Commit Graph

170 Commits

Author SHA1 Message Date
Claude
8f987481ae Add Mission 5 Stage 5 - Complete room layout design (1,562 lines)
- 11 rooms: Hub-and-spoke design for investigation mission
- Progressive unlocking: 5 unlock stages based on evidence gathering
- Lock variety: 5 types (PIN/Key/RFID/Password/Biometric)
- All 32 tasks mapped to specific room locations
- Hybrid architecture: VM terminal + drop-site in server room
- Evidence correlation: Conference room evidence board
- Backtracking: 4 required, 2 optional moments
- Environmental storytelling: Torres' office tells tragedy
- Complete technical validation and design notes
2026-01-02 15:31:23 +00:00
Claude
dd26e1b4eb Add Mission 5 Stage 2 - Atmosphere & Environment Design
Created comprehensive atmospheric design for corporate investigation mission:

TONE & ATMOSPHERE:
- Corporate noir thriller with mounting moral complexity
- Tense investigation (not high-action, slow-burn)
- Tonal shift: Professional → Empathetic → Moral crisis
- Environmental storytelling through objects and spaces

QUANTUM DYNAMICS CORPORATION:
- Modern Bay Area tech campus (450 employees, 5 floors)
- Aesthetic: Clean minimalist + high-tech research + defense contractor security
- Color palette: Cool blues/whites (sterile), warm woods (corporate friendly)
- Sensory details: Server hum, badge beeps, nervous energy, forced normalcy

TIME & PACING:
- Wednesday afternoon: Mission start, interviews available
- Wednesday night: Empty building, free exploration
- Friday night: Final exfiltration trap scenario
- Environmental progression mirrors moral weight

ROOM-SPECIFIC ATMOSPHERES:
- Corporate lobby: Professional surveillance, unwelcoming
- Patricia's office: Frustrated competence, investigation chaos
- Engineering wing: Nervous productivity, team strain
- Torres' office: **CRITICAL** Quiet desperation
  * Family photos, medical bills ($380K visible), children's drawings
  * 'Get well soon Mommy' with hearts, 'Best Dad' caption
  * Half-finished coffee, expired parking permit (sold car)
  * This space makes player feel terrible about investigation
- Server room: Surveillance thriller, digital battlefield
- Conference room: War room, evidence mounting

CHARACTER ATMOSPHERE & VOICES:

DAVID TORRES (Manipulated Insider - NOT typical ENTROPY villain):
- Age 38, Hispanic, thin from stress, constantly adjusts wedding ring
- Voice: Intelligent/technical, exhausted, defensive → breaks easily
- Physical tells: Removes glasses, adjusts ring, long pauses
- Confrontation tone: Horror and disbelief (NOT evil monologue)
- Can be turned, feels genuine remorse
- Dialogue: 'What did I do for them? What did I do?'

THE RECRUITER (True ENTROPY Villain - Unseen):
- Actual true believer, professional manipulator
- Calculated recruitment, identified Torres' vulnerability
- Communications show methodical exploitation
- Goes dark after Torres compromised

PATRICIA MORGAN (CSO):
- Age 52, former FBI Cyber (15 years), armed, no-nonsense
- Voice: Direct law enforcement style, frustrated, defensive about team
- 'God. That's how they get people.'

DR. SARAH CHEN (Team Lead):
- Age 41, maternal toward team, guilty about missing signs
- Defensive → Accepting progression
- 'If David did this... those soldiers. Their lives. God.'

SUPPORTING CAST:
- Lisa Rodriguez: Sympathetic friend, emotional context provider
- Marcus Webb: IT manager, guilty about security gaps
- Kevin Tran: Junior engineer, idolizes Torres ('He's a good person')
- Michael Park: RED HERRING (affair, not espionage)
- Dr. Amara Johnson: RED HERRING (legitimate collaboration)

5 KEY EMOTIONAL MOMENTS:
1. Medical bills discovery: $380K, insurance denials, family photo
2. Torres' journal: 8 months of moral descent in real-time
3. Confrontation revelation: Torres realizes 'journalists' are foreign intel
4. Children's drawings: Innocence amid tragedy
5. The choice: No good options (justice vs. mercy)

ENVIRONMENTAL STORYTELLING:
- Torres' desk items tell complete story (coffee, USB, parking permit, photos)
- Engineering whiteboard shows isolation (missed meetings, unanswered questions)
- Server room evidence (fingerprints, blind spots, Friday logs)
- Corporate sterility vs. personal tragedy contrast

