# Planning Updates Checklist **Date**: 2026-02-11 **Status**: ✅ All planning documents updated and synchronized --- ## Changes Applied ### 1. ✅ Phaser Implementation Decision **Changed from**: Static images **Changed to**: Single Phaser instance with animated sprites **Files Updated**: - ✅ PLAN.md - Section 6 (JavaScript) rewritten with sprite-grid.js - ✅ SUMMARY.md - Frontend files and UI description updated - ✅ FILE_MANIFEST.md - Removed asset tool, added sprite-grid.js - ✅ README.md - UI Approach section updated - ✅ CHANGES_FROM_REVIEW.md - Section 2 updated with final decision - ✅ PHASER_DECISION.md - NEW file documenting decision rationale --- ### 2. ✅ CSS Location Correction **Changed from**: `app/assets/stylesheets/break_escape/` **Changed to**: `public/break_escape/css/` **Reason**: Break Escape uses public directory for all CSS (not Rails asset pipeline) **Files Updated**: - ✅ PLAN.md - Section 7 (CSS) path corrected - ✅ FILE_MANIFEST.md - CSS file path corrected - ✅ SUMMARY.md - Frontend files path corrected - ✅ CODEBASE_REVIEW.md - Asset structure section corrected --- ### 3. ✅ Removed Asset Generation **Removed**: `tools/generate_sprite_previews.rb` and `chunky_png` dependency **Reason**: Phaser uses existing sprite atlases (no static images needed) **Files Updated**: - ✅ PLAN.md - Asset generation section removed - ✅ FILE_MANIFEST.md - Tool file removed, dependency removed - ✅ CHANGES_FROM_REVIEW.md - Updated to show asset generation removed --- ### 4. ✅ NULL Sprite Default **Changed from**: `default: 'female_hacker_hood'` **Changed to**: `default: NULL` **Reason**: Force player to choose before first game **Files Updated**: - ✅ PLAN.md - Migration schema, model validation, tests - ✅ SUMMARY.md - Default values section - ✅ README.md - Key decisions section - ✅ CHANGES_FROM_REVIEW.md - Section 1 (critical change) --- ### 5. ✅ Codebase Integration Review **Added**: Comprehensive review of existing codebase **Files Created**: - ✅ CODEBASE_REVIEW.md - NEW file with integration analysis --- ## Document Status | Document | Status | Last Updated | Purpose | |----------|--------|--------------|---------| | **README.md** | ✅ Current | 2026-02-11 | Index and navigation | | **SUMMARY.md** | ✅ Current | 2026-02-11 | Quick reference | | **PLAN.md** | ✅ Current | 2026-02-11 | Detailed specification | | **FLOW_DIAGRAM.md** | ✅ Current | 2026-02-11 | Visual flows | | **FILE_MANIFEST.md** | ✅ Current | 2026-02-11 | File tracking | | **CHANGES_FROM_REVIEW.md** | ✅ Current | 2026-02-11 | Review changes | | **PHASER_DECISION.md** | ✅ New | 2026-02-11 | Phaser rationale | | **CODEBASE_REVIEW.md** | ✅ New | 2026-02-11 | Integration analysis | | **UPDATES_CHECKLIST.md** | ✅ New | 2026-02-11 | This document | --- ## Verification Checks ### ✅ No References to Removed Features - [x] No mentions of `generate_sprite_previews.rb` (except in removal notes) - [x] No mentions of `chunky_png` dependency (except in removal notes) - [x] No mentions of static preview images (except in decision docs) - [x] No mentions of `app/assets/stylesheets/` (except in correction notes) ### ✅ Consistent Terminology - [x] "Single Phaser instance" used consistently - [x] "Animated sprite previews" used consistently - [x] "NULL sprite" or "sprite = NULL" used consistently - [x] "`public/break_escape/css/`" used consistently ### ✅ Complete Coverage - [x] All 6 implementation phases documented - [x] All 21 files accounted for (14 new, 7 modified) - [x] All integration points identified - [x] All risks assessed (LOW overall) --- ## Key Numbers | Metric | Count | |--------|-------| | **Planning documents** | 9 files | | **Files to create** | 14 files | | **Files to modify** | 7 files | | **Existing code lines changed** | < 35 lines | | **New code lines** | ~1,500 lines | | **Implementation phases** | 6 phases | | **Overall risk level** | 🟢 LOW | --- ## Review Questions Answered All 8 review questions from the user have been answered and incorporated: 1. ✅ **Default sprite**: NULL (must choose before game) 2. ✅ **Name validation**: Alphanumeric + spaces/underscores 3. ✅ **Wildcards**: `female_*`, `male_*`, `*_hacker` approved 4. ⏸️ **Locked reasons**: Deferred to Phase 2 5. ✅ **Preview rendering**: Single Phaser instance, animated 6. ✅ **Mobile**: Phaser Scale.FIT responsive mode 7. ✅ **Migration**: Prompt when starting game 8. ❌ **Analytics**: Not needed --- ## Synchronization Verified ### Cross-Document Consistency ✅ All documents now agree on: - Phaser implementation (single instance) - CSS location (`public/break_escape/css/`) - No asset generation tool - NULL default sprite - File count (21 total) - Phase structure (6 phases) ### No Conflicts Found ✅ - No contradictory information between documents - No outdated references remaining - No version mismatches --- ## Ready for Implementation ✅ **Status**: All planning documents synchronized and current **Approval**: Ready to proceed with Phase 1 (Migration + Models) **Next Action**: Begin implementation following FILE_MANIFEST.md phase order --- **Verified by**: AI Assistant **Date**: 2026-02-11 **Status**: ✅ COMPLETE