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https://github.com/cliffe/BreakEscape.git
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fix: Correct conditional syntax in all phase_hub knots across NPC files
Fixed Ink conditional syntax errors in all three NPC ongoing conversation files:
dr_chen_ongoing_conversations.ink:
- phase_2_hub (line 478): Added opening brace and hyphen to first condition
- phase_3_hub (line 917): Added opening brace and hyphen to first condition
- phase_4_hub (line 1343): Added opening brace and hyphen to first condition
netherton_ongoing_conversations.ink:
- phase_1_hub (line 85): Added opening brace and hyphen, fixed double-prefix bug
- phase_2_hub (line 385): Added opening brace and hyphen to first condition
- phase_3_hub (line 770): Added opening brace and hyphen to first condition
- phase_4_hub (line 1211): Added opening brace, hyphen, and proper indentation
haxolottle_ongoing_conversations.ink:
- phase_1_hub (line 93): Added opening brace and hyphen to first condition
- phase_2_hub (line 547): Added opening brace, hyphen, and fixed undefined
variable reference (missions_together -> total_missions_completed)
All conditionals now follow proper Ink syntax:
{
- condition:
content
- else:
content
}
This commit is contained in:
@@ -914,12 +914,13 @@ Dr. Chen: If you ever think I've built something that crosses ethical lines, tel
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=== phase_3_hub ===
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{npc_chen_rapport >= 85:
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Dr. Chen: {player_name}! *genuine excitement* I've been waiting for you. Got something amazing to show you.
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- npc_chen_rapport >= 75:
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Dr. Chen: Hey! Perfect timing. Want to brainstorm something together?
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- else:
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Dr. Chen: Agent {player_name}. What brings you by?
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{
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- npc_chen_rapport >= 85:
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Dr. Chen: {player_name}! *genuine excitement* I've been waiting for you. Got something amazing to show you.
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- npc_chen_rapport >= 75:
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Dr. Chen: Hey! Perfect timing. Want to brainstorm something together?
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- else:
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Dr. Chen: Agent {player_name}. What brings you by?
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}
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+ {not npc_chen_discussed_dream_projects and npc_chen_rapport >= 80} [Ask about their dream projects]
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@@ -1339,12 +1340,13 @@ Dr. Chen: Arrogance in security research gets people hurt. Stay humble. Stay tho
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=== phase_4_hub ===
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{npc_chen_rapport >= 95:
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Dr. Chen: {player_name}! *lights up* I was just thinking about you. Want to see what we've accomplished together?
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- npc_chen_rapport >= 85:
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Dr. Chen: Hey partner! Got time to collaborate on something?
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- else:
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Dr. Chen: {player_name}. What's up?
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{
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- npc_chen_rapport >= 95:
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Dr. Chen: {player_name}! *lights up* I was just thinking about you. Want to see what we've accomplished together?
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- npc_chen_rapport >= 85:
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Dr. Chen: Hey partner! Got time to collaborate on something?
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- else:
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Dr. Chen: {player_name}. What's up?
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}
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+ {not npc_chen_discussed_future_vision and npc_chen_rapport >= 90} [Ask about their vision for the future]
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@@ -90,10 +90,11 @@ EXTERNAL current_mission_id() // LOCAL - Current mission identifier
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=== phase_1_hub ===
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{total_missions_completed == 1:
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Haxolottle: So, we've got some downtime. Want to chat about non-work stuff? Per Regulation 847, personal conversation is encouraged for psychological wellbeing.
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- else:
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Haxolottle: Got a moment? I could use a break from staring at security feeds.
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{
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- total_missions_completed == 1:
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Haxolottle: So, we've got some downtime. Want to chat about non-work stuff? Per Regulation 847, personal conversation is encouraged for psychological wellbeing.
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- else:
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Haxolottle: Got a moment? I could use a break from staring at security feeds.
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}
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+ {not npc_haxolottle_talked_hobbies_general} [Ask what they do for fun]
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@@ -543,10 +544,11 @@ Haxolottle: And... *slight smile* ...I have my ridiculous axolotl metaphors. Whe
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=== phase_2_hub ===
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{missions_together == 6:
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Haxolottle: We've been working together for a while now. Starting to feel like a real partnership. Got time to talk?
