Claude
ffcecd41e6
Add high priority quality improvements to M3 scenario
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- Add currentKnot to 3 NPCs (receptionist, guard, Victoria)
- Add player sprite configuration (Agent 0x00)
- Add closing debrief phone NPC with eventMapping trigger
- Add victoria_choice_made global variable for debrief trigger
- Fixes all 4 missing recommended fields from validation
2025-12-28 00:35:33 +00:00
Claude
a13b2d321a
Update VM launcher, flag station, and add opening briefing
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- vm-launcher: Add hacktivityMode and vm object following M1 pattern
- flag-station: Add acceptsVms and flags arrays for 4 VM flags
- Add opening briefing NPC with timedConversation cutscene
- Flags: network_scan, ftp_intel, pricing_intel, distcc_exploit
- Opens with Agent 0x99 briefing in reception lobby
2025-12-27 18:20:50 +00:00
Claude
df044fef3c
Add compiled Ink dialogue scripts for Mission 3
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- Copy 9 compiled JSON files from planning to scenario ink directory
- m03_opening_briefing.json - Mission briefing cutscene
- m03_npc_receptionist.json - Receptionist dialogue
- m03_npc_victoria.json - Victoria Sterling dialogue
- m03_npc_guard.json - Night guard dialogue
- m03_phone_agent0x99.json - Agent 0x99 phone contact
- m03_james_choice.json - James Park moral choice
- m03_terminal_cyberchef.json - CyberChef terminal
- m03_terminal_dropsite.json - Drop-site terminal
- m03_closing_debrief.json - Mission closing debrief
2025-12-27 18:20:38 +00:00
Claude
fc15b8e5a9
Fix keyPins ranges to match M1/M2 (25-60), fix PIN lock to use requires
2025-12-27 18:08:24 +00:00
Claude
f00f06c198
Fix key lock validation: add keyPins to all key locks
2025-12-27 18:05:41 +00:00
Claude
c66044d889
Convert all objects to valid item types, remove unsupported features
2025-12-27 18:04:31 +00:00
Claude
b47c0947bd
Fix NPC structure: rename to displayName/npcType, remove unsupported features
2025-12-27 18:02:11 +00:00
Claude
52b545c734
Add type field to all 7 rooms, remove extra metadata
2025-12-27 18:00:31 +00:00
Claude
c85a36ea39
Fix objectives: add order field, flatten structure, add task types
2025-12-27 17:58:45 +00:00
Claude
463205d6c4
Add scenario creation status document with validation issues
2025-12-27 17:46:31 +00:00
Claude
ecbbbecace
Backup scenario.json.erb before schema restructuring
2025-12-27 17:44:39 +00:00
Claude
f76d90e926
Add JSON escaping for multi-line content strings
2025-12-27 17:42:16 +00:00
Claude
9a888c2db8
Fix Unicode arrow character in operational log content
2025-12-27 17:40:04 +00:00
Claude
de283bb823
Add Mission 3 scenario structure (scenario.json.erb)
2025-12-27 17:39:29 +00:00
Claude
a743d492bf
Add Mission 3 metadata (mission.json)
2025-12-27 17:36:52 +00:00
Claude
f98cd2432d
Add comprehensive session summary - Stage 9 prep 100% complete
2025-12-27 17:29:37 +00:00
Claude
b32c7b5721
Update Stage 9 prep summary - 100% complete, all blockers resolved
2025-12-27 17:27:33 +00:00
Claude
d6073c787b
Update validation progress - Ink compilation complete, all critical blockers resolved
2025-12-27 17:24:40 +00:00
Claude
c6de48eedc
Compile m03_closing_debrief.ink to JSON - fix all EXTERNAL syntax and handler_trust VAR
2025-12-27 14:52:34 +00:00
Claude
a27abc8ba9
Compile m03_phone_agent0x99.ink to JSON - fix all EXTERNAL function calls
2025-12-27 14:49:33 +00:00
Claude
3bf851726f
Compile m03_terminal_dropsite.ink to JSON - fix literal flag syntax and pipe characters