ATMOSPHERIC PROGRESSION:
- Act 1: Professional investigator (clean, cooperative, satisfying)
- Act 2: Humanization (complexity, empathy, uncertainty)
- Act 3: Moral weight (impossible decisions, professional detachment gone)

Document: 350+ lines defining complete sensory framework, character voices,
and emotional progression for investigation thriller atmosphere.
2026-01-02 01:11:37 +00:00
Claude
25e71eb74e Add Mission 5 Stage 1 - Complete narrative structure (1,378 lines)
Created comprehensive 3-act structure for 'Insider Trading' investigation mission:

ACT 1: THE CORPORATE INFILTRATION (20-25 min)
- Arrival at Quantum Dynamics as security consultant
- Meet CSO Patricia Morgan, receive investigation brief
- Review security logs, narrow 8 suspects to 3
- First NPC interactions (Lisa Rodriguez provides Torres background)
- Discovery of Bludit server (Torres' personal blog = ENTROPY comms)

ACT 2: THE INVESTIGATION (35-45 min)
- VM Challenge: Bludit CMS exploitation (CVE-2019-16113)
  * Flag 1: Recruitment timeline, $45K payments received
  * Flag 2: Digital Vanguard server IPs, exfiltration proof
  * Flag 3: File manifest (3.1 TB / 4.2 TB stolen)
  * Flag 4: The Architect's approval message (foreign sales)
- Employee interviews: Chen, Park, Johnson, Kevin (eliminate red herrings)
- Physical evidence: Medical bills, Torres' journal, encrypted USB
- Evidence correlation: Overwhelming proof Torres is insider
- Moral complexity established: Sympathetic motivation (Elena's cancer)

ACT 3: THE CONFRONTATION & CHOICE (15-20 min)
- Confront Torres with evidence (approach varies by player)
- Reveal ENTROPY's deception ('journalists' = Chinese MSS/Russian GRU)
- Torres' breakdown: Realizes 12-40 intelligence officers will die
- CRITICAL CHOICE (4 distinct paths):
  * A. Turn Torres into double agent (family saved, ongoing intel for M6-M10)
  * B. Arrest Torres (justice, Elena dies, children orphaned, limited intel)
  * C. Sympathetic release (family escapes, player misconduct, partial failure)
  * D. Public exposure (ENTROPY disrupted, Quantum Dynamics destroyed, 450 jobs lost)
- Prevent final data exfiltration (varies by choice)
- Secure remaining Project Heisenberg data

CLOSING DEBRIEF (5-7 min)
- Tracks ACTUAL player actions (60+ variables)
- NO vague 'approach' labels, only specific discoveries
- Choice consequences revealed (Elena's fate, Torres' cooperation, ENTROPY network)
- ENTROPY business model revealed: Criminal corporation with SLAs
  * Insider Threat Initiative: Talent acquisition ($15K per placement)
  * Digital Vanguard: Technical analysis infrastructure
  * Zero Day Syndicate: Weaponization and sales
  * Crypto Anarchists: Payment processing
- HashChain Exchange foreshadowed (sets up M6)
- The Architect pattern: 4th mention across campaign

CONCRETE STAKES ESTABLISHED:
- Operation Schrödinger: 4.2 TB quantum cryptography theft
- 12-40 intelligence officers will die if data reaches foreign governments
- Elena Torres: Stage 3 cancer, $380K treatment, 60% survival with treatment
- Children: Sofia (11), Miguel (8) - family photos/drawings shown
- $45-70 million ENTROPY revenue from foreign sales
- 450 Quantum Dynamics employees (jobs at risk)

MORAL COMPLEXITY:
- Torres is sympathetic: Desperate to save wife, manipulated by ENTROPY
- Journal shows moral descent (8 months of gradual compromise)
- No 'right' answer: All choices have severe consequences
- Family vs. national security, justice vs. mercy, transparency vs. secrecy

CAMPAIGN INTEGRATION:
- If Torres turned: Intelligence asset through M10 finale
- 22 other Insider Threat Initiative placements revealed
- Links M4 (infrastructure attacks) to M6 (crypto tracking)
- Task Force Null investigation advances

Document includes complete variable tracking system (60+ variables),
detailed beat-by-beat structure, and specific implementation notes.

