Files
BreakEscape/planning_notes/player_preferences/UPDATES_CHECKLIST.md
Z. Cliffe Schreuders 61afc0a666 Refactor character assets and player preferences
- Deleted unused character images: woman_in_science_lab_coat.png and woman_with_black_long_hair_bow_in_hair_long_sleeve_(1).png.
- Added new padlock icon asset for UI.
- Introduced player_preferences.css for styling the player preferences configuration screen.
- Updated game.js to load new character atlases with simplified filenames.
- Enhanced player.js to create custom idle animations for characters.
- Implemented sprite-grid.js for sprite selection UI, including a preview feature.
- Updated database schema to include break_escape_player_preferences table for storing player settings.
- Modified convert_pixellab_to_spritesheet.py to map character names to simplified filenames and extract headshots from character images.
2026-02-12 14:35:14 +00:00

5.2 KiB

Planning Updates Checklist

Date: 2026-02-11
Status: All planning documents updated and synchronized


Changes Applied

1. Phaser Implementation Decision

Changed from: Static images
Changed to: Single Phaser instance with animated sprites

Files Updated:

  • PLAN.md - Section 6 (JavaScript) rewritten with sprite-grid.js
  • SUMMARY.md - Frontend files and UI description updated
  • FILE_MANIFEST.md - Removed asset tool, added sprite-grid.js
  • README.md - UI Approach section updated
  • CHANGES_FROM_REVIEW.md - Section 2 updated with final decision
  • PHASER_DECISION.md - NEW file documenting decision rationale

2. CSS Location Correction

Changed from: app/assets/stylesheets/break_escape/
Changed to: public/break_escape/css/

Reason: Break Escape uses public directory for all CSS (not Rails asset pipeline)

Files Updated:

  • PLAN.md - Section 7 (CSS) path corrected
  • FILE_MANIFEST.md - CSS file path corrected
  • SUMMARY.md - Frontend files path corrected
  • CODEBASE_REVIEW.md - Asset structure section corrected

3. Removed Asset Generation

Removed: tools/generate_sprite_previews.rb and chunky_png dependency

Reason: Phaser uses existing sprite atlases (no static images needed)

Files Updated:

  • PLAN.md - Asset generation section removed
  • FILE_MANIFEST.md - Tool file removed, dependency removed
  • CHANGES_FROM_REVIEW.md - Updated to show asset generation removed

4. NULL Sprite Default

Changed from: default: 'female_hacker_hood'
Changed to: default: NULL

Reason: Force player to choose before first game

Files Updated:

  • PLAN.md - Migration schema, model validation, tests
  • SUMMARY.md - Default values section
  • README.md - Key decisions section
  • CHANGES_FROM_REVIEW.md - Section 1 (critical change)

5. Codebase Integration Review

Added: Comprehensive review of existing codebase

Files Created:

  • CODEBASE_REVIEW.md - NEW file with integration analysis

Document Status

Document Status Last Updated Purpose
README.md Current 2026-02-11 Index and navigation
SUMMARY.md Current 2026-02-11 Quick reference
PLAN.md Current 2026-02-11 Detailed specification
FLOW_DIAGRAM.md Current 2026-02-11 Visual flows
FILE_MANIFEST.md Current 2026-02-11 File tracking
CHANGES_FROM_REVIEW.md Current 2026-02-11 Review changes
PHASER_DECISION.md New 2026-02-11 Phaser rationale
CODEBASE_REVIEW.md New 2026-02-11 Integration analysis
UPDATES_CHECKLIST.md New 2026-02-11 This document

Verification Checks

No References to Removed Features

  • No mentions of generate_sprite_previews.rb (except in removal notes)
  • No mentions of chunky_png dependency (except in removal notes)
  • No mentions of static preview images (except in decision docs)
  • No mentions of app/assets/stylesheets/ (except in correction notes)

Consistent Terminology

  • "Single Phaser instance" used consistently
  • "Animated sprite previews" used consistently
  • "NULL sprite" or "sprite = NULL" used consistently
  • "public/break_escape/css/" used consistently

Complete Coverage

  • All 6 implementation phases documented
  • All 21 files accounted for (14 new, 7 modified)
  • All integration points identified
  • All risks assessed (LOW overall)

Key Numbers

Metric Count
Planning documents 9 files
Files to create 14 files
Files to modify 7 files
Existing code lines changed < 35 lines
New code lines ~1,500 lines
Implementation phases 6 phases
Overall risk level 🟢 LOW

Review Questions Answered

All 8 review questions from the user have been answered and incorporated:

  1. Default sprite: NULL (must choose before game)
  2. Name validation: Alphanumeric + spaces/underscores
  3. Wildcards: female_*, male_*, *_hacker approved
  4. ⏸️ Locked reasons: Deferred to Phase 2
  5. Preview rendering: Single Phaser instance, animated
  6. Mobile: Phaser Scale.FIT responsive mode
  7. Migration: Prompt when starting game
  8. Analytics: Not needed

Synchronization Verified

Cross-Document Consistency

All documents now agree on:

  • Phaser implementation (single instance)
  • CSS location (public/break_escape/css/)
  • No asset generation tool
  • NULL default sprite
  • File count (21 total)
  • Phase structure (6 phases)

No Conflicts Found

  • No contradictory information between documents
  • No outdated references remaining
  • No version mismatches

Ready for Implementation

Status: All planning documents synchronized and current

Approval: Ready to proceed with Phase 1 (Migration + Models)

Next Action: Begin implementation following FILE_MANIFEST.md phase order


Verified by: AI Assistant
Date: 2026-02-11
Status: COMPLETE