Z. Cliffe Schreuders
562b8fbdc5
Refactor Google Fonts inclusion in index.html by separating font links for 'Press Start 2P' and 'VT323' to enhance clarity and maintainability.
2025-04-24 00:23:35 +01:00
Z. Cliffe Schreuders
c39880f1f3
Update index.html to incorporate Google Fonts for improved typography. Change font families to 'Press Start 2P' and 'VT323' for various elements, adjust font sizes, and modify layout dimensions for better aesthetics and readability.
2025-04-24 00:12:47 +01:00
Z. Cliffe Schreuders
d5938b6973
Enhance game scenarios with completion messages and update cabinet type in biometric breach scenario. Add viewport meta tag for improved mobile responsiveness.
2025-03-28 16:51:52 +00:00
Z. Cliffe Schreuders
da33424cff
allow zooming on mobile devices
2025-03-28 12:06:15 +00:00
Z. Cliffe Schreuders
e2c2862e8e
Add mobile device detection and responsive scaling in index.html
...
Implemented CSS media queries to enhance responsiveness for mobile devices. Adjusted layout and font sizes for better visibility on portrait orientation with coarse pointers.
Not perfect, but an improvement
2025-03-28 11:59:15 +00:00
Z. Cliffe Schreuders
fa513a0f4f
Update index.html to replace emoji icons with image assets for toggle buttons and comment out border-radius and transform properties for styling adjustments.
2025-03-27 16:36:29 +00:00
Z. Cliffe Schreuders
6afbe0331b
Refactor object handling in index.html to improve room object management and interaction. Introduced a mapping system for room objects by type, streamlined sprite creation, and enhanced inventory handling with unique identifiers. Updated scenario and room JSON files to reflect new object types and connections.
2025-03-27 16:22:27 +00:00
Z. Cliffe Schreuders
4d2e7c473a
Remove alert for inventory item click in index.html
2025-03-27 12:20:55 +00:00
Z. Cliffe Schreuders
97ba6d529e
Update game title to "Break Escape Game" and enhance responsive design by adjusting canvas dimensions to 80% of the window size (and scaling up via CSS). Added click indicator functionality and refined inventory handling. Improved player positioning logic and added window resize event listener for dynamic adjustments.
2025-03-27 12:10:06 +00:00
c7309830
78958a932c
few changes
2025-03-21 14:28:53 +00:00
Z. Cliffe Schreuders
a624e908c1
Adjust player positioning and camera zoom. Commented out debug graphics.
2025-03-17 11:54:22 +00:00
Z. Cliffe Schreuders
3098db8cc8
Enhance player mechanics by implementing character sprite sheet, scaling, and animations. Updated player creation to use sprite instead of rectangle, added movement direction tracking, and refined collision detection for improved gameplay experience.
2025-03-17 11:34:44 +00:00
Z. Cliffe Schreuders
1bc311236f
Implement scenario selection feature and dynamic loading of scenarios. Updated index.html to load scenarios based on URL parameters and added scenario_select.html for user interface to choose scenarios.
2025-03-17 00:56:48 +00:00
Z. Cliffe Schreuders
a57697a246
merge
2025-03-16 23:33:16 +00:00
Z. Cliffe Schreuders
d785bfa496
open source graphics replacements
2025-03-16 23:22:30 +00:00
Damian-I
80edb79450
fixed issue where pins moved after being set
2025-03-14 18:07:09 +00:00
Damian-I
cf292e4f0d
lockpocking dramatically updated
2025-03-14 17:05:17 +00:00
Damian-I
c2cbc4ec73
fixed lockpicking minigame (need to fix css)
2025-03-14 12:07:20 +00:00
Damian-I
34d7aad58f
Adjusted some alerts
2025-03-14 02:07:10 +00:00
Damian-I
cff5f7d3ff
Refactor minigame framework to enhance game state management and event handling. Introduced a unified game state object for better tracking of game status, mouse interactions, and progress updates. Updated lockpicking and dusting minigames to utilize the new structure, improving maintainability and consistency across UI elements.
