Fingerprint minigame working

This commit is contained in:
Damian-I
2025-02-25 01:32:46 +00:00
parent 503b5ca7a3
commit 17a89ea2ef

View File

@@ -2797,6 +2797,8 @@
// Add dragging interaction at container level
let isDragging = false;
let lastDustTime = {}; // Track last dust time for each cell
gameContainer.addEventListener('mousedown', () => isDragging = true);
gameContainer.addEventListener('mouseup', () => isDragging = false);
gameContainer.addEventListener('mouseleave', () => isDragging = false);
@@ -2806,11 +2808,21 @@
// Get the cell element under the cursor
const cell = document.elementFromPoint(e.clientX, e.clientY);
if (cell && cell.dataset.dustLevel !== undefined) {
const cellId = `${cell.dataset.x},${cell.dataset.y}`;
const currentTime = Date.now();
const dustLevel = parseInt(cell.dataset.dustLevel);
if (dustLevel < 3) {
cell.dataset.dustLevel = (dustLevel + 1).toString();
updateCellColor(cell);
checkProgress();
// Only allow dusting every 100ms for each cell
if (!lastDustTime[cellId] || currentTime - lastDustTime[cellId] > 100) {
if (dustLevel < 3) {
// Increment dust level with 33% chance after level 1
if (dustLevel < 1 || Math.random() < 0.33) {
cell.dataset.dustLevel = (dustLevel + 1).toString();
updateCellColor(cell);
checkProgress();
}
lastDustTime[cellId] = currentTime;
}
}
}
});