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Add objective and event emission for hostile Derek defeat
- Add objective "defeat_derek_hostile" when Derek becomes hostile - Emit event "hostile_npc_defeated:derek" when Derek is subdued - Complete objective when Derek is defeated in fight outcome
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@@ -275,6 +275,7 @@ Derek becomes hostile, reaching for something in his desk.
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#hostile
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#speaker:derek
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#influence:-100
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#add_objective:defeat_derek_hostile
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Derek: If you want a fight, {player_name}, you'll get one. But you won't stop ENTROPY. You'll just prove we're right about the system.
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@@ -287,6 +288,9 @@ The confrontation escalates. Derek fights desperately, but you're trained for th
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After a brief struggle, you subdue him. He's breathing hard, defiant even in defeat.
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#complete_task:defeat_derek_hostile
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#event:hostile_npc_defeated:derek
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#speaker:derek
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Derek: *coughs* You think... you think this changes anything?
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