2025-03-14 01:33:41 +00:00
Damian-I
5961a6801d
Refactor minigame styles and structure to utilize framework classes for consistency and improved maintainability. Added new UI elements for success and failure messages, and updated header and button styles accordingly.
2025-03-14 01:22:13 +00:00
Damian-I
0f2f699b69
extended dusting minigame to use framework
2025-03-14 00:57:03 +00:00
Damian-I
6a301c8bc3
Lockpick unlocks target
2025-03-13 18:49:24 +00:00
Damian-I
344d5c4192
lockpick checkpoint (scenario changed for debugging)
2025-03-13 04:34:48 +00:00
Damian-I
d63c828504
reimplemented lockpicking to be more realistic (WIP)
2025-03-13 03:43:33 +00:00
Damian-I
d6916ff413
removed useless code
2025-03-13 03:11:05 +00:00
Damian-I
461104c87d
Added option to remove timer on game alerts
2025-03-13 02:53:49 +00:00
Damian-I
0db7a7e4a6
bluetooth remade for "carry unlock"
2025-03-13 02:20:48 +00:00
Damian-I
7eeda201d9
removed bluetooth pairing
2025-03-13 01:45:05 +00:00
Damian-I
3c3a99c36a
updated default scenario
2025-03-13 01:20:40 +00:00
Damian-I
9d9555606c
Small oversight updates, scenario metadata still not loading threshold but logic works.
2025-03-12 11:04:42 +00:00
Damian-I
4bfa492d40
Fixed biometric locktype bug
2025-03-11 17:04:53 +00:00
Damian-I
957f706770
Refactor biometric authentication with dynamic difficulty and improved fingerprint collection mechanics
2025-03-11 00:22:23 +00:00
Damian-I
5ebe37a267
Change size of cells and grid
2025-03-10 22:54:01 +00:00
Damian-I
6accd5c54f
Implement advanced brush mechanics for fingerprint dusting minigame
2025-03-10 22:45:57 +00:00
Damian-I
3bdafd49af
Enhance fingerprint dusting minigame with advanced mechanics and visual improvements
2025-03-10 22:42:06 +00:00
Damian-I
7d479f3323
removed spoofing functionality from fingerprint as it was redundant
2025-03-10 20:07:51 +00:00
Damian-I
c68130cc03
Add biometric authentication mechanism for locks and safes
2025-03-09 18:09:53 +00:00
Damian-I
cac79c69f9
Enhance biometric breach scenario with detailed narrative and improved game mechanics
2025-03-09 17:48:27 +00:00
Damian-I
80f6f82d19
Improve interaction range logging and update interaction handling method
2025-03-09 17:09:43 +00:00
Damian-I
03cc85685d
Refactor CryptoWorkstation interaction and remove redundant inventory item
2025-03-09 17:02:00 +00:00
Damian-I
3764f6428f
Refactor workstation creation and inventory handling in scenario loading
2025-03-09 16:54:17 +00:00
Damian-I
2fa510e7d8
Add support for pre-populating inventory items in scenario data
2025-03-09 15:54:30 +00:00
Damian-I
7adda138e3
Enhance inventory item uniqueness check with item identifier
2025-03-09 15:33:51 +00:00
Damian-I
44e51dfd69
Created a basic biometric scenario
2025-03-09 15:29:05 +00:00
Damian-I
538bfd2b68
Add null checks to toggle button initialization to prevent errors
2025-03-09 00:19:56 +00:00
Damian-I
2c359fc46f
Refactor toggle buttons layout and add container for better UI organization
2025-03-09 00:07:56 +00:00
Damian-I
06fb37ee58
Made the UI mroe consistent to the others
2025-03-08 22:03:24 +00:00
Damian-I
be6091a4c9
Added support for unlocking Bluetooth-locked inventory items
2025-03-08 21:09:17 +00:00
Damian-I
3b3481c664
Implement MAC Address Pairing Minigame for Bluetooth Spoofer
2025-03-08 17:02:26 +00:00