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https://github.com/cliffe/BreakEscape.git
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Fingerprint minigame working
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20
index.html
20
index.html
@@ -2797,6 +2797,8 @@
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// Add dragging interaction at container level
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let isDragging = false;
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let lastDustTime = {}; // Track last dust time for each cell
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gameContainer.addEventListener('mousedown', () => isDragging = true);
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gameContainer.addEventListener('mouseup', () => isDragging = false);
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gameContainer.addEventListener('mouseleave', () => isDragging = false);
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@@ -2806,11 +2808,21 @@
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// Get the cell element under the cursor
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const cell = document.elementFromPoint(e.clientX, e.clientY);
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if (cell && cell.dataset.dustLevel !== undefined) {
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const cellId = `${cell.dataset.x},${cell.dataset.y}`;
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const currentTime = Date.now();
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const dustLevel = parseInt(cell.dataset.dustLevel);
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if (dustLevel < 3) {
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cell.dataset.dustLevel = (dustLevel + 1).toString();
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updateCellColor(cell);
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checkProgress();
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// Only allow dusting every 100ms for each cell
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if (!lastDustTime[cellId] || currentTime - lastDustTime[cellId] > 100) {
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if (dustLevel < 3) {
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// Increment dust level with 33% chance after level 1
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if (dustLevel < 1 || Math.random() < 0.33) {
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cell.dataset.dustLevel = (dustLevel + 1).toString();
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updateCellColor(cell);
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checkProgress();
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}
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lastDustTime[cellId] = currentTime;
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}
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}
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}
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});
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