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- else:
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Haxolottle: Hey, Agent. Want to chat for a bit? I could use a break from the technical stuff.
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{
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- total_missions_completed == 6:
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Haxolottle: We've been working together for a while now. Starting to feel like a real partnership. Got time to talk?
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- else:
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Haxolottle: Hey, Agent. Want to chat for a bit? I could use a break from the technical stuff.
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}
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+ {not npc_haxolottle_talked_philosophy_change} [Ask how their philosophy has changed over the years]
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@@ -82,12 +82,13 @@ EXTERNAL current_mission_id() // LOCAL - Current mission identifier
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=== phase_1_hub ===
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{total_missions_completed == 1:
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Netherton: Agent {player_name}. I have a few minutes available. Is there something you wish to discuss?
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- npc_npc_netherton_respect >= 60:
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Netherton: Agent. Your performance has been noted. What can I address for you today?
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- else:
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Netherton: Agent {player_name}. You have questions?
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{
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- total_missions_completed == 1:
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Netherton: Agent {player_name}. I have a few minutes available. Is there something you wish to discuss?
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- npc_netherton_respect >= 60:
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Netherton: Agent. Your performance has been noted. What can I address for you today?
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- else:
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Netherton: Agent {player_name}. You have questions?
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}
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+ {not npc_netherton_discussed_handbook} [Ask about the Field Operations Handbook]
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@@ -381,12 +382,13 @@ Netherton: Specific areas for development will be addressed in formal performanc
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=== phase_2_hub ===
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{npc_netherton_respect >= 70:
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Netherton: Agent {player_name}. Your continued excellent performance has been noted. What do you wish to discuss?
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- npc_netherton_respect >= 60:
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Netherton: Agent. I have time for a brief discussion.
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- else:
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Netherton: Agent {player_name}. What requires attention?
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{
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- npc_netherton_respect >= 70:
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Netherton: Agent {player_name}. Your continued excellent performance has been noted. What do you wish to discuss?
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- npc_netherton_respect >= 60:
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Netherton: Agent. I have time for a brief discussion.
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- else:
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Netherton: Agent {player_name}. What requires attention?
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}
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+ {not npc_netherton_discussed_difficult_decisions} [Ask about making difficult command decisions]
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@@ -765,12 +767,13 @@ Netherton: But that's the price of command. Acceptable trade for the impact I ca
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=== phase_3_hub ===
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{npc_netherton_respect >= 80:
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Netherton: Agent {player_name}. *almost warmth* Your continued excellence is appreciated. What's on your mind?
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- npc_netherton_respect >= 70:
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Netherton: Agent. I have time for a substantive discussion.
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- else:
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Netherton: Agent {player_name}. What do you need?
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{
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- npc_netherton_respect >= 80:
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Netherton: Agent {player_name}. *almost warmth* Your continued excellence is appreciated. What's on your mind?
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- npc_netherton_respect >= 70:
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Netherton: Agent. I have time for a substantive discussion.
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- else:
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Netherton: Agent {player_name}. What do you need?
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}
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+ {not npc_netherton_discussed_weight_of_command and npc_netherton_respect >= 75} [Ask about the weight of command]
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@@ -1205,12 +1208,13 @@ Netherton: Though I sometimes suspect I only believe that because accepting the
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=== phase_4_hub ===
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{npc_netherton_respect >= 90:
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Netherton: {player_name}. *uses first name, extremely rare* We should talk.
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- npc_netherton_respect >= 80:
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Netherton: Agent {player_name}. I value your perspective. What's on your mind?
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- else:
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Netherton: Agent. I have time.
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{
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- npc_netherton_respect >= 90:
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Netherton: {player_name}. *uses first name, extremely rare* We should talk.
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- npc_netherton_respect >= 80:
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Netherton: Agent {player_name}. I value your perspective. What's on your mind?
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- else:
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Netherton: Agent. I have time.
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}
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+ {not npc_netherton_discussed_legacy and npc_netherton_respect >= 85} [Ask about his legacy]
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