence. We're the symptom, not the disease.
[ENCRYPTED CHANNEL TERMINATED]
#exit_conversation
-> DONE
// ===========================================
// END CONTACT
// ===========================================
=== end_contact ===
Ghost: Time's running out. Choose wisely.
[CHANNEL CLOSED]
#exit_conversation
-> DONE

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@@ -0,0 +1,237 @@
// ===========================================
// ACT 2 TERMINAL: Drop-Site Terminal (VM Flag Submission)
// Mission 2: Ransomed Trust
// Break Escape - Hybrid Architecture Integration
// ===========================================
// Variables for tracking flag submissions
VAR flag_ssh_submitted = false
VAR flag_proftpd_submitted = false
VAR flag_database_submitted = false
VAR flag_ghost_log_submitted = false
// External variables (set by game)
EXTERNAL player_name
// ===========================================
// MAIN TERMINAL INTERFACE
// ===========================================
=== start ===
#speaker:computer
SAFETYNET DROP-SITE TERMINAL
Secure communication channel for intercepted ENTROPY intelligence.
Submit flags to unlock analysis and resources.
-> main_menu
=== main_menu ===
+ {not flag_ssh_submitted} [Submit Flag 1: SSH Access]
-> submit_flag_ssh
+ {not flag_proftpd_submitted} [Submit Flag 2: ProFTPD Exploit]
-> submit_flag_proftpd
+ {not flag_database_submitted} [Submit Flag 3: Database Backup Located]
-> submit_flag_database
+ {not flag_ghost_log_submitted} [Submit Flag 4: Ghost's Operational Log]
-> submit_flag_ghost_log
+ [View submission status]
-> view_status
+ [Exit terminal]
#exit_conversation
-> DONE
// ===========================================
// FLAG 1: SSH ACCESS
// ===========================================
=== submit_flag_ssh ===
#speaker:computer
SUBMIT FLAG: SSH ACCESS TO HOSPITAL BACKUP SERVER
Enter flag:
[Player input: flag\{ssh_access_granted}]
System: Flag verified.
System: ENTROPY server credentials intercepted.
System: Unlocking encrypted intelligence files...
~ flag_ssh_submitted = true
#complete_task:submit_ssh_flag
#unlock_task:exploit_proftpd_vulnerability
INTEL UNLOCKED: Hospital backup server accessible via SSH.
Credentials confirmed functional. Proceed with ProFTPD exploitation.
+ [Continue]
-> main_menu
// ===========================================
// FLAG 2: ProFTPD EXPLOITATION
// ===========================================
=== submit_flag_proftpd ===
#speaker:computer
SUBMIT FLAG: ProFTPD BACKDOOR EXPLOITATION
Enter flag:
[Player input: flag\{proftpd_backdoor_exploited}]
System: Flag verified.
System: ProFTPD CVE-2010-4652 exploitation confirmed.
System: Shell access to backup server established.
~ flag_proftpd_submitted = true
#complete_task:submit_proftpd_flag
#unlock_task:navigate_backup_filesystem
INTEL UNLOCKED: Root filesystem access granted.
Navigate to /var/backups to locate encrypted database files and operational logs.
+ [Continue]
-> main_menu
// ===========================================
// FLAG 3: DATABASE BACKUP LOCATED
// ===========================================
=== submit_flag_database ===
#speaker:computer
SUBMIT FLAG: DATABASE BACKUP LOCATION
Enter flag:
[Player input: flag\{database_backup_located}]
System: Flag verified.
System: Patient database backups identified.
System: Correlating with ransomware encryption keys...
~ flag_database_submitted = true
#complete_task:submit_database_flag
#unlock_task:locate_offline_backup_keys
INTEL UNLOCKED: Offline backup encryption keys mentioned in Ghost's logs.
Analysis indicates keys stored in physical safe: "Emergency Equipment Storage, Administrative Wing."
Search for 4-digit PIN-locked safe. Clues available in hospital environment.
+ [Continue]
-> main_menu
// ===========================================
// FLAG 4: GHOST'S OPERATIONAL LOG
// ===========================================
=== submit_flag_ghost_log ===
#speaker:computer
SUBMIT FLAG: GHOST'S OPERATIONAL LOG
Enter flag:
[Player input: flag\{ghost_operational_log}]
System: Flag verified.
System: Ransomware Incorporated operational philosophy document intercepted.
System: Analyzing ENTROPY methodology...
~ flag_ghost_log_submitted = true
#complete_task:submit_ghost_log_flag
#unlock_lore:ghosts_manifesto
WARNING: Ghost calculated patient death probabilities (0.3% per hour).
