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Update Mission 5 design philosophy: ENTROPY as evil radicals
Updated Stages 1, 4, 5, and 6 to align with new design: - Torres knows about casualties and foreign sales (not "journalist" lie) - Radicalized with extremist ideology over 3 months - Shows cognitive dissonance but can be de-radicalized - 5 endings: Turn, Arrest, Combat (lethal/non-lethal), Public Exposure Changes via small edits: - Stage 1 (Narrative): Journal entries show radicalization, confrontation dialogue updated - Stage 1 (Narrative): Replaced "Sympathetic Release" with Combat options - Stage 4 (Objectives): Updated task 26 to reflect 5 choices, updated stop_upload task - Stage 5 (Room Layout): Updated evidence correlation matrix and design philosophy - Stage 6 (LORE): Updated Fragment 1 (radicalization methodology) and Fragment 2 (Architect protocol) All stages now consistent with evil radicals framing while maintaining moral complexity.
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@@ -483,13 +483,13 @@ VAR moral_complexity_established = true
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**2. Personal Journal (locked drawer - requires lockpicking)**
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Entries showing moral descent:
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- 8 months ago: "Met recruiter at coffee shop. Says they're investigative journalists exposing defense contractor corruption. Just background research, nothing classified."
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Entries showing radicalization and rationalization:
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- 8 months ago: "Met recruiter at coffee shop. Says corrupt military-industrial complex must collapse. Just background research, nothing classified."
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- 6 months ago: "They're paying me. $5K for financials. Elena's treatment costs $380K. What choice do I have?"
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- 4 months ago: "I'm in too deep. They want the QKD protocols. This is wrong. But if I stop, Elena dies."
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- 2 weeks ago: "Final upload this weekend. $200K total. Elena lives. I tell myself the journalists will use this to expose government waste. I know I'm lying to myself."
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- 4 months ago: "They told me the truth - data goes to foreign governments. Chinese MSS, Russian GRU. 12-40 casualties estimated. But the system is rotten. Collateral damage for greater good."
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- 2 weeks ago: "Final upload this weekend. $200K total. Elena lives. I've rationalized mass murder through their philosophy. I know what I've become."
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**Player Realizes:** Torres knows it's wrong, did it anyway out of desperation
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**Player Realizes:** Torres knows about casualties, has rationalized through ENTROPY's extremist ideology
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**3. Encrypted USB Drive (locked safe)**
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@@ -685,31 +685,32 @@ Player presents evidence based on what they found:
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**Torres' Reaction:**
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Genuine horror and disbelief:
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- "No. No, they said... investigative journalists..."
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- "Exposing government waste, military-industrial complex corruption..."
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- Reads The Architect's message, sees foreign buyers
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Confronting his rationalization:
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- "I knew. The Recruiter told me. Foreign governments."
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- "But I rationalized it... corrupt system must fall... greater good..."
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- Reads The Architect's message showing specific casualty calculations
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- Physical reaction: Hands shaking, reading glasses off, rubbing eyes
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**Key Dialogue:**
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Torres: "Twelve to forty people? Intelligence officers?"
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Torres: "Twelve to forty people? Intelligence officers with families?"
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Torres: "I asked The Recruiter. Multiple times. 'Who gets this data?' He said journalists. Whistleblower protection..."
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Torres: *defensive* "The system is corrupt! The military-industrial complex—"
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Torres: *reading message* "Chinese MSS... Russian GRU... God. Oh God."
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Torres: *voice cracking* "But twelve to forty people. Real people. Like Elena."
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Torres: "Elena. The kids. What did I do for them?"
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**Emotional Breakdown:**
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- Torres fully realizes he's been manipulated
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- Not just corporate espionage—actual treason
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- People will die because of him
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- He traded lives for Elena's treatment
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**Cognitive Dissonance Breaking:**
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- Torres' rationalization collapses when confronted with evidence
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- He knew about casualties but had accepted ENTROPY's "greater good" ideology
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- Facing real consequences breaks through extremist philosophy
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- People will die because of him - not abstract anymore
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- He traded lives for Elena's treatment and tried to justify it
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**Variables Set:**
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```ink
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VAR torres_knows_truth = true
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VAR torres_horrified = true
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VAR torres_rationalization_broken = true
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VAR torres_cognitive_dissonance = true
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VAR torres_breaking_point_reached = true
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```
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@@ -722,11 +723,12 @@ Torres explains full timeline:
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- Insurance denied experimental treatment ($380K cost)
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- Sold car, remortgaged house, depleted retirement
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- Children (Sofia age 11, Miguel age 8) don't know how bad it is
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- Met "The Recruiter" at Café Artemis, seemed legitimate
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- Met "The Recruiter" at Café Artemis, recruited through financial desperation
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- Started with "background research" - company financials
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- Gradual escalation to classified data
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- Gradual radicalization with "accelerationist" ideology over 3 months
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- Told about foreign sales and casualties 2 months ago, rationalized it
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- Each payment brought Elena closer to treatment
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- "I knew it was wrong. But what would you do? Let her die?"