2025-12-27 14:48:23 +00:00
Claude
d8b199b9eb
Compile m03_terminal_cyberchef.ink to JSON - fix list syntax
2025-12-27 14:45:28 +00:00
Claude
823c1e3a92
Compile m03_james_choice.ink to JSON - fix EXTERNAL syntax
2025-12-27 14:44:08 +00:00
Claude
cef4c243e1
Compile m03_npc_guard.ink to JSON - remove unused EXTERNAL
2025-12-27 14:43:00 +00:00
Claude
6147db5ec7
Compile m03_npc_receptionist.ink to JSON - add EXTERNAL player_name()
2025-12-27 14:42:16 +00:00
Claude
bd7407ec3c
Compile m03_npc_victoria.ink to JSON - fix EXTERNAL syntax and divert error
2025-12-27 14:40:39 +00:00
Claude
2b06c73013
Compile m03_opening_briefing.ink to JSON - fix EXTERNAL syntax
2025-12-27 14:38:17 +00:00
Claude
6780f3d164
Add comprehensive test cases for Stage 9 validation (24 test scenarios)
2025-12-27 14:36:23 +00:00
Claude
c260943d3c
Add Quick Start Guide for Stage 9 implementation (condensed 8-step checklist)
2025-12-27 14:33:40 +00:00
Claude
f5d24abb8b
Stage 9 Preparation COMPLETE - comprehensive summary of all deliverables and readiness status
2025-12-27 13:46:26 +00:00
Claude
df1f81c9f9
Update progress tracker - add implementation roadmap to completed work
2025-12-27 13:44:29 +00:00
Claude
11050b37d8
Add Stage 9 Implementation Roadmap - comprehensive assembly guide (437 lines)
2025-12-27 13:43:59 +00:00
Claude
e2f7311420
Review dialogue pacing - current structure acceptable for climactic moments (Medium Priority Recommendation #6 )
2025-12-27 13:40:25 +00:00
Claude
eb1296e0f8
Update validation progress tracker - VM infrastructure completed
2025-12-27 13:35:42 +00:00
Claude
c0924e8d9b
Add VM infrastructure setup documentation (High Priority - Stage 9 Prep)
2025-12-27 13:34:43 +00:00
Claude
ba5a4f40ba
Add validation recommendations progress tracker
2025-12-27 09:47:59 +00:00
Claude
dd10c692dd
Add learning objectives dialogue to Mission 3 opening briefing (Medium Priority Recommendation)
2025-12-27 09:45:58 +00:00
Claude
7c804ee634
Add Mission 3 Asset Manifest (Stage 9 Prep - High Priority Recommendation)
2025-12-27 09:44:58 +00:00
Claude
3a49412bd0
Complete Mission 3 Stage 8 - Add Completion Summary
2025-12-27 08:29:10 +00:00
Claude
efb293c13f
Complete Mission 3 Stage 8 - Validation Report (Parts 7-8 + Final Summary)
2025-12-27 08:27:58 +00:00
Claude
c57ce314a1
Add Mission 3 Stage 8 - Player Experience Review (Part 6)
2025-12-27 08:25:14 +00:00
Claude
77c3410a5f
Add Mission 3 Stage 8 - Narrative Quality Review (Part 5)
2025-12-27 08:23:34 +00:00
Claude
2005639736
Add Mission 3 Stage 8 - Educational Validation (Part 4)
2025-12-27 08:21:43 +00:00
Claude
56a1f11177
Add Mission 3 Stage 8 - Technical Validation (Part 3)
2025-12-27 08:20:18 +00:00
Claude
93c92147ef
Add Mission 3 Stage 8 - Validation Report (Part 2: Consistency Check)
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Step 2 Complete: Consistency Validation - ✅ PASS WITH MINOR NOTES
Narrative Consistency - ✅ PASS:
- All 5 characters (Agent 0x99, Victoria, Guard, Receptionist, James) voice consistent Stage 2 → Stage 7
- Story logic sound, no contradictions in event sequence or timeline
- Tone appropriate (professional, grounded, no Hollywood hacking)
- Minor note: Victoria's emotional vulnerability in confrontation (acceptable character arc)
Technical Consistency - ✅ PASS:
- All Stage 0 challenges align with Stage 4 objectives
- Spatial design coherent (Stage 2 descriptions → Stage 5 room layouts)
- All NPC positions match dialogue locations
- Item placement supports challenge requirements