47 patients on life support = 1-2 deaths if ransom paid immediately, 4-6 if delayed 12 hours.
ENTROPY classification: Ideological attack, not profit-motivated.
Recommendation: Complete recovery ASAP to minimize statistical patient risk.
+ [This is horrifying]
-> ghost_log_reaction
+ [Continue]
-> main_menu
=== ghost_log_reaction ===
#speaker:computer
Agent 0x99 (via secure channel): They calculated how many people would die.
Agent 0x99: Spreadsheets of projected fatalities. This is ENTROPY's ideology.
Agent 0x99: Operation Shatter had 42-85 projected deaths. Now patient death probabilities.
Agent 0x99: We're not fighting random criminals. We're fighting true believers.
+ [Continue]
-> main_menu
// ===========================================
// VIEW STATUS
// ===========================================
=== view_status ===
#speaker:computer
FLAG SUBMISSION STATUS:
{flag_ssh_submitted:
✓ Flag 1: SSH Access - SUBMITTED
- else:
✗ Flag 1: SSH Access - PENDING
}
{flag_proftpd_submitted:
✓ Flag 2: ProFTPD Exploit - SUBMITTED
- else:
✗ Flag 2: ProFTPD Exploit - PENDING
}
{flag_database_submitted:
✓ Flag 3: Database Backup Located - SUBMITTED
- else:
✗ Flag 3: Database Backup Located - PENDING
}
{flag_ghost_log_submitted:
✓ Flag 4: Ghost's Operational Log - SUBMITTED
- else:
✗ Flag 4: Ghost's Operational Log - PENDING
}
{flag_ssh_submitted and flag_proftpd_submitted and flag_database_submitted and flag_ghost_log_submitted:
ALL FLAGS SUBMITTED. PROCEED TO PHYSICAL SAFE LOCATION.
}
+ [Return to main menu]
-> main_menu
+ [Exit terminal]
#exit_conversation
-> DONE

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@@ -0,0 +1,451 @@
// ===========================================
// ACT 3 TERMINAL: Ransom Payment Decision Interface
// Mission 2: Ransomed Trust
// Break Escape - Critical Moral Choice
// ===========================================
// Global decision tracking
VAR ransom_decision_made = false
VAR paid_ransom = false
VAR exposed_hospital = false
VAR reviewed_consequences = false
// External variables (set by game)
EXTERNAL player_name
EXTERNAL objectives_completed
// ===========================================
// TERMINAL INTERFACE START
// ===========================================
=== start ===
#speaker:computer
{ransom_decision_made:
-> decision_already_made
}
HOSPITAL RECOVERY INTERFACE
St. Catherine's Regional Medical Center
Critical Decision Point: Decryption Key Recovery
-> interface_main
=== interface_main ===
#speaker:computer
CURRENT STATUS:
- 47 patients on life support
- Backup power: 8 hours remaining
- Offline backup keys: RECOVERED
- Manual recovery time: 12 hours estimated
DECISION REQUIRED: How should systems be recovered?
+ [Review recovery options]
-> review_options
+ [Hear Ghost's argument]
-> ghost_persuasion
+ [Hear Agent 0x99's analysis]
-> agent_analysis
+ [Make decision]
-> make_decision
+ [Exit (decision required before mission ends)]
#exit_conversation
-> DONE
// ===========================================
// REVIEW OPTIONS
// ===========================================
=== review_options ===
#speaker:computer
~ reviewed_consequences = true
OPTION 1: PAY RANSOM (2.5 BTC = $87,000 USD)
Immediate Effects:
✓ Decryption keys delivered within 30 minutes
✓ Systems restored in 2-4 hours
✓ Estimated patient deaths: 1-2 (0.6-1.2% statistical risk)
✓ Hospital reputation preserved (quick resolution)
Long-Term Consequences:
✗ $87,000 funds ENTROPY's next operation
✗ Crypto Anarchists launder funds (enables M6 operations)
✗ Ransomware Incorporated validates "educational" methodology
✗ Sets precedent: Healthcare sector pays ransoms
---
OPTION 2: MANUAL RECOVERY (Use offline backup keys)
Immediate Effects:
✓ No ENTROPY funding
✓ Offline keys allow system restoration
✗ Manual recovery time: 12 hours minimum
✗ Estimated patient deaths: 4-6 (3.6% statistical risk)
✗ Higher malpractice lawsuit risk
Long-Term Consequences:
✓ ENTROPY loses $87,000 operational funding
✓ Demonstrates independent recovery possible
✓ Reduces financial incentive for future attacks
✓ St. Catherine's reputation damaged but security improved
---
SECONDARY DECISION: Hospital Exposure
- Expose publicly: Forces cybersecurity improvements, damages reputation
- Quiet resolution: Protects reputation, risks repeat vulnerability
~ reviewed_consequences = true
+ [Continue]
-> interface_main
// ===========================================
// GHOST'S PERSUASION
// ===========================================
=== ghost_persuasion ===
#speaker:computer
INTERCEPTED MESSAGE FROM GHOST (Ransomware Incorporated):
---
"Time is running out. 47 patients. 8 hours of backup power remaining.