Ready for Stage 2: Atmosphere & Environment Design.
2026-01-01 16:51:12 +00:00
Claude
3234027d62 Add Mission 5 Stage 0 initialization - Insider Trading
Created comprehensive initialization document with SPECIFIC ENTROPY threat details:

TARGET:
- Quantum Dynamics Corporation (quantum computing research)
- 450 employees, DoD/DARPA contracts
- Post-quantum cryptography for military applications

SPECIFIC STOLEN DATA (Project Heisenberg):
- Quantum Key Distribution military specs (847 pages, classified)
- 14 zero-day vulnerabilities in competitor products
- DoD deployment database (247 facilities, schedules, network topology)
- Cryptographic key material and test data
- Total: 4.2 TB across 18,000 files (73% exfiltrated)

CONCRETE CONSEQUENCES IF ENTROPY SUCCEEDS:
- $4.2 billion DoD quantum crypto program wasted
- 12-40 intelligence officers at risk (retroactive decryption)
- 247 military facilities vulnerable during installations
- 5-year quantum supremacy advantage to China/Russia
- US quantum computing industry reputation destroyed

THE INSIDER - David Torres:
- Senior Cryptography Engineer, PhD from Stanford
- $180K medical debt (wife Elena has Stage 3 cancer)
- Recruited 8 months ago by Insider Threat Initiative
- Paid $45K so far, promised $200K total
- Exfiltration method: Steganography in training videos → YouTube
- Believes he's helping 'journalists expose military-industrial complex'
- Morally conflicted, can be turned if shown ENTROPY's true plan

ENTROPY 4-PHASE PLAN:
1. Exfiltration (current) - 73% complete via Torres
2. Analysis (2 weeks) - Digital Vanguard weaponizes research
3. Distribution (4 weeks) - Zero Day Syndicate sells to China/Russia/Iran
4. Deployment (12 weeks) - Decrypt DoD comms, attack facilities

CROSS-CELL COORDINATION (First Business Model Mission):
- Insider Threat Initiative: Recruitment ($15K per placement)
- Digital Vanguard: Technical analysis & infrastructure
- Zero Day Syndicate: Exploit weaponization & sales
- Crypto Anarchists: Payment processing
- Expected revenue: $45-70 million USD split across cells

INVESTIGATION STRUCTURE:
- 8-10 employee NPCs to interview
- Evidence correlation puzzle (logs, access records, financials)
- Non-combat resolution (dialogue-driven confrontation)
- Bludit CMS exploitation (CVE-2019-16113) for digital evidence

MORAL COMPLEXITY:
- Turn Torres into double agent (saves wife, provides intel for M6-M10)
- Arrest Torres (justice, but wife likely dies, limited intel)
- Sympathize and release (saves family, endangers national security)
- Expose everything publicly (disrupts ENTROPY but destroys company)

CAMPAIGN IMPACT:
- If turned: Torres provides intelligence through M10 finale
- Reveals ENTROPY operates as criminal corporation with service contracts
- Sets up M6 financial tracking, M8 insider threat patterns
- Human cost in M7 if data sold to foreign governments

Educational focus: Human Factors (insider threats), Web Security (CMS exploitation),
Security Operations (forensic investigation), Systems Security (privilege escalation)

Document: 600+ lines detailing specific operational plans, consequences, and NPCs.
Mission ready for Stage 1 narrative structure development.
2025-12-31 13:41:37 +00:00
Claude
42689a2457 Complete Stage 9 scenario assembly guide for Mission 4
Final stage complete with comprehensive assembly instructions:
- Step 0: Reference mission examination (REQUIRED before starting)
- Complete schema requirements checklist (all required fields)
- Mission-specific configuration templates
- All 3 objectives with 18 tasks (detailed JSON examples)
- All 9 rooms configuration patterns
- Critical Server Room VM integration (vm-launcher + flag-station)
- All 8 NPCs with correct properties (displayName, not name)
- ERB helper function usage guide
- JSON structure assembly walkthrough
- 3-tier validation checkpoints (syntax, schema, in-game)
- Final review and polish checklist
- Troubleshooting guide for common issues

Target: 0-5 validation errors (vs M3's 46)
Based on: Stage 9 Prompt Improvements from M3 experience
Includes: All patterns from M1/M2 reference missions

