Complete Stage 5 room design and puzzle layout for Mission 4

- Detailed room-by-room specifications (9 rooms total)
- Complete object placement and interaction systems
- Combat space design for all 3 encounters
- Item distribution across all rooms
- Lock and access control systems (tiered keycards)
- NPC positioning and patrol routes
- Multiple approach paths (stealth, social, combat)
- Environmental storytelling in each room
- Room connection map with access requirements
- VM and flag station integration in Server Room
- No traditional puzzles (investigation-focused)
- Supports 60-80 minute playtime target
This commit is contained in:
Z. Cliffe Schreuders
2026-01-14 09:46:33 +00:00
parent 8668377ad8
commit 7ae370a05b