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- "I knew people would die. But what would you do? Let her die? I rationalized it through their philosophy."
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**Torres shows player:**
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- Photo of Elena and children (on desk)
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@@ -838,44 +840,80 @@ VAR final_choice = "arrest"
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---
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**CHOICE C: Sympathetic Release** (Risky Moral Choice)
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**CHOICE C: Combat - Non-Lethal** (Tactical Resolution)
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**Requirements:**
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- Player deeply sympathizes with Torres' situation
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- Willing to let him escape with warning
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- Torres resists arrest
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- Player chooses non-lethal force
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**Player Action:**
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- "Take your family and disappear. I never found you."
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- Give Torres 24-hour head start
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- Destroy some evidence (obstruction of justice)
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- "Hands up or I will use force"
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- Torres reaches for phone (wants to call Elena)
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- Player deploys taser/subdues non-lethally
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**Torres' Response:**
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- Shocked, grateful, guilt-ridden
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- "I don't deserve this mercy."
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- Flees with Elena and children (location unknown)
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- ENTROPY loses asset but player loses track too
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- Physically subdued, not armed
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- Gasping: "Elena... the kids... tell them I'm sorry"
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- Arrested after subdual
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**Immediate Actions:**
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- Torres deletes final data from Bludit server
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- Abandons ENTROPY (no final upload)
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- Family disappears (witness protection on their own)
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- Torres taken into federal custody
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- Upload prevented via forced compliance
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- Standard espionage charges
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**Outcomes:**
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- ⚠️ Operation Schrödinger partially stopped (remaining 27% data not secured)
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- ⚠️ Some intelligence officers still at risk (data already exfiltrated sold)
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- ✅ Elena gets treatment (Torres uses ENTROPY payment)
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- ✅ Family stays together (fugitive status)
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- ❌ Player faces investigation for misconduct
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- ❌ ENTROPY network untraceable
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- ✅ Operation Schrödinger stopped
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- ✅ 12-40 lives saved
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- ⚠️ Torres faces 15-25 years prison (minimal cooperation)
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- ⚠️ Elena loses treatment coverage (likely death)
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- ❌ Limited intelligence on ENTROPY network
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**Campaign Impact:** LOW - Negative consequences in M7 (partial data used in attacks)
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**Campaign Impact:** MEDIUM - Threat neutralized but intelligence lost
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**Variables Set:**
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```ink
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VAR torres_released = true
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VAR torres_fled = true
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VAR player_misconduct = true
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VAR final_choice = "sympathetic_release"
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VAR torres_arrested = true
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VAR torres_subdued_nonlethal = true
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VAR final_choice = "combat_nonlethal"
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```
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---
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**CHOICE C-ALT: Combat - Lethal** (Fatal Resolution)
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**Requirements:**
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- Torres resists arrest
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- Player chooses lethal force
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**Player Action:**
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- "Hands up or I will use force"
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- Torres reaches for phone (misidentified as weapon)
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- Player fires - two shots, center mass
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**Torres' Response:**
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- Dies on server room floor
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- Phone shows Elena's contact photo
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- Last words: "Elena... Sofia... Miguel... I'm sorry"
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**Immediate Actions:**
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- Upload cancelled manually by player
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- Torres' body recovered by federal agents
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- Family notified of death
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**Outcomes:**
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- ✅ Operation Schrödinger stopped
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- ✅ 12-40 lives saved
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- ❌ Torres killed (justified by protocol, heavy moral weight)
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- ❌ Elena becomes widow while fighting cancer
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- ❌ Sofia and Miguel lose father
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- ❌ Zero intelligence on ENTROPY network
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**Campaign Impact:** LOW - Threat eliminated, all intelligence opportunities lost
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**Variables Set:**
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```ink
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VAR torres_killed = true
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VAR final_choice = "combat_lethal"
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```
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---
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@@ -927,10 +965,10 @@ VAR final_choice = "public_exposure"
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- Upload incomplete, ENTROPY suspects compromise
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- Data secured but ENTROPY network goes dark
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**If Torres Released:**
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- Torres deletes upload, warns ENTROPY of investigation
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- ENTROPY scatters, harder to track
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- Partial data remains at risk
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**If Torres Killed (Combat - Lethal):**
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- Player manually cancels upload
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- ENTROPY loses asset but learns of compromise
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- Zero intelligence gained, network goes completely dark
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**If Public Exposure:**
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- Media firestorm prevents upload
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@@ -312,14 +312,15 @@ Objective (mission-level goal)
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26. **make_critical_choice** ✅ REQUIRED (BRANCHING)
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- **Description:** "Decide how to resolve Torres situation"
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- **Status:** locked
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- **Completion:** Choose one of 4 paths in dialogue
