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Replace 30-minute countdown timer with narrative-driven urgency: - Stage-based attack progression (5 stages) - Visual/audio urgency indicators (SCADA status, radio chatter) - No automatic failure from taking time - Thoroughness rewarded with tactical advantages Urgency created through: - Narrative progression (attack stages advance) - SCADA system status indicators (green -> yellow -> red) - Robert Chen dialogue reflecting crisis state - Operative radio chatter intensity - Facility alarm states Benefits: - Removes time pressure frustration - Allows exploration and investigation - Rewards careful players - Maintains narrative tension - Player-driven pacing Updated sections: - Game Mechanics: timer -> escalating urgency - Time Pressure System -> Escalating Urgency System - UI Elements: timer display -> stage indicator - Risk Mitigation: timer stress -> urgency balance - Success Criteria: timer tension -> narrative urgency - Next Steps: timer mechanics -> urgency progression Combat and multi-system investigation remain core mechanics.