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Update locksmith-forge.html and add simple-phaser-test.html: Replace difficulty display with hints status in locksmith-forge.html for improved gameplay feedback. Introduce simple-phaser-test.html for testing Phaser integration, featuring a basic game setup and visual confirmation of loading and scene creation.
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@@ -243,7 +243,7 @@
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<div class="level-display">LEVEL <span id="currentLevel">1</span></div>
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<div class="stats">
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<div class="stat">Pins: <span id="pinCount">3</span></div>
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<div class="stat">Difficulty: <span id="difficulty">Easy</span></div>
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<div class="stat">Hints: <span id="hints">Enabled</span></div>
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<div class="stat">Sensitivity: <span id="sensitivity">5</span></div>
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<div class="stat">Lift Speed: <span id="liftSpeed">1.0</span></div>
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</div>
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@@ -607,7 +607,11 @@
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const config = this.levelConfig[this.currentLevel];
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if (config) {
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document.getElementById('pinCount').textContent = config.pinCount;
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document.getElementById('difficulty').textContent = config.difficulty;
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// Show hints status based on whether visual highlighting is enabled
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const hintsEnabled = config.highlightBindingOrder === 'enabled' || config.pinAlignmentHighlighting === 'enabled';
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document.getElementById('hints').textContent = hintsEnabled ? 'Enabled' : 'Disabled';
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document.getElementById('sensitivity').textContent = config.sensitivity;
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document.getElementById('liftSpeed').textContent = config.liftSpeed;
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}
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103
simple-phaser-test.html
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103
simple-phaser-test.html
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@@ -0,0 +1,103 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Simple Phaser Test</title>
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<style>
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body {
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font-family: Arial, sans-serif;
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background: #1a1a1a;
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color: #ffffff;
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margin: 0;
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padding: 20px;
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}
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.test-container {
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max-width: 800px;
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margin: 0 auto;
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background: #2a2a2a;
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border-radius: 10px;
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padding: 20px;
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}
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.test-container h1 {
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text-align: center;
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color: #00ff00;
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}
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#phaser-container {
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width: 600px;
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height: 400px;
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background: #333;
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border-radius: 5px;
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margin: 20px auto;
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border: 2px solid #444;
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}
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.status {
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text-align: center;
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margin: 20px 0;
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padding: 10px;
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background: #444;
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border-radius: 5px;
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}
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</style>
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</head>
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<body>
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<div class="test-container">
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<h1>Simple Phaser Test</h1>
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<div class="status" id="status">Loading...</div>
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<div id="phaser-container"></div>
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</div>
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<!-- Load Phaser.js -->
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.min.js"></script>
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<script>
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document.getElementById('status').textContent = 'Phaser loaded, creating game...';
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// Simple test scene
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class TestScene extends Phaser.Scene {
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constructor() {
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super({ key: 'TestScene' });
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}
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create() {
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document.getElementById('status').textContent = 'Phaser scene created successfully!';
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// Create a simple rectangle
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const graphics = this.add.graphics();
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graphics.fillStyle(0x00ff00);
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graphics.fillRect(100, 100, 200, 100);
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// Add some text
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this.add.text(200, 150, 'Phaser Works!', {
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fontSize: '24px',
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fill: '#ffffff'
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}).setOrigin(0.5);
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console.log('Test scene created successfully');
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}
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}
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// Game config
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const config = {
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type: Phaser.AUTO,
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parent: 'phaser-container',
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width: 600,
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height: 400,
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backgroundColor: '#1a1a1a',
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scene: TestScene
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};
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try {
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const game = new Phaser.Game(config);
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console.log('Phaser game created:', game);
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} catch (error) {
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console.error('Error creating Phaser game:', error);
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document.getElementById('status').textContent = 'Error: ' + error.message;
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}
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</script>
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</body>
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</html>
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