- All LORE fragments logically placed
- Stage 3 moral choices fully implemented in Stage 7 with consequences
- Variables track state correctly (victoria_fate, james_fate)
Universe Canon Consistency - ✅ PASS:
- ENTROPY cell (Zero Day) portrayed accurately per universe bible
- SAFETYNET protocols respected (field ops rules, handler behavior)
- Technology realistic and appropriate for world
- Timeline fits with M2 (May 2024) and sets up Phase 2 (Q4 2024-Q1 2025)
- Cross-scenario references accurate (St. Catherine's Hospital, GHOST buyers)
Issues Found: NONE (blocking)
Minor Notes: 1 (Victoria tonal shift - acceptable)
Verdict: Excellent consistency across all stages
Next: Step 3 (Technical Validation)
2025-12-27 08:14:04 +00:00
Claude
697dd61fcf
Add Mission 3 Stage 8 - Validation Report (Part 1: Completeness Check)
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Step 1 Complete: Completeness Check - ✅ PASS
Verified all Stage 0-7 deliverables:
- Stage 0: 4 documents, ~2,900 lines (initialization, challenges, themes, architecture)
- Stage 1: 1 document, 1,546 lines (3-act structure, 22 story beats)
- Stage 2: 2 documents, ~2,000 lines (4 NPCs + Agent 0x99, atmosphere)
- Stage 3: 1 document, ~630 lines (2 major moral choices, consequences)
- Stage 4: 2 documents, ~770 lines (objectives hierarchy, 11 primary + 6 optional tasks)
- Stage 5: 1 document, ~940 lines (7 rooms, all 4×4 to 15×15 GU compliant)
- Stage 6: 1 document, ~515 lines (3 LORE fragments, 2 PRIMARY EVIDENCE)
- Stage 7: 9 Ink scripts, ~4,010 lines (all narrative beats covered)
Total: 22 documents, ~14,300 lines
Critical Missing Elements: NONE
Recommended Additions: Ink compilation validation, standalone objectives.json
Optional Enhancements: Additional LORE fragments, alternative dialogue paths
Verdict: ALL REQUIRED DELIVERABLES COMPLETE
Next: Step 2 (Consistency Validation)
2025-12-27 08:12:01 +00:00
Claude
6fdbf92470
Complete Mission 3 Stage 7 - Ink Scripting
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Add comprehensive completion summary for Stage 7:
- 9 complete Ink scripts (~4,010 lines total)
- Act 1: Opening briefing (255 lines)
- Act 2: 7 NPCs/terminals/support (3,185 lines)
- Act 3: Closing debrief (570 lines)
Key Achievements:
- M2 hospital attack integration (evidence chain, emotional impact)
- Phase 2 threat setup (Architect's directive, specific projections)
- Moral complexity (Victoria ideology, James unknowing participation)
- Character voice consistency (Agent 0x99, Victoria, Guard, James)
- 60+ player choice points across all scripts
- Variable tracking system (player choices, NPC states, external gameplay)
- Objectives integration (all task IDs match Stage 4)
- Room layout integration (all NPCs placed from Stage 5)
- LORE fragment integration (all 3 fragments with discovery acknowledgment)
Technical Specifications:
- Dialogue pacing: max 3 lines before choice
- Hub pattern: all NPCs use -> hub returns
- Exit conversations: all paths properly tagged
- Speaker tags: all dialogue attributed
- Event triggers: 12 event-triggered knots
- Compilation ready for Stage 8 review
Total Mission 3 progress: ~14,300 lines across 22 documents
Stage 7 Status: ✅ COMPLETE
Next: Stage 8 (Review) → Stage 9 (Assembly)
2025-12-27 04:00:18 +00:00
Claude
65af82ed33
Add Mission 3 Stage 7 Ink Scripts (Part 2 - Final Scripts)
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- Add m03_phone_agent0x99.ink (Agent 0x99 phone support)