Mission 4 'Critical Failure' - ALL 9 STAGES COMPLETE
2025-12-28 17:24:03 +00:00
Claude
f503c34766 Complete Stage 8 VM integration and SecGen configuration for Mission 4
- SecGen 'Vulnerability Analysis' scenario selected
- Complete network topology (SCADA backup server simulation)
- 4 flags with educational progression:
  * flag{network_scan_complete} - Nmap reconnaissance
  * flag{ftp_intel_gathered} - Service enumeration, cross-cell intel
  * flag{http_analysis_complete} - Web analysis, attack schedule
  * flag{distcc_exploit_complete} - Exploitation + privesc
- Vulnerability chain: Nmap → FTP/HTTP → distcc RCE → sudo Baron
- VM-launcher and flag-station JSON configurations
- Narrative-technical integration for all 4 challenges
- Intermediate difficulty balancing (30-40 min completion)
- Hint system (3 levels: Robert Chen, Terminal, Agent 0x99)
- Testing checklist and validation criteria
- SecGen scenario.xml structure
2025-12-28 14:10:34 +00:00
Claude
1842b118c0 Complete Stage 7 asset manifest for Mission 4
- Complete character sprite and animation requirements
- Robert Chen: 30 frames, Voltage: 24 frames, Operatives: 60 frames
- Player combat animations: 24 new frames
- Environment tilesets: 3 sets (industrial, control room, chemical storage)
- Large environmental objects: 15 unique assets
- Furniture and props: 30 objects
- UI elements: 55 components including SCADA interface
- Item icons: 25 unique icons
- Audio: 300-350 total files (ambience, SFX, VO, music)
- Voice acting: 245-295 lines estimated
- Music: 5 original tracks (15-20 minutes)
- Asset production phases and priorities
- Technical specifications for all asset types
- Complete file structure organization
2025-12-28 14:07:14 +00:00
Claude
f98641e8e5 Complete Stage 6 dialogue and Ink script planning for Mission 4
- Complete Ink dialogue structures for all NPCs
- Agent 0x99 briefing and debrief (55-65 lines)
- Robert Chen multi-stage conversations (120-140 lines)
- Voltage confrontation with branching outcomes (35-45 lines)
- Security guard and operatives combat dialogue (35-45 lines)
- Total 245-295 voice acting lines estimated
- Mission variable tracking system (chen_trust_level, voltage_captured, etc.)
- Event emission integration with objectives
- Dialogue choice consequences mapped
- Voice acting recording sessions planned
- Complete knot structure for all conversations
2025-12-28 13:21:09 +00:00
Claude
29890f4065 Complete Stage 5 room design and puzzle layout for Mission 4
- Detailed room-by-room specifications (9 rooms total)
- Complete object placement and interaction systems
- Combat space design for all 3 encounters
- Item distribution across all rooms
- Lock and access control systems (tiered keycards)
- NPC positioning and patrol routes
- Multiple approach paths (stealth, social, combat)
- Environmental storytelling in each room
- Room connection map with access requirements
- VM and flag station integration in Server Room
- No traditional puzzles (investigation-focused)
- Supports 60-80 minute playtime target
2025-12-28 12:46:36 +00:00
Claude
1b4d3c8997 Create Stage 4 objectives and task structure for Mission 4
- Complete 3-objective structure aligned with 3-act narrative
- Detailed task definitions (18 tasks total: 16 required, 2 optional)
- Task types: enter_room, npc_conversation, custom, submit_flags
- Full VM challenge integration (4 flags with submission tasks)
- Task dependency map and progression logic
- Player choice implementation (capture vs disable, disclosure)
- Success/failure states (no timer-based failure)
- Stage-based urgency integration
- Event system triggers and rewards
- Player guidance system design
- 60-80 minute target playtime structure
2025-12-28 02:42:54 +00:00
Claude
924fd20e47 Create Stage 3 character development for Mission 4
- Complete character profiles for all NPCs
- Robert Chen: Detailed arc from skeptical to ally
- Voltage: Professional antagonist with credible threat
- Three field operatives: Cipher, Relay, Static
- Agent 0x99: Mission-specific support role
- Minor NPCs: Security guard, background employees
- Character relationship dynamics
- NPC behavior systems (patrol, alert states, radio)
- Sprite and animation requirements for all characters
- Voice acting direction and dialogue patterns
- Character integration with gameplay mechanics
2025-12-28 02:39:06 +00:00
Claude
db9e0fae26 Create Stage 2 atmosphere and environment design for Mission 4
- Complete facility layout (8 interconnected rooms)
- Room-by-room visual and audio atmosphere design
- SCADA interface design with urgency stage progression
- Sound design mapped to 5 urgency stages
- Combat space design for stealth and direct engagement
- Environmental storytelling elements throughout
- Lighting progression (normal → emergency → resolution)
- Comprehensive asset requirements list
- Industrial water treatment facility authenticity
- Stage-based urgency indicators (no real-time timer)
2025-12-28 02:35:17 +00:00
Claude
45919b97c4 Create Stage 1 narrative structure for Mission 4
- Complete 3-act story arc with beat-by-beat progression
- Character arcs: Robert Chen, Voltage, Agent 0x99
- Combat encounters integrated with narrative stages
- Major choices: capture vs disable, disclosure vs quiet patch
- Stage-based urgency mapped to acts (no real-time timer)
- VM challenge integration points
- LORE and cross-mission connections
- Task Force Null and The Architect revelation
- 60-80 minute mission structure
2025-12-28 02:31:20 +00:00
Claude
4dd53ecd8e Remove real-time timer from M4, replace with stage-based urgency
Replace 30-minute countdown timer with narrative-driven urgency:
- Stage-based attack progression (5 stages)
- Visual/audio urgency indicators (SCADA status, radio chatter)
- No automatic failure from taking time
- Thoroughness rewarded with tactical advantages

