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https://github.com/cliffe/BreakEscape.git
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Refactor workstation interaction and inventory handling
- Renamed `customInteraction` to `openCryptoWorkstation` for clarity - Simplified inventory sprite creation by removing type normalization - Updated interaction logging to reflect new method name - Preserved custom workstation interaction when moving to inventory
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17
index.html
17
index.html
@@ -244,7 +244,7 @@
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workstationSprite.setInteractive({ useHandCursor: true });
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// Override the default handleObjectInteraction for this specific item
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workstationSprite.customInteraction = function() {
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workstationSprite.openCryptoWorkstation = function() {
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// console.log('CyberChef: Workstation custom interaction triggered');
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// Create popup
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let popup = document.getElementById('laptop-popup');
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@@ -1376,10 +1376,10 @@
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// handles interactions with objects
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// displays the object's data in an alert
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function handleObjectInteraction(sprite) {
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console.log('CyberChef: handleObjectInteraction called for:', sprite.name, 'Has custom interaction:', !!sprite.customInteraction);
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console.log('CyberChef: handleObjectInteraction called for:', sprite.name, 'Has open workstation:', !!sprite.openCryptoWorkstation);
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if (sprite.customInteraction && sprite.customInteraction()) {
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console.log('CyberChef: Custom interaction handled');
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if (sprite.openCryptoWorkstation && sprite.openCryptoWorkstation()) {
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console.log('CyberChef: Crypto workstation opened');
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return;
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}
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@@ -1428,10 +1428,7 @@
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// Add all contents to inventory
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data.contents.forEach(item => {
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// Ensure the item type matches the preloaded asset name
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const contentSprite = createInventorySprite({
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...item,
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type: item.type.toLowerCase() // Ensure type matches asset name
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});
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const contentSprite = createInventorySprite(item);
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if (contentSprite) {
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addToInventory(contentSprite);
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}
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@@ -1509,8 +1506,8 @@
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inventorySprite.name = sprite.name;
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// Copy over the custom interaction if it exists
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if (sprite.customInteraction) {
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inventorySprite.customInteraction = sprite.customInteraction;
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if (sprite.openCryptoWorkstation) {
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inventorySprite.openCryptoWorkstation = sprite.openCryptoWorkstation;
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}
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// Set depth higher than container
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