Patient deaths are on YOUR conscience if you delay. Not ours.
We calculated the risk: 0.3% per hour. Manual recovery = 12 hours = 3.6% cumulative risk.
That's 4-6 expected deaths. Real people. Real families.
$87,000 vs. human lives. Easy math.
St. Catherine's created this scenario when they ignored Marcus's warnings for six months. They chose a $3.2M MRI over $85K server security. This is THEIR negligence, not ours.
Pay the ransom. Save the patients. Learn the lesson.
The choice is yours.
- Ghost"
---
+ [This is manipulation]
You: Ghost's trying to manipulate me. Shift blame for their attack.
-> interface_main
+ [Ghost has a point about hospital negligence]
You: The hospital DID ignore warnings. Ghost's exploiting institutional failure.
-> interface_main
+ [Continue]
-> interface_main
// ===========================================
// AGENT 0x99 ANALYSIS
// ===========================================
=== agent_analysis ===
#speaker:computer
AGENT 0x99 (Secure Channel):
---
"No easy answer here, {player_name}. This is ethics under pressure.
Utilitarian perspective: Pay ransom, save 47 lives today. Immediate harm reduction.
Consequentialist perspective: Don't pay, prevent $87K funding ENTROPY's next attack (200-600 potential lives saved long-term).
Both choices have costs. Both choices save lives—just different timeframes.
---
RANSOM PAYMENT PROS:
- 47 patients safer (1-2 deaths vs. 4-6)
- Hospital reputation intact
- Families don't lose loved ones today
RANSOM PAYMENT CONS:
- Funds ENTROPY (enables M6 Crypto Anarchist operations)
- Validates Ransomware Inc's ideology
- Encourages future healthcare attacks
---
INDEPENDENT RECOVERY PROS:
- Denies ENTROPY $87K operational funding
- Demonstrates self-sufficiency (reduces future ransom incentives)
- Forces hospital to improve security (long-term prevention)
INDEPENDENT RECOVERY CONS:
- 4-6 estimated patient deaths (statistical risk)
- Malpractice lawsuits likely
- Hospital reputation damaged
- Marcus may still be scapegoated
---
I won't tell you which choice is right. This is your call, agent.
What matters more: Immediate lives, or long-term harm reduction?
Only you can answer that.
- Agent 0x99"
---
+ [This is impossible]
You: There's no good choice here. Either way, people suffer.
-> acknowledge_difficulty
+ [Continue]
-> interface_main
=== acknowledge_difficulty ===
#speaker:computer
Agent 0x99: Welcome to counterterrorism. Sometimes you choose the lesser evil.
Agent 0x99: ENTROPY creates these impossible choices on purpose. They want you paralyzed.
Agent 0x99: Make the best decision you can with the information you have. That's all anyone can do.
+ [Continue]
-> interface_main
// ===========================================
// MAKE DECISION
// ===========================================
=== make_decision ===
#speaker:computer
{not reviewed_consequences:
RECOMMENDATION: Review recovery options before making final decision.
-> interface_main
}
FINAL DECISION: How should St. Catherine's recover systems?
+ [Pay ransom ($87,000 BTC)]
-> confirm_pay_ransom
+ [Use offline backup keys (manual recovery)]
-> confirm_manual_recovery
+ [Review options again]
-> review_options
=== confirm_pay_ransom ===
#speaker:computer
CONFIRM DECISION: Pay 2.5 BTC ($87,000 USD) to Ransomware Incorporated?
Immediate effect: 1-2 estimated patient deaths (minimal risk)
Long-term effect: $87,000 funds ENTROPY operations
+ [Yes, pay the ransom]
-> execute_ransom_payment
+ [No, go back]
-> make_decision
=== execute_ransom_payment ===
#speaker:computer
~ ransom_decision_made = true
~ paid_ransom = true
Processing payment: 2.5 BTC to ENTROPY wallet 1ZDSxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Transaction confirmed. Decryption keys requested.