Urgency created through:
- Narrative progression (attack stages advance)
- SCADA system status indicators (green -> yellow -> red)
- Robert Chen dialogue reflecting crisis state
- Operative radio chatter intensity
- Facility alarm states

Benefits:
- Removes time pressure frustration
- Allows exploration and investigation
- Rewards careful players
- Maintains narrative tension
- Player-driven pacing

Updated sections:
- Game Mechanics: timer -> escalating urgency
- Time Pressure System -> Escalating Urgency System
- UI Elements: timer display -> stage indicator
- Risk Mitigation: timer stress -> urgency balance
- Success Criteria: timer tension -> narrative urgency
- Next Steps: timer mechanics -> urgency progression

Combat and multi-system investigation remain core mechanics.
2025-12-28 02:18:48 +00:00
Claude
1c2df56e9b Initialize Mission 4: Critical Failure
Create M4 infrastructure defense mission initialization:
- Water treatment facility SCADA attack scenario
- ENTROPY Cell: Critical Mass
- SecGen: Vulnerability Analysis (Nmap/Nessus, distcc, sudo Baron)
- Estimated playtime: 60-80 minutes
- Difficulty: Intermediate (Tier 2)

New mechanics introduced:
- Hostile NPCs (first combat encounter)
- Item drops from defeated enemies
- Time-pressure objectives (30-min timer)
- Multi-system investigation

Educational focus:
- Cyber-Physical Systems (SCADA/ICS security)
- Security Operations (vulnerability scanning, threat hunting)
- Systems Security (privilege escalation)

Campaign connections:
- Cross-cell coordination (Critical Mass + Social Fabric)
- The Architect's infrastructure initiative
- Setup for Task Force Null (M5-10)

Mission represents transition from reconnaissance to active
crisis response with combat. First mission with time pressure
and hostile combatants.

Ready for Stage 1 development.
2025-12-28 01:57:16 +00:00
Claude
23e024d60f Update Implementation Roadmap with Phase 0 requirements
Add Phase 0: Reference Mission Examination (REQUIRED FIRST):
- Files to study (M1/M2 scenarios, schema)
- Critical patterns to extract (6 key patterns)
- Schema requirements checklist (13 requirements)
- ERB helper setup with usage notes
- Validation strategy (4 checkpoints)

Update time estimates:
- Add Phase 0: 2-3 hours
- Total: 70-105 hours (from 68-102)
- Note: Phase 0 saves 4-6 hours of rework

Update version to 2.0 with critical change notice
Emphasize Phase 0 prevents 40+ validation errors

Based on M3 experience: proper reference examination
essential for valid JSON on first attempt.
2025-12-28 01:52:35 +00:00
Claude
ccc46426cb Update Stage 9 Quick Start Guide with critical improvements
Add Step 0: Examine Reference Missions (REQUIRED FIRST):
- Extract VM launcher/flag station patterns from M1/M2
- Schema requirements checklist (mandatory fields)
- ERB helper functions reference
- Validation checkpoint requirements (4 checkpoints)

Enhance Common Pitfalls section:
- Encoding/JSON issues (Unicode, multi-line strings)
- Schema validation errors (wrong property names, types)
- VM/Flag integration issues (missing patterns)

Update time estimates to include Step 0 (2-3 hours)
Note: Step 0 saves 4-6 hours by preventing validation errors

Based on M3 experience: avoided 46 validation errors through
proper reference examination and schema awareness.