- Hint system (RFID, lockpicking, passwords, encoding, network recon)
- Event-triggered calls (item pickups, detections, achievements)
- M2 revelation call after distcc flag (emotional impact)
- Progress tracking and adaptive guidance
- ~480 lines
- Add m03_npc_guard.ink (Night security guard)
- Patrol encounter and excuse system
- Multiple excuse paths (work here, Victoria sent me, maintenance)
- Bribe mechanic ($500 for access)
- SAFETYNET reveal option for cooperation
- Hostile paths and combat triggers
- ~440 lines
- Add m03_npc_receptionist.ink (Daytime receptionist)
- Badge check-in process
- Company history (2010 founding = safe PIN hint)
- Topics about Victoria, James, building layout
- Friendly, helpful NPC for world-building
- ~250 lines
- Add m03_james_choice.ink (James Park moral choice)
- Evidence discovery (hospital reconnaissance files)
- Diary reveals James's unknowing participation
- Moral complexity: deceived initially, conflicted now
- 3 choice paths: protect/expose/ignore James's fate
- Direct confrontation variant if James appears
- ~530 lines
- Add m03_closing_debrief.ink (Act 3 mission debrief)
- Performance acknowledgment (objectives, stealth, time)
- Act 1 choice callbacks (approach, trust, priorities)
- M2 hospital attack discussion and impact
- Victoria fate discussion (recruited/arrested/escaped)
- Phase 2 and Architect revelation analysis
- James fate outcomes and consequences
- LORE fragment analysis
- Campaign setup for future missions
- ~570 lines
Total Part 2: ~2,270 lines across 5 scripts
Total Stage 7: ~4,010 lines across 9 complete Ink scripts
Stage 7 Status: ✅ COMPLETE
All narrative scripts ready for Mission 3 implementation
2025-12-27 03:57:22 +00:00
Claude
70613a17a6
Add Mission 3 Stage 7 Ink Scripts (Part 2)
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- Add m03_terminal_dropsite.ink (VM flag submission)
- 4 VM challenge flag submissions (scan, ftp, http, distcc)
- Progressive intelligence unlocking
- M2 hospital attack evidence reveal
- Triggers m2_revelation_call event after distcc flag
- Smoking gun evidence: $12,500 ProFTPD exploit → St. Catherine's
- Add m03_terminal_cyberchef.ink (Encoding/decoding workstation)
- Whiteboard ROT13 decoding (Architect reference, Phase 1/2)
- Client roster Hex decoding (ENTROPY cell list, Q3 revenue)
- USB drive double-encoding (Base64 + ROT13)
- Architect's Directive full decode (Phase 2 attack plans)
- 50K+ patients, 1.2M customers impact projections
- Multi-layer decoding tutorial/reference guide
Total Part 2: ~880 lines
Combined total: ~1,740 lines (4 scripts complete)
Remaining: 5 scripts (Agent 0x99, Guard, Receptionist, James, Debrief)
2025-12-27 03:24:51 +00:00
Claude
f953bf7cae
Add Mission 3 Stage 7 Ink Scripts (Part 1)
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- Add m03_opening_briefing.ink (Act 1 opening cutscene)
- Agent 0x99 briefs player on Zero Day Syndicate
- Establishes M2 hospital attack connection
- Victoria Sterling character introduction
- Mission approach choice (cautious/aggressive/diplomatic)
- Sets up RFID cloning objective
- Add m03_npc_victoria.ink (Victoria Sterling NPC)
- Daytime meeting in conference room
- Victoria's free market philosophy dialogue
- RFID cloning sequence (proximity-based, 10-second timer)
- Influence/trust system (0-100 scale)
- Nighttime confrontation (moral choice)
- Recruitment vs arrest options
Total: ~860 lines of Ink dialogue
Status: Part 1 of Stage 7 (6 more scripts to write)
2025-12-27 03:20:50 +00:00