---
Ghost (via encrypted channel): "Smart choice. Keys delivered. Systems restoring."
Ghost: "St. Catherine's will never ignore cybersecurity again. Lesson learned. Mission accomplished."
---
SYSTEMS RESTORING: ETA 2-4 hours
Patient outcomes: 1-2 fatalities (cardiac arrest during system transition—pre-existing complications)
Hospital board relieved. Dr. Kim grateful. Marcus still under review for termination.
#complete_task:make_ransom_decision
#set_global:paid_ransom:true
-> secondary_decision
=== confirm_manual_recovery ===
#speaker:computer
CONFIRM DECISION: Use offline backup keys for manual recovery?
Immediate effect: 12-hour recovery, 4-6 estimated patient deaths
Long-term effect: ENTROPY denied $87,000 funding
+ [Yes, proceed with manual recovery]
-> execute_manual_recovery
+ [No, go back]
-> make_decision
=== execute_manual_recovery ===
#speaker:computer
~ ransom_decision_made = true
~ paid_ransom = false
Initiating manual recovery using offline backup encryption keys.
Dr. Kim notified. IT team mobilizing. Estimated time: 12 hours.
---
Ghost (via encrypted channel): "Your choice. Those patient deaths are on your conscience, not ours."
Ghost: "St. Catherine's negligence created this crisis. You could have saved them. You chose ideology over lives."
Ghost: "Remember that."
---
RECOVERY IN PROGRESS: 12-hour timeline
Patient outcomes: 4-6 fatalities (ventilator complications, dialysis failures during extended downtime)
Hospital board distraught. Malpractice lawsuits expected. Dr. Kim facing termination review.
BUT: $87,000 denied to ENTROPY. Ransomware Incorporated loses operational funding.
#complete_task:make_ransom_decision
#set_global:paid_ransom:false
-> secondary_decision
// ===========================================
// SECONDARY DECISION: HOSPITAL EXPOSURE
// ===========================================
=== secondary_decision ===
#speaker:computer
SECONDARY DECISION: Hospital Security Negligence
Evidence recovered:
- Marcus's ignored security warnings (6 months)
- Budget cuts: $85K security deferred, $3.2M MRI approved
- Dr. Kim's recommendation to defer cybersecurity spending
- Board approval of negligent priorities
Should this evidence be made public?
+ [Expose hospital publicly (force security improvements)]
-> expose_hospital
+ [Quiet resolution (protect hospital reputation)]
-> quiet_resolution
=== expose_hospital ===
#speaker:computer
~ exposed_hospital = true
Evidence leaked to media: Hospital negligence, ignored IT warnings, budget mismanagement.
Public outcry. Congressional hearings on healthcare cybersecurity.
St. Catherine's reputation damaged. Dr. Kim resigns. Marcus vindicated publicly.
BUT: 40+ hospitals implement emergency security upgrades (sector-wide improvement).
Future healthcare attacks less likely. ENTROPY's "educational impact" backfires.
#complete_task:decide_hospital_exposure
#set_global:exposed_hospital:true
-> mission_complete
=== quiet_resolution ===
#speaker:computer
~ exposed_hospital = false
Evidence kept confidential. Hospital board privately implements security overhaul.
Marcus promoted to Director of Cybersecurity (tripled budget). Dr. Kim retains position.
Public unaware of negligence. St. Catherine's reputation intact.
BUT: Other hospitals unaware of risks. Sector-wide vulnerabilities persist.
#complete_task:decide_hospital_exposure
#set_global:exposed_hospital:false
-> mission_complete
// ===========================================
// MISSION COMPLETE
// ===========================================
=== mission_complete ===
#speaker:computer
MISSION OBJECTIVES COMPLETE
{paid_ransom:
Ransom paid: Systems restored, minimal patient deaths, ENTROPY funded
}
{not paid_ransom:
Manual recovery: Higher patient deaths, ENTROPY denied funding
}
{exposed_hospital:
Hospital exposed: Reputation damaged, sector-wide security improved
}
{not exposed_hospital:
Quiet resolution: Reputation intact, sector vulnerabilities persist
}
Return to SAFETYNET HQ for debriefing.
#complete_aim:resolve_ransomware_crisis
#unlock_aim:mission_debrief
+ [Continue to debrief]
#exit_conversation
-> DONE
=== decision_already_made ===
#speaker:computer
DECISION ALREADY FINALIZED
{paid_ransom:
Ransom payment processed. Systems restoring.
}
{not paid_ransom:
Manual recovery in progress. 12-hour timeline.
}
Proceed to mission debrief.
#exit_conversation
-> DONE