Version: 2.0 (from 1.0)
Status: Ready for use with all future missions
2025-12-28 01:51:02 +00:00
Claude
5b33d711e3 Add Stage 9 prompt improvements based on M3 experience
Document critical improvements to Stage 9 prompts to reduce iterations:
- Add Step 0: Examine reference missions (M1/M2) before starting
- Schema requirements checklist (all required fields listed)
- Validation checkpoint requirements (validate incrementally)
- Common pitfalls to avoid (encoding, keyPins, object types)
- ERB helper function reference with examples
- Flag submission tasks pattern (explicit guidance)

Based on M3 development: avoided 46 validation errors that could
have been prevented with proper reference examination and schema
awareness. New approach should produce valid JSON on first attempt.
2025-12-28 00:56:30 +00:00
Claude
463205d6c4 Add scenario creation status document with validation issues 2025-12-27 17:46:31 +00:00
Claude
f98cd2432d Add comprehensive session summary - Stage 9 prep 100% complete 2025-12-27 17:29:37 +00:00
Claude
b32c7b5721 Update Stage 9 prep summary - 100% complete, all blockers resolved 2025-12-27 17:27:33 +00:00
Claude
d6073c787b Update validation progress - Ink compilation complete, all critical blockers resolved 2025-12-27 17:24:40 +00:00
Claude
c6de48eedc Compile m03_closing_debrief.ink to JSON - fix all EXTERNAL syntax and handler_trust VAR 2025-12-27 14:52:34 +00:00
Claude
a27abc8ba9 Compile m03_phone_agent0x99.ink to JSON - fix all EXTERNAL function calls 2025-12-27 14:49:33 +00:00
Claude
3bf851726f Compile m03_terminal_dropsite.ink to JSON - fix literal flag syntax and pipe characters 2025-12-27 14:48:23 +00:00
Claude
d8b199b9eb Compile m03_terminal_cyberchef.ink to JSON - fix list syntax 2025-12-27 14:45:28 +00:00
Claude
823c1e3a92 Compile m03_james_choice.ink to JSON - fix EXTERNAL syntax 2025-12-27 14:44:08 +00:00
Claude
cef4c243e1 Compile m03_npc_guard.ink to JSON - remove unused EXTERNAL 2025-12-27 14:43:00 +00:00
Claude
6147db5ec7 Compile m03_npc_receptionist.ink to JSON - add EXTERNAL player_name() 2025-12-27 14:42:16 +00:00
Claude
bd7407ec3c Compile m03_npc_victoria.ink to JSON - fix EXTERNAL syntax and divert error 2025-12-27 14:40:39 +00:00
Claude
2b06c73013 Compile m03_opening_briefing.ink to JSON - fix EXTERNAL syntax 2025-12-27 14:38:17 +00:00
Claude
6780f3d164 Add comprehensive test cases for Stage 9 validation (24 test scenarios) 2025-12-27 14:36:23 +00:00
Claude
c260943d3c Add Quick Start Guide for Stage 9 implementation (condensed 8-step checklist) 2025-12-27 14:33:40 +00:00
Claude
f5d24abb8b Stage 9 Preparation COMPLETE - comprehensive summary of all deliverables and readiness status 2025-12-27 13:46:26 +00:00
Claude
df1f81c9f9 Update progress tracker - add implementation roadmap to completed work 2025-12-27 13:44:29 +00:00
Claude
11050b37d8 Add Stage 9 Implementation Roadmap - comprehensive assembly guide (437 lines) 2025-12-27 13:43:59 +00:00
Claude
e2f7311420 Review dialogue pacing - current structure acceptable for climactic moments (Medium Priority Recommendation #6) 2025-12-27 13:40:25 +00:00
Claude
eb1296e0f8 Update validation progress tracker - VM infrastructure completed 2025-12-27 13:35:42 +00:00
Claude
c0924e8d9b Add VM infrastructure setup documentation (High Priority - Stage 9 Prep) 2025-12-27 13:34:43 +00:00
Claude
ba5a4f40ba Add validation recommendations progress tracker 2025-12-27 09:47:59 +00:00
Claude
dd10c692dd Add learning objectives dialogue to Mission 3 opening briefing (Medium Priority Recommendation) 2025-12-27 09:45:58 +00:00
Claude
7c804ee634 Add Mission 3 Asset Manifest (Stage 9 Prep - High Priority Recommendation) 2025-12-27 09:44:58 +00:00
Claude
3a49412bd0 Complete Mission 3 Stage 8 - Add Completion Summary 2025-12-27 08:29:10 +00:00
Claude
efb293c13f Complete Mission 3 Stage 8 - Validation Report (Parts 7-8 + Final Summary) 2025-12-27 08:27:58 +00:00
Claude
c57ce314a1 Add Mission 3 Stage 8 - Player Experience Review (Part 6) 2025-12-27 08:25:14 +00:00
Claude
77c3410a5f Add Mission 3 Stage 8 - Narrative Quality Review (Part 5) 2025-12-27 08:23:34 +00:00
Claude
2005639736 Add Mission 3 Stage 8 - Educational Validation (Part 4) 2025-12-27 08:21:43 +00:00
Claude
56a1f11177 Add Mission 3 Stage 8 - Technical Validation (Part 3) 2025-12-27 08:20:18 +00:00
Claude
93c92147ef Add Mission 3 Stage 8 - Validation Report (Part 2: Consistency Check)
Step 2 Complete: Consistency Validation -  PASS WITH MINOR NOTES

