Z. Cliffe Schreuders
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48b1ad3bbf
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Refactor Lockpicking Minigame: Update button functionality for mode switching between key and lockpicking modes. Introduce new icons for keyway, password, and pin in the inventory. Enhance interaction logic for locked objects and doors, including visual indicators. Clean up CSS styles for improved layout and user experience. Remove unused assets and streamline code for better performance.
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2025-10-22 00:10:26 +01:00 |
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Z. Cliffe Schreuders
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9c718e6239
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Add Key Ring Functionality: Introduce a new key ring system to manage keys in inventory, including visual representation and interaction logic. Update CSS for key ring styling and enhance inventory management to support key grouping and display. Modify key-lock and unlock systems to recognize keys from the key ring, improving gameplay dynamics.
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2025-10-14 23:56:31 +01:00 |
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Z. Cliffe Schreuders
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b04771e0b5
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Enhance Minigame Framework: Add new Text File Minigame and integrate it into the existing system. Update interaction logic to support text file objects, allowing players to view and interact with file contents. Introduce CSS styles for the text file interface and update relevant HTML files to include new styles. Modify existing minigames to ensure compatibility with the new text file functionality, enhancing overall gameplay experience.
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2025-10-14 17:12:59 +01:00 |
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Z. Cliffe Schreuders
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6c06aeafe7
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Add PIN Minigame: Introduce a new minigame for PIN entry, featuring a digital keypad, attempt logging, and visual feedback for correct and incorrect inputs. Implement CSS styles for the minigame interface and integrate it into the existing framework. Update index.html to include the new CSS file and register the minigame in the minigame manager. Add test page for functionality and ensure compatibility with the pin-cracker item for enhanced gameplay experience.
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2025-10-13 23:45:53 +01:00 |
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Z. Cliffe Schreuders
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aa53ce53ea
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Add Container Minigame: Introduce a new minigame for interacting with container items, including features for visual display, item interaction, and integration with the unlock system. Add CSS styles and test page for functionality. Update index.html and minigame manager to support the new minigame.
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2025-10-13 11:53:07 +01:00 |
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Z. Cliffe Schreuders
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ea15e7d2c8
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Add animated plant assets and update room configurations: Introduce new animated plant images for enhanced visual effects in the game. Update room JSON and TMJ files to include these assets, ensuring proper integration with the existing room management system. Refactor player effects to trigger animations when interacting with animated plants, improving gameplay dynamics.
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2025-10-13 11:22:35 +01:00 |
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Z. Cliffe Schreuders
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d46fa79718
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Implement Minigames for Bluetooth Scanner, Biometrics, and Lockpick Set: Transition Bluetooth and biometrics functionalities to dedicated minigames, enhancing user interaction and gameplay experience. Introduce new CSS styles for each minigame and update the main game logic to support these changes. Remove legacy systems for biometrics and Bluetooth management to streamline code and improve maintainability.
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2025-10-11 02:25:50 +01:00 |
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Z. Cliffe Schreuders
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ebef1bcd12
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Add new assets and update image references: Introduce fingerprint kit and workstation images to the project. Update inventory CSS for improved styling and adjust image loading paths in game.js to reflect new asset locations. Comment out unused object scales in rooms.js for clarity.
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2025-10-10 19:08:11 +01:00 |
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Z. Cliffe Schreuders
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378045dded
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Add Notes Minigame enhancements: Integrate new notepad assets and styles, update minigame logic for improved navigation and observation editing. Introduce responsive design elements and ensure inventory integration for the notepad. Refactor existing code for better maintainability and user experience.
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2025-10-10 15:20:04 +01:00 |
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Z. Cliffe Schreuders
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e8db636f45
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Add new assets and update room definitions: Introduce a comprehensive list of available object assets in available_objects.txt. Add multiple new object images and room JSON/TMJ files for room_ceo2, room_closet2, room_office2, and room_servers2. Update existing room files to enhance gameplay experience and ensure proper asset integration. Implement scripts for managing corrupted GID references and external tileset removal to maintain map integrity.
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2025-10-10 00:18:04 +01:00 |
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Z. Cliffe Schreuders
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ee4117a651
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Add new assets and scripts for object management: Introduce a new tileset JSON file and an update script to ensure all objects are included. Add multiple object images and update HTML for improved asset integration. Remove outdated assets and enhance room definitions for better gameplay experience.
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2025-10-07 12:31:07 +01:00 |
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Z. Cliffe Schreuders
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c4d8508bcf
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Add BreakEscape game structure: Introduce new modular HTML, CSS, and JavaScript files for the BreakEscape game, enhancing maintainability and organization. Include design documentation and refactoring summary for clarity. Add new scenarios and assets for gameplay expansion.
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2025-07-13 23:18:57 +01:00 |
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Z. Cliffe Schreuders
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0d55f0b695
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additional graphics assets
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2025-03-17 00:22:14 +00:00 |
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Z. Cliffe Schreuders
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d785bfa496
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open source graphics replacements
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2025-03-16 23:22:30 +00:00 |
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Damian-I
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1cec7fca8f
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Added fingerprint kit item
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2025-02-19 00:05:22 +00:00 |
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Damian-I
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6c9db12f49
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Update game assets and scenario with bluetooth scanner and tablet adjustments
- Add bluetooth scanner image asset
- Modify tablet object in reception room JSON
- Simplify tablet scenario contents and positioning
- Adjust tablet object properties in game scenario
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2025-02-18 16:19:37 +00:00 |
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Z. Cliffe Schreuders
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39162bbb6f
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initial commit
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2024-11-26 14:06:37 +00:00 |
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