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- **Completion:** Choose one of 5 paths in dialogue
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- **Ink Tag:**
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- `#complete_task:turn_torres` (if turned)
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- `#complete_task:arrest_torres` (if arrested)
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- `#complete_task:release_torres` (if released)
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- `#complete_task:expose_publicly` (if exposed)
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- `#complete_task:turn_torres` (if turned into double agent)
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- `#complete_task:arrest_torres` (if arrested peacefully)
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- `#complete_task:combat_nonlethal` (if subdued non-lethally)
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- `#complete_task:combat_lethal` (if killed resisting)
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- `#complete_task:expose_publicly` (if exposed to media)
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- **Unlocks:** `#unlock_aim:prevent_exfiltration`
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- **Location:** Confrontation location
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- **Location:** Server Room - Confrontation
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---
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@@ -335,11 +336,12 @@ Objective (mission-level goal)
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- **Completion:** Method depends on critical choice
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- Turned: Torres sends false completion signal
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- Arrested: Laptop seized
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- Released: Torres deletes data
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- Combat (Lethal): Player manually cancels upload
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- Combat (Non-Lethal): Forced compliance after subdual
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- Exposed: Media prevents upload
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- **Ink Tag:** `#complete_task:stop_upload`
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- **Unlocks:** `#unlock_task:secure_data`
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- **Location:** Server Room or remote
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- **Location:** Server Room
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28. **secure_data** ✅ REQUIRED
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- **Description:** "Secure remaining 1.1 TB of Project Heisenberg data"
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@@ -440,7 +440,7 @@ Personal office of cryptography lead David Torres. Family photos prominent (wife
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**Technical Notes:**
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- Briefcase PIN (0811) discoverable from family photos showing Sofia's birthday
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- Journal entry critical for "turn double agent" path - proves Torres was manipulated
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- Journal entry critical for "turn double agent" path - shows Torres' radicalization and cognitive dissonance
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- Server room password "Heisenberg2024" in locked desk drawer
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---
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@@ -1231,7 +1231,7 @@ Utilitarian storage room with file boxes, archived documents, old equipment. Les
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| Physical Evidence | Digital Evidence (VM) | Correlated Insight |
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|-------------------|----------------------|-------------------|
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| Torres' journal (personal anguish) | Flag 4 (Architect's cold recruitment tactics) | Torres manipulated, not true believer |
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| Torres' journal (radicalization visible) | Flag 4 (Architect's approval, expendable asset) | Torres radicalized but only 3 months, cognitive dissonance visible |
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| Medical bills ($180K debt) | Email trails (desperate money searches) | Financial motive established |
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| USB device (physical exfil tool) | Flag 3 (upload timeline) | Confirms Torres' method and schedule |
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| Briefcase communications | Flag 4 (Architect communications) | Proves ENTROPY connection, not lone wolf |
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@@ -1553,7 +1553,7 @@ Utilitarian storage room with file boxes, archived documents, old equipment. Les
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- **Stage 9 (Scenario Assembly):** Convert design into scenario.json.erb implementation
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**Design Philosophy Achieved:**
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Investigation-focused gameplay where player pieces together truth through exploration, social engineering, and technical challenges. Torres emerges as sympathetic figure (manipulated victim) rather than pure villain, creating meaningful moral choice. Physical and digital evidence must be correlated for complete picture, reinforcing hybrid architecture integration.
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Investigation-focused gameplay where player pieces together truth through exploration, social engineering, and technical challenges. Torres emerges as radicalized ENTROPY recruit (3 months, cognitive dissonance visible) who can be de-radicalized, arrested, or subdued, creating meaningful moral choice with arrest/combat options. Physical and digital evidence must be correlated for complete picture, reinforcing hybrid architecture integration.
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---
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@@ -73,14 +73,15 @@ Phase 1: TARGET IDENTIFICATION
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Phase 2: INITIAL CONTACT
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- Approach via encrypted channels
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- Pose as "investigative journalists"
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- Offer financial compensation for "whistleblowing"
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- Frame exfiltration as "exposing corruption"
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- Offer financial compensation for data exfiltration
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- Introduce "accelerationist" ideology (system must collapse)
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- Frame target as freedom fighter against corrupt institutions
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Phase 3: ESCALATION
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- Gradually reveal true nature of operation
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Phase 3: RADICALIZATION & ESCALATION
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- Gradually indoctrinate with extremist philosophy
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- Justify casualties as "necessary collateral for greater good"
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- Increase payment amounts
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- Create dependency relationship
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- Create ideological + financial dependency
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- Leverage compromising evidence if necessary
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CURRENT OPERATIONS: 22 active placements
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@@ -177,11 +178,12 @@ STRATEGIC IMPACT ASSESSMENT:
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- Projected intelligence officer casualties: 12-40
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- DoD quantum program: $4.2 billion WASTED
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RISK LEVEL: Medium
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- Asset believes data going to "investigative journalists"
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- Asset unaware of foreign government sales
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- Asset unaware of casualty projections
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- Maintain plausible deniability until exfiltration complete
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RISK LEVEL: Medium-Low
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- Asset informed of foreign government buyers (MSS, GRU, IRGC)
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- Asset informed of casualty projections (12-40 officers)
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- Asset has rationalized through "accelerationist" ideology
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- Radicalization only 3 months - if compromised, may be salvageable
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- Asset classified as EXPENDABLE if operation exposed
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TIMELINE:
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- Exfiltration completion: 14 days
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