Narrative Consistency -  PASS:
- All 5 characters (Agent 0x99, Victoria, Guard, Receptionist, James) voice consistent Stage 2 → Stage 7
- Story logic sound, no contradictions in event sequence or timeline
- Tone appropriate (professional, grounded, no Hollywood hacking)
- Minor note: Victoria's emotional vulnerability in confrontation (acceptable character arc)

Technical Consistency -  PASS:
- All Stage 0 challenges align with Stage 4 objectives
- Spatial design coherent (Stage 2 descriptions → Stage 5 room layouts)
- All NPC positions match dialogue locations
- Item placement supports challenge requirements
- All LORE fragments logically placed
- Stage 3 moral choices fully implemented in Stage 7 with consequences
- Variables track state correctly (victoria_fate, james_fate)

Universe Canon Consistency -  PASS:
- ENTROPY cell (Zero Day) portrayed accurately per universe bible
- SAFETYNET protocols respected (field ops rules, handler behavior)
- Technology realistic and appropriate for world
- Timeline fits with M2 (May 2024) and sets up Phase 2 (Q4 2024-Q1 2025)
- Cross-scenario references accurate (St. Catherine's Hospital, GHOST buyers)

Issues Found: NONE (blocking)
Minor Notes: 1 (Victoria tonal shift - acceptable)

Verdict: Excellent consistency across all stages

Next: Step 3 (Technical Validation)
2025-12-27 08:14:04 +00:00
Claude
697dd61fcf Add Mission 3 Stage 8 - Validation Report (Part 1: Completeness Check)
Step 1 Complete: Completeness Check -  PASS

Verified all Stage 0-7 deliverables:
- Stage 0: 4 documents, ~2,900 lines (initialization, challenges, themes, architecture)
- Stage 1: 1 document, 1,546 lines (3-act structure, 22 story beats)
- Stage 2: 2 documents, ~2,000 lines (4 NPCs + Agent 0x99, atmosphere)
- Stage 3: 1 document, ~630 lines (2 major moral choices, consequences)
- Stage 4: 2 documents, ~770 lines (objectives hierarchy, 11 primary + 6 optional tasks)
- Stage 5: 1 document, ~940 lines (7 rooms, all 4×4 to 15×15 GU compliant)
- Stage 6: 1 document, ~515 lines (3 LORE fragments, 2 PRIMARY EVIDENCE)
- Stage 7: 9 Ink scripts, ~4,010 lines (all narrative beats covered)

Total: 22 documents, ~14,300 lines

Critical Missing Elements: NONE
Recommended Additions: Ink compilation validation, standalone objectives.json
Optional Enhancements: Additional LORE fragments, alternative dialogue paths

Verdict: ALL REQUIRED DELIVERABLES COMPLETE

Next: Step 2 (Consistency Validation)
2025-12-27 08